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path: root/uxa/uxa-render.c
AgeCommit message (Expand)Author
2012-06-06uxa: Remove dead-code for SourcePicturesChris Wilson
2012-03-23uxa: Remove hook for CompositeRectanglesChris Wilson
2011-12-28uxa: Remove concept of global FB ownership made obsolete by GEM and KMSChris Wilson
2011-12-14uxa/glamor: Enable the rest of the glamor rendering routinesZhigang Gong
2011-11-16uxa/glamor: Introduce additional access modes to wrap glamor accelerationZhigang Gong
2011-11-04uxa: Ensure that alphaMaps are mapped into the CPU for fallbacksChris Wilson
2011-02-17uxa: Fallback if the temporary is too largeChris Wilson
2011-02-04Check return value of uxa_acquire_solid() since it can return NULLBryce Harrington
2011-02-03uxa: Undo damage translation before appendingChris Wilson
2010-12-07uxa: Emit the damage after the render for the workaround in uxa_solid_rectsChris Wilson
2010-11-09uxa: Fix crash after allocation failureChris Wilson
2010-09-22Make driver compile for 1.6 Xserver series again.Matthias Hopf
2010-07-21uxa: Check for failed pixmap allocationChris Wilson
2010-06-23uxa: Fallback to pixman if source is out-of-boundsChris Wilson
2010-06-19uxa: Check for allocation failure.Chris Wilson
2010-06-10Fallback implementation for trapezoids for hung GPUs.Chris Wilson
2010-06-09Revert "xp:trapezoids"Chris Wilson
2010-06-08xp:trapezoidsChris Wilson
2010-06-06Use libc instead of deprecated libc wrappers for malloc/calloc/free.Eric Anholt
2010-05-31Disable acceleration if we detect a hardware error.Chris Wilson
2010-05-26uxa: Perform manual damage for CompositeRectsChris Wilson
2010-05-26uxa: Force the alpha value to 0xffff when treating Over as SrcChris Wilson
2010-05-25uxa: Apply the drawable offset to the solid rectsChris Wilson
2010-05-24uxa: Use temporary dest when target is too large for compositorChris Wilson
2010-05-24uxa: Composite glyphs directly onto dst when possible.Chris Wilson
2010-05-24uxa: translate the region in line for compositesChris Wilson
2010-05-23uxa: Spans! OMG!Chris Wilson
2010-05-16uxa: Replace solid planemask [0xffffffff] with FB_ALLONESChris Wilson
2010-05-16uxa: Tidy uxa_solid_rects()Chris Wilson
2010-05-16uxa: Patterns are acquired at 0,0Chris Wilson
2010-05-15uxa: Force an alpha channel when rendering source fallbacksChris Wilson
2010-05-15uxa: Apply clip for solid rectangles.Chris Wilson
2010-05-15uxa: Avoid using blits when with PictFilterConvolutionChris Wilson
2010-05-15uxa: Check the w-scaling component is 1 for an translation matrixChris Wilson
2010-05-15uxa: Fix order of conditionals to only run fill_region for SRC or opaqueChris Wilson
2010-05-15uxa: Expand the range of compatible formats to cover all bpp.Chris Wilson
2010-05-15uxa: Only use 1x1R as a solid with an opaque format or SRCChris Wilson
2010-05-14uxa: Disable compatible src xrgb and dst argbChris Wilson
2010-05-14uxa: Parse BGRA pixel formats.Chris Wilson
2010-05-14Split the prepare blitter functions into check + prepare.Chris Wilson
2010-05-14uxa: enable solid rects for backends that require pixmapsChris Wilson
2010-05-13uxa: Convert 1x1R back to solid_fillChris Wilson
2010-05-13uxa: Only use solid_fill for SRC.Chris Wilson
2010-05-13uxa: Replace source for CLEAR with a transparent solidChris Wilson
2010-05-13uxa: Fallback early if compositing with alphaMapsChris Wilson
2010-05-12uxa: Avoid ping-pong with !offscreen destination and trapsChris Wilson
2010-05-12uxa: Fallback when compositing to a !offscreen destinationChris Wilson
2010-05-12uxa: Use accelerated PutImage for uploading pixman images.Chris Wilson
2010-05-12uxa: solid rectsChris Wilson
2010-05-12debug: Add names for operatorsChris Wilson