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path: root/src/sna/gen4_render.c
AgeCommit message (Expand)Author
2013-02-13sna/gen4: Restore nonrectiinear spans workaroundChris Wilson
2013-02-08sna/gen4: Split the have_render flag in separate prefer_gpu hintsChris Wilson
2013-02-05sna/gen4: Remove old single-thread SF w/aChris Wilson
2013-02-05sna/gen4: Disable non-rectilinear GPU span compositingChris Wilson
2013-01-31sna/gen3+: Flush vertex threads before touching global stateChris Wilson
2013-01-29sna/gen3+: Fix a DBG for composite_boxes()Chris Wilson
2013-01-27sna: Replace the forced vertex finish with just a waitChris Wilson
2013-01-27sna: Enable threaded rasterisation for non-antialiased geometryChris Wilson
2013-01-27sna: Begin sketching out a threaded rasteriser for spansChris Wilson
2013-01-20sna/gen3+: And restore non-CA compositing state after the CA passChris Wilson
2013-01-20sna/gen3+: Reset vertex relocation state after discarding the batchChris Wilson
2013-01-20sna/gen3+: Handle flushing vbo for CA glyphsChris Wilson
2013-01-12sna: After a size check, double check the batch before flushingChris Wilson
2013-01-06sna/gen4+: Trim the redundant float from the fill verticesChris Wilson
2013-01-06Revert "sna/gen4+: Backport tight vertex packing for simple renderblits"Chris Wilson
2013-01-02sna/gen4+: Specialise linear vertex emissionChris Wilson
2013-01-02sna/gen4+: Tidy special handling of 2s2s vertex elementsChris Wilson
2013-01-02sna: Fast path inplace addition of solid trapezoidsChris Wilson
2012-12-31sna/gen4: Tweak single-thread SF w/a for solidsChris Wilson
2012-12-29sna/gen4+: Try using the BLT before doing a tiled copyChris Wilson
2012-12-28sna/gen4+: Check for a spare exec slot for an outstanding vboChris Wilson
2012-12-21sna/gen4: Backport tight vertex packing of renderblitsChris Wilson
2012-12-21sna/gen4: Backport more recent state tracking tweaksChris Wilson
2012-12-20sna/gen4+: Amalgamate all the gen4-7 vertex buffer emissionChris Wilson
2012-12-20sna: Ignore throttling during vertex closeChris Wilson
2012-12-19sna/gen4+: Tweak preference of GPU placement for spansChris Wilson
2012-12-18sna/video: Amalgamate the computation of source vs dest offsetsChris Wilson
2012-12-17sna/video: Pass along the video source offsetChris Wilson
2012-12-14sna/gen2+: Experiment with not forcing migration to GPU after CPU rasterisationChris Wilson
2012-12-12sna/gen3+: Use nearest for unscaled videosChris Wilson
2012-12-12sna/gen4: Use the single-threaded SF w/a for spans as wellChris Wilson
2012-12-09sna/gen4+: Refine test for preferring GPU spansChris Wilson
2012-12-08sna: Flush upon change of target if GPU is idleChris Wilson
2012-12-06sna/gen4+: Add common glyph-to-dst emittersChris Wilson
2012-12-04sna/gen4: Workaround render corruption with multiple SF threadsChris Wilson
2012-12-04sna/gen4: Special case solids through the general vertex emitterChris Wilson
2012-12-04sna/gen4: Remove unused CC viewportChris Wilson
2012-12-04sna/gen4: Avoid emitting URB_FENCE across a cache-lineChris Wilson
2012-11-30sna: Unify gen4 acceleration againChris Wilson
2012-11-30Convert generation counter to octalChris Wilson
2012-11-25sna: Exploit the alpha-fixup of the BLT for texture format conversionsChris Wilson
2012-11-23sna/gen4: Revert changes to 965g[m]Chris Wilson
2012-11-23sna/gen4: Don't force a flush for the dirty target if the we do not read backChris Wilson
2012-11-23sna/gen4: Set composite op before testing for a BLT compatible opChris Wilson
2012-11-23sna/gen4: Pass the mask channel explicitly rather than through a dummy maskChris Wilson
2012-11-23sna/gen4: Reduce the flush before performing the CA passChris Wilson
2012-11-23sna/gen4: Update render fill routines to use the dummy maskChris Wilson
2012-11-23sna/gen4: Move the flush from inside the spans to emit_state()Chris Wilson
2012-11-23sna/gen4: Backport the more efficient composite box emittersChris Wilson
2012-11-23sna/gen4: Use a dummy white mask to avoid the flush w/a when compositingChris Wilson