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/* **********************************************************
 * Copyright (C) 1998-2001 VMware, Inc.
 * All Rights Reserved
 * $Id$
 * **********************************************************/

/*
 * svga_reg.h --
 *
 * SVGA hardware definitions
 */
/* $XFree86$ */

#ifndef _SVGA_REG_H_
#define _SVGA_REG_H_

#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_MONITOR
#include "includeCheck.h"

#include "svga_limits.h"

/*
 * Memory and port addresses and fundamental constants
 */

/*
 * Note-- MAX_WIDTH and MAX_HEIGHT are largely ignored by the code.  This
 * isn't such a bad thing for forward compatibility. --Jeremy.
 */
#define SVGA_MAX_WIDTH			2360
#define SVGA_MAX_HEIGHT			1770
#define SVGA_MAX_BITS_PER_PIXEL		32

#define PAGE_SHIFT 12
#define SVGA_FB_MAX_SIZE \
   ((((SVGA_MAX_WIDTH * SVGA_MAX_HEIGHT *                                    \
       SVGA_MAX_BITS_PER_PIXEL / 8) >> PAGE_SHIFT) + 1) << PAGE_SHIFT)

#if SVGA_FB_MAX_SIZE > SVGA_VRAM_SIZE
#error "Bad SVGA maximum sizes"
#endif
#define SVGA_MAX_PSEUDOCOLOR_DEPTH	8
#define SVGA_MAX_PSEUDOCOLORS		(1 << SVGA_MAX_PSEUDOCOLOR_DEPTH)

#define SVGA_MAGIC         0x900000
#define SVGA_MAKE_ID(ver)  (SVGA_MAGIC << 8 | (ver))

/* Version 2 let the address of the frame buffer be unsigned on Win32 */
#define SVGA_VERSION_2     2
#define SVGA_ID_2          SVGA_MAKE_ID(SVGA_VERSION_2)

/* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so
   PALETTE_BASE has moved */
#define SVGA_VERSION_1     1
#define SVGA_ID_1          SVGA_MAKE_ID(SVGA_VERSION_1)

/* Version 0 is the initial version */
#define SVGA_VERSION_0     0
#define SVGA_ID_0          SVGA_MAKE_ID(SVGA_VERSION_0)

/* Invalid SVGA_ID_ */
#define SVGA_ID_INVALID    0xFFFFFFFF

/* More backwards compatibility, old location of color map: */
#define SVGA_OLD_PALETTE_BASE	 17

/* Base and Offset gets us headed the right way for PCI Base Addr Registers */
#define SVGA_LEGACY_BASE_PORT	0x4560
#define SVGA_INDEX_PORT		0x0
#define SVGA_VALUE_PORT		0x1
#define SVGA_BIOS_PORT		0x2
#define SVGA_NUM_PORTS		0x3

/* This port is deprecated, but retained because of old drivers. */
#define SVGA_LEGACY_ACCEL_PORT	0x3

/* Legal values for the SVGA_REG_CURSOR_ON register in cursor bypass mode */
#define SVGA_CURSOR_ON_HIDE               0x0    /* Must be 0 to maintain backward compatibility */
#define SVGA_CURSOR_ON_SHOW               0x1    /* Must be 1 to maintain backward compatibility */
#define SVGA_CURSOR_ON_REMOVE_FROM_FB     0x2    /* Remove the cursor from the framebuffer because we need to see what's under it */
#define SVGA_CURSOR_ON_RESTORE_TO_FB      0x3    /* Put the cursor back in the framebuffer so the user can see it */

/*
 * Registers
 */

enum {
   SVGA_REG_ID = 0,
   SVGA_REG_ENABLE = 1,
   SVGA_REG_WIDTH = 2,
   SVGA_REG_HEIGHT = 3,
   SVGA_REG_MAX_WIDTH = 4,
   SVGA_REG_MAX_HEIGHT = 5,
   SVGA_REG_DEPTH = 6,
   SVGA_REG_BITS_PER_PIXEL = 7,     /* Current bpp in the guest */
   SVGA_REG_PSEUDOCOLOR = 8,
   SVGA_REG_RED_MASK = 9,
   SVGA_REG_GREEN_MASK = 10,
   SVGA_REG_BLUE_MASK = 11,
   SVGA_REG_BYTES_PER_LINE = 12,
   SVGA_REG_FB_START = 13,
   SVGA_REG_FB_OFFSET = 14,
   SVGA_REG_VRAM_SIZE = 15,
   SVGA_REG_FB_SIZE = 16,

