summaryrefslogtreecommitdiff
path: root/src/i965_render.c
blob: ad3b53ef549de1ad1bcc7855ff19f15219d7eb33 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
/*
 * Copyright © 2006 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Wang Zhenyu <zhenyu.z.wang@intel.com>
 *    Eric Anholt <eric@anholt.net>
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <assert.h>
#include "xf86.h"
#include "i830.h"
#include "i915_reg.h"

/* bring in brw structs */
#include "brw_defines.h"
#include "brw_structs.h"

#ifdef I830DEBUG
#define DEBUG_I830FALLBACK 1
#endif

#ifdef DEBUG_I830FALLBACK
#define I830FALLBACK(s, arg...)				\
do {							\
	DPRINTF(PFX, "EXA fallback: " s "\n", ##arg); 	\
	return FALSE;					\
} while(0)
#else
#define I830FALLBACK(s, arg...) 			\
do { 							\
	return FALSE;					\
} while(0)
#endif

struct blendinfo {
    Bool dst_alpha;
    Bool src_alpha;
    CARD32 src_blend;
    CARD32 dst_blend;
};

struct formatinfo {
    int fmt;
    CARD32 card_fmt;
};

// refer vol2, 3d rasterization 3.8.1

/* defined in brw_defines.h */
static struct blendinfo i965_blend_op[] = {
    /* Clear */
    {0, 0, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_ZERO},
    /* Src */
    {0, 0, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_ZERO},
    /* Dst */
    {0, 0, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_ONE},
    /* Over */
    {0, 1, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* OverReverse */
    {1, 0, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_ONE},
    /* In */
    {1, 0, BRW_BLENDFACTOR_DST_ALPHA,     BRW_BLENDFACTOR_ZERO},
    /* InReverse */
    {0, 1, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_SRC_ALPHA},
    /* Out */
    {1, 0, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_ZERO},
    /* OutReverse */
    {0, 1, BRW_BLENDFACTOR_ZERO,          BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* Atop */
    {1, 1, BRW_BLENDFACTOR_DST_ALPHA,     BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* AtopReverse */
    {1, 1, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_SRC_ALPHA},
    /* Xor */
    {1, 1, BRW_BLENDFACTOR_INV_DST_ALPHA, BRW_BLENDFACTOR_INV_SRC_ALPHA},
    /* Add */
    {0, 0, BRW_BLENDFACTOR_ONE,           BRW_BLENDFACTOR_ONE},
};

/* FIXME: surface format defined in brw_defines.h, shared Sampling engine
 * 1.7.2
 */
static struct formatinfo i965_tex_formats[] = {
    {PICT_a8r8g8b8, BRW_SURFACEFORMAT_B8G8R8A8_UNORM },
    {PICT_x8r8g8b8, BRW_SURFACEFORMAT_B8G8R8X8_UNORM },
    {PICT_a8b8g8r8, BRW_SURFACEFORMAT_R8G8B8A8_UNORM },
    {PICT_x8b8g8r8, BRW_SURFACEFORMAT_R8G8B8X8_UNORM },
    {PICT_r5g6b5,   BRW_SURFACEFORMAT_B5G6R5_UNORM   },
    {PICT_a1r5g5b5, BRW_SURFACEFORMAT_B5G5R5A1_UNORM },
    {PICT_a8,       BRW_SURFACEFORMAT_A8_UNORM	 },
};

static void i965_get_blend_cntl(int op, PicturePtr pMask, CARD32 dst_format,
				CARD32 *sblend, CARD32 *dblend)
{

    *sblend = i965_blend_op[op].src_blend;
    *dblend = i965_blend_op[op].dst_blend;

    /* If there's no dst alpha channel, adjust the blend op so that we'll treat
     * it as always 1.
     */
    if (PICT_FORMAT_A(dst_format) == 0 && i965_blend_op[op].dst_alpha) {
        if (*sblend == BRW_BLENDFACTOR_DST_ALPHA)
            *sblend = BRW_BLENDFACTOR_ONE;
        else if (*sblend == BRW_BLENDFACTOR_INV_DST_ALPHA)
            *sblend = BRW_BLENDFACTOR_ZERO;
    }

    /* If the source alpha is being used, then we should only be in a case where
     * the source blend factor is 0, and the source blend value is the mask
     * channels multiplied by the source picture's alpha.
     */
    if (pMask && pMask->componentAlpha && PICT_FORMAT_RGB(pMask->format)
            && i965_blend_op[op].src_alpha) {
        if (*dblend == BRW_BLENDFACTOR_SRC_ALPHA) {
	    *dblend = BRW_BLENDFACTOR_SRC_COLOR;
        } else if (*dblend == BRW_BLENDFACTOR_INV_SRC_ALPHA) {
	    *dblend = BRW_BLENDFACTOR_INV_SRC_COLOR;
        }
    }

}

static Bool i965_get_dest_format(PicturePtr pDstPicture, CARD32 *dst_format)
{
    switch (pDstPicture->format) {
    case PICT_a8r8g8b8:
    case PICT_x8r8g8b8:
        *dst_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
        break;
    case PICT_r5g6b5:
        *dst_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
        break;
    case PICT_a1r5g5b5:
    	*dst_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
	break;
    case PICT_x1r5g5b5:
        *dst_format = BRW_SURFACEFORMAT_B5G5R5X1_UNORM;
        break;
    case PICT_a8:
        *dst_format = BRW_SURFACEFORMAT_A8_UNORM;
        break;
    case PICT_a4r4g4b4:
    case PICT_x4r4g4b4:
	*dst_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
	break;
    default:
        I830FALLBACK("Unsupported dest format 0x%x\n",
		     (int)pDstPicture->format);
    }

