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|
/*
* Copyright © 2006 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Keith Packard <keithp@keithp.com>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "xf86.h"
#include "xf86_OSproc.h"
#include "xf86xv.h"
#include "fourcc.h"
#include "i830.h"
#include "i830_video.h"
#include "brw_defines.h"
#include "brw_structs.h"
#include <string.h>
/* Make assert() work. */
#undef NDEBUG
#include <assert.h>
static const uint32_t sip_kernel_static[][4] = {
/* wait (1) a0<1>UW a145<0,1,0>UW { align1 + } */
{ 0x00000030, 0x20000108, 0x00001220, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
/* nop (4) g0<1>UD { align1 + } */
{ 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
};
/*
* this program computes dA/dx and dA/dy for the texture coordinates along
* with the base texture coordinate. It was extracted from the Mesa driver.
* It uses about 10 GRF registers.
*/
#define SF_KERNEL_NUM_GRF 16
#define SF_MAX_THREADS 1
static const uint32_t sf_kernel_static[][4] = {
#include "sf_prog.h"
};
/*
* Ok, this kernel picks up the required data flow values in g0 and g1
* and passes those along in m0 and m1. In m2-m9, it sticks constant
* values (bright pink).
*/
/* Our PS kernel uses less than 32 GRF registers (about 20) */
#define PS_KERNEL_NUM_GRF 32
#define PS_MAX_THREADS 32
#define BRW_GRF_BLOCKS(nreg) ((nreg + 15) / 16 - 1)
static const uint32_t ps_kernel_static[][4] = {
#include "wm_prog.h"
};
#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define WM_BINDING_TABLE_ENTRIES 2
static uint32_t float_to_uint (float f) {
union {uint32_t i; float f;} x;
x.f = f;
return x.i;
}
#if 0
static struct {
uint32_t svg_ctl;
char *name;
} svg_ctl_bits[] = {
{ BRW_SVG_CTL_GS_BA, "General State Base Address" },
{ BRW_SVG_CTL_SS_BA, "Surface State Base Address" },
{ BRW_SVG_CTL_IO_BA, "Indirect Object Base Address" },
{ BRW_SVG_CTL_GS_AUB, "Generate State Access Upper Bound" },
{ BRW_SVG_CTL_IO_AUB, "Indirect Object Access Upper Bound" },
{ BRW_SVG_CTL_SIP, "System Instruction Pointer" },
{ 0, 0 },
};
static void
brw_debug (ScrnInfoPtr pScrn, char *when)
{
I830Ptr pI830 = I830PTR(pScrn);
int i;
uint32_t v;
I830Sync (pScrn);
ErrorF("brw_debug: %s\n", when);
for (i = 0; svg_ctl_bits[i].name; i++) {
OUTREG(BRW_SVG_CTL, svg_ctl_bits[i].svg_ctl);
v = INREG(BRW_SVG_RDATA);
ErrorF("\t%34.34s: 0x%08x\n", svg_ctl_bits[i].name, v);
}
}
#endif
#define WATCH_SF 0
#define WATCH_WIZ 0
#define WATCH_STATS 0
void
I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
RegionPtr dstRegion,
short width, short height, int video_pitch,
int x1, int y1, int x2, int y2,
short src_w, short src_h,
short drw_w, short drw_h,
PixmapPtr pPixmap)
{
I830Ptr pI830 = I830PTR(pScrn);
BoxPtr pbox;
int nbox, dxo, dyo, pix_xoff, pix_yoff;
int urb_vs_start, urb_vs_size;
int urb_gs_start, urb_gs_size;
int urb_clip_start, urb_clip_size;
int urb_sf_start, urb_sf_size;
int urb_cs_start, urb_cs_size;
struct brw_surface_state *dest_surf_state;
struct brw_surface_state *src_surf_state;
struct brw_sampler_state *src_sampler_state;
struct brw_vs_unit_state *vs_state;
struct brw_sf_unit_state *sf_state;
struct brw_wm_unit_state *wm_state;
struct brw_cc_unit_state *cc_state;
struct brw_cc_viewport *cc_viewport;
struct brw_instruction *sf_kernel;
struct brw_instruction *ps_kernel;
struct brw_instruction *sip_kernel;
float *vb;
float src_scale_x, src_scale_y;
uint32_t *binding_table;
Bool first_output = TRUE;
int dest_surf_offset, src_surf_offset, src_sampler_offset, vs_offset;
int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset;
int wm_scratch_offset;
int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset;
int binding_table_offset;
int next_offset, total_state_size;
int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */
char *state_base;
int state_base_offset;
#if 0
ErrorF("BroadwaterDisplayVideoTextured: %dx%d (pitch %d)\n", width, height,
