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path: root/src/sna/sna_accel.c
AgeCommit message (Expand)Author
2014-07-22sna: Remove %# from DBG messagesChris Wilson
2014-07-22sna: Assert that we do not overwrite an earlier COW entryChris Wilson
2014-07-16sna: And remove new bogus assertionChris Wilson
2014-07-16sna: Make the damage check more verboseChris Wilson
2014-07-04sna: Convert a clear tile into a solid fillChris Wilson
2014-07-04sna: Utilise existing cached upload for promoting to GPU boChris Wilson
2014-07-04sna: Promote tile pixmaps to GPU when reusedChris Wilson
2014-07-04sna: Tighten assertions for using upload proxies concurrently with CPU readsChris Wilson
2014-07-04sna: Prevent creating a GPU bo for an inplace readChris Wilson
2014-07-01sna: Fix typo in LinearFramebuffer handlingChris Wilson
2014-07-01sna: Enforce LinearFramebuffer optionChris Wilson
2014-06-30sna/dri2: Pass around the correct DrawableRec for sampling from the foriegn boChris Wilson
2014-06-30sna: Reduce assertion when using asynchronous CPU accessChris Wilson
2014-06-30sna: Silence snarky compliersChris Wilson
2014-06-30sna: Mollify assert to be consistent with the scanout flushChris Wilson
2014-06-29sna: Ensure CPU bo is synchronized before writingChris Wilson
2014-06-29sna: Update allocation of CPU bo to avoid creating active buffersChris Wilson
2014-06-29sna: Sync CPU bo before writesChris Wilson
2014-06-29sna: Only preferentially upload through the GTT for large transfersChris Wilson
2014-06-29sna: Don't discard damage for SHM pixmapsChris Wilson
2014-06-29sna: Check for a mappable GPU bo before migrating damageChris Wilson
2014-06-29sna: Skip adding damage if it is already containedChris Wilson
2014-06-29sna: Tidy calling memcpy_from_tiledChris Wilson
2014-06-25sna: Tweak scanout flushChris Wilson
2014-06-23sna: Allow scratch pixmap to allocate linear GPU boChris Wilson
2014-06-23sna: Promote to full GPU bo after forced migration away from CPU boChris Wilson
2014-06-23sna: Prefer rendering on the CPU to avoid damage migrationChris Wilson
2014-06-23sna: Force creation of GPU bo for drawing if need beChris Wilson
2014-06-23sna: Allow the CPU bo to be created if GPU rendering is forcedChris Wilson
2014-06-23sna: Prefer to render over damage into the GPU boChris Wilson
2014-06-23sna: Do not set CAN_CREATE_GPU flag for untiled allocationsChris Wilson
2014-06-23sna: Rename IGNORE_CPU to IGNORE_DAMAGE to better reflect its purposeChris Wilson
2014-06-21sna: Discard write hint from a couple more move-to-gpuChris Wilson
2014-06-20sna: Avoid blending with the render engine on snoopable boChris Wilson
2014-06-20sna: Be more flexible in converting random subsamples to 8x8 tilesChris Wilson
2014-06-20sna: Mark up const boxes to keep the compiler happyChris Wilson
2014-06-20sna: Feed more operations into the 8x8 BLT tilerChris Wilson
2014-06-20sna: Mark upload from SHM segment as read-onlyChris Wilson
2014-06-19sna: Mark upload from SHM segment as read-onlyChris Wilson
2014-06-19sna: Missed fixing y tile offset in last commitChris Wilson
2014-06-19sna: Use the right pattern origin for tiled 8x8 extractionChris Wilson
2014-06-19sna: Fix up small extents for 8x8 tile constructionChris Wilson
2014-06-19sna: Wrap pointer access for 8x8 tile constructionChris Wilson
2014-06-19sna: Always readback shadow damage after replacing the bufferChris Wilson
2014-06-18sna: Fix modulus for partial conversion of tiles to 8x8 patternsChris Wilson
2014-06-18sna: Delete the silly typoChris Wilson
2014-06-18sna: Do not treat both src/dst having no clones as being the sameChris Wilson
2014-06-18sna: Skip redundant copies when already clonedChris Wilson
2014-06-18sna: Use nxm tiled blits for small regions of large tilesChris Wilson
2014-06-18sna: Simplify sna_pixmap_get_sourceChris Wilson