    return TRUE;
}

static Bool i965_check_composite_texture(PicturePtr pPict, int unit)
{
    int w = pPict->pDrawable->width;
    int h = pPict->pDrawable->height;
    int i;

    if ((w > 0x7ff) || (h > 0x7ff))
        I830FALLBACK("Picture w/h too large (%dx%d)\n", w, h);

    for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]);
	 i++)
    {
        if (i965_tex_formats[i].fmt == pPict->format)
            break;
    }
    if (i == sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]))
        I830FALLBACK("Unsupported picture format 0x%x\n",
		     (int)pPict->format);

    if (pPict->repeat && pPict->repeatType != RepeatNormal)
	I830FALLBACK("extended repeat (%d) not supported\n",
		     pPict->repeatType);

    if (pPict->filter != PictFilterNearest &&
        pPict->filter != PictFilterBilinear)
    {
        I830FALLBACK("Unsupported filter 0x%x\n", pPict->filter);
    }

    return TRUE;
}

Bool
i965_check_composite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
		     PicturePtr pDstPicture)
{
    CARD32 tmp1;

    /* Check for unsupported compositing operations. */
    if (op >= sizeof(i965_blend_op) / sizeof(i965_blend_op[0]))
        I830FALLBACK("Unsupported Composite op 0x%x\n", op);

    if (pMaskPicture && pMaskPicture->componentAlpha &&
            PICT_FORMAT_RGB(pMaskPicture->format)) {
        /* Check if it's component alpha that relies on a source alpha and on
         * the source value.  We can only get one of those into the single
         * source value that we get to blend with.
         */
        if (i965_blend_op[op].src_alpha &&
            (i965_blend_op[op].src_blend != BRW_BLENDFACTOR_ZERO))
	{
	    I830FALLBACK("Component alpha not supported with source "
			 "alpha and source value blending.\n");
	}
    } 

    if (!i965_check_composite_texture(pSrcPicture, 0))
        I830FALLBACK("Check Src picture texture\n");
    if (pMaskPicture != NULL && !i965_check_composite_texture(pMaskPicture, 1))
        I830FALLBACK("Check Mask picture texture\n");

    if (!i965_get_dest_format(pDstPicture, &tmp1))
	I830FALLBACK("Get Color buffer format\n");

    return TRUE;

}

#define ALIGN(i,m)    (((i) + (m) - 1) & ~((m) - 1))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define BRW_GRF_BLOCKS(nreg)    ((nreg + 15) / 16 - 1)

static int urb_vs_start, urb_vs_size;
static int urb_gs_start, urb_gs_size;
static int urb_clip_start, urb_clip_size;
static int urb_sf_start, urb_sf_size;
static int urb_cs_start, urb_cs_size;

static struct brw_surface_state *dest_surf_state, dest_surf_state_local;
static struct brw_surface_state *src_surf_state, src_surf_state_local;
static struct brw_surface_state *mask_surf_state, mask_surf_state_local;
static struct brw_sampler_state *src_sampler_state, src_sampler_state_local;
static struct brw_sampler_state *mask_sampler_state, mask_sampler_state_local;
static struct brw_sampler_default_color *default_color_state;

static struct brw_vs_unit_state *vs_state, vs_state_local;
static struct brw_sf_unit_state *sf_state, sf_state_local;
static struct brw_wm_unit_state *wm_state, wm_state_local;
static struct brw_cc_unit_state *cc_state, cc_state_local;
static struct brw_cc_viewport *cc_viewport;

static struct brw_instruction *sf_kernel;
static struct brw_instruction *ps_kernel;
static struct brw_instruction *sip_kernel;

static CARD32 *binding_table;
static int binding_table_entries;

static int dest_surf_offset, src_surf_offset, mask_surf_offset;
static int src_sampler_offset, mask_sampler_offset,vs_offset;
static int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset;
static int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset;
static int wm_scratch_offset;
static int binding_table_offset;
static int default_color_offset;
static int next_offset, total_state_size;
static char *state_base;
static int state_base_offset;
static float *vb;
static int vb_size = (6 * 4) * 4 ; /* 6 DWORDS per vertex - and mask*/

static CARD32 src_blend, dst_blend;

static const CARD32 sip_kernel_static[][4] = {
/*    wait (1) a0<1>UW a145<0,1,0>UW { align1 +  } */
    { 0x00000030, 0x20000108, 0x00001220, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/*    nop (4) g0<1>UD { align1 +  } */
    { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
};

/*
 * this program computes dA/dx and dA/dy for the texture coordinates along
 * with the base texture coordinate. It was extracted from the Mesa driver
 */

#define SF_KERNEL_NUM_GRF  16
#define SF_MAX_THREADS	   1

static const CARD32 sf_kernel_static[][4] = {
#include "exa_sf_prog.h"
};

static const CARD32 sf_kernel_static_mask[][4] = {
#include "exa_sf_mask_prog.h"
};

static const CARD32 sf_kernel_static_rotation[][4] = {
#include "exa_sf_rotation_prog.h"
};

/* ps kernels */
#define PS_KERNEL_NUM_GRF   32
#define PS_MAX_THREADS	   32

static const CARD32 ps_kernel_static_nomask [][4] = {
#include "exa_wm_nomask_prog.h"
};

static const CARD32 ps_kernel_static_maskca [][4] = {
#include "exa_wm_maskca_prog.h"
};

static const CARD32 ps_kernel_static_maskca_srcalpha [][4] = {
#include "exa_wm_maskca_srcalpha_prog.h"
};

static const CARD32 ps_kernel_static_masknoca [][4] = {
#include "exa_wm_masknoca_prog.h"
};

static const CARD32 ps_kernel_static_rotation [][4] = {
#include "exa_wm_rotation_prog.h"
};

static CARD32 
i965_get_card_format(PicturePtr pPict)
{
    int i;

    for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]);
	 i++)
    {
	if (i965_tex_formats[i].fmt == pPict->format)
	    break;
    }
    return i965_tex_formats[i].card_fmt;
}

static Bool
i965_check_rotation_transform(PictTransformPtr t)
{
    /* XXX this is arbitrary */
    int a, b;
    a = xFixedToInt(t->matrix[0][1]);
    b = xFixedToInt(t->matrix[1][0]);
    if (a == -1 && b == 1)
	return TRUE;
    else if (a == 1 && b == -1)
	return TRUE;
    else
	return FALSE;
}