video_pitch);
#endif
/* enable debug */
OUTREG (INST_PM,
(1 << (16 + 4)) |
(1 << 4));
#if 0
ErrorF ("INST_PM 0x%08x\n", INREG(INST_PM));
#endif
assert((id == FOURCC_UYVY) || (id == FOURCC_YUY2));
IntelEmitInvarientState(pScrn);
*pI830->last_3d = LAST_3D_VIDEO;
next_offset = 0;
/* Set up our layout of state in framebuffer. First the general state: */
vs_offset = ALIGN(next_offset, 64);
next_offset = vs_offset + sizeof(*vs_state);
sf_offset = ALIGN(next_offset, 32);
next_offset = sf_offset + sizeof(*sf_state);
wm_offset = ALIGN(next_offset, 32);
next_offset = wm_offset + sizeof(*wm_state);
wm_scratch_offset = ALIGN(next_offset, 1024);
next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS;
cc_offset = ALIGN(next_offset, 32);
next_offset = cc_offset + sizeof(*cc_state);
sf_kernel_offset = ALIGN(next_offset, 64);
next_offset = sf_kernel_offset + sizeof (sf_kernel_static);
ps_kernel_offset = ALIGN(next_offset, 64);
next_offset = ps_kernel_offset + sizeof (ps_kernel_static);
sip_kernel_offset = ALIGN(next_offset, 64);
next_offset = sip_kernel_offset + sizeof (sip_kernel_static);
cc_viewport_offset = ALIGN(next_offset, 32);
next_offset = cc_viewport_offset + sizeof(*cc_viewport);
src_sampler_offset = ALIGN(next_offset, 32);
next_offset = src_sampler_offset + sizeof(*src_sampler_state);
/* Align VB to native size of elements, for safety */
vb_offset = ALIGN(next_offset, 8);
next_offset = vb_offset + vb_size;
/* And then the general state: */
dest_surf_offset = ALIGN(next_offset, 32);
next_offset = dest_surf_offset + sizeof(*dest_surf_state);
src_surf_offset = ALIGN(next_offset, 32);
next_offset = src_surf_offset + sizeof(*src_surf_state);
binding_table_offset = ALIGN(next_offset, 32);
next_offset = binding_table_offset + (WM_BINDING_TABLE_ENTRIES * 4);
/* Allocate an area in framebuffer for our state layout we just set up */
total_state_size = next_offset;
assert (total_state_size < BRW_LINEAR_EXTRA);
/*
* Use the extra space allocated at the end of the Xv buffer
*/
state_base_offset = pPriv->extra_offset;
state_base_offset = ALIGN(state_base_offset, 64);
state_base = (char *)(pI830->FbBase + state_base_offset);
/* Set up our pointers to state structures in framebuffer. It would
* probably be a good idea to fill these structures out in system memory
* and then dump them there, instead.
*/
vs_state = (void *)(state_base + vs_offset);
sf_state = (void *)(state_base + sf_offset);
wm_state = (void *)(state_base + wm_offset);
cc_state = (void *)(state_base + cc_offset);
sf_kernel = (void *)(state_base + sf_kernel_offset);
ps_kernel = (void *)(state_base + ps_kernel_offset);
sip_kernel = (void *)(state_base + sip_kernel_offset);
cc_viewport = (void *)(state_base + cc_viewport_offset);
dest_surf_state = (void *)(state_base + dest_surf_offset);
src_surf_state = (void *)(state_base + src_surf_offset);
src_sampler_state = (void *)(state_base + src_sampler_offset);
binding_table = (void *)(state_base + binding_table_offset);
vb = (void *)(state_base + vb_offset);
#if 0
ErrorF("vs: 0x%08x\n", state_base_offset + vs_offset);
ErrorF("wm: 0x%08x\n", state_base_offset + wm_offset);
ErrorF("sf: 0x%08x\n", state_base_offset + sf_offset);
ErrorF("cc: 0x%08x\n", state_base_offset + cc_offset);
ErrorF("sf kernel: 0x%08x\n", state_base_offset + sf_kernel_offset);
ErrorF("ps kernel: 0x%08x\n", state_base_offset + ps_kernel_offset);
ErrorF("sip kernel: 0x%08x\n", state_base_offset + sip_kernel_offset);
ErrorF("cc_vp: 0x%08x\n", state_base_offset + cc_viewport_offset);
ErrorF("src sampler: 0x%08x\n", state_base_offset + src_sampler_offset);
ErrorF("vb: 0x%08x\n", state_base_offset + vb_offset);
ErrorF("dst surf: 0x%08x\n", state_base_offset + dest_surf_offset);
ErrorF("src surf: 0x%08x\n", state_base_offset + src_surf_offset);
ErrorF("binding table: 0x%08x\n", state_base_offset + binding_table_offset);
#endif
/* For 3D, the VS must have 8, 12, 16, 24, or 32 VUEs allocated to it.
