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path: root/src/i830_video.c
AgeCommit message (Expand)Author
2006-08-08Merge branch 'i965', adding i965G support.Eric Anholt
2006-08-08Intel bug #49: Fix video output at 32bpp by using B8G8R8A8 instead of B8G8R8X8.Eric Anholt
2006-08-03Add parenthesis so that IS_I965G doesn't make the test pass for 8-bit.Eric Anholt
2006-08-03Turn off video debugging now that it appears to work fine.Eric Anholt
2006-08-03Merge branch 'broadwater-video-rehash' into i965Eric Anholt
2006-08-03Merge branch 'broadwater-video-rehash' into broadwaterEric Anholt
2006-08-03Add current Tungsten Graphics code drop for i965 support.Alan Hourihane
2006-08-03Bump PS_MAX_THREADS to 32 now that the program doesn't fail.Eric Anholt
2006-08-03Remove some stale XXX-prefixed comments.Eric Anholt
2006-08-02Set the WM scratch space that we had already allocated.Eric Anholt
2006-08-02Clean up GRF allocation (which was wrong at 16-register boundaries).Eric Anholt
2006-08-02Crank down the SF allocation and comment on why this is a fine lower limit.Eric Anholt
2006-08-02Remove the clip URB allocation.Eric Anholt
2006-08-02Correct the VS setup, and allocate a correct, minimal number of URB entries.Eric Anholt
2006-08-02Replace the SF max threads setting with a define for easier tweaking.Eric Anholt
2006-08-02Remove CS URB allocation since we don't use any constants.Eric Anholt
2006-08-02We only need 3 vertices to fit in the URB, since we only dispatch 3.Eric Anholt
2006-08-02No GS URB allocation is necessary when the function is disabled.Eric Anholt
2006-08-02Reduce URB_VS_ENTRY_SIZE to 1 as our vertices are under 8 floats.Eric Anholt
2006-08-02Remove the VS kernel and binding table.Eric Anholt
2006-08-02Allocate space for the 965's state at the end of the video buffer.Eric Anholt
2006-08-02Updated grf/urb state for WM.Eric Anholt
2006-08-02Move the WM kernel to a separate file.Eric Anholt
2006-08-02Replace SF kernel with the one from broadwater-video HEAD.Eric Anholt
2006-07-27Fix pipe reversal for XvAlan Hourihane
2006-07-26Update Xvideo to deal with MergedFB modes.Alan Hourihane
2006-05-29Nice texture coordinate gradient, broken slightly in yKeith his master's voice Packard
2006-05-28Ok, finally something sensible up on the screen.Keith his master's voice Packard
2006-05-28Using tiny rectangle, still locks up in pixel shader program somehowKeith his master's voice Packard
2006-05-28Lots more debug code. Appears to execute pixel shader thread now though. hurray!Keith his master's voice Packard
2006-05-28dump out piles of debug. Create VS thread just to see how it worksKeith his master's voice Packard
2006-05-27Push all of the obvious Mesa state setting into the video codeKeith his master's voice Packard
2006-05-27flesh out cc state. set cull mode to none. enable sf kernelKeith his master's voice Packard
2006-05-27Rename BRW instructions, check video instruction generation. Doesnt lock up, ...Keith his master's voice Packard
2006-05-26Use broadwater video code on broadwater hardware. Pad ring to even length. co...Keith his master's voice Packard
2006-05-26Prepare real SF kernel and fake WM kernelKeith his master's voice Packard
2006-05-25Scale video source vertices. Allocate space for kernelsKeith his master's voice Packard
2006-05-19Put in code for idling accelerator on subsequent cliprects.Eric Anholt
2006-05-19Set up the state buffer in framebuffer.Eric Anholt
2006-05-18Checkpoint for filling out more 3D state.Eric Anholt
2006-05-18Checkpoint of BW textured video work, filling out vertex submission stuff andEric Anholt
2006-05-18Start laying out some of the bits that need to be done for BW textured video.Eric Anholt
2006-05-17Turn off overlay video on BW until we have stable PCI IDs so we can know whetherEric Anholt
2006-05-16Merge branch 'textured-video' into broadwater-videoEric Anholt
2006-05-16Flag the 3D state as dirty when we draw textured video, which should helpEric Anholt
2006-05-16Turn debugging back off.Eric Anholt
2006-05-16Use linear min/mag blending.Eric Anholt
2006-05-16For textured video, disable double buffering and sync before uploading new videoEric Anholt
2006-05-16Relax the alignment requirements for textured video.Eric Anholt
2006-05-16Enable overlay and/or textured video at runtime according to hardwareEric Anholt