   SVGA_REG_CAPABILITIES = 17,
   SVGA_REG_MEM_START = 18,	   /* Memory for command FIFO and bitmaps */
   SVGA_REG_MEM_SIZE = 19,
   SVGA_REG_CONFIG_DONE = 20,      /* Set when memory area configured */
   SVGA_REG_SYNC = 21,             /* Write to force synchronization */
   SVGA_REG_BUSY = 22,             /* Read to check if sync is done */
   SVGA_REG_GUEST_ID = 23,	   /* Set guest OS identifier */
   SVGA_REG_CURSOR_ID = 24,	   /* ID of cursor */
   SVGA_REG_CURSOR_X = 25,	   /* Set cursor X position */
   SVGA_REG_CURSOR_Y = 26,	   /* Set cursor Y position */
   SVGA_REG_CURSOR_ON = 27,	   /* Turn cursor on/off */
   SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* Current bpp in the host */

   SVGA_REG_TOP = 30,		   /* Must be 1 greater than the last register */

   SVGA_PALETTE_BASE = 1024	   /* Base of SVGA color map */ 
};


/*
 *  Capabilities
 */

#define	SVGA_CAP_NONE               0x0000
#define	SVGA_CAP_RECT_FILL	    0x0001
#define	SVGA_CAP_RECT_COPY	    0x0002
#define	SVGA_CAP_RECT_PAT_FILL      0x0004
#define	SVGA_CAP_LEGACY_OFFSCREEN   0x0008
#define	SVGA_CAP_RASTER_OP	    0x0010
#define	SVGA_CAP_CURSOR		    0x0020
#define	SVGA_CAP_CURSOR_BYPASS	    0x0040
#define	SVGA_CAP_CURSOR_BYPASS_2    0x0080
#define	SVGA_CAP_8BIT_EMULATION     0x0100
#define SVGA_CAP_ALPHA_CURSOR       0x0200
#define SVGA_CAP_GLYPH              0x0400
#define SVGA_CAP_GLYPH_CLIPPING     0x0800
#define SVGA_CAP_OFFSCREEN_1        0x1000
#define SVGA_CAP_ALPHA_BLEND        0x2000


/*
 *  Raster op codes (same encoding as X) used by FIFO drivers.
 */

#define SVGA_ROP_CLEAR          0x00     /* 0 */
#define SVGA_ROP_AND            0x01     /* src AND dst */
#define SVGA_ROP_AND_REVERSE    0x02     /* src AND NOT dst */
#define SVGA_ROP_COPY           0x03     /* src */
#define SVGA_ROP_AND_INVERTED   0x04     /* NOT src AND dst */
#define SVGA_ROP_NOOP           0x05     /* dst */
#define SVGA_ROP_XOR            0x06     /* src XOR dst */
#define SVGA_ROP_OR             0x07     /* src OR dst */
#define SVGA_ROP_NOR            0x08     /* NOT src AND NOT dst */
#define SVGA_ROP_EQUIV          0x09     /* NOT src XOR dst */
#define SVGA_ROP_INVERT         0x0a     /* NOT dst */
#define SVGA_ROP_OR_REVERSE     0x0b     /* src OR NOT dst */
#define SVGA_ROP_COPY_INVERTED  0x0c     /* NOT src */
#define SVGA_ROP_OR_INVERTED    0x0d     /* NOT src OR dst */
#define SVGA_ROP_NAND           0x0e     /* NOT src OR NOT dst */
#define SVGA_ROP_SET            0x0f     /* 1 */
#define SVGA_ROP_UNSUPPORTED    0x10

#define SVGA_NUM_SUPPORTED_ROPS   16
#define SVGA_ROP_ALL            (MASK(SVGA_NUM_SUPPORTED_ROPS))
#define SVGA_IS_VALID_ROP(rop)  (rop >= 0 && rop < SVGA_NUM_SUPPORTED_ROPS)

