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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2018-02-28 15:57:40 +0100
committerAdam Jackson <ajax@redhat.com>2018-02-28 10:26:40 -0500
commit29c53a28fa270fdf9ff8e671c61516762268bdd6 (patch)
treebdb231b9c8c81aab4a4f73fdc4f9ca81410c2c00 /dri2proto.txt
parentcd7b5a4bee3d3ae2c72820406ccf3a5bc4bd82d0 (diff)
Spelling and grammar fixes
Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Diffstat (limited to 'dri2proto.txt')
-rw-r--r--dri2proto.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/dri2proto.txt b/dri2proto.txt
index d81b55c..f896777 100644
--- a/dri2proto.txt
+++ b/dri2proto.txt
@@ -9,7 +9,7 @@
1. Introduction
-The DRI2 extension is designed to associate and access auxillary
+The DRI2 extension is designed to associate and access auxiliary
rendering buffers with an X drawable.
DRI2 is a essentially a helper extension to support implementation of
@@ -49,7 +49,7 @@ Stolen from OpenGL FBOs, I guess.
2.2. Kernel rendering manager
-This specification assumes a rendering architechture, where an
+This specification assumes a rendering architecture, where an
underlying kernel rendering manager that can provide 32 bit integer
handles to video memory buffers. These handles can be passed between
processes, which, through a direct rendering driver, submit rendering
@@ -57,7 +57,7 @@ to the kernel rendering manager, targeting and/or sourcing from these
buffers. This extension provides a means to communicate about such
buffers as associated with an X drawable.
-The details of how the a direct rendering driver use the buffer names
+The details of how the direct rendering driver use the buffer names
and submit the rendering requests is outside the scope of this
specification. However, Appendix B does discuss implementation of
this specification on the Graphics Execution Manager (GEM).
@@ -102,7 +102,7 @@ use DRI2CopyRegion to copy contents back and forth between the fake
front buffer and the real front buffer. When X and direct rendering
to a front buffer is interleaved, it is the responsibility of the
application to synchronize access using glXWaitGL and glXWaitX. A
-DRI2 implementation of direct rendering GLX, should use these enty
+DRI2 implementation of direct rendering GLX, should use these entry
points to copy contents back and forth to as necessary to ensure
consistent rendering.
@@ -419,7 +419,7 @@ The name of this extension is "DRI2".
Blocks the client until the swap buffer count reaches target_sbc. If
the swap buffer count is already greater than or equal to target_sbc
- when the request is recieved, this request will return immediately.
+ when the request is received, this request will return immediately.
If target_sbc is 0, this request will block the client until all
previous DRI2SwapBuffers requests have completed.