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-rw-r--r--saa/saa_unaccel.c102
1 files changed, 102 insertions, 0 deletions
diff --git a/saa/saa_unaccel.c b/saa/saa_unaccel.c
index 0a6751e..e2bf3ac 100644
--- a/saa/saa_unaccel.c
+++ b/saa/saa_unaccel.c
@@ -378,6 +378,105 @@ saa_check_poly_arc(DrawablePtr pDrawable, GCPtr pGC, int narcs, xArc * pArcs)
sscreen->fallback_count--;
}
+
+/**
+ * saa_check_poly_fill_rect_noreadback - PolyFillRect avoiding unnecessary readbacks.
+ *
+ * @pDrawable: The drawable on which to fill.
+ * @pGC: Pointer to the GC to use.
+ * @nrect: Number of rectangles to fill.
+ * @xRectangle: Pointer to rectangles to fill.
+ *
+ * During a standard saa polyFillRect, the damage region is usually the bounding
+ * box of all rectangles. Since we mark the software pixmap dirty based on that
+ * damage region, we need to read all of it back first, even if the fill operation
+ * itself doesn't read anything. This version of polyFillRect improves on that by
+ * only damaging the area we actually fill. If it's a non-reading fill we thus don't
+ * need to read back anything, but this may come at the cost of increased dirty
+ * region fragmentation. In any case, this greatly improves on the performance of
+ * shaped windows on top of accelerated contents, for example unscaled OSD in xine.
+ */
+static Bool
+saa_check_poly_fill_rect_noreadback(DrawablePtr pDrawable, GCPtr pGC,
+ int nrect, xRectangle *prect)
+{
+ struct saa_gc_priv *sgc = saa_gc(pGC);
+ struct saa_screen_priv *sscreen = saa_screen(pGC->pScreen);
+ RegionPtr region;
+ saa_access_t access;
+ Bool ret;
+ PixmapPtr pPixmap;
+ xRectangle *prect_save = prect;
+ int xoff, yoff;
+ struct saa_pixmap *spix;
+
+ if (!nrect)
+ return TRUE;
+
+ sscreen->fallback_count++;
+
+ pPixmap = saa_get_pixmap(pDrawable, &xoff, &yoff);
+ spix = saa_get_saa_pixmap(pPixmap);
+ region = RECTS_TO_REGION(pGC->pScreen, nrect, prect, CT_UNSORTED);
+ if (!region)
+ goto out_no_region;
+
+ REGION_TRANSLATE(pGC->pScreen, region, xoff + pDrawable->x,
+ yoff + pDrawable->y);
+
+
+ access = SAA_ACCESS_W;
+ if (saa_gc_reads_destination(pDrawable, pGC)) {
+ /*
+ * We need to do a readback anyway. In case of more than an
+ * ad hoc number of say 10 rectangles, we might as well do a
+ * readback of the whole damage area to avoid fragmentation.
+ */
+ access |= SAA_ACCESS_R;
+ ret = saa_prepare_access_pixmap(pPixmap, access, region);
+ } else
+ ret = saa_prepare_access_pixmap(pPixmap, access, NULL);
+
+ if (!ret)
+ goto out_no_access;
+
+ if (!saa_prepare_access_gc(pGC))
+ goto out_no_gc;
+
+ saa_swap(sgc, pGC, ops);
+ pGC->ops->PolyFillRect(pDrawable, pGC, nrect, prect_save);
+ saa_swap(sgc, pGC, ops);
+
+ saa_finish_access_gc(pGC);
+ saa_finish_access_pixmap(pPixmap, access);
+
+ if (spix->damage) {
+ /*
+ * Not sure why the region can be larger than the pending damage region
+ * at this point, (happens on clipped-away drawables). To avoid potential
+ * rendering problems, we clip to the pending damage region.
+ */
+ REGION_INTERSECT(pGC->pScreen, region, region, saa_pix_damage_pending(spix));
+
+ saa_pixmap_dirty(pPixmap, FALSE, region);
+ }
+
+ REGION_DESTROY(pGC->pScreen, region);
+
+ sscreen->fallback_count--;
+
+ return TRUE;
+
+ out_no_gc:
+ saa_finish_access_pixmap(pPixmap, access);
+ out_no_access:
+ REGION_DESTROY(pGC->pScreen, region);
+ out_no_region:
+ sscreen->fallback_count--;
+
+ return FALSE;
+}
+
void
saa_check_poly_fill_rect(DrawablePtr pDrawable, GCPtr pGC,
int nrect, xRectangle * prect)
@@ -388,6 +487,9 @@ saa_check_poly_fill_rect(DrawablePtr pDrawable, GCPtr pGC,
SAA_FALLBACK(("to %p (%c)\n", pDrawable, saa_drawable_loc(pDrawable)));
+ if (saa_check_poly_fill_rect_noreadback(pDrawable, pGC, nrect, prect))
+ return;
+
sscreen->fallback_count++;
/*