Age | Commit message (Expand) | Author |
2006-08-08 | Merge branch 'i965', adding i965G support. | Eric Anholt |
2006-08-08 | Intel bug #49: Fix video output at 32bpp by using B8G8R8A8 instead of B8G8R8X8. | Eric Anholt |
2006-08-03 | Add parenthesis so that IS_I965G doesn't make the test pass for 8-bit. | Eric Anholt |
2006-08-03 | Turn off video debugging now that it appears to work fine. | Eric Anholt |
2006-08-03 | Merge branch 'broadwater-video-rehash' into i965 | Eric Anholt |
2006-08-03 | Merge branch 'broadwater-video-rehash' into broadwater | Eric Anholt |
2006-08-03 | Add current Tungsten Graphics code drop for i965 support. | Alan Hourihane |
2006-08-03 | Bump PS_MAX_THREADS to 32 now that the program doesn't fail. | Eric Anholt |
2006-08-03 | Remove some stale XXX-prefixed comments. | Eric Anholt |
2006-08-02 | Set the WM scratch space that we had already allocated. | Eric Anholt |
2006-08-02 | Clean up GRF allocation (which was wrong at 16-register boundaries). | Eric Anholt |
2006-08-02 | Crank down the SF allocation and comment on why this is a fine lower limit. | Eric Anholt |
2006-08-02 | Remove the clip URB allocation. | Eric Anholt |
2006-08-02 | Correct the VS setup, and allocate a correct, minimal number of URB entries. | Eric Anholt |
2006-08-02 | Replace the SF max threads setting with a define for easier tweaking. | Eric Anholt |
2006-08-02 | Remove CS URB allocation since we don't use any constants. | Eric Anholt |
2006-08-02 | We only need 3 vertices to fit in the URB, since we only dispatch 3. | Eric Anholt |
2006-08-02 | No GS URB allocation is necessary when the function is disabled. | Eric Anholt |
2006-08-02 | Reduce URB_VS_ENTRY_SIZE to 1 as our vertices are under 8 floats. | Eric Anholt |
2006-08-02 | Remove the VS kernel and binding table. | Eric Anholt |
2006-08-02 | Allocate space for the 965's state at the end of the video buffer. | Eric Anholt |
2006-08-02 | Updated grf/urb state for WM. | Eric Anholt |
2006-08-02 | Move the WM kernel to a separate file. | Eric Anholt |
2006-08-02 | Replace SF kernel with the one from broadwater-video HEAD. | Eric Anholt |
2006-07-27 | Fix pipe reversal for Xv | Alan Hourihane |
2006-07-26 | Update Xvideo to deal with MergedFB modes. | Alan Hourihane |
2006-05-29 | Nice texture coordinate gradient, broken slightly in y | Keith his master's voice Packard |
2006-05-28 | Ok, finally something sensible up on the screen. | Keith his master's voice Packard |
2006-05-28 | Using tiny rectangle, still locks up in pixel shader program somehow | Keith his master's voice Packard |
2006-05-28 | Lots more debug code. Appears to execute pixel shader thread now though. hurray! | Keith his master's voice Packard |
2006-05-28 | dump out piles of debug. Create VS thread just to see how it works | Keith his master's voice Packard |
2006-05-27 | Push all of the obvious Mesa state setting into the video code | Keith his master's voice Packard |
2006-05-27 | flesh out cc state. set cull mode to none. enable sf kernel | Keith his master's voice Packard |
2006-05-27 | Rename BRW instructions, check video instruction generation. Doesnt lock up, ... | Keith his master's voice Packard |
2006-05-26 | Use broadwater video code on broadwater hardware. Pad ring to even length. co... | Keith his master's voice Packard |
2006-05-26 | Prepare real SF kernel and fake WM kernel | Keith his master's voice Packard |
2006-05-25 | Scale video source vertices. Allocate space for kernels | Keith his master's voice Packard |
2006-05-19 | Put in code for idling accelerator on subsequent cliprects. | Eric Anholt |
2006-05-19 | Set up the state buffer in framebuffer. | Eric Anholt |
2006-05-18 | Checkpoint for filling out more 3D state. | Eric Anholt |
2006-05-18 | Checkpoint of BW textured video work, filling out vertex submission stuff and | Eric Anholt |
2006-05-18 | Start laying out some of the bits that need to be done for BW textured video. | Eric Anholt |
2006-05-17 | Turn off overlay video on BW until we have stable PCI IDs so we can know whether | Eric Anholt |
2006-05-16 | Merge branch 'textured-video' into broadwater-video | Eric Anholt |
2006-05-16 | Flag the 3D state as dirty when we draw textured video, which should help | Eric Anholt |
2006-05-16 | Turn debugging back off. | Eric Anholt |
2006-05-16 | Use linear min/mag blending. | Eric Anholt |
2006-05-16 | For textured video, disable double buffering and sync before uploading new video | Eric Anholt |
2006-05-16 | Relax the alignment requirements for textured video. | Eric Anholt |
2006-05-16 | Enable overlay and/or textured video at runtime according to hardware | Eric Anholt |