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-rw-r--r--specs/glossary.xml38
1 files changed, 19 insertions, 19 deletions
diff --git a/specs/glossary.xml b/specs/glossary.xml
index a223e52..a471400 100644
--- a/specs/glossary.xml
+++ b/specs/glossary.xml
@@ -79,8 +79,8 @@ the pixels saved off screen are known as a backing store.
</glossentry>
<glossentry id="glossary:Bit_gravity">
<glossterm><function>Bit gravity</function></glossterm>
+ <indexterm significance="preferred"><primary>Bit</primary><secondary>gravity</secondary></indexterm>
<glossdef>
-<!-- .IN "Bit" "gravity" "@DEF@" -->
<para>
When a window is resized,
the contents of the window are not necessarily discarded.
@@ -94,8 +94,8 @@ a window is known as bit gravity.
</glossentry>
<glossentry id="glossary:Bit_plane">
<glossterm><function>Bit plane</function></glossterm>
+ <indexterm significance="preferred"><primary>Bit</primary><secondary>plane</secondary></indexterm>
<glossdef>
-<!-- .IN "Bit" "plane" "@DEF@" -->
<para>
When a pixmap or window is thought of as a stack of bitmaps,
each bitmap is called a bit plane or plane.
@@ -130,8 +130,8 @@ Exposure events are never generated for border regions.
</glossentry>
<glossentry id="glossary:Button_grabbing">
<glossterm><function>Button grabbing</function></glossterm>
+ <indexterm significance="preferred"><primary>Button</primary><secondary>grabbing</secondary></indexterm>
<glossdef>
-<!-- .IN "Button" "grabbing" "@DEF@" -->
<para>
Buttons on the pointer may be passively grabbed by a client.
When the button is pressed,
@@ -357,8 +357,8 @@ Events are typically reported relative to a window.
</glossentry>
<glossentry id="glossary:Event_mask">
<glossterm><function>Event mask</function></glossterm>
+ <indexterm significance="preferred"><primary>Event</primary><secondary>mask</secondary></indexterm>
<glossdef>
-<!-- .IN "Event" "mask" "@DEF@" -->
<para>
Events are requested relative to a window.
The set of event types that a client requests relative to a window
@@ -369,8 +369,8 @@ is described by using an event mask.
</glossentry>
<glossentry id="glossary:Event_synchronization">
<glossterm><function>Event synchronization</function></glossterm>
+ <indexterm significance="preferred"><primary>Event</primary><secondary>synchronization</secondary></indexterm>
<glossdef>
-<!-- .IN "Event" "synchronization" "@DEF@" -->
<para>
There are certain race conditions possible when demultiplexing device
events to clients (in particular deciding where pointer and keyboard
@@ -384,8 +384,8 @@ of device events.
</glossentry>
<glossentry id="glossary:Event_propagation">
<glossterm><function>Event propagation</function></glossterm>
+ <indexterm significance="preferred"><primary>Event</primary><secondary>propagation</secondary></indexterm>
<glossdef>
-<!-- .IN "Event" "propagation" "@DEF@" -->
<para>
Device-related events propagate from the source window to ancestor
windows until some client has expressed interest in handling that type
@@ -396,8 +396,8 @@ of event or until the event is discarded explicitly.
</glossentry>
<glossentry id="glossary:Event_source">
<glossterm><function>Event source</function></glossterm>
+ <indexterm significance="preferred"><primary>Event</primary><secondary>source</secondary></indexterm>
<glossdef>
-<!-- .IN "Event" "source" "@DEF@" -->
<para>
The window the pointer is in is the source of a device-related
event.
@@ -407,8 +407,8 @@ event.
</glossentry>
<glossentry id="glossary:Exposure_event">
<glossterm><function>Exposure event</function></glossterm>
+ <indexterm significance="preferred"><primary>Event</primary><secondary>Exposure</secondary></indexterm>
<glossdef>
-<!-- .IN "Event" "Exposure" "@DEF@" -->
<para>
Servers do not guarantee to preserve the contents of windows when
windows are obscured or reconfigured.
@@ -596,8 +596,8 @@ Control over keyboard input is typically provided by an input manager client.
</glossentry>
<glossentry id="glossary:InputOnly_window">
<glossterm><function>InputOnly window</function></glossterm>
+ <indexterm significance="preferred"><primary>Window</primary><secondary>InputOnly</secondary></indexterm>
<glossdef>
-<!-- .IN "Window" "InputOnly" "@DEF@" -->
<para>
An
<emphasis role='bold'>InputOnly</emphasis>
@@ -615,8 +615,8 @@ windows as inferiors.
