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authorTheo de Raadt <deraadt@cvs.openbsd.org>1997-04-18 06:47:09 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1997-04-18 06:47:09 +0000
commit45bdba0303bced35cd48a4d868be40dc100988b7 (patch)
tree400410c7bead8fe7330b6c5d925105a3844ef376
parent250752b98abac31eb70a4fba0a46837b49a04850 (diff)
doc recommended build process somewhat
-rw-r--r--Makefile24
1 files changed, 21 insertions, 3 deletions
diff --git a/Makefile b/Makefile
index d4293b619f6..195076a1d7a 100644
--- a/Makefile
+++ b/Makefile
@@ -1,9 +1,27 @@
-# $OpenBSD: Makefile,v 1.15 1997/02/28 23:22:07 niklas Exp $
+# $OpenBSD: Makefile,v 1.16 1997/04/18 06:47:08 deraadt Exp $
# $NetBSD: Makefile,v 1.25 1995/10/09 02:11:28 thorpej Exp $
-.include <bsd.own.mk> # for NOMAN, if it's there.
+#
+# For more information on building in tricky environments, please see
+# the list of possible environment variables described in
+# /usr/share/mk/bsd.README.
+#
+# Building recommendations:
+#
+# 1) If at all possible, put this source tree in /usr/src. If /usr/src
+# must be a symbolic link, setenv BSDSRCDIR to point to the real location.
+#
+# 2) It is also recommended that you compile with objects outside the
+# source tree. To do this, ensure /usr/obj exists or points to some
+# area of disk of sufficient size. Then do "cd /usr/src; make obj".
+# This will make a symbolic link called "obj" in each directory, as
+# well as populate the /usr/obj properly with directories for the
+# objects.
+#
+# 3) If you are reasonably sure that things will compile OK, use the
+# "make build" target supplied here. Good luck.
-# NOTE THAT etc *DOES NOT* BELONG IN THE LIST BELOW
+.include <bsd.own.mk> # for NOMAN, if it's there.
SUBDIR+= lib include bin libexec sbin usr.bin usr.sbin share games
SUBDIR+= gnu