Bool
i965_prepare_composite(int op, PicturePtr pSrcPicture,
		       PicturePtr pMaskPicture, PicturePtr pDstPicture,
		       PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst)
{
    ScrnInfoPtr pScrn = xf86Screens[pSrcPicture->pDrawable->pScreen->myNum];
    I830Ptr pI830 = I830PTR(pScrn);
    CARD32 src_offset, src_pitch, src_tile_format = 0, src_tiled = 0;
    CARD32 mask_offset = 0, mask_pitch = 0, mask_tile_format = 0,
	mask_tiled = 0;
    CARD32 dst_format, dst_offset, dst_pitch, dst_tile_format = 0,
	dst_tiled = 0;
    Bool rotation_program = FALSE;

    IntelEmitInvarientState(pScrn);
    *pI830->last_3d = LAST_3D_RENDER;

    src_offset = intel_get_pixmap_offset(pSrc);
    src_pitch = intel_get_pixmap_pitch(pSrc);
    if (i830_pixmap_tiled(pSrc)) {
	src_tiled = 1;
	src_tile_format = 0; /* Tiled X */
    }
    dst_offset = intel_get_pixmap_offset(pDst);
    dst_pitch = intel_get_pixmap_pitch(pDst);
    if (i830_pixmap_tiled(pDst)) {
	dst_tiled = 1;
	dst_tile_format = 0; /* Tiled X */
    }
    if (pMask) {
	mask_offset = intel_get_pixmap_offset(pMask);
	mask_pitch = intel_get_pixmap_pitch(pMask);
	if (i830_pixmap_tiled(pMask)) {
	    mask_tiled = 1;
	    mask_tile_format = 0; /* Tiled X */
	}
    }
    pI830->scale_units[0][0] = pSrc->drawable.width;
    pI830->scale_units[0][1] = pSrc->drawable.height;

    pI830->transform[0] = pSrcPicture->transform;

    if (!pMask) {
	pI830->transform[1] = NULL;
	pI830->scale_units[1][0] = -1;
	pI830->scale_units[1][1] = -1;
	if (pI830->transform[0] && 
		i965_check_rotation_transform(pI830->transform[0]))
	    rotation_program = TRUE;
    } else {
	pI830->transform[1] = pMaskPicture->transform;
	if (pI830->transform[1])
	    I830FALLBACK("i965 mask transform not implemented!\n");
	pI830->scale_units[1][0] = pMask->drawable.width;
	pI830->scale_units[1][1] = pMask->drawable.height;
    }

    /* setup 3d pipeline state */

    binding_table_entries = 2; /* default no mask */

    /* Set up our layout of state in framebuffer.  First the general state: */
    next_offset = 0;
    vs_offset = ALIGN(next_offset, 64);
    next_offset = vs_offset + sizeof(*vs_state);

    sf_offset = ALIGN(next_offset, 32);
    next_offset = sf_offset + sizeof(*sf_state);

    wm_offset = ALIGN(next_offset, 32);
    next_offset = wm_offset + sizeof(*wm_state);

    wm_scratch_offset = ALIGN(next_offset, 1024);
    next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS;

    cc_offset = ALIGN(next_offset, 32);
    next_offset = cc_offset + sizeof(*cc_state);

    /* keep current sf_kernel, which will send one setup urb entry to
     * PS kernel
     */
    sf_kernel_offset = ALIGN(next_offset, 64);
    if (pMask)
	next_offset = sf_kernel_offset + sizeof (sf_kernel_static_mask);
    else if (rotation_program)
	next_offset = sf_kernel_offset + sizeof (sf_kernel_static_rotation);
    else 
	next_offset = sf_kernel_offset + sizeof (sf_kernel_static);

    ps_kernel_offset = ALIGN(next_offset, 64);
    if (pMask) {
	if (pMaskPicture->componentAlpha && 
                PICT_FORMAT_RGB(pMaskPicture->format)) {
            if (i965_blend_op[op].src_alpha) {
                next_offset = ps_kernel_offset + 
                    sizeof(ps_kernel_static_maskca_srcalpha);
            } else {
                next_offset = ps_kernel_offset + 
                    sizeof(ps_kernel_static_maskca);
            }
        } else
	    next_offset = ps_kernel_offset + 
                          sizeof(ps_kernel_static_masknoca);
    } else if (rotation_program) {
   	next_offset = ps_kernel_offset + sizeof (ps_kernel_static_rotation);
    } else {
   	next_offset = ps_kernel_offset + sizeof (ps_kernel_static_nomask);
    }

    sip_kernel_offset = ALIGN(next_offset, 64);
    next_offset = sip_kernel_offset + sizeof (sip_kernel_static);

    /* needed? */
    cc_viewport_offset = ALIGN(next_offset, 32);
    next_offset = cc_viewport_offset + sizeof(*cc_viewport);