/*
 *  Ops
 *  For each pixel, the four channels of the image are computed with: 
 *
 *	C = Ca * Fa + Cb * Fb
 *
 *  where C, Ca, Cb are the values of the respective channels and Fa 
 *  and Fb come from the following table: 
 *
 *	BlendOp		Fa			Fb
 *	------------------------------------------
 *	Clear		0			0
 *	Src		1			0
 *	Dst		0			1
 *	Over		1			1-Aa
 *	OverReverse	1-Ab			1
 *	In		Ab			0
 *	InReverse	0			Aa
 *	Out		1-Ab			0
 *	OutReverse	0			1-Aa
 *	Atop		Ab			1-Aa
 *	AtopReverse	1-Ab			Aa
 *	Xor		1-Ab			1-Aa
 *	Add		1			1
 *	Saturate	min(1,(1-Ab)/Aa)	1
 *
 *  Flags
 *  You can use the following flags to achieve additional affects:
 * 
 *      Flag                    Effect
 *	------------------------------------------
 *      ConstantSourceAlpha     Ca = Ca * Param0
 *      ConstantDestAlpha       Cb = Cb * Param1
 *
 *  Flag effects resolve before the op.  For example
 *  BlendOp == Add && Flags == ConstantSourceAlpha |
 *  ConstantDestAlpha results in:
 *
 *       C = (Ca * Param0) + (Cb * Param1)
 */

#define SVGA_BLENDOP_CLEAR                      0
#define SVGA_BLENDOP_SRC                        1
#define SVGA_BLENDOP_DST                        2
#define SVGA_BLENDOP_OVER                       3
#define SVGA_BLENDOP_OVER_REVERSE               4
#define SVGA_BLENDOP_IN                         5
#define SVGA_BLENDOP_IN_REVERSE                 6
#define SVGA_BLENDOP_OUT                        7
#define SVGA_BLENDOP_OUT_REVERSE                8
#define SVGA_BLENDOP_ATOP                       9 
#define SVGA_BLENDOP_ATOP_REVERSE               10
#define SVGA_BLENDOP_XOR                        11
#define SVGA_BLENDOP_ADD                        12
#define SVGA_BLENDOP_SATURATE                   13

#define SVGA_NUM_BLENDOPS                       14
#define SVGA_IS_VALID_BLENDOP(op)               (op >= 0 && op < SVGA_NUM_BLENDOPS)

#define SVGA_BLENDFLAG_CONSTANT_SOURCE_ALPHA    0x01
#define SVGA_BLENDFLAG_CONSTANT_DEST_ALPHA      0x02
#define SVGA_NUM_BLENDFLAGS                     2
#define SVGA_BLENDFLAG_ALL                      (MASK(SVGA_NUM_BLENDFLAGS))
#define SVGA_IS_VALID_BLENDFLAG(flag)           ((flag & ~SVGA_BLENDFLAG_ALL) == 0)

/*
 *  Memory area offsets (viewed as an array of 32-bit words)
 */

/*
 *  The distance from MIN to MAX must be at least 10K
 */

#define	 SVGA_FIFO_MIN	      0
#define	 SVGA_FIFO_MAX	      1
#define	 SVGA_FIFO_NEXT_CMD   2
#define	 SVGA_FIFO_STOP	      3

#define	 SVGA_FIFO_USER_DEFINED	    4

/*
 *  Drawing object ID's, in the range 0 to SVGA_MAX_ID
 */

#define	 SVGA_MAX_ID	      499

/*
 *  Macros to compute variable length items (sizes in 32-bit words, except
 *  for SVGA_GLYPH_SCANLINE_SIZE, which is in bytes).
 */

#define SVGA_BITMAP_SIZE(w,h) ((((w)+31) >> 5) * (h))
#define SVGA_BITMAP_SCANLINE_SIZE(w) (( (w)+31 ) >> 5)
#define SVGA_PIXMAP_SIZE(w,h,bpp) ((( ((w)*(bpp))+31 ) >> 5) * (h))
#define SVGA_PIXMAP_SCANLINE_SIZE(w,bpp) (( ((w)*(bpp))+31 ) >> 5)
#define SVGA_GLYPH_SIZE(w,h) ((((((w) + 7) >> 3) * (h)) + 3) >> 2)
#define SVGA_GLYPH_SCANLINE_SIZE(w) (((w) + 7) >> 3)

/*
 * Get the width and height of VRAM in the current mode (for offscreen memory)
 */
#define SVGA_VRAM_WIDTH_HEIGHT(width /* out */, height /* out */) { \
   uint32 pitch = svga->reg[SVGA_REG_BYTES_PER_LINE]; \
   width = (pitch * 8) / ((svga->reg[SVGA_REG_BITS_PER_PIXEL] + 7) & ~7); \
   height = (svga->reg[SVGA_REG_VRAM_SIZE] - \
                    svga->reg[SVGA_REG_FB_OFFSET]) / pitch; \
}

