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-rw-r--r--src/Makefile.am1
-rw-r--r--src/i830.h2
-rw-r--r--src/i830_driver.c2
-rw-r--r--src/i830_rotate.c171
-rw-r--r--src/i915_3d.h431
-rw-r--r--src/i915_reg.h17
6 files changed, 564 insertions, 60 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 9c2a5c21..c2e49ac3 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -58,6 +58,7 @@ i810_drv_la_SOURCES = \
i830_3d.c \
i830_reg.h \
i915_3d.c \
+ i915_3d.h \
i915_reg.h \
i830_exa.c \
i830_xaa.c \
diff --git a/src/i830.h b/src/i830.h
index d0f8bc07..777ffd3c 100644
--- a/src/i830.h
+++ b/src/i830.h
@@ -241,12 +241,12 @@ typedef struct _I830Rec {
CreateScreenResourcesProcPtr CreateScreenResources;
int *used3D;
+ I830MemRange ContextMem;
#ifdef XF86DRI
I830MemRange BackBuffer;
I830MemRange DepthBuffer;
I830MemRange TexMem;
int TexGranularity;
- I830MemRange ContextMem;
int drmMinor;
Bool have3DWindows;
#endif
diff --git a/src/i830_driver.c b/src/i830_driver.c
index 39f539eb..b7a8097e 100644
--- a/src/i830_driver.c
+++ b/src/i830_driver.c
@@ -5797,7 +5797,7 @@ I830BIOSSwitchMode(int scrnIndex, DisplayModePtr mode, int flags)
* The extra WindowTable check detects a rotation at startup.
*/
if ( (!WindowTable[pScrn->scrnIndex] || pspix->devPrivate.ptr == NULL) &&
- !pI830->DGAactive ) {
+ !pI830->DGAactive && (pScrn->PointerMoved == I830PointerMoved) ) {
if (!I830Rotate(pScrn, mode))
ret = FALSE;
}
diff --git a/src/i830_rotate.c b/src/i830_rotate.c
index aed0871f..e57a0878 100644
--- a/src/i830_rotate.c
+++ b/src/i830_rotate.c
@@ -1,3 +1,4 @@
+/* -*- c-basic-offset: 3 -*- */
/**************************************************************************
Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
@@ -57,6 +58,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "shadow.h"
#include "i830.h"
+#include "i915_reg.h"
+#include "i915_3d.h"
#ifdef XF86DRI
#include "dri.h"
@@ -259,93 +262,138 @@ I915UpdateRotate (ScreenPtr pScreen,
#endif
if (updateInvarient) {
+ FS_LOCALS(3);
*pI830->used3D = pScrn->scrnIndex;
#ifdef XF86DRI
if (sarea)
sarea->ctxOwner = myContext;
#endif
- BEGIN_LP_RING(64);
+ BEGIN_LP_RING(54);
/* invarient state */
OUT_RING(MI_NOOP);
- OUT_RING(0x66014140);
- OUT_RING(0x7d990000);
+ OUT_RING(_3DSTATE_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
+
+ OUT_RING(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_RING(0x00000000);
- OUT_RING(0x7d9a0000);
+
+ OUT_RING(_3DSTATE_DFLT_SPEC_CMD);
OUT_RING(0x00000000);
- OUT_RING(0x7d980000);
+
+ OUT_RING(_3DSTATE_DFLT_Z_CMD);
OUT_RING(0x00000000);
- OUT_RING(0x76fac688);
- OUT_RING(0x6700a770);
- OUT_RING(0x7d040081);
+
+ OUT_RING(_3DSTATE_COORD_SET_BINDINGS |
+ CSB_TCB(0, 0) | CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) | CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) | CSB_TCB(5, 5) |
+ CSB_TCB(6, 6) | CSB_TCB(7, 7));
+
+ OUT_RING(_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_TRI_FAN_PROVOKE_VRTX | TRI_FAN_PROVOKE_VRTX(2) |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) |
+ ENABLE_TEXKILL_3D_4D | TEXKILL_4D |
+ ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE);
+
+ OUT_RING(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 1);
OUT_RING(0x00000000);
+
/* flush map & render cache */
OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE);
OUT_RING(0x00000000);
+
/* draw rect */
- OUT_RING(0x7d800003);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- /* scissor */
- OUT_RING(0x7c800002);
- OUT_RING(0x7d810001);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- OUT_RING(0x7c000003);
+ OUT_RING(_3DSTATE_DRAW_RECT_CMD);
+ OUT_RING(DRAW_DITHER_OFS_X(0) | DRAW_DITHER_OFS_Y(0));
+ OUT_RING(DRAW_XMIN(0) | DRAW_YMIN(0));
+ OUT_RING(DRAW_XMAX(pScrn->virtualX - 1) |
+ DRAW_YMAX(pScrn->virtualY - 1));
+ OUT_RING(DRAW_XORG(0) | DRAW_YORG(0));
+
+ OUT_RING(MI_NOOP);
+
+ OUT_RING(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+ OUT_RING(_3DSTATE_SCISSOR_RECT_0_CMD);
+ OUT_RING(0x00000000); /* ymin, xmin */
+ OUT_RING(0x00000000); /* ymax, xmax */
+
+ OUT_RING(0x7c000003); /* XXX: magic numbers */
OUT_RING(0x7d070000);
OUT_RING(0x00000000);
OUT_RING(0x68000002);
+
/* context setup */
- OUT_RING(0x6db3ffff);
- OUT_RING(0x7d040744);
- OUT_RING(0xfffffff0);
- OUT_RING(0x00902c80);
- OUT_RING(0x00000000);
- OUT_RING(0x00020216);
- OUT_RING(0x6ba008a1);
- OUT_RING(0x7d880000);
- OUT_RING(0x00000000);
- /* dv0 */
- OUT_RING(0x7d850000);
- /* dv1 */
- if (pI830->cpp == 1)
- OUT_RING(0x10880000);
- else if (pI830->cpp == 2)
- OUT_RING(0x10880200);
- else
- OUT_RING(0x10880308);
- /* stipple */
- OUT_RING(0x7d830000);
- OUT_RING(0x00000000);
- /* fragment program - texture blend replace*/
- OUT_RING(0x7d050008);
- OUT_RING(0x19180000);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- OUT_RING(0x19083c00);
+ OUT_RING(_3DSTATE_MODES_4_CMD |
+ ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
+ MODE4_ENABLE_STENCIL_WRITE_MASK |
+ MODE4_ENABLE_STENCIL_TEST_MASK);
+
+ OUT_RING(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(2) | I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 4);
+
+ OUT_RING(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
+ S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
+ OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE |
+ S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR |
+ S4_VFMT_XYZW);
+ OUT_RING(0x00000000); /* S5 -- enable bits */
+ OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) |
+ (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) |
+ (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE |
+ (2 << S6_TRISTRIP_PV_SHIFT));
+
+ OUT_RING(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ IAB_MODIFY_ENABLE |
+ IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
+ IAB_MODIFY_SRC_FACTOR |
+ (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) |
+ IAB_MODIFY_DST_FACTOR |
+ (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT));
+
+ OUT_RING(_3DSTATE_CONST_BLEND_COLOR_CMD);
OUT_RING(0x00000000);
+
+ OUT_RING(_3DSTATE_DST_BUF_VARS_CMD);
+ if (pI830->cpp == 1) {
+ OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8) | COLR_BUF_8BIT);
+ } else if (pI830->cpp == 2) {
+ OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8) | COLR_BUF_RGB565);
+ } else {
+ OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8) | COLR_BUF_ARGB8888 |
+ DEPTH_FRMT_24_FIXED_8_OTHER);
+ }
+
+ OUT_RING(_3DSTATE_STIPPLE);
OUT_RING(0x00000000);
- OUT_RING(0x15200000);
- OUT_RING(0x01000000);
- OUT_RING(0x00000000);
+
/* texture sampler state */
- OUT_RING(0x7d010003);
+ OUT_RING(_3DSTATE_SAMPLER_STATE | 3);
OUT_RING(0x00000001);
OUT_RING(0x00000000);
OUT_RING(0x00000000);
OUT_RING(0x00000000);
+
/* front buffer, pitch, offset */
- OUT_RING(0x7d8e0001);
- OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2));
+ OUT_RING(_3DSTATE_BUF_INFO_CMD);
+ OUT_RING(BUF_3D_ID_COLOR_BACK | BUF_3D_USE_FENCE |
+ BUF_3D_PITCH(pI830->displayWidth * pI830->cpp));
if (I830IsPrimary(pScrn))
OUT_RING(pI830->FrontBuffer.Start);
else
OUT_RING(pI8301->FrontBuffer2.Start);
/* Set the entire frontbuffer up as a texture */
- OUT_RING(0x7d000003);
+ OUT_RING(_3DSTATE_MAP_STATE | 3);
OUT_RING(0x00000001);
if (I830IsPrimary(pScrn))
@@ -359,15 +407,22 @@ I915UpdateRotate (ScreenPtr pScreen,
use_fence = 4;
if (pI830->cpp == 1)
- use_fence |= 0x80; /* MAPSURF_8BIT */
+ use_fence |= MAPSURF_8BIT;
else
if (pI830->cpp == 2)
- use_fence |= 0x100; /* MAPSURF_16BIT */
+ use_fence |= MAPSURF_16BIT;
else
- use_fence |= 0x180; /* MAPSURF_32BIT */
+ use_fence |= MAPSURF_32BIT;
OUT_RING(use_fence | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10);
OUT_RING(((((pScrn->displayWidth * pI830->cpp) / 4) - 1) << 21));
ADVANCE_LP_RING();
+
+ /* fragment program - texture blend replace*/
+ FS_BEGIN();
+ i915_fs_dcl(FS_S0);
+ i915_fs_dcl(FS_T0);
+ i915_fs_texld(FS_OC, FS_S0, FS_T0);
+ FS_END();
}
{
@@ -395,7 +450,7 @@ I915UpdateRotate (ScreenPtr pScreen,
OUT_RING(MI_NOOP);
/* vertex data */
- OUT_RING(0x7f0c001f);
+ OUT_RING(PRIM3D_INLINE | PRIM3D_TRIFAN | (32 - 1));
verts[0][0] = box_x1; verts[0][1] = box_y1;
verts[1][0] = box_x2; verts[1][1] = box_y1;
verts[2][0] = box_x2; verts[2][1] = box_y2;
diff --git a/src/i915_3d.h b/src/i915_3d.h
new file mode 100644
index 00000000..fc4ca603
--- /dev/null
+++ b/src/i915_3d.h
@@ -0,0 +1,431 @@
+/* -*- c-basic-offset: 4 -*- */
+/*
+ * Copyright © 2006 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/* MASK_* are the unshifted bitmasks of the destination mask in arithmetic
+ * operations
+ */
+#define MASK_X 0x1
+#define MASK_Y 0x2
+#define MASK_Z 0x4
+#define MASK_W 0x8
+#define MASK_XYZ (MASK_X | MASK_Y | MASK_W)
+#define MASK_XYZW (MASK_XYZ | MASK_W)
+#define MASK_SATURATE 0x10
+
+/* Temporary, undeclared regs. Preserved between phases */
+#define FS_R0 ((REG_TYPE_R << 8) | 0)
+#define FS_R1 ((REG_TYPE_R << 8) | 1)
+#define FS_R2 ((REG_TYPE_R << 8) | 2)
+#define FS_R3 ((REG_TYPE_R << 8) | 3)
+
+/* Texture coordinate regs. Must be declared. */
+#define FS_T0 ((REG_TYPE_T << 8) | 0)
+#define FS_T1 ((REG_TYPE_T << 8) | 1)
+#define FS_T2 ((REG_TYPE_T << 8) | 2)
+#define FS_T3 ((REG_TYPE_T << 8) | 3)
+#define FS_T4 ((REG_TYPE_T << 8) | 4)
+#define FS_T5 ((REG_TYPE_T << 8) | 5)
+#define FS_T6 ((REG_TYPE_T << 8) | 6)
