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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "xf86.h"
#include "intel.h"
#include "i830_reg.h"
void I830EmitInvarientState(ScrnInfoPtr scrn)
{
intel_screen_private *intel = intel_get_screen_private(scrn);
assert(intel->in_batch_atomic);
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
OUT_BATCH(FOGFUNC_ENABLE |
FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(0) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(0) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(1) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(1) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(2) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(2) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
MAP_UNIT(3) |
DISABLE_TEX_STREAM_BUMP |
ENABLE_TEX_STREAM_COORD_SET |
TEX_STREAM_COORD_SET(3) |
ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
ENABLE_TRI_STRIP_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
OUT_BATCH(_3DSTATE_W_STATE_CMD);
OUT_BATCH(MAGIC_W_STATE_DWORD1);
OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
/* copy from mesa */
OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
DISABLE_INDPT_ALPHA_BLEND |
ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD);
OUT_BATCH(_3DSTATE_FOG_COLOR_CMD |
FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0));
OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_MODES_1_CMD |
ENABLE_COLR_BLND_FUNC |
BLENDFUNC_ADD |
ENABLE_SRC_BLND_FACTOR |
SRC_BLND_FACT(BLENDFACTOR_ONE) |
ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
OUT_BATCH(_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(0) | /* always */
ALPHA_REF_VALUE(0));
OUT_BATCH(_3DSTATE_MODES_3_CMD |
ENABLE_DEPTH_TEST_FUNC |
DEPTH_TEST_FUNC(0x2) | /* COMPAREFUNC_LESS */
ENABLE_ALPHA_SHADE_MODE |
ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_FOG_SHADE_MODE |
FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_SPEC_SHADE_MODE |
SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_COLOR_SHADE_MODE |
COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
ENABLE_CULL_MODE | CULLMODE_NONE);
OUT_BATCH(_3DSTATE_MODES_4_CMD |
ENABLE_LOGIC_OP_FUNC |
LOGIC_OP_FUNC(LOGICOP_COPY) |
ENABLE_STENCIL_TEST_MASK |
STENCIL_TEST_MASK(0xff) |
ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff));
OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD |
ENABLE_STENCIL_PARMS |
STENCIL_FAIL_OP(0) | /* STENCILOP_KEEP */
STENCIL_PASS_DEPTH_FAIL_OP(0) | /* STENCILOP_KEEP */
STENCIL_PASS_DEPTH_PASS_OP(0) | /* STENCILOP_KEEP */
ENABLE_STENCIL_TEST_FUNC |
STENCIL_TEST_FUNC(0) | /* COMPAREFUNC_ALWAYS */
ENABLE_STENCIL_REF_VALUE |
STENCIL_REF_VALUE(0));
OUT_BATCH(_3DSTATE_MODES_5_CMD |
FLUSH_TEXTURE_CACHE |
ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF |
ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1));
OUT_BATCH(_3DSTATE_ENABLES_1_CMD |
DISABLE_LOGIC_OP |
DISABLE_STENCIL_TEST |
DISABLE_DEPTH_BIAS |
DISABLE_SPEC_ADD |
DISABLE_FOG |
DISABLE_ALPHA_TEST | ENABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
OUT_BATCH(_3DSTATE_ENABLES_2_CMD |
DISABLE_STENCIL_WRITE |
ENABLE_TEX_CACHE |
DISABLE_DITHER |
ENABLE_COLOR_MASK | ENABLE_COLOR_WRITE | DISABLE_DEPTH_WRITE);
OUT_BATCH(_3DSTATE_STIPPLE);
/* Set default blend state */
OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
TEXPIPE_COLOR |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
DISABLE_TEX_CNTRL_STAGE |
TEXOP_SCALE_1X |
TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
TEXPIPE_ALPHA |
ENABLE_TEXOUTPUT_WRT_SEL |
TEXOP_OUTPUT_CURRENT |
TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
TEXPIPE_COLOR |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
TEXPIPE_ALPHA |
TEXBLEND_ARG1 |
TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
OUT_BATCH(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE |
AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE);
}
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