    /* for texture sampler */
    src_sampler_offset = ALIGN(next_offset, 32);
    next_offset = src_sampler_offset + sizeof(*src_sampler_state);

    if (pMask) {
   	mask_sampler_offset = ALIGN(next_offset, 32);
   	next_offset = mask_sampler_offset + sizeof(*mask_sampler_state);
    }
    /* Align VB to native size of elements, for safety */
    vb_offset = ALIGN(next_offset, 32);
    next_offset = vb_offset + vb_size;

    /* And then the general state: */
    dest_surf_offset = ALIGN(next_offset, 32);
    next_offset = dest_surf_offset + sizeof(*dest_surf_state);

    src_surf_offset = ALIGN(next_offset, 32);
    next_offset = src_surf_offset + sizeof(*src_surf_state);

    if (pMask) {
   	mask_surf_offset = ALIGN(next_offset, 32);
   	next_offset = mask_surf_offset + sizeof(*mask_surf_state);
	binding_table_entries = 3;
    }

    binding_table_offset = ALIGN(next_offset, 32);
    next_offset = binding_table_offset + (binding_table_entries * 4);

    default_color_offset = ALIGN(next_offset, 32);
    next_offset = default_color_offset + sizeof(*default_color_state);

    total_state_size = next_offset;
    assert(total_state_size < pI830->exa_965_state->size);

    state_base_offset = pI830->exa_965_state->offset;
    state_base_offset = ALIGN(state_base_offset, 64);
    state_base = (char *)(pI830->FbBase + state_base_offset);

    sf_kernel = (void *)(state_base + sf_kernel_offset);
    ps_kernel = (void *)(state_base + ps_kernel_offset);
    sip_kernel = (void *)(state_base + sip_kernel_offset);

    cc_viewport = (void *)(state_base + cc_viewport_offset);

    binding_table = (void *)(state_base + binding_table_offset);

    vb = (void *)(state_base + vb_offset);

    default_color_state = (void*)(state_base + default_color_offset);

    /* Set up a default static partitioning of the URB, which is supposed to
     * allow anything we would want to do, at potentially lower performance.
     */
#define URB_CS_ENTRY_SIZE     0
#define URB_CS_ENTRIES	      0

#define URB_VS_ENTRY_SIZE     1	  // each 512-bit row
#define URB_VS_ENTRIES	      8	  // we needs at least 8 entries

#define URB_GS_ENTRY_SIZE     0
#define URB_GS_ENTRIES	      0

#define URB_CLIP_ENTRY_SIZE   0
#define URB_CLIP_ENTRIES      0

#define URB_SF_ENTRY_SIZE     2
#define URB_SF_ENTRIES	      1

    urb_vs_start = 0;
    urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
    urb_gs_start = urb_vs_start + urb_vs_size;
    urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
    urb_clip_start = urb_gs_start + urb_gs_size;
    urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
    urb_sf_start = urb_clip_start + urb_clip_size;
    urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
    urb_cs_start = urb_sf_start + urb_sf_size;
    urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;

    /* Because we only have a single static buffer for our state currently,
     * we have to sync before updating it every time.
     */
    i830WaitSync(pScrn);

    memset (cc_viewport, 0, sizeof (*cc_viewport));
    cc_viewport->min_depth = -1.e35;
    cc_viewport->max_depth = 1.e35;

    /* Color calculator state */
    cc_state = &cc_state_local;
    memset(cc_state, 0, sizeof(*cc_state));
    cc_state->cc0.stencil_enable = 0;   /* disable stencil */
    cc_state->cc2.depth_test = 0;       /* disable depth test */
    cc_state->cc2.logicop_enable = 0;   /* disable logic op */
    cc_state->cc3.ia_blend_enable = 1;  /* blend alpha just like colors */
    cc_state->cc3.blend_enable = 1;     /* enable color blend */
    cc_state->cc3.alpha_test = 0;       /* disable alpha test */
    cc_state->cc4.cc_viewport_state_offset = (state_base_offset +
					      cc_viewport_offset) >> 5;
    cc_state->cc5.dither_enable = 0;    /* disable dither */
    cc_state->cc5.logicop_func = 0xc;   /* COPY */
    cc_state->cc5.statistics_enable = 1;
    cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
    i965_get_blend_cntl(op, pMaskPicture, pDstPicture->format,
			&src_blend, &dst_blend);
    /* XXX: alpha blend factor should be same as color, but check
     * for CA case in future
     */
    cc_state->cc5.ia_src_blend_factor = src_blend;
    cc_state->cc5.ia_dest_blend_factor = dst_blend;
    cc_state->cc6.blend_function = BRW_BLENDFUNCTION_ADD;
    cc_state->cc6.src_blend_factor = src_blend;
    cc_state->cc6.dest_blend_factor = dst_blend;
    cc_state->cc6.clamp_post_alpha_blend = 1;
    cc_state->cc6.clamp_pre_alpha_blend = 1;
    cc_state->cc6.clamp_range = 0;  /* clamp range [0,1] */

    cc_state = (void *)(state_base + cc_offset);
    memcpy (cc_state, &cc_state_local, sizeof (cc_state_local));

    /* Upload system kernel */
    memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static));