+#define FS_T7 ((REG_TYPE_T << 8) | 7)
+#define FS_T8 ((REG_TYPE_T << 8) | 8)
+#define FS_T9 ((REG_TYPE_T << 8) | 9)
+#define FS_T10 ((REG_TYPE_T << 8) | 10)
+
+/* Constant values */
+#define FS_C0 ((REG_TYPE_CONST << 8) | 0)
+#define FS_C1 ((REG_TYPE_CONST << 8) | 1)
+#define FS_C2 ((REG_TYPE_CONST << 8) | 2)
+#define FS_C3 ((REG_TYPE_CONST << 8) | 3)
+
+/* Sampler regs */
+#define FS_S0 ((REG_TYPE_S << 8) | 0)
+#define FS_S1 ((REG_TYPE_S << 8) | 1)
+#define FS_S2 ((REG_TYPE_S << 8) | 2)
+#define FS_S3 ((REG_TYPE_S << 8) | 3)
+
+/* Output color */
+#define FS_OC ((REG_TYPE_OC << 8) | 0)
+
+/* Output depth */
+#define FS_OD ((REG_TYPE_OD << 8) | 0)
+
+/* Unpreserved temporary regs */
+#define FS_U0 ((REG_TYPE_U << 8) | 0)
+#define FS_U1 ((REG_TYPE_U << 8) | 1)
+#define FS_U2 ((REG_TYPE_U << 8) | 2)
+#define FS_U3 ((REG_TYPE_U << 8) | 3)
+
+#define REG_TYPE(reg) ((reg) >> 8)
+#define REG_NR(reg) ((reg) & 0xff)
+
+struct i915_fs_op {
+ CARD32 ui[3];
+};
+
+#define X_CHANNEL_VAL 1
+#define Y_CHANNEL_VAL 2
+#define Z_CHANNEL_VAL 3
+#define W_CHANNEL_VAL 4
+#define ZERO_CHANNEL_VAL 5
+#define ONE_CHANNEL_VAL 6
+
+/**
+ * This structure represents the contents of an operand to an i915 fragment
+ * shader.
+ *
+ * It is not a hardware representation, though closely related.
+ */
+struct i915_fs_operand {
+ /**< REG_TYPE_* register type */
+ int reg;
+ /**< *_CHANNEL_VAL swizzle value, with optional negation */
+ int x;
+ /**< *_CHANNEL_VAL swizzle value, with optional negation */
+ int y;
+ /**< *_CHANNEL_VAL swizzle value, with optional negation */
+ int z;
+ /**< *_CHANNEL_VAL swizzle value, with optional negation */
+ int w;
+};
+
+/**
+ * Construct an operand description for the fragment shader.
+ *
+ * \param regtype FS_* register used as the source value for X/Y/Z/W sources.
+ * \param x *_CHANNEL_VAL swizzle value prefix for operand X channel, with
+ * optional negation.
+ * \param y *_CHANNEL_VAL swizzle value prefix for operand Y channel, with
+ * optional negation.
+ * \param z *_CHANNEL_VAL swizzle value prefix for operand Z channel, with
+ * optional negation.
+ * \param w *_CHANNEL_VAL swizzle value prefix for operand W channel, with
+ * optional negation.
+ */
+#define i915_fs_operand(reg, x, y, z, w) \
+ _i915_fs_operand(reg, \
+ x##_CHANNEL_VAL, y##_CHANNEL_VAL, \
+ z##_CHANNEL_VAL, w##_CHANNEL_VAL)
+
+/**
+ * Construct an oeprand description for using a register with no swizzling
+ */
+#define i915_fs_operand_reg(reg) \
+ i915_fs_operand(reg, X, Y, Z, W)
+
+static inline struct i915_fs_operand
+_i915_fs_operand(int reg, int x, int y, int z, int w)
+{
+ struct i915_fs_operand operand;
+
+ operand.reg = reg;
+ operand.x = x;
+ operand.y = y;
+ operand.z = z;
+ operand.w = w;
+
+ return operand;
+}
+
+/**
+ * Returns an operand containing (0.0, 0.0, 0.0, 0.0).
+ */
+static inline struct i915_fs_operand
+i915_fs_operand_zero(void)
+{
+ return i915_fs_operand(FS_R0, ZERO, ZERO, ZERO, ZERO);
+}
+
+/**
+ * Returns an unused operand
+ */
+#define i915_fs_operand_none() i915_fs_operand_zero()
+
+/**
+ * Returns an operand containing (1.0, 1.0, 1.0, 1.0).
