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authorChris Wilson <chris@chris-wilson.co.uk>2012-07-31 10:20:51 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2012-07-31 19:11:54 +0100
commitfd3a1236051265fab700aad689a171de47d7338f (patch)
tree6641adf9c792b6084d1f7a2f26dedff2e77b8e0e /src/sna/sna_render.h
parent8922b804bc9ed27957c81f7cda4812ab4ecbd4de (diff)
sna/gen6: Enable 8 pixel dispatch
This gives a small performance increase when operating with rectangles, which is reasonably frequent. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/sna/sna_render.h')
-rw-r--r--src/sna/sna_render.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sna/sna_render.h b/src/sna/sna_render.h
index 943c248b..142f2224 100644
--- a/src/sna/sna_render.h
+++ b/src/sna/sna_render.h
@@ -396,7 +396,7 @@ struct gen6_render_state {
uint32_t sf_state;
uint32_t sf_mask_state;
uint32_t wm_state;
- uint32_t wm_kernel[GEN6_KERNEL_COUNT];
+ uint32_t wm_kernel[GEN6_KERNEL_COUNT][3];
uint32_t cc_vp;
uint32_t cc_blend;