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AgeCommit message (Expand)Author
2012-04-14uxa: Fix leak of glyph mask for unhandled glyph compositionChris Wilson
2012-03-30uxa: Remove broken render glyphs-to-dstChris Wilson
2012-03-23uxa: Remove hook for CompositeRectanglesChris Wilson
2012-02-08uxa/glamor: Refine CloseScreen and InitScreen process.Zhigang Gong
2012-01-03uxa/glamor: Route some missing drawing function to glamorZhigang Gong
2012-01-03uxa/glamor: Let glamor do the GC validationZhigang Gong
2011-12-28uxa: Remove concept of global FB ownership made obsolete by GEM and KMSChris Wilson
2011-12-15uxa: Move the region creation beyond the call into glamorChris Wilson
2011-12-14uxa/glamor: Always notify glamor that the glyph has been unrealizedChris Wilson
2011-12-14uxa/glamor: Enable the rest of the glamor rendering routinesZhigang Gong
2011-12-09uxa: Fix clip processing for uxa_fill_spans()Chris Wilson
2011-11-17glamor: Include glamor cflags and libs for atypical buildsChris Wilson
2011-11-17uxa/glamor: Turn on glamor for fill spans and rectsZhigang Gong
2011-11-16uxa/glamor: Introduce additional access modes to wrap glamor accelerationZhigang Gong
2011-11-04uxa: Ensure that alphaMaps are mapped into the CPU for fallbacksChris Wilson
2011-10-30uxa/glyphs: Fallback rather than fail to render with a non-solid SourceChris Wilson
2011-06-28uxa/glyphs: Fallback instead of crashing on large stringsChris Wilson
2011-06-16uxa: Remove the attempt to use the 3D pipeline for core renderingChris Wilson
2011-06-05uxa: Simplify uxa_poly_fill_rect by only clipping once.Eric Anholt
2011-06-05uxa: Simplify Composite solid acceleration for spans by only clipping once.Eric Anholt
2011-06-05uxa: Simplify BLT solid acceleration for spans filling by only clipping once.Eric Anholt
2011-02-17uxa: Fallback if the temporary is too largeChris Wilson
2011-02-04Check return value of uxa_acquire_solid() since it can return NULLBryce Harrington
2011-02-03uxa: Undo damage translation before appendingChris Wilson
2011-01-24uxa: Only recreate the glyph cache on *generational* updatesChris Wilson
2010-12-07uxa: Emit the damage after the render for the workaround in uxa_solid_rectsChris Wilson
2010-11-09uxa: Fix crash after allocation failureChris Wilson
2010-10-06uxa: Skip a pixmap lookup if there is no driver finish access functionChris Wilson
2010-10-04shadow+dri2: Allow dri2 to be independently enabled with shadowChris Wilson
2010-09-22Make driver compile for 1.6 Xserver series again.Matthias Hopf
2010-09-08Enable a shadow buffer and disable GPU acceleration.Chris Wilson
2010-08-25uxa: Fallback if faced with large A1 glyphs.Chris Wilson
2010-07-21uxa: Check for failed pixmap allocationChris Wilson
2010-07-12Destroy screen pixmap on screen close.Keith Packard
2010-07-09Purge macro NEED_EVENTSFernando Carrijo
2010-07-05uxa: oops typo in previous commitDave Airlie
2010-07-05uxa: don't compare planemask with FB_ALLONES.Dave Airlie
2010-06-23uxa: Fallback to pixman if source is out-of-boundsChris Wilson
2010-06-20uxa: Apply the source offsets to the pixmap source, not target.Chris Wilson
2010-06-19uxa: Enable SHM pixmapsChris Wilson
2010-06-19uxa: Use accelerated get_image for copying to !offscreenChris Wilson
2010-06-19uxa: Match depth 30 to format.Chris Wilson
2010-06-19uxa: Check for allocation failure.Chris Wilson
2010-06-12uxa: Always clip glyphs to destination.Chris Wilson
2010-06-10Fallback implementation for trapezoids for hung GPUs.Chris Wilson
2010-06-09Revert "xp:trapezoids"Chris Wilson
2010-06-09uxa: Handle all-clipped out case with destination glyphs.Chris Wilson
2010-06-08xp:trapezoidsChris Wilson
2010-06-07uxa: Setup acceleration functions prior to the damage layerChris Wilson
2010-06-07Use the direct dixGevPrivate() API when availableChris Wilson