</glossentry>
<glossentry id="glossary:InputOutput_window">
<glossterm><function>InputOutput window</function></glossterm>
+ <indexterm significance="preferred"><primary>Window</primary><secondary>InputOutput</secondary></indexterm>
<glossdef>
-<!-- .IN "Window" "InputOutput" "@DEF@" -->
<para>
An
<emphasis role='bold'>InputOutput</emphasis>
@@ -633,8 +633,8 @@ windows as inferiors.
</glossentry>
<glossentry id="glossary:Key_grabbing">
<glossterm><function>Key grabbing</function></glossterm>
+ <indexterm significance="preferred"><primary>Key</primary><secondary>grabbing</secondary></indexterm>
<glossdef>
-<!-- .IN "Key" "grabbing" "@DEF@" -->
<para>
Keys on the keyboard can be passively grabbed by a client.
When the key is pressed,
@@ -645,8 +645,8 @@ the keyboard is then actively grabbed by the client.
</glossentry>
<glossentry id="glossary:Keyboard_grabbing">
<glossterm><function>Keyboard grabbing</function></glossterm>
+ <indexterm significance="preferred"><primary>Keyboard</primary><secondary>grabbing</secondary></indexterm>
<glossdef>
-<!-- .IN "Keyboard" "grabbing" "@DEF@" -->
<para>
A client can actively grab control of the keyboard, and key events
will be sent to that client rather than the client the events would
@@ -746,8 +746,8 @@ This increases ease of portability to some machine architectures.
</glossentry>
<glossentry id="glossary:Parent_window">
<glossterm><function>Parent window</function></glossterm>
+ <indexterm significance="preferred"><primary>Window</primary><secondary>parent</secondary></indexterm>
<glossdef>
-<!-- .IN "Window" "parent" "@DEF@" -->
<para>
If C is a child of P, then P is the parent of C.
<!-- .KE -->
@@ -806,8 +806,8 @@ each bitmap is called a plane or bit plane.
</glossentry>
<glossentry id="glossary:Plane_mask">
<glossterm><function>Plane mask</function></glossterm>
+ <indexterm significance="preferred"><primary>Plane</primary><secondary>mask</secondary></indexterm>
<glossdef>
-<!-- .IN "Plane" "mask" "@DEF@" -->
<para>
Graphics operations can be restricted to only affect a subset of bit
planes of a destination.
@@ -830,8 +830,8 @@ and tracked on the screens.
</glossentry>
<glossentry id="glossary:Pointer_grabbing">
<glossterm><function>Pointer grabbing</function></glossterm>
+ <indexterm significance="preferred"><primary>Pointer</primary><secondary>grabbing</secondary></indexterm>
<glossdef>
-<!-- .IN "Pointer" "grabbing" "@DEF@" -->
<para>
A client can actively grab control of the pointer.
Then button and motion events will be sent to that client
@@ -974,8 +974,8 @@ The root of a window is the root window under which the window was created.
</glossentry>
<glossentry id="glossary:Root_window">
<glossterm><function>Root window</function></glossterm>
+ <indexterm significance="preferred"><primary>Window</primary><secondary>root</secondary></indexterm>
<glossdef>
-<!-- .IN "Window" "root" "@DEF@" -->
<para>
Each screen has a root window covering it.
It cannot be reconfigured or unmapped,
@@ -1079,8 +1079,8 @@ and demultiplexes input back to the appropriate clients.
</glossentry>
<glossentry id="glossary:Server_grabbing">
<glossterm><function>Server grabbing</function></glossterm>
+ <indexterm significance="preferred"><primary>Server</primary><secondary>grabbing</secondary></indexterm>
<glossdef>
-<!-- .IN "Server" "grabbing" "@DEF@" -->
<para>
The server can be grabbed by a single client for exclusive use.
This prevents processing of any requests from other client connections until
@@ -1264,8 +1264,8 @@ other window.
</glossentry>
<glossentry id="glossary:Window_gravity">
<glossterm><function>Window gravity</function></glossterm>
+ <indexterm significance="preferred"><primary>Window</primary><secondary>gravity</secondary></indexterm>
<glossdef>
-<!-- .IN "Window" "gravity" "@DEF@" -->
<para>
When windows are resized,
subwindows may be repositioned automatically relative to some position
@@ -1278,8 +1278,8 @@ as window gravity.
</glossentry>
<glossentry id="glossary:Window_manager">
<glossterm><function>Window manager</function></glossterm>
+ <indexterm significance="preferred"><primary>Window</primary><secondary>manager</secondary></indexterm>
<glossdef>
-<!-- .IN "Window" "manager" "@DEF@" -->
<para>
Manipulation of windows on the screen and much of the user interface
(policy) is typically provided by a window manager client.