    /* Set up the state buffer for the destination surface */
    dest_surf_state = &dest_surf_state_local;
    memset(dest_surf_state, 0, sizeof(*dest_surf_state));
    dest_surf_state->ss0.surface_type = BRW_SURFACE_2D;
    dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
    i965_get_dest_format(pDstPicture, &dst_format);
    dest_surf_state->ss0.surface_format = dst_format;

    dest_surf_state->ss0.writedisable_alpha = 0;
    dest_surf_state->ss0.writedisable_red = 0;
    dest_surf_state->ss0.writedisable_green = 0;
    dest_surf_state->ss0.writedisable_blue = 0;
    dest_surf_state->ss0.color_blend = 1;
    dest_surf_state->ss0.vert_line_stride = 0;
    dest_surf_state->ss0.vert_line_stride_ofs = 0;
    dest_surf_state->ss0.mipmap_layout_mode = 0;
    dest_surf_state->ss0.render_cache_read_mode = 0;

    dest_surf_state->ss1.base_addr = dst_offset;
    dest_surf_state->ss2.height = pDst->drawable.height - 1;
    dest_surf_state->ss2.width = pDst->drawable.width - 1;
    dest_surf_state->ss2.mip_count = 0;
    dest_surf_state->ss2.render_target_rotation = 0;
    dest_surf_state->ss3.pitch = dst_pitch - 1;
    dest_surf_state->ss3.tile_walk = dst_tile_format;
    dest_surf_state->ss3.tiled_surface = dst_tiled;

    dest_surf_state = (void *)(state_base + dest_surf_offset);
    memcpy (dest_surf_state, &dest_surf_state_local, sizeof (dest_surf_state_local));

    /* Set up the source surface state buffer */
    src_surf_state = &src_surf_state_local;
    memset(src_surf_state, 0, sizeof(*src_surf_state));
    src_surf_state->ss0.surface_type = BRW_SURFACE_2D;
    src_surf_state->ss0.surface_format = i965_get_card_format(pSrcPicture);

    src_surf_state->ss0.writedisable_alpha = 0;
    src_surf_state->ss0.writedisable_red = 0;
    src_surf_state->ss0.writedisable_green = 0;
    src_surf_state->ss0.writedisable_blue = 0;
    src_surf_state->ss0.color_blend = 1;
    src_surf_state->ss0.vert_line_stride = 0;
    src_surf_state->ss0.vert_line_stride_ofs = 0;
    src_surf_state->ss0.mipmap_layout_mode = 0;
    src_surf_state->ss0.render_cache_read_mode = 0;

    src_surf_state->ss1.base_addr = src_offset;
    src_surf_state->ss2.width = pSrc->drawable.width - 1;
    src_surf_state->ss2.height = pSrc->drawable.height - 1;
    src_surf_state->ss2.mip_count = 0;
    src_surf_state->ss2.render_target_rotation = 0;
    src_surf_state->ss3.pitch = src_pitch - 1;
    src_surf_state->ss3.tile_walk = src_tile_format;
    src_surf_state->ss3.tiled_surface = src_tiled;

    src_surf_state = (void *)(state_base + src_surf_offset);
    memcpy (src_surf_state, &src_surf_state_local, sizeof (src_surf_state_local));

    /* setup mask surface */
    if (pMask) {
	mask_surf_state = &mask_surf_state_local;
   	memset(mask_surf_state, 0, sizeof(*mask_surf_state));
	mask_surf_state->ss0.surface_type = BRW_SURFACE_2D;
   	mask_surf_state->ss0.surface_format =
	    i965_get_card_format(pMaskPicture);

   	mask_surf_state->ss0.writedisable_alpha = 0;
   	mask_surf_state->ss0.writedisable_red = 0;
   	mask_surf_state->ss0.writedisable_green = 0;
   	mask_surf_state->ss0.writedisable_blue = 0;
   	mask_surf_state->ss0.color_blend = 1;
   	mask_surf_state->ss0.vert_line_stride = 0;
   	mask_surf_state->ss0.vert_line_stride_ofs = 0;
   	mask_surf_state->ss0.mipmap_layout_mode = 0;
   	mask_surf_state->ss0.render_cache_read_mode = 0;

   	mask_surf_state->ss1.base_addr = mask_offset;
   	mask_surf_state->ss2.width = pMask->drawable.width - 1;
   	mask_surf_state->ss2.height = pMask->drawable.height - 1;
   	mask_surf_state->ss2.mip_count = 0;
   	mask_surf_state->ss2.render_target_rotation = 0;
   	mask_surf_state->ss3.pitch = mask_pitch - 1;
	mask_surf_state->ss3.tile_walk = mask_tile_format;
	mask_surf_state->ss3.tiled_surface = mask_tiled;

	mask_surf_state = (void *)(state_base + mask_surf_offset);
	memcpy (mask_surf_state, &mask_surf_state_local, sizeof (mask_surf_state_local));
    }

    /* Set up a binding table for our surfaces.  Only the PS will use it */
    binding_table[0] = state_base_offset + dest_surf_offset;
    binding_table[1] = state_base_offset + src_surf_offset;
    if (pMask)
   	binding_table[2] = state_base_offset + mask_surf_offset;

    /* PS kernel use this sampler */
    src_sampler_state = &src_sampler_state_local;
    memset(src_sampler_state, 0, sizeof(*src_sampler_state));
    src_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
    switch(pSrcPicture->filter) {
    case PictFilterNearest:
   	src_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
   	src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
	break;
    case PictFilterBilinear:
	src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
   	src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
	break;
    default:
	I830FALLBACK("Bad filter 0x%x\n", pSrcPicture->filter);
    }

    memset(default_color_state, 0, sizeof(*default_color_state));
    default_color_state->color[0] = 0.0; /* R */
    default_color_state->color[1] = 0.0; /* G */
    default_color_state->color[2] = 0.0; /* B */
    default_color_state->color[3] = 0.0; /* A */

    src_sampler_state->ss0.default_color_mode = 0; /* GL mode */

    if (!pSrcPicture->repeat) {
   	src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
   	src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
   	src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
	src_sampler_state->ss2.default_color_pointer =
	    (state_base_offset + default_color_offset) >> 5;
    } else {
   	src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
    }
    src_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */

    src_sampler_state = (void *)(state_base + src_sampler_offset);
    memcpy (src_sampler_state, &src_sampler_state_local, sizeof (src_sampler_state_local));

