diff options
author | Chris Wilson <chris@chris-wilson.co.uk> | 2013-07-26 09:35:06 +0100 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2013-07-28 14:49:07 +0100 |
commit | 45d4e8dcf9aee37015b1ee026997ed4dabdf112e (patch) | |
tree | c140efa6a28d80266849d08d5ea368419e95c977 /src/uxa/i915_3d.c | |
parent | ab28526ea43728fb675448515e1519a970fb5f56 (diff) |
uxa: Clear up the common intel directory
Move all the UXA backend specifc files into their own subdirectory.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/uxa/i915_3d.c')
-rw-r--r-- | src/uxa/i915_3d.c | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/uxa/i915_3d.c b/src/uxa/i915_3d.c new file mode 100644 index 00000000..77db5685 --- /dev/null +++ b/src/uxa/i915_3d.c @@ -0,0 +1,110 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "xf86.h" +#include "intel.h" + +#include "i915_reg.h" + +void I915EmitInvarientState(ScrnInfoPtr scrn) +{ + intel_screen_private *intel = intel_get_screen_private(scrn); + + assert(intel->in_batch_atomic); + + OUT_BATCH(_3DSTATE_AA_CMD | + AA_LINE_ECAAR_WIDTH_ENABLE | + AA_LINE_ECAAR_WIDTH_1_0 | + AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); + + /* Disable independent alpha blend */ + OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | + IAB_MODIFY_ENABLE | + IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | + IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << + IAB_SRC_FACTOR_SHIFT) | + IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << + IAB_DST_FACTOR_SHIFT)); + + OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_DFLT_Z_CMD); + OUT_BATCH(0); + + /* Don't support texture crossbar yet */ + OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | + CSB_TCB(0, 0) | + CSB_TCB(1, 1) | + CSB_TCB(2, 2) | + CSB_TCB(3, 3) | + CSB_TCB(4, 4) | + CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); + + OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | + ENABLE_POINT_RASTER_RULE | + OGL_POINT_RASTER_RULE | + ENABLE_LINE_STRIP_PROVOKE_VRTX | + ENABLE_TRI_FAN_PROVOKE_VRTX | + LINE_STRIP_PROVOKE_VRTX(1) | + TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); + + OUT_BATCH(_3DSTATE_MODES_4_CMD | + ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | + ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); + + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); + OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */ + OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) | + S4_LINE_WIDTH_ONE | + S4_CULLMODE_NONE | + S4_VFMT_XY); + OUT_BATCH(0x00000000); /* Stencil. */ + + OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); + OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); + OUT_BATCH(0); + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); + + OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ + OUT_BATCH(0); + + OUT_BATCH(_3DSTATE_STIPPLE); + OUT_BATCH(0x00000000); + + OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); +} |