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authorMarc Espie <espie@cvs.openbsd.org>2019-12-24 13:57:43 +0000
committerMarc Espie <espie@cvs.openbsd.org>2019-12-24 13:57:43 +0000
commit196bc89526e105407e736b61cc0da0ab4e30eaad (patch)
tree1a49b43878191637e9e1dd3e4a37980dc5b57c56
parent7a0833ec796c60cabcb66ac2bfe757e7ac584448 (diff)
Remove non-sensical line. The node certainly hasn't been rebuilt yet,
and the first thing job_attach_node does is... set the field to BUILDING. probably remnants of code prior to refactoring okay captain_obvious
-rw-r--r--usr.bin/make/engine.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/usr.bin/make/engine.c b/usr.bin/make/engine.c
index d588e3c3e35..4a6bd41b9a4 100644
--- a/usr.bin/make/engine.c
+++ b/usr.bin/make/engine.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: engine.c,v 1.59 2019/12/21 15:31:54 espie Exp $ */
+/* $OpenBSD: engine.c,v 1.60 2019/12/24 13:57:42 espie Exp $ */
/*
* Copyright (c) 2012 Marc Espie.
*
@@ -702,8 +702,6 @@ run_gnode(GNode *gn)
if (!gn || (gn->type & OP_DUMMY))
return NOSUCHNODE;
- gn->built_status = REBUILT;
-
job_attach_node(&myjob, gn);
while (myjob.exit_type == JOB_EXIT_OKAY) {
bool finished = job_run_next(&myjob);