* A VUE consists of a 256-bit vertex header followed by the vertex data,
* which in our case is 4 floats (128 bits), thus a single 512-bit URB
* entry.
*/
#define URB_VS_ENTRIES 8
#define URB_VS_ENTRY_SIZE 1
#define URB_GS_ENTRIES 0
#define URB_GS_ENTRY_SIZE 0
#define URB_CLIP_ENTRIES 0
#define URB_CLIP_ENTRY_SIZE 0
/* The SF kernel we use outputs only 4 256-bit registers, leading to an
* entry size of 2 512-bit URBs. We don't need to have many entries to
* output as we're generally working on large rectangles and don't care
* about having WM threads running on different rectangles simultaneously.
*/
#define URB_SF_ENTRIES 1
#define URB_SF_ENTRY_SIZE 2
#define URB_CS_ENTRIES 0
#define URB_CS_ENTRY_SIZE 0
urb_vs_start = 0;
urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
urb_gs_start = urb_vs_start + urb_vs_size;
urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
urb_clip_start = urb_gs_start + urb_gs_size;
urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
urb_sf_start = urb_clip_start + urb_clip_size;
urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
urb_cs_start = urb_sf_start + urb_sf_size;
urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
/* We'll be poking the state buffers that could be in use by the 3d
* hardware here, but we should have synced the 3D engine already in
* I830PutImage.
*/
memset (cc_viewport, 0, sizeof (*cc_viewport));
cc_viewport->min_depth = -1.e35;
cc_viewport->max_depth = 1.e35;
/* Color calculator state */
memset(cc_state, 0, sizeof(*cc_state));
cc_state->cc0.stencil_enable = 0; /* disable stencil */
cc_state->cc2.depth_test = 0; /* disable depth test */
cc_state->cc2.logicop_enable = 1; /* enable logic op */
cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */
cc_state->cc3.blend_enable = 0; /* disable color blend */
cc_state->cc3.alpha_test = 0; /* disable alpha test */
cc_state->cc4.cc_viewport_state_offset = (state_base_offset +
cc_viewport_offset) >> 5;
cc_state->cc5.dither_enable = 0; /* disable dither */
cc_state->cc5.logicop_func = 0xc; /* WHITE */
cc_state->cc5.statistics_enable = 1;
cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
cc_state->cc5.ia_src_blend_factor = BRW_BLENDFACTOR_ONE;
cc_state->cc5.ia_dest_blend_factor = BRW_BLENDFACTOR_ONE;
/* Upload system kernel */
memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static));
/* Set up the state buffer for the destination surface */
memset(dest_surf_state, 0, sizeof(*dest_surf_state));
dest_surf_state->ss0.surface_type = BRW_SURFACE_2D;
dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
if (pI830->cpp == 2) {
dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
} else {
dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
}
dest_surf_state->ss0.writedisable_alpha = 0;
dest_surf_state->ss0.writedisable_red = 0;
dest_surf_state->ss0.writedisable_green = 0;
dest_surf_state->ss0.writedisable_blue = 0;
dest_surf_state->ss0.color_blend = 1;
dest_surf_state->ss0.vert_line_stride = 0;
dest_surf_state->ss0.vert_line_stride_ofs = 0;
dest_surf_state->ss0.mipmap_layout_mode = 0;
dest_surf_state->ss0.render_cache_read_mode = 0;
dest_surf_state->ss1.base_addr = intel_get_pixmap_offset(pPixmap);
dest_surf_state->ss2.height = pScrn->virtualY - 1;
dest_surf_state->ss2.width = pScrn->virtualX - 1;
dest_surf_state->ss2.mip_count = 0;
dest_surf_state->ss2.render_target_rotation = 0;
dest_surf_state->ss3.pitch = intel_get_pixmap_pitch(pPixmap) - 1;
dest_surf_state->ss3.tiled_surface = i830_pixmap_tiled(pPixmap);
dest_surf_state->ss3.tile_walk = 0; /* TileX */
/* Set up the source surface state buffer */
memset(src_surf_state, 0, sizeof(*src_surf_state));
src_surf_state->ss0.surface_type = BRW_SURFACE_2D;
