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authorChris Wilson <chris@chris-wilson.co.uk>2016-04-22 21:28:34 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2016-04-22 22:48:54 +0100
commitcac8e1ee74fa8704a42a5c5ebe65d5ec777cbd67 (patch)
tree951c405f3b582a8b5413992188804bc9fae11fde /src/uxa/intel.h
parent46caee86db0fb32b16213893c79d9c1a21ed0883 (diff)
uxa: Enable Y-tiling BLT support
Mesa wants to pass Y-tiled framebuffers onto scanout. Admittedly, this isn't quite that but it does prevent them being jumbled up. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/uxa/intel.h')
-rw-r--r--src/uxa/intel.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/uxa/intel.h b/src/uxa/intel.h
index 37b23e99..054b626f 100644
--- a/src/uxa/intel.h
+++ b/src/uxa/intel.h
@@ -168,6 +168,7 @@ typedef struct intel_screen_private {
const struct intel_device_info *info;
unsigned int BR[20];
+ unsigned int BR_tiling[2];
CloseScreenProcPtr CloseScreen;