+ */
+static inline struct i915_fs_operand
+i915_fs_operand_one(void)
+{
+ return i915_fs_operand(FS_R0, ONE, ONE, ONE, ONE);
+}
+
+static inline int
+i915_get_hardware_channel_val(int channel_val)
+{
+ if (channel_val < 0)
+ channel_val = -channel_val;
+
+ switch (channel_val) {
+ case X_CHANNEL_VAL:
+ return SRC_X;
+ case Y_CHANNEL_VAL:
+ return SRC_Y;
+ case Z_CHANNEL_VAL:
+ return SRC_Z;
+ case W_CHANNEL_VAL:
+ return SRC_W;
+ case ZERO_CHANNEL_VAL:
+ return SRC_ZERO;
+ case ONE_CHANNEL_VAL:
+ return SRC_ONE;
+ }
+ FatalError("Bad channel value %d\n", channel_val);
+}
+
+/**
+ * Outputs a fragment shader command to declare a sampler or texture register.
+ */
+#define i915_fs_dcl(reg) \
+do { \
+ FS_OUT(_i915_fs_dcl(reg)); \
+} while (0)
+
+/**
+ * Constructs a fragment shader command to declare a sampler or texture
+ * register.
+ */
+static inline struct i915_fs_op
+_i915_fs_dcl(int reg)
+{
+ struct i915_fs_op op;
+
+ op.ui[0] = D0_DCL | (REG_TYPE(reg) << D0_TYPE_SHIFT) |
+ (REG_NR(reg) << D0_NR_SHIFT);
+ op.ui[1] = 0;
+ op.ui[2] = 0;
+ if (REG_TYPE(reg) != REG_TYPE_S)
+ op.ui[0] |= D0_CHANNEL_ALL;
+
+ return op;
+}
+
+/**
+ * Constructs a fragment shader command to load from a texture sampler.
+ */
+#define i915_fs_texld(dest_reg, sampler_reg, address_reg) \
+do { \
+ FS_OUT(_i915_fs_texld(T0_TEXLD, dest_reg, sampler_reg, address_reg)); \
+} while (0)
+
+static inline struct i915_fs_op
+_i915_fs_texld(int load_op, int dest_reg, int sampler_reg, int address_reg)
+{
+ struct i915_fs_op op;
+
+ op.ui[0] = 0;
+ op.ui[1] = 0;
+ op.ui[2] = 0;
+
+ if (REG_TYPE(sampler_reg) != REG_TYPE_S)
+ FatalError("Bad sampler reg type\n");
+
+ op.ui[0] |= load_op;
+ op.ui[0] |= REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT;
+ op.ui[0] |= REG_NR(dest_reg) << T0_DEST_NR_SHIFT;
+ op.ui[0] |= REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT;
+ op.ui[1] |= REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT;
+ op.ui[1] |= REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT;
+
+ return op;
+}
+
+#define i915_fs_arith(op, dest_reg, operand0, operand1, operand2) \
+ _i915_fs_arith(A0_##op, dest_reg, operand0, operand1, operand2)
+
+static inline struct i915_fs_op
+_i915_fs_arith(int cmd, int dest_reg,
+ struct i915_fs_operand operand0,
+ struct i915_fs_operand operand1,
+ struct i915_fs_operand operand2)
+{
+ struct i915_fs_op op;
+
+ op.ui[0] = 0;
+ op.ui[1] = 0;
+ op.ui[2] = 0;
+
+ /* Set up destination register and write mask */
+ op.ui[0] |= cmd;
+ op.ui[0] |= REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT;
+ op.ui[0] |= REG_NR(dest_reg) << A0_DEST_NR_SHIFT;
+ op.ui[0] |= A0_DEST_CHANNEL_ALL;
+
+ /* Set up operand 0 */
+ op.ui[0] |= REG_TYPE(operand0.reg) << A0_SRC0_TYPE_SHIFT;
+ op.ui[0] |= REG_NR(operand0.reg) << A0_SRC0_NR_SHIFT;
+
+ op.ui[1] |= i915_get_hardware_channel_val(operand0.x) <<
+ A1_SRC0_CHANNEL_X_SHIFT;
+ if (operand0.x < 0)