    if (pMask) {
	mask_sampler_state = &mask_sampler_state_local;
   	memset(mask_sampler_state, 0, sizeof(*mask_sampler_state));
   	mask_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
   	switch(pMaskPicture->filter) {
   	case PictFilterNearest:
   	    mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
   	    mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
	    break;
   	case PictFilterBilinear:
   	    mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
   	    mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
	    break;
   	default:
	    I830FALLBACK("Bad filter 0x%x\n", pMaskPicture->filter);
   	}

   	if (!pMaskPicture->repeat) {
   	    mask_sampler_state->ss1.r_wrap_mode =
		BRW_TEXCOORDMODE_CLAMP_BORDER;
   	    mask_sampler_state->ss1.s_wrap_mode =
		BRW_TEXCOORDMODE_CLAMP_BORDER;
   	    mask_sampler_state->ss1.t_wrap_mode =
		BRW_TEXCOORDMODE_CLAMP_BORDER;
            mask_sampler_state->ss2.default_color_pointer =
		(state_base_offset + default_color_offset)>>5;
   	} else {
   	    mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	    mask_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP;
   	    mask_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
    	}
   	mask_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */

	mask_sampler_state = (void *)(state_base + mask_sampler_offset);
	memcpy (mask_sampler_state, &mask_sampler_state_local, sizeof (mask_sampler_state_local));
    }

    /* Set up the vertex shader to be disabled (passthrough) */
    vs_state = &vs_state_local;
    memset(vs_state, 0, sizeof(*vs_state));
    vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES;
    vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
    vs_state->vs6.vs_enable = 0;
    vs_state->vs6.vert_cache_disable = 1;

    vs_state = (void *)(state_base + vs_offset);
    memcpy (vs_state, &vs_state_local, sizeof (vs_state_local));

    /* Set up the SF kernel to do coord interp: for each attribute,
     * calculate dA/dx and dA/dy.  Hand these interpolation coefficients
     * back to SF which then hands pixels off to WM.
     */
    if (pMask)
	memcpy(sf_kernel, sf_kernel_static_mask,
		sizeof (sf_kernel_static_mask));
    else if (rotation_program)
	memcpy(sf_kernel, sf_kernel_static_rotation, 
		sizeof (sf_kernel_static_rotation));
    else
	memcpy(sf_kernel, sf_kernel_static, sizeof (sf_kernel_static));

    sf_state = &sf_state_local;
    memset(sf_state, 0, sizeof(*sf_state));
    sf_state->thread0.kernel_start_pointer =
	(state_base_offset + sf_kernel_offset) >> 6;
    sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF);
    sf_state->sf1.single_program_flow = 1;
    sf_state->sf1.binding_table_entry_count = 0;
    sf_state->sf1.thread_priority = 0;
    sf_state->sf1.floating_point_mode = 0; /* Mesa does this */
    sf_state->sf1.illegal_op_exception_enable = 1;
    sf_state->sf1.mask_stack_exception_enable = 1;
    sf_state->sf1.sw_exception_enable = 1;
    sf_state->thread2.per_thread_scratch_space = 0;
    /* scratch space is not used in our kernel */
    sf_state->thread2.scratch_space_base_pointer = 0;
    sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */
    sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */
    sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
    /* don't smash vertex header, read start from dw8 */
    sf_state->thread3.urb_entry_read_offset = 1;
    sf_state->thread3.dispatch_grf_start_reg = 3;
    sf_state->thread4.max_threads = SF_MAX_THREADS - 1;
    sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
    sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES;
    sf_state->thread4.stats_enable = 1;
    sf_state->sf5.viewport_transform = FALSE; /* skip viewport */
    sf_state->sf6.cull_mode = BRW_CULLMODE_NONE;
    sf_state->sf6.scissor = 0;
    sf_state->sf7.trifan_pv = 2;
    sf_state->sf6.dest_org_vbias = 0x8;
    sf_state->sf6.dest_org_hbias = 0x8;

    sf_state = (void *)(state_base + sf_offset);
    memcpy (sf_state, &sf_state_local, sizeof (sf_state_local));

   /* Set up the PS kernel (dispatched by WM) */
    if (pMask) {
	if (pMaskPicture->componentAlpha && 
                PICT_FORMAT_RGB(pMaskPicture->format)) {
            if (i965_blend_op[op].src_alpha) 
                memcpy(ps_kernel, ps_kernel_static_maskca_srcalpha,
                        sizeof (ps_kernel_static_maskca_srcalpha));
            else
                memcpy(ps_kernel, ps_kernel_static_maskca,
                        sizeof (ps_kernel_static_maskca));
        } else
   	    memcpy(ps_kernel, ps_kernel_static_masknoca,
		   sizeof (ps_kernel_static_masknoca));
    } else if (rotation_program) {
   	memcpy(ps_kernel, ps_kernel_static_rotation,
	       sizeof (ps_kernel_static_rotation));
    } else {
   	memcpy(ps_kernel, ps_kernel_static_nomask,
	       sizeof (ps_kernel_static_nomask));
    }

    wm_state = &wm_state_local;
    memset(wm_state, 0, sizeof (*wm_state));
    wm_state->thread0.kernel_start_pointer =
	(state_base_offset + ps_kernel_offset) >> 6;
    wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF);
    wm_state->thread1.single_program_flow = 1;
    if (!pMask)
	wm_state->thread1.binding_table_entry_count = 2; /* 1 tex and fb */
    else
	wm_state->thread1.binding_table_entry_count = 3; /* 2 tex and fb */

    wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
						    wm_scratch_offset)>>10;
    wm_state->thread2.per_thread_scratch_space = 0;
    wm_state->thread3.const_urb_entry_read_length = 0;
    wm_state->thread3.const_urb_entry_read_offset = 0;
    /* Each pair of attributes (src/mask coords) is one URB entry */
    if (pMask)
	wm_state->thread3.urb_entry_read_length = 2;
    else
	wm_state->thread3.urb_entry_read_length = 1;
    wm_state->thread3.urb_entry_read_offset = 0;
    /* wm kernel use urb from 3, see wm_program in compiler module */
    wm_state->thread3.dispatch_grf_start_reg = 3; /* must match kernel */

    wm_state->wm4.stats_enable = 1;  /* statistic */
    wm_state->wm4.sampler_state_pointer = (state_base_offset +
					   src_sampler_offset) >> 5;
    wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */
    wm_state->wm5.max_threads = PS_MAX_THREADS - 1;
    wm_state->wm5.thread_dispatch_enable = 1;
    /* just use 16-pixel dispatch (4 subspans), don't need to change kernel
     * start point
     */
    wm_state->wm5.enable_16_pix = 1;
    wm_state->wm5.enable_8_pix = 0;
    wm_state->wm5.early_depth_test = 1;

    wm_state = (void *)(state_base + wm_offset);
    memcpy (wm_state, &wm_state_local, sizeof (wm_state_local));

    /* Begin the long sequence of commands needed to set up the 3D
     * rendering pipe
     */
    {
	BEGIN_LP_RING(2);
   	OUT_RING(MI_FLUSH |
		 MI_STATE_INSTRUCTION_CACHE_FLUSH |
		 BRW_MI_GLOBAL_SNAPSHOT_RESET);
	OUT_RING(MI_NOOP);
	ADVANCE_LP_RING();
    }
    {
        BEGIN_LP_RING(12);

        /* Match Mesa driver setup */
        OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);

   	OUT_RING(BRW_CS_URB_STATE | 0);
   	OUT_RING((0 << 4) |  /* URB Entry Allocation Size */
		 (0 << 0));  /* Number of URB Entries */

	/* Zero out the two base address registers so all offsets are
	 * absolute.
	 */
   	OUT_RING(BRW_STATE_BASE_ADDRESS | 4);
   	OUT_RING(0 | BASE_ADDRESS_MODIFY);  /* Generate state base address */
   	OUT_RING(0 | BASE_ADDRESS_MODIFY);  /* Surface state base address */
   	OUT_RING(0 | BASE_ADDRESS_MODIFY);  /* media base addr, don't care */
	/* general state max addr, disabled */
   	OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);
	/* media object state max addr, disabled */
   	OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);

	/* Set system instruction pointer */
   	OUT_RING(BRW_STATE_SIP | 0);
   	OUT_RING(state_base_offset + sip_kernel_offset);
	OUT_RING(MI_NOOP);
	ADVANCE_LP_RING();
    }
    {
	BEGIN_LP_RING(26);
	/* Pipe control */
   	OUT_RING(BRW_PIPE_CONTROL |
		 BRW_PIPE_CONTROL_NOWRITE |
		 BRW_PIPE_CONTROL_IS_FLUSH |
		 2);
   	OUT_RING(0);			       /* Destination address */
   	OUT_RING(0);			       /* Immediate data low DW */
   	OUT_RING(0);			       /* Immediate data high DW */

	/* Binding table pointers */
   	OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
   	OUT_RING(0); /* vs */
   	OUT_RING(0); /* gs */
   	OUT_RING(0); /* clip */
   	OUT_RING(0); /* sf */
	/* Only the PS uses the binding table */
   	OUT_RING(state_base_offset + binding_table_offset); /* ps */

	/* The drawing rectangle clipping is always on.  Set it to values that
	 * shouldn't do any clipping.
	 */
   	OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
   	OUT_RING(0x00000000);	/* ymin, xmin */
	OUT_RING(DRAW_YMAX(pDst->drawable.height - 1) |
		 DRAW_XMAX(pDst->drawable.width - 1)); /* ymax, xmax */
   	OUT_RING(0x00000000);	/* yorigin, xorigin */

	/* skip the depth buffer */
	/* skip the polygon stipple */
	/* skip the polygon stipple offset */
	/* skip the line stipple */

	/* Set the pointers to the 3d pipeline state */
   	OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5);
   	OUT_RING(state_base_offset + vs_offset);  /* 32 byte aligned */
   	OUT_RING(BRW_GS_DISABLE);   /* disable GS, resulting in passthrough */
   	OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */
   	OUT_RING(state_base_offset + sf_offset);  /* 32 byte aligned */
   	OUT_RING(state_base_offset + wm_offset);  /* 32 byte aligned */
   	OUT_RING(state_base_offset + cc_offset);  /* 64 byte aligned */

	/* URB fence */
   	OUT_RING(BRW_URB_FENCE |
        	 UF0_CS_REALLOC |
	    	 UF0_SF_REALLOC |
	    	 UF0_CLIP_REALLOC |
	         UF0_GS_REALLOC |
	         UF0_VS_REALLOC |
	    	 1);
   	OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
	    	 ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
	    	 ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
   	OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
	     	 ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));

	/* Constant buffer state */
   	OUT_RING(BRW_CS_URB_STATE | 0);
   	OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) |
	    	 (URB_CS_ENTRIES << 0));
	ADVANCE_LP_RING();
    }
    {
        int nelem = pMask ? 3: 2;
   	BEGIN_LP_RING(pMask?12:10);
	/* Set up the pointer to our vertex buffer */
   	OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 3);
   	OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) |
	    	 VB0_VERTEXDATA |
	    	 ((4 * 2 * nelem) << VB0_BUFFER_PITCH_SHIFT));
   	OUT_RING(state_base_offset + vb_offset);
        OUT_RING(3);
   	OUT_RING(0); // ignore for VERTEXDATA, but still there