/* src_surf_state->ss0.data_return_format =
BRW_SURFACERETURNFORMAT_FLOAT32; */
switch (id) {
case FOURCC_YUY2:
src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_NORMAL;
break;
case FOURCC_UYVY:
src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_SWAPY;
break;
}
src_surf_state->ss0.writedisable_alpha = 0;
src_surf_state->ss0.writedisable_red = 0;
src_surf_state->ss0.writedisable_green = 0;
src_surf_state->ss0.writedisable_blue = 0;
src_surf_state->ss0.color_blend = 1;
src_surf_state->ss0.vert_line_stride = 0;
src_surf_state->ss0.vert_line_stride_ofs = 0;
src_surf_state->ss0.mipmap_layout_mode = 0;
src_surf_state->ss0.render_cache_read_mode = 0;
src_surf_state->ss1.base_addr = pPriv->YBuf0offset;
src_surf_state->ss2.width = width - 1;
src_surf_state->ss2.height = height - 1;
src_surf_state->ss2.mip_count = 0;
src_surf_state->ss2.render_target_rotation = 0;
src_surf_state->ss3.pitch = video_pitch - 1;
/* FIXME: account for tiling if we ever do it */
/* Set up a binding table for our two surfaces. Only the PS will use it */
/* XXX: are these offset from the right place? */
binding_table[0] = state_base_offset + dest_surf_offset;
binding_table[1] = state_base_offset + src_surf_offset;
/* Set up the packed YUV source sampler. Doesn't do colorspace conversion.
*/
memset(src_sampler_state, 0, sizeof(*src_sampler_state));
src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
/* Set up the vertex shader to be disabled (passthrough) */
memset(vs_state, 0, sizeof(*vs_state));
vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES;
vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
vs_state->vs6.vs_enable = 0;
vs_state->vs6.vert_cache_disable = 1;
/* Set up the SF kernel to do coord interp: for each attribute,
* calculate dA/dx and dA/dy. Hand these interpolation coefficients
* back to SF which then hands pixels off to WM.
*/
memcpy (sf_kernel, sf_kernel_static, sizeof (sf_kernel_static));
memset(sf_state, 0, sizeof(*sf_state));
sf_state->thread0.kernel_start_pointer =
(state_base_offset + sf_kernel_offset) >> 6;
sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF);
sf_state->sf1.single_program_flow = 1; /* XXX */
sf_state->sf1.binding_table_entry_count = 0;
sf_state->sf1.thread_priority = 0;
sf_state->sf1.floating_point_mode = 0; /* Mesa does this */
sf_state->sf1.illegal_op_exception_enable = 1;
sf_state->sf1.mask_stack_exception_enable = 1;
sf_state->sf1.sw_exception_enable = 1;
sf_state->thread2.per_thread_scratch_space = 0;
/* scratch space is not used in our kernel */
sf_state->thread2.scratch_space_base_pointer = 0;
sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */
sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */
sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
sf_state->thread3.urb_entry_read_offset = 0;
sf_state->thread3.dispatch_grf_start_reg = 3;
sf_state->thread4.max_threads = SF_MAX_THREADS - 1;
sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES;
sf_state->thread4.stats_enable = 1;
sf_state->sf5.viewport_transform = FALSE; /* skip viewport */
sf_state->sf6.cull_mode = BRW_CULLMODE_NONE;
sf_state->sf6.scissor = 0;
sf_state->sf7.trifan_pv = 2;
sf_state->sf6.dest_org_vbias = 0x8;
sf_state->sf6.dest_org_hbias = 0x8;
memcpy (ps_kernel, ps_kernel_static, sizeof (ps_kernel_static));
memset (wm_state, 0, sizeof (*wm_state));
wm_state->thread0.kernel_start_pointer =
(state_base_offset + ps_kernel_offset) >> 6;
wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF);
wm_state->thread1.single_program_flow = 1; /* XXX */
wm_state->thread1.binding_table_entry_count = 2;
/* Though we never use the scratch space in our WM kernel, it has to be
* set, and the minimum allocation is 1024 bytes.
