diff options
author | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
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committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
commit | d6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch) | |
tree | ece253b876159b39c620e62b6c9b1174642e070e /games/adventure/glorkz |
initial import of NetBSD tree
Diffstat (limited to 'games/adventure/glorkz')
-rw-r--r-- | games/adventure/glorkz | 1815 |
1 files changed, 1815 insertions, 0 deletions
diff --git a/games/adventure/glorkz b/games/adventure/glorkz new file mode 100644 index 00000000000..c65c8fd383c --- /dev/null +++ b/games/adventure/glorkz @@ -0,0 +1,1815 @@ +1 +1 You are standing at the end of a road before a small brick building. +1 Around you is a forest. A small stream flows out of the building and +1 down a gully. +2 You have walked up a hill, still in the forest. The road slopes back +2 down the other side of the hill. There is a building in the distance. +3 You are inside a building, a well house for a large spring. +4 You are in a valley in the forest beside a stream tumbling along a +4 rocky bed. +5 You are in open forest, with a deep valley to one side. +6 You are in open forest near both a valley and a road. +7 At your feet all the water of the stream splashes into a 2-inch slit +7 in the rock. Downstream the streambed is bare rock. +8 You are in a 20-foot depression floored with bare dirt. Set into the +8 dirt is a strong steel grate mounted in concrete. A dry streambed +8 leads into the depression. +9 You are in a small chamber beneath a 3x3 steel grate to the surface. +9 A low crawl over cobbles leads inward to the west. +10 You are crawling over cobbles in a low passage. There is a dim light +10 at the east end of the passage. +11 You are in a debris room filled with stuff washed in from the surface. +11 A low wide passage with cobbles becomes plugged with mud and debris +11 here, but an awkward canyon leads upward and west. A note on the wall +11 says "Magic word XYZZY". +12 You are in an awkward sloping east/west canyon. +13 You are in a splendid chamber thirty feet high. The walls are frozen +13 rivers of orange stone. An awkward canyon and a good passage exit +13 from east and west sides of the chamber. +14 At your feet is a small pit breathing traces of white mist. An east +14 passage ends here except for a small crack leading on. +15 You are at one end of a vast hall stretching forward out of sight to +15 the west. There are openings to either side. Nearby, a wide stone +15 staircase leads downward. The hall is filled with wisps of white mist +15 swaying to and fro almost as if alive. A cold wind blows up the +15 staircase. There is a passage at the top of a dome behind you. +16 The crack is far too small for you to follow. +17 You are on the east bank of a fissure slicing clear across the hall. +17 The mist is quite thick here, and the fissure is too wide to jump. +18 This is a low room with a crude note on the wall. The note says, +18 "You won't get it up the steps". +19 You are in the Hall of the Mountain King, with passages off in all +19 directions. +20 You are at the bottom of the pit with a broken neck. +21 You didn't make it. +22 The dome is unclimbable. +23 You are at the west end of the Twopit Room. There is a large hole in +23 the wall above the pit at this end of the room. +24 You are at the bottom of the eastern pit in the Twopit Room. There is +24 a small pool of oil in one corner of the pit. +25 You are at the bottom of the western pit in the Twopit Room. There is +25 a large hole in the wall about 25 feet above you. +26 You clamber up the plant and scurry through the hole at the top. +27 You are on the west side of the fissure in the Hall of Mists. +28 You are in a low N/S passage at a hole in the floor. The hole goes +28 down to an E/W passage. +29 You are in the south side chamber. +30 You are in the west side chamber of the Hall of the Mountain King. +30 A passage continues west and up here. +31 >$< +32 You can't get by the snake. +33 You are in a large room, with a passage to the south, a passage to the +33 west, and a wall of broken rock to the east. There is a large "Y2" on +33 a rock in the room's center. +34 You are in a jumble of rock, with cracks everywhere. +35 You're at a low window overlooking a huge pit, which extends up out of +35 sight. A floor is indistinctly