diff options
author | Chris Wilson <chris@chris-wilson.co.uk> | 2010-03-26 09:59:51 +0000 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2010-05-12 12:50:31 +0100 |
commit | cb887cfc670bf63993bd313ff33927afb8198eae (patch) | |
tree | 649bc4b0775ffa00b59efc0eaba2c160b7d170dd /uxa/uxa-render.c | |
parent | c8e10f7791fecf0fed7ad606db062d87d8ff263c (diff) |
uxa: solid rects
The cost of performing relocations outweigh the advantages of using the
blitter for solids with lots of rectangles.
References:
Bug 22127 - [UXA] 50% performance regression for XRenderFillRectangles
https://bugs.freedesktop.org/show_bug.cgi?id=22127
By using the 3D pipeline we improve our performance by around 4x on
i945, measured by the jxbench microbenchmark, and a factor of 10x by
short-cutting to the 3D pipeline for blended rectangles.
Before, on a i945GME:
19982.412060 Ops/s; rects (!); 15x15
9599.131693 Ops/s; rects (!); 75x75
3803.654743 Ops/s; rects (!); 250x250
6836.743772 Ops/s; rects blended; 15x15
1443.750000 Ops/s; rects blended; 75x75
495.335821 Ops/s; rects blended; 250x250
23247.933884 Ops/s; rects composition (!); 15x15
10993.073048 Ops/s; rects composition (!); 75x75
3595.905172 Ops/s; rects composition (!); 250x250
After:
87271.145975 Ops/s; rects (!); 15x15
32347.744361 Ops/s; rects (!); 75x75
5884.177215 Ops/s; rects (!); 250x250
73500.000000 Ops/s; rects blended; 15x15
33580.882353 Ops/s; rects blended; 75x75
5858.811749 Ops/s; rects blended; 250x250
25582.317073 Ops/s; rects composition (!); 15x15
6664.728682 Ops/s; rects composition (!); 75x75
14965.909091 Ops/s; rects composition (!); 250x250 [suspicious]
This has no impact on Cairo, but I have a suspicion from watching xtrace
that Qt likes to blit thousands of 1x1 rectangles with the same colour.
However, we are still around 2-3x slower than the reported figures for
EXA!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'uxa/uxa-render.c')
-rw-r--r-- | uxa/uxa-render.c | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/uxa/uxa-render.c b/uxa/uxa-render.c index 244d2746..f8105aff 100644 --- a/uxa/uxa-render.c +++ b/uxa/uxa-render.c @@ -828,6 +828,75 @@ uxa_acquire_mask(ScreenPtr screen, out_x, out_y); } +void +uxa_solid_rects (CARD8 op, + PicturePtr dst, + xRenderColor *color, + int num_rects, + xRectangle *rects) +{ + ScreenPtr screen = dst->pDrawable->pScreen; + uxa_screen_t *uxa_screen = uxa_get_screen(screen); + PixmapPtr pixmap; + int dst_x, dst_y; + PicturePtr src; + int error; + + /* Using GEM, the relocation costs outweigh the advantages of the blitter */ + if (num_rects == 1) + goto fallback; + + if (dst->alphaMap) + goto fallback; + + if (!uxa_screen->info->check_composite_texture) + goto fallback; + + pixmap = uxa_get_offscreen_pixmap(dst->pDrawable, &dst_x, &dst_y); + if (!pixmap) + goto fallback; + + if (op == PictOpClear) + color->red = color->green = color->blue = color->alpha = 0; + if (PICT_FORMAT_A(dst->format) == 0) + color->alpha = 0xffff; + if (color->alpha >= 0xff00 && op == PictOpOver) + op = PictOpSrc; + + src = CreateSolidPicture(0, color, &error); + if (!src) + goto fallback; + + if (!uxa_screen->info->check_composite(op, src, NULL, dst) || + !uxa_screen->info->check_composite_texture(screen, src)) { + FreePicture(src, 0); + goto fallback; + } + + if (!uxa_screen->info->prepare_composite(op, src, NULL, dst, NULL, NULL, pixmap)) { + FreePicture(src, 0); + goto fallback; + } + + while (num_rects--) { + uxa_screen->info->composite(pixmap, + 0, 0, 0, 0, + rects->x + dst_x, + rects->y + dst_y, + rects->width, + rects->height); + rects++; + } + + uxa_screen->info->done_composite(pixmap); + FreePicture(src, 0); + + return; + +fallback: + uxa_screen->SavedCompositeRects(op, dst, color, num_rects, rects); +} + static int uxa_try_driver_composite_rects(CARD8 op, PicturePtr pSrc, |