*/
wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
wm_scratch_offset) >> 10;
wm_state->thread2.per_thread_scratch_space = 0; /* 1024 bytes */
wm_state->thread3.dispatch_grf_start_reg = 3; /* XXX */
wm_state->thread3.const_urb_entry_read_length = 0;
wm_state->thread3.const_urb_entry_read_offset = 0;
wm_state->thread3.urb_entry_read_length = 1; /* XXX */
wm_state->thread3.urb_entry_read_offset = 0; /* XXX */
wm_state->wm4.stats_enable = 1;
wm_state->wm4.sampler_state_pointer = (state_base_offset +
src_sampler_offset) >> 5;
wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */
wm_state->wm5.max_threads = PS_MAX_THREADS - 1;
wm_state->wm5.thread_dispatch_enable = 1;
wm_state->wm5.enable_16_pix = 1;
wm_state->wm5.enable_8_pix = 0;
wm_state->wm5.early_depth_test = 1;
{
BEGIN_LP_RING(2);
OUT_RING(MI_FLUSH |
MI_STATE_INSTRUCTION_CACHE_FLUSH |
BRW_MI_GLOBAL_SNAPSHOT_RESET);
OUT_RING(MI_NOOP);
ADVANCE_LP_RING();
}
/* brw_debug (pScrn, "before base address modify"); */
{
BEGIN_LP_RING(12);
/* Match Mesa driver setup */
if (IS_IGD_GM(pI830))
OUT_RING(NEW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
else
OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
/* Mesa does this. Who knows... */
OUT_RING(BRW_CS_URB_STATE | 0);
OUT_RING((0 << 4) | /* URB Entry Allocation Size */
(0 << 0)); /* Number of URB Entries */
/* Zero out the two base address registers so all offsets are
* absolute
*/
OUT_RING(BRW_STATE_BASE_ADDRESS | 4);
OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */
OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */
OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */
/* general state max addr, disabled */
OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);
/* media object state max addr, disabled */
OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);
/* Set system instruction pointer */
OUT_RING(BRW_STATE_SIP | 0);
/* system instruction pointer */
OUT_RING(state_base_offset + sip_kernel_offset);
OUT_RING(MI_NOOP);
ADVANCE_LP_RING();
}
/* brw_debug (pScrn, "after base address modify"); */
{
BEGIN_LP_RING(42);
/* Enable VF statistics */
OUT_RING(BRW_3DSTATE_VF_STATISTICS | 1);
/* Pipe control */
OUT_RING(BRW_PIPE_CONTROL |
BRW_PIPE_CONTROL_NOWRITE |
BRW_PIPE_CONTROL_IS_FLUSH |
2);
OUT_RING(0); /* Destination address */
OUT_RING(0); /* Immediate data low DW */
OUT_RING(0); /* Immediate data high DW */
/* Binding table pointers */
OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
OUT_RING(0); /* vs */
OUT_RING(0); /* gs */
OUT_RING(0); /* clip */
OUT_RING(0); /* sf */
/* Only the PS uses the binding table */
OUT_RING(state_base_offset + binding_table_offset); /* ps */
/* Blend constant color (magenta is fun) */
OUT_RING(BRW_3DSTATE_CONSTANT_COLOR | 3);
OUT_RING(float_to_uint (1.0));
OUT_RING(float_to_uint (0.0));
OUT_RING(float_to_uint (1.0));
OUT_RING(float_to_uint (1.0));
/* The drawing rectangle clipping is always on. Set it to values that
* shouldn't do any clipping.