+ op.ui[1] |= A1_SRC0_CHANNEL_X_NEGATE;
+
+ op.ui[1] |= i915_get_hardware_channel_val(operand0.y) <<
+ A1_SRC0_CHANNEL_Y_SHIFT;
+ if (operand0.y < 0)
+ op.ui[1] |= A1_SRC0_CHANNEL_Y_NEGATE;
+
+ op.ui[1] |= i915_get_hardware_channel_val(operand0.z) <<
+ A1_SRC0_CHANNEL_Z_SHIFT;
+ if (operand0.z < 0)
+ op.ui[1] |= A1_SRC0_CHANNEL_Z_NEGATE;
+
+ op.ui[1] |= i915_get_hardware_channel_val(operand0.w) <<
+ A1_SRC0_CHANNEL_W_SHIFT;
+ if (operand0.w < 0)
+ op.ui[1] |= A1_SRC0_CHANNEL_W_NEGATE;
+
+ /* Set up operand 1 */
+ op.ui[1] |= REG_TYPE(operand1.reg) << A1_SRC1_TYPE_SHIFT;
+ op.ui[1] |= REG_NR(operand1.reg) << A1_SRC1_NR_SHIFT;
+
+ op.ui[1] |= i915_get_hardware_channel_val(operand1.x) <<
+ A1_SRC1_CHANNEL_X_SHIFT;
+ if (operand1.x < 0)
+ op.ui[1] |= A1_SRC1_CHANNEL_X_NEGATE;
+
+ op.ui[1] |= i915_get_hardware_channel_val(operand1.y) <<
+ A1_SRC1_CHANNEL_Y_SHIFT;
+ if (operand1.y < 0)
+ op.ui[1] |= A1_SRC1_CHANNEL_Y_NEGATE;
+
+ op.ui[2] |= i915_get_hardware_channel_val(operand1.z) <<
+ A2_SRC1_CHANNEL_Z_SHIFT;
+ if (operand1.z < 0)
+ op.ui[2] |= A2_SRC1_CHANNEL_Z_NEGATE;
+
+ op.ui[2] |= i915_get_hardware_channel_val(operand1.w) <<
+ A2_SRC1_CHANNEL_W_SHIFT;
+ if (operand1.w < 0)
+ op.ui[2] |= A2_SRC1_CHANNEL_W_NEGATE;
+
+ /* Set up operand 2 */
+ op.ui[2] |= REG_TYPE(operand2.reg) << A2_SRC2_TYPE_SHIFT;
+ op.ui[2] |= REG_NR(operand2.reg) << A2_SRC2_NR_SHIFT;
+
+ op.ui[2] |= i915_get_hardware_channel_val(operand2.x) <<
+ A2_SRC2_CHANNEL_X_SHIFT;
+ if (operand2.x < 0)
+ op.ui[2] |= A2_SRC2_CHANNEL_X_NEGATE;
+
+ op.ui[2] |= i915_get_hardware_channel_val(operand2.y) <<
+ A2_SRC2_CHANNEL_Y_SHIFT;
+ if (operand2.y < 0)
+ op.ui[2] |= A2_SRC2_CHANNEL_Y_NEGATE;
+
+ op.ui[2] |= i915_get_hardware_channel_val(operand2.z) <<
+ A2_SRC2_CHANNEL_Z_SHIFT;
+ if (operand2.z < 0)
+ op.ui[2] |= A2_SRC2_CHANNEL_Z_NEGATE;
+
+ op.ui[2] |= i915_get_hardware_channel_val(operand2.w) <<
+ A2_SRC2_CHANNEL_W_SHIFT;
+ if (operand2.w < 0)
+ op.ui[2] |= A2_SRC2_CHANNEL_W_NEGATE;
+
+ return op;
+}
+
+/**
+ * Move the values in operand0 to the dest reg with the masking/saturation
+ * specified.
+ */
+#define i915_fs_mov_masked(dest_reg, dest_mask, operand0) \
+do { \
+ struct i915_fs_op op; \
+ \
+ op = i915_fs_arith(MOV, dest_reg, operand0, i915_fs_operand_none(), \
+ i915_fs_operand_none()); \
+ op.ui[0] &= ~A0_DEST_CHANNEL_ALL; \
+ op.ui[0] |= ((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT; \
+ if ((dest_mask) & MASK_SATURATE) \
+ op.ui[0] |= A0_DEST_SATURATE; \
+ \
+ FS_OUT(op); \
+} while (0)
+
+/** Add operand0 and operand1 and put the result in dest_reg */
+#define i915_fs_add(dest_reg, operand0, operand1) \
+do { \
+ FS_OUT(i915_fs_arith(ADD, dest_reg, operand0, operand1, \
+ i915_fs_operand_none())); \
+} while (0)
+
+/**
+ * Perform a 3-component dot-product of operand0 and operand1 and put the
+ * resulting scalar in the channels of dest_reg specified by the dest_mask.
