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authorChris Wilson <chris@chris-wilson.co.uk>2011-12-14 23:02:28 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2011-12-14 23:08:34 +0000
commiteb8e979b4de5d854f15ae4c86d3db29371b386c1 (patch)
tree8485237e3aa2163f14cf7db07c6ff05ec3065f49 /src/intel_uxa.c
parent232fa93a4bf1760e16e913e8fb4d5159c4be9295 (diff)
uxa/glamor: Allocate a fbPixmap with storage for fallbacks
When we try to create a glamor pixmap and fail we need to create a real pixmap along with its pixel allocation, instead of detaching ourselves and returning the fake pixmap header. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/intel_uxa.c')
-rw-r--r--src/intel_uxa.c43
1 files changed, 24 insertions, 19 deletions
diff --git a/src/intel_uxa.c b/src/intel_uxa.c
index f24f39f5..292642ef 100644
--- a/src/intel_uxa.c
+++ b/src/intel_uxa.c
@@ -1023,6 +1023,7 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth,
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
intel_screen_private *intel = intel_get_screen_private(scrn);
+ struct intel_pixmap *priv;
PixmapPtr pixmap;
if (w > 32767 || h > 32767)
@@ -1038,9 +1039,10 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth,
return fbCreatePixmap(screen, w, h, depth, usage);
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
+ if (pixmap == NullPixmap)
+ return pixmap;
if (w && h) {
- struct intel_pixmap *priv;
unsigned int size, tiling;
int stride;
@@ -1070,10 +1072,8 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth,
* frequently, and also will tend to fail to successfully map when doing
* SW fallbacks because we overcommit address space for BO access.
*/
- if (size > intel->max_bo_size || stride >= KB(32)) {
- fbDestroyPixmap(pixmap);
- return fbCreatePixmap(screen, w, h, depth, usage);
- }
+ if (size > intel->max_bo_size || stride >= KB(32))
+ goto fallback_pixmap;
/* Perform a preliminary search for an in-flight bo */
if (usage != UXA_CREATE_PIXMAP_FOR_MAP) {
@@ -1106,21 +1106,20 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth,
}
list_del(&priv->in_flight);
- screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
intel_set_pixmap_private(pixmap, priv);
+ screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
+
if (!intel_glamor_create_textured_pixmap(pixmap))
- intel_set_pixmap_bo(pixmap, NULL);
+ goto fallback_bo;
return pixmap;
}
}
priv = calloc(1, sizeof (struct intel_pixmap));
- if (priv == NULL) {
- fbDestroyPixmap(pixmap);
- return NullPixmap;
- }
+ if (priv == NULL)
+ goto fallback_pixmap;
if (usage == UXA_CREATE_PIXMAP_FOR_MAP) {
priv->busy = 0;
@@ -1132,11 +1131,8 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth,
"pixmap",
size, 0);
}
- if (!priv->bo) {
- free(priv);
- fbDestroyPixmap(pixmap);
- return NullPixmap;
- }
+ if (!priv->bo)
+ goto fallback_priv;
if (tiling != I915_TILING_NONE)
drm_intel_bo_set_tiling(priv->bo, &tiling, stride);
@@ -1144,11 +1140,12 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth,
priv->tiling = tiling;
priv->offscreen = 1;
- screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
-
list_init(&priv->batch);
list_init(&priv->flush);
intel_set_pixmap_private(pixmap, priv);
+
+ screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
+
/* Create textured pixmap failed means glamor fail to create
* a texture from the BO for some reasons, and then glamor
* create a new texture attached to the pixmap, and all the
@@ -1157,10 +1154,18 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth,
* BO if it is the case.
*/
if (!intel_glamor_create_textured_pixmap(pixmap))
- intel_set_pixmap_bo(pixmap, NULL);
+ goto fallback_bo;
}
return pixmap;
+
+fallback_bo:
+ dri_bo_unreference(priv->bo);
+fallback_priv:
+ free(priv);
+fallback_pixmap:
+ fbDestroyPixmap(pixmap);
+ return fbCreatePixmap(screen, w, h, depth, usage);
}
static Bool intel_uxa_destroy_pixmap(PixmapPtr pixmap)