*/
OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
OUT_RING(0x00000000); /* ymin, xmin */
OUT_RING((pScrn->virtualX - 1) |
(pScrn->virtualY - 1) << 16); /* ymax, xmax */
OUT_RING(0x00000000); /* yorigin, xorigin */
/* skip the depth buffer */
/* skip the polygon stipple */
/* skip the polygon stipple offset */
/* skip the line stipple */
/* Set the pointers to the 3d pipeline state */
OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5);
OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */
/* disable GS, resulting in passthrough */
OUT_RING(BRW_GS_DISABLE);
/* disable CLIP, resulting in passthrough */
OUT_RING(BRW_CLIP_DISABLE);
OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */
OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */
OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */
/* URB fence */
OUT_RING(BRW_URB_FENCE |
UF0_CS_REALLOC |
UF0_SF_REALLOC |
UF0_CLIP_REALLOC |
UF0_GS_REALLOC |
UF0_VS_REALLOC |
1);
OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));
/* Constant buffer state */
OUT_RING(BRW_CS_URB_STATE | 0);
OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) |
(URB_CS_ENTRIES << 0));
/* Set up the pointer to our vertex buffer */
OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 2);
/* four 32-bit floats per vertex */
OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) |
VB0_VERTEXDATA |
((4 * 4) << VB0_BUFFER_PITCH_SHIFT));
OUT_RING(state_base_offset + vb_offset);
OUT_RING(3); /* four corners to our rectangle */
/* Set up our vertex elements, sourced from the single vertex buffer. */
OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | 3);
/* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
VE0_VALID |
(BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
(0 << VE0_OFFSET_SHIFT));
OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
(BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
(BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
(BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
(0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
/* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */
OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
VE0_VALID |
(BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
(8 << VE0_OFFSET_SHIFT));
OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
(BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
(BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
(BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
(4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
OUT_RING(MI_NOOP); /* pad to quadword */
ADVANCE_LP_RING();
}
/* Set up the offset for translating from the given region (in screen
* coordinates) to the backing pixmap.
*/
#ifdef COMPOSITE
pix_xoff = -pPixmap->screen_x + pPixmap->drawable.x;
pix_yoff = -pPixmap->screen_y + pPixmap->drawable.y;
#else
pix_xoff = 0;
pix_yoff = 0;
#endif
dxo = dstRegion->extents.x1;
dyo = dstRegion->extents.y1;
/* Use normalized texture coordinates */
src_scale_x = ((float)src_w / width) / (float)drw_w;
src_scale_y = ((float)src_h / height) / (float)drw_h;
pbox = REGION_RECTS(dstRegion);
nbox = REGION_NUM_RECTS(dstRegion);
while (nbox--) {
int box_x1 = pbox->x1;
int box_y1 = pbox->y1;
int box_x2 = pbox->x2;
int box_y2 = pbox->y2;
int i;
if (!first_output) {
/* Since we use the same little vertex buffer over and over, sync
* for subsequent rectangles.
*/
i830WaitSync(pScrn);
}
pbox++;
i = 0;
vb[i++] = (box_x2 - dxo) * src_scale_x;
vb[i++] = (box_y2 - dyo) * src_scale_y;
vb[i++] = (float) box_x2 + pix_xoff;
vb[i++] = (float) box_y2 + pix_yoff;
vb[i++] = (box_x1 - dxo) * src_scale_x;
vb[i++] = (box_y2 - dyo) * src_scale_y;
vb[i++] = (float) box_x1 + pix_xoff;
vb[i++] = (float) box_y2 + pix_yoff;
vb[i++] = (box_x1 - dxo) * src_scale_x;
