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path: root/uxa/uxa.h
AgeCommit message (Expand)Author
2013-07-28uxa: Colocate architecture source files with backend implementation sourcesChris Wilson
2012-02-08uxa/glamor: Refine CloseScreen and InitScreen process.Zhigang Gong
2011-11-16uxa/glamor: Introduce additional access modes to wrap glamor accelerationZhigang Gong
2010-06-09Revert "xp:trapezoids"Chris Wilson
2010-06-08xp:trapezoidsChris Wilson
2010-06-07uxa: Setup acceleration functions prior to the damage layerChris Wilson
2010-05-31Disable acceleration if we detect a hardware error.Chris Wilson
2010-05-24uxa: Use temporary dest when target is too large for compositorChris Wilson
2010-05-14Split the prepare blitter functions into check + prepare.Chris Wilson
2010-05-10uxa: Rearrange checking and preparing of composite textures.Chris Wilson
2009-11-13i915: Derive the correct target color from the pixmap by checking its formatChris Wilson
2009-10-06Move to kernel coding style.Eric Anholt
2009-07-22uxa: Tell the driver when we're just going to immediately map the pixmap.Eric Anholt
2009-02-10uxa: hook up the fallback debug to the driver's fallback debug option.Eric Anholt
2008-08-05[uxa] Remove unused pixmap size limits.Keith Packard
2008-08-05Rename uxa using _ instead of capsKeith Packard
2008-08-05Change PrepareAccess to take access mode rather than indexKeith Packard
2008-08-05Add UXA - the unified memory acceleration architecture.Keith Packard