	/* Set up our vertex elements, sourced from the single vertex buffer.
	 */
   	OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | ((2 * nelem) - 1));
	/* vertex coordinates */
   	OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
	    	 VE0_VALID |
	    	 (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
	    	 (0 << VE0_OFFSET_SHIFT));
   	OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
	    	 (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
	     	 (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
	    	 (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
	    	 (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
	/* u0, v0 */
   	OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
	    	 VE0_VALID |
	    	 (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
	    	 (8 << VE0_OFFSET_SHIFT)); /* offset vb in bytes */
   	OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
	    	 (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
	    	 (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_2_SHIFT) |
	    	 (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_3_SHIFT) |
	    	 (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); /* VUE offset in dwords */
	/* u1, v1 */
   	if (pMask) {
	    OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
		     VE0_VALID |
		     (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
		     (16 << VE0_OFFSET_SHIFT));
	    OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
		     (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
		     (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_2_SHIFT) |
		     (BRW_VFCOMPONENT_NOSTORE << VE1_VFCOMPONENT_3_SHIFT) |
		     (10 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
   	}

   	ADVANCE_LP_RING();
    }

#ifdef I830DEBUG
    ErrorF("try to sync to show any errors...");
    I830Sync(pScrn);
#endif
    return TRUE;
}

void
i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
	       int dstX, int dstY, int w, int h)
{
    ScrnInfoPtr pScrn = xf86Screens[pDst->drawable.pScreen->myNum];
    I830Ptr pI830 = I830PTR(pScrn);
    Bool has_mask;
    float src_x[3], src_y[3], mask_x[3], mask_y[3];
    int i;

    i830_get_transformed_coordinates(srcX, srcY,
				     pI830->transform[0],
				     &src_x[0], &src_y[0]);
    i830_get_transformed_coordinates(srcX, srcY + h,
				     pI830->transform[0],
				     &src_x[1], &src_y[1]);
    i830_get_transformed_coordinates(srcX + w, srcY + h,
				     pI830->transform[0],
				     &src_x[2], &src_y[2]);

    if (pI830->scale_units[1][0] == -1 || pI830->scale_units[1][1] == -1) {
	has_mask = FALSE;
    } else {
	has_mask = TRUE;
	i830_get_transformed_coordinates(maskX, maskY,
					 pI830->transform[1],
					 &mask_x[0], &mask_y[0]);
	i830_get_transformed_coordinates(maskX, maskY + h,
					 pI830->transform[1],
					 &mask_x[1], &mask_y[1]);
	i830_get_transformed_coordinates(maskX + w, maskY + h,
					 pI830->transform[1],
					 &mask_x[2], &mask_y[2]);
    }

    /* Wait for any existing composite rectangles to land before we overwrite
     * the VB with the next one.
     */
    i830WaitSync(pScrn);

    i = 0;
    /* rect (x2,y2) */
    vb[i++] = (float)(dstX + w);
    vb[i++] = (float)(dstY + h);
    vb[i++] = src_x[2] / pI830->scale_units[0][0];
    vb[i++] = src_y[2] / pI830->scale_units[0][1];
    if (has_mask) {
        vb[i++] = mask_x[2] / pI830->scale_units[1][0];
        vb[i++] = mask_y[2] / pI830->scale_units[1][1];
    }

    /* rect (x1,y2) */
    vb[i++] = (float)dstX;
    vb[i++] = (float)(dstY + h);
    vb[i++] = src_x[1] / pI830->scale_units[0][0];
    vb[i++] = src_y[1] / pI830->scale_units[0][1];
    if (has_mask) {
        vb[i++] = mask_x[1] / pI830->scale_units[1][0];
        vb[i++] = mask_y[1] / pI830->scale_units[1][1];
    }

    /* rect (x1,y1) */
    vb[i++] = (float)dstX;
    vb[i++] = (float)dstY;
    vb[i++] = src_x[0] / pI830->scale_units[0][0];
    vb[i++] = src_y[0] / pI830->scale_units[0][1];
    if (has_mask) {
        vb[i++] = mask_x[0] / pI830->scale_units[1][0];
        vb[i++] = mask_y[0] / pI830->scale_units[1][1];
    }

    {
      BEGIN_LP_RING(6);
      OUT_RING(BRW_3DPRIMITIVE |
	       BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
	       (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
	       (0 << 9) |  /* CTG - indirect vertex count */
	       4);
      OUT_RING(3);  /* vertex count per instance */
      OUT_RING(0); /* start vertex offset */
      OUT_RING(1); /* single instance */
      OUT_RING(0); /* start instance location */
      OUT_RING(0); /* index buffer offset, ignored */
      ADVANCE_LP_RING();
    }
#ifdef I830DEBUG
    ErrorF("sync after 3dprimitive");
    I830Sync(pScrn);
#endif
    /* we must be sure that the pipeline is flushed before next exa draw,
       because that will be new state, binding state and instructions*/
    {
	BEGIN_LP_RING(4);
   	OUT_RING(BRW_PIPE_CONTROL |
	    BRW_PIPE_CONTROL_NOWRITE |
	    BRW_PIPE_CONTROL_WC_FLUSH |
	    BRW_PIPE_CONTROL_IS_FLUSH |
	    (1 << 10) |  /* XXX texture cache flush for BLC/CTG */
	    2);
   	OUT_RING(0); /* Destination address */
   	OUT_RING(0); /* Immediate data low DW */
   	OUT_RING(0); /* Immediate data high DW */
	ADVANCE_LP_RING();
    }

    /* Mark sync so we can wait for it before setting up the VB on the next
     * rectangle.
     */
    i830MarkSync(pScrn);
}