/*
 *  Increment from one scanline to the next of a bitmap or pixmap
 */
#define SVGA_BITMAP_INCREMENT(w) ((( (w)+31 ) >> 5) * sizeof (uint32))
#define SVGA_PIXMAP_INCREMENT(w,bpp) ((( ((w)*(bpp))+31 ) >> 5) * sizeof (uint32))

/*
 *  Transparent color for DRAW_GLYPH_CLIPPED
 */
#define SVGA_COLOR_TRANSPARENT (~0)

/*
 *  Commands in the command FIFO
 */

#define	 SVGA_CMD_INVALID_CMD		   0
	 /* FIFO layout:
            <nothing> (well, undefined) */

#define	 SVGA_CMD_UPDATE		   1
	 /* FIFO layout:
	    X, Y, Width, Height */

#define	 SVGA_CMD_RECT_FILL		   2
	 /* FIFO layout:
	    Color, X, Y, Width, Height */

#define	 SVGA_CMD_RECT_COPY		   3
	 /* FIFO layout:
	    Source X, Source Y, Dest X, Dest Y, Width, Height */

#define	 SVGA_CMD_DEFINE_BITMAP		   4
	 /* FIFO layout:
	    Pixmap ID, Width, Height, <scanlines> */

#define	 SVGA_CMD_DEFINE_BITMAP_SCANLINE   5
	 /* FIFO layout:
	    Pixmap ID, Width, Height, Line #, scanline */

#define	 SVGA_CMD_DEFINE_PIXMAP		   6
	 /* FIFO layout:
	    Pixmap ID, Width, Height, Depth, <scanlines> */

#define	 SVGA_CMD_DEFINE_PIXMAP_SCANLINE   7
	 /* FIFO layout:
	    Pixmap ID, Width, Height, Depth, Line #, scanline */

#define	 SVGA_CMD_RECT_BITMAP_FILL	   8
	 /* FIFO layout:
	    Bitmap ID, X, Y, Width, Height, Foreground, Background */

#define	 SVGA_CMD_RECT_PIXMAP_FILL	   9
	 /* FIFO layout:
	    Pixmap ID, X, Y, Width, Height */

#define	 SVGA_CMD_RECT_BITMAP_COPY	  10
	 /* FIFO layout:
	    Bitmap ID, Source X, Source Y, Dest X, Dest Y,
	    Width, Height, Foreground, Background */

#define	 SVGA_CMD_RECT_PIXMAP_COPY	  11
	 /* FIFO layout:
	    Pixmap ID, Source X, Source Y, Dest X, Dest Y, Width, Height */

#define	 SVGA_CMD_FREE_OBJECT		  12
	 /* FIFO layout:
	    Object (pixmap, bitmap, ...) ID */

#define	 SVGA_CMD_RECT_ROP_FILL           13
         /* FIFO layout:
            Color, X, Y, Width, Height, ROP */

#define	 SVGA_CMD_RECT_ROP_COPY           14
         /* FIFO layout:
            Source X, Source Y, Dest X, Dest Y, Width, Height, ROP */

#define	 SVGA_CMD_RECT_ROP_BITMAP_FILL    15
         /* FIFO layout:
            ID, X, Y, Width, Height, Foreground, Background, ROP */

#define	 SVGA_CMD_RECT_ROP_PIXMAP_FILL    16
         /* FIFO layout:
            ID, X, Y, Width, Height, ROP */

#define	 SVGA_CMD_RECT_ROP_BITMAP_COPY    17
         /* FIFO layout:
            ID, Source X, Source Y,
            Dest X, Dest Y, Width, Height, Foreground, Background, ROP */

#define	 SVGA_CMD_RECT_ROP_PIXMAP_COPY    18
         /* FIFO layout:
            ID, Source X, Source Y, Dest X, Dest Y, Width, Height, ROP */

#define	SVGA_CMD_DEFINE_CURSOR		  19
	/* FIFO layout:
	   ID, Hotspot X, Hotspot Y, Width, Height,
	   Depth for AND mask, Depth for XOR mask,
	   <scanlines for AND mask>, <scanlines for XOR mask> */