vb[i++] = (box_y1 - dyo) * src_scale_y;
vb[i++] = (float) box_x1 + pix_xoff;
vb[i++] = (float) box_y1 + pix_yoff;
#if 0
ErrorF ("before EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n",
INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0),
INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0));
OUTREG(BRW_VF_CTL,
BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID |
BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX |
BRW_VF_CTL_SNAPSHOT_ENABLE);
OUTREG(BRW_VF_STRG_VAL, 0);
#endif
#if 0
OUTREG(BRW_VS_CTL,
BRW_VS_CTL_SNAPSHOT_ALL_THREADS |
BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT |
BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE);
OUTREG(BRW_VS_STRG_VAL, 0);
#endif
#if WATCH_SF
OUTREG(BRW_SF_CTL,
BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT |
BRW_SF_CTL_SNAPSHOT_ALL_THREADS |
BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE);
OUTREG(BRW_SF_STRG_VAL, 0);
#endif
#if WATCH_WIZ
OUTREG(BRW_WIZ_CTL,
BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE |
BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS |
BRW_WIZ_CTL_SNAPSHOT_ENABLE);
OUTREG(BRW_WIZ_STRG_VAL,
(box_x1) | (box_y1 << 16));
#endif
#if 0
OUTREG(BRW_TS_CTL,
BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR |
BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS |
BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS |
BRW_TS_CTL_SNAPSHOT_ENABLE);
#endif
BEGIN_LP_RING(6);
OUT_RING(BRW_3DPRIMITIVE |
BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
(_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
(0 << 9) | /* CTG - indirect vertex count */
4);
OUT_RING(3); /* vertex count per instance */
OUT_RING(0); /* start vertex offset */
OUT_RING(1); /* single instance */
OUT_RING(0); /* start instance location */
OUT_RING(0); /* index buffer offset, ignored */
ADVANCE_LP_RING();
#if 0
for (j = 0; j < 100000; j++) {
ctl = INREG(BRW_VF_CTL);
if (ctl & BRW_VF_CTL_SNAPSHOT_COMPLETE)
break;
}
rdata = INREG(BRW_VF_RDATA);
OUTREG(BRW_VF_CTL, 0);
ErrorF ("VF_CTL: 0x%08x VF_RDATA: 0x%08x\n", ctl, rdata);
#endif
#if 0
for (j = 0; j < 1000000; j++) {
ctl = INREG(BRW_VS_CTL);
if (ctl & BRW_VS_CTL_SNAPSHOT_COMPLETE)
break;
}
rdata = INREG(BRW_VS_RDATA);
for (k = 0; k <= 3; k++) {
OUTREG(BRW_VS_CTL,
BRW_VS_CTL_SNAPSHOT_COMPLETE |
(k << 8));
rdata = INREG(BRW_VS_RDATA);
ErrorF ("VS_CTL: 0x%08x VS_RDATA(%d): 0x%08x\n", ctl, k, rdata);
}
OUTREG(BRW_VS_CTL, 0);
#endif
#if WATCH_SF
for (j = 0; j < 1000000; j++) {
ctl = INREG(BRW_SF_CTL);
if (ctl & BRW_SF_CTL_SNAPSHOT_COMPLETE)
break;
}
for (k = 0; k <= 7; k++) {
OUTREG(BRW_SF_CTL,
BRW_SF_CTL_SNAPSHOT_COMPLETE |
(k << 8));
rdata = INREG(BRW_SF_RDATA);
ErrorF("SF_CTL: 0x%08x SF_RDATA(%d): 0x%08x\n", ctl, k, rdata);
}
OUTREG(BRW_SF_CTL, 0);
#endif
#if WATCH_WIZ
for (j = 0; j < 100000; j++) {
ctl = INREG(BRW_WIZ_CTL);
if (ctl & BRW_WIZ_CTL_SNAPSHOT_COMPLETE)
break;
}
rdata = INREG(BRW_WIZ_RDATA);
OUTREG(BRW_WIZ_CTL, 0);
ErrorF("WIZ_CTL: 0x%08x WIZ_RDATA: 0x%08x\n", ctl, rdata);
#endif
#if 0
for (j = 0; j < 100000; j++) {
ctl = INREG(BRW_TS_CTL);
if (ctl & BRW_TS_CTL_SNAPSHOT_COMPLETE)
break;
}
rdata = INREG(BRW_TS_RDATA);
OUTREG(BRW_TS_CTL, 0);
ErrorF("TS_CTL: 0x%08x TS_RDATA: 0x%08x\n", ctl, rdata);
ErrorF("after EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n",
INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0),
INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0));
#endif
#if 0
for (j = 0; j < 256; j++) {
OUTREG(BRW_TD_CTL, j << BRW_TD_CTL_MUX_SHIFT);
rdata = INREG(BRW_TD_RDATA);
ErrorF ("TD_RDATA(%d): 0x%08x\n", j, rdata);
}
#endif
first_output = FALSE;
i830MarkSync(pScrn);
}
i830WaitSync(pScrn);
#if WATCH_STATS
i830_dump_error_state(pScrn);
#endif
}
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