diff options
author | Theo de Raadt <deraadt@cvs.openbsd.org> | 1997-04-18 06:47:09 +0000 |
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committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 1997-04-18 06:47:09 +0000 |
commit | 45bdba0303bced35cd48a4d868be40dc100988b7 (patch) | |
tree | 400410c7bead8fe7330b6c5d925105a3844ef376 | |
parent | 250752b98abac31eb70a4fba0a46837b49a04850 (diff) |
doc recommended build process somewhat
-rw-r--r-- | Makefile | 24 |
1 files changed, 21 insertions, 3 deletions
@@ -1,9 +1,27 @@ -# $OpenBSD: Makefile,v 1.15 1997/02/28 23:22:07 niklas Exp $ +# $OpenBSD: Makefile,v 1.16 1997/04/18 06:47:08 deraadt Exp $ # $NetBSD: Makefile,v 1.25 1995/10/09 02:11:28 thorpej Exp $ -.include <bsd.own.mk> # for NOMAN, if it's there. +# +# For more information on building in tricky environments, please see +# the list of possible environment variables described in +# /usr/share/mk/bsd.README. +# +# Building recommendations: +# +# 1) If at all possible, put this source tree in /usr/src. If /usr/src +# must be a symbolic link, setenv BSDSRCDIR to point to the real location. +# +# 2) It is also recommended that you compile with objects outside the +# source tree. To do this, ensure /usr/obj exists or points to some +# area of disk of sufficient size. Then do "cd /usr/src; make obj". +# This will make a symbolic link called "obj" in each directory, as +# well as populate the /usr/obj properly with directories for the +# objects. +# +# 3) If you are reasonably sure that things will compile OK, use the +# "make build" target supplied here. Good luck. -# NOTE THAT etc *DOES NOT* BELONG IN THE LIST BELOW +.include <bsd.own.mk> # for NOMAN, if it's there. SUBDIR+= lib include bin libexec sbin usr.bin usr.sbin share games SUBDIR+= gnu |