#define	SVGA_CMD_DISPLAY_CURSOR		  20
	/* FIFO layout:
	   ID, On/Off (1 or 0) */

#define	SVGA_CMD_MOVE_CURSOR		  21
	/* FIFO layout:
	   X, Y */

#define SVGA_CMD_DEFINE_ALPHA_CURSOR      22
	/* FIFO layout:
	   ID, Hotspot X, Hotspot Y, Width, Height,
	   <scanlines> */

#define SVGA_CMD_DRAW_GLYPH               23
	/* FIFO layout:
	   X, Y, W, H, FGCOLOR, <stencil buffer> */

#define SVGA_CMD_DRAW_GLYPH_CLIPPED       24
	/* FIFO layout:
	   X, Y, W, H, FGCOLOR, BGCOLOR, <cliprect>, <stencil buffer>
           Transparent color expands are done by setting BGCOLOR to ~0 */

#define	SVGA_CMD_UPDATE_VERBOSE	          25
        /* FIFO layout:
	   X, Y, Width, Height, Reason */

#define SVGA_CMD_SURFACE_FILL             26
        /* FIFO layout:
	   color, dstSurfaceOffset, x, y, w, h, rop */

#define SVGA_CMD_SURFACE_COPY             27
        /* FIFO layout:
	   srcSurfaceOffset, dstSurfaceOffset, srcX, srcY,
           destX, destY, w, h, rop */

#define SVGA_CMD_SURFACE_ALPHA_BLEND      28
        /* FIFO layout:
	   srcSurfaceOffset, dstSurfaceOffset, srcX, srcY,
           destX, destY, w, h, op (SVGA_BLENDOP*), flags (SVGA_BLENDFLAGS*), 
           param1, param2 */

#define	SVGA_CMD_MAX			  29

/* SURFACE_ALPHA_BLEND currently has the most (non-data) arguments: 12 */
#define SVGA_CMD_MAX_ARGS                 12


/*
 * A sync request is sent via a non-zero write to the SVGA_REG_SYNC
 * register.  In devel builds, the driver will write a specific value
 * indicating exactly why the sync is necessary
 */
enum {
   SVGA_SYNC_INVALIDREASON = 0,     /* Don't ever write a zero */
   SVGA_SYNC_GENERIC = 1,           /* Legacy drivers will always write a 1 */
   SVGA_SYNC_FIFOFULL = 2,          /* Need to drain FIFO for next write */
   SVGA_SYNC_FB_WRITE = 3,          /* About write to shadow frame buffer (generic) */
   SVGA_SYNC_FB_BITBLT = 4,         /* Unaccelerated DrvBitBlt */
   SVGA_SYNC_FB_COPYBITS = 5,       /* Unacclerated DrvCopyBits bits */
   SVGA_SYNC_FB_FILLPATH = 6,       /* Unacclerated DrvFillPath */
   SVGA_SYNC_FB_LINETO = 7,         /* Unacclerated DrvLineTo */
   SVGA_SYNC_FB_PAINT = 8,          /* Unacclerated DrvPaint */
   SVGA_SYNC_FB_STRETCHBLT = 9,     /* Unacclerated DrvStretchBlt */
   SVGA_SYNC_FB_STROKEFILL = 10,    /* Unacclerated DrvStrokeAndFillPath */
   SVGA_SYNC_FB_STROKE = 11,        /* Unacclerated DrvStrokePath */
   SVGA_SYNC_FB_TEXTOUT = 12,       /* Unacclerated DrvTextOut */
   SVGA_SYNC_FB_ALPHABLEND = 13,    /* Unacclerated DrvAlphaBlend */
   SVGA_SYNC_FB_GRADIENT = 14,      /* Unacclerated DrvGradientFill */
   SVGA_SYNC_FB_PLGBLT = 15,        /* Unacclerated DrvPlgBlt */
   SVGA_SYNC_FB_STRETCHROP = 16,    /* Unacclerated DrvStretchBltROP */
   SVGA_SYNC_FB_TRANSPARENT = 17,   /* Unacclerated DrvTransparentBlt */
   SVGA_SYNC_FB_NEWCURSOR = 18,     /* Defined a new cursor */
   SVGA_SYNC_FB_SYNCSURFACE = 19,   /* DrvSynchrnoizeSurface call */
   SVGA_SYNC_FB_NUM_REASONS         /* Total number of reasons */
};

#endif