+ */
+#define i915_fs_dp3_masked(dest_reg, dest_mask, operand0, operand1) \
+do { \
+ struct i915_fs_op op; \
+ \
+ op = i915_fs_arith(DP3, dest_reg, operand0, i915_fs_operand_none(), \
+ i915_fs_operand_none()); \
+ op.ui[0] &= ~A0_DEST_CHANNEL_ALL; \
+ op.ui[0] |= ((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT; \
+ if ((dest_mask) & MASK_SATURATE) \
+ op.ui[0] |= A0_DEST_SATURATE; \
+ \
+ FS_OUT(op); \
+} while (0)
+
+/**
+ * Sets up local state for accumulating a fragment shader buffer.
+ *
+ * \param x maximum number of shader commands that may be used between
+ * a FS_START and FS_END
+ */
+#define FS_LOCALS(x) \
+ CARD32 _shader_buf[(x) * 3]; \
+ int _max_shader_commands = x; \
+ int _cur_shader_commands
+
+#define FS_BEGIN() \
+do { \
+ _cur_shader_commands = 0; \
+} while (0)
+
+#define FS_OUT(_shaderop) \
+do { \
+ _shader_buf[_cur_shader_commands * 3 + 0] = _shaderop.ui[0]; \
+ _shader_buf[_cur_shader_commands * 3 + 1] = _shaderop.ui[1]; \
+ _shader_buf[_cur_shader_commands * 3 + 2] = _shaderop.ui[2]; \
+ if (++_cur_shader_commands > _max_shader_commands) \
+ FatalError("fragment shader command buffer exceeded (%d)\n", \
+ _cur_shader_commands); \
+} while (0)
+
+#define FS_END() \
+do { \
+ int _i; \
+ BEGIN_LP_RING(_cur_shader_commands * 3 + 1); \
+ OUT_RING(_3DSTATE_PIXEL_SHADER_PROGRAM | \
+ (_cur_shader_commands * 3 - 1)); \
+ for (_i = 0; _i < _cur_shader_commands * 3; _i++) \
+ OUT_RING(_shader_buf[_i]); \
+ ADVANCE_LP_RING(); \
+} while (0);
diff --git a/src/i915_reg.h b/src/i915_reg.h
index e2d7b9d9..b9f7ef8e 100644
--- a/src/i915_reg.h
+++ b/src/i915_reg.h
@@ -236,6 +236,22 @@
#define IAB_DST_FACTOR_SHIFT 0
#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
+#define BLENDFACT_ZERO 0x01
+#define BLENDFACT_ONE 0x02
+#define BLENDFACT_SRC_COLR 0x03
+#define BLENDFACT_INV_SRC_COLR 0x04
+#define BLENDFACT_SRC_ALPHA 0x05
+#define BLENDFACT_INV_SRC_ALPHA 0x06
+#define BLENDFACT_DST_ALPHA 0x07
+#define BLENDFACT_INV_DST_ALPHA 0x08
+#define BLENDFACT_DST_COLR 0x09
+#define BLENDFACT_INV_DST_COLR 0x0a
+#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
+#define BLENDFACT_CONST_COLOR 0x0c
+#define BLENDFACT_INV_CONST_COLOR 0x0d
+#define BLENDFACT_CONST_ALPHA 0x0e
+#define BLENDFACT_INV_CONST_ALPHA 0x0f
+#define BLENDFACT_MASK 0x0f
#define BLENDFUNC_ADD 0x0
#define BLENDFUNC_SUBTRACT 0x1
@@ -433,6 +449,7 @@
#define ENABLE_LOGIC_OP_FUNC (1<<23)
#define LOGIC_OP_FUNC(x) ((x)<<18)
#define LOGICOP_MASK (0xf<<18)
+#define LOGICOP_COPY 0xc
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
#define STENCIL_TEST_MASK(x) ((x)<<8)