visible over 50 feet below. Traces of +35 white mist cover the floor of the pit, becoming thicker to the right. +35 Marks in the dust around the window would seem to indicate that +35 someone has been here recently. Directly across the pit from you and +35 25 feet away there is a similar window looking into a lighted room. A +35 shadowy figure can be seen there peering back at you. +36 You are in a dirty broken passage. To the east is a crawl. To the +36 west is a large passage. Above you is a hole to another passage. +37 You are on the brink of a small clean climbable pit. A crawl leads +37 west. +38 You are in the bottom of a small pit with a little stream, which +38 enters and exits through tiny slits. +39 You are in a large room full of dusty rocks. There is a big hole in +39 the floor. There are cracks everywhere, and a passage leading east. +40 You have crawled through a very low wide passage parallel to and north +40 of the Hall of Mists. +41 You are at the west end of Hall of Mists. A low wide crawl continues +41 west and another goes north. To the south is a little passage 6 feet +41 off the floor. +42 You are in a maze of twisty little passages, all alike. +43 You are in a maze of twisty little passages, all alike. +44 You are in a maze of twisty little passages, all alike. +45 You are in a maze of twisty little passages, all alike. +46 Dead end +47 Dead end +48 Dead end +49 You are in a maze of twisty little passages, all alike. +50 You are in a maze of twisty little passages, all alike. +51 You are in a maze of twisty little passages, all alike. +52 You are in a maze of twisty little passages, all alike. +53 You are in a maze of twisty little passages, all alike. +54 Dead end +55 You are in a maze of twisty little passages, all alike. +56 Dead end +57 You are on the brink of a thirty foot pit with a massive orange column +57 down one wall. You could climb down here but you could not get back +57 up. The maze continues at this level. +58 Dead end +59 You have crawled through a very low wide passage parallel to and north +59 of the Hall of Mists. +60 You are at the east end of a very long hall apparently without side +60 chambers. To the east a low wide crawl slants up. To the north a +60 round two foot hole slants down. +61 You are at the west end of a very long featureless hall. The hall +61 joins up with a narrow north/south passage. +62 You are at a crossover of a high N/S passage and a low E/W one. +63 Dead end +64 You are at a complex junction. A low hands and knees passage from the +64 north joins a higher crawl from the east to make a walking passage +64 going west. There is also a large room above. The air is damp here. +65 You are in Bedquilt, a long east/west passage with holes everywhere. +65 To explore at random select north, south, up, or down. +66 You are in a room whose walls resemble Swiss cheese. Obvious passages +66 go west, east, NE, and NW. Part of the room is occupied by a large +66 bedrock block. +67 You are at the east end of the Twopit Room. The floor here is +67 littered with thin rock slabs, which make it easy to descend the pits. +67 There is a path here bypassing the pits to connect passages from east +67 and west. There are holes all over, but the only big one is on the +67 wall directly over the west pit where you can't get to it. +68 You are in a large low circular chamber whose floor is an immense slab +68 fallen from the ceiling (Slab Room). East and west there once were +68 large passages, but they are now filled with boulders. Low small +68 passages go north and south, and the south one quickly bends west +68 around the boulders. +69 You are in a secret N/S canyon above a large room. +70 You are in a secret N/S canyon above a sizable passage. +71 You are in a secret canyon at a junction of three canyons, bearing +71 north, south, and SE. The north one is as tall as the other two +71 combined. +72 You are in a large low room. Crawls lead north, SE, and SW. +73 Dead end crawl. +74 You are in a secret canyon which here runs e/w. It crosses over a +74 very tight canyon 15 feet below. If you go down you may not be able +74 to get back up. +75 You are at a wide place in a very tight N/S canyon. +76 The canyon here becomes too tight to go further south. +77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and +77 seems to open up. +78 The canyon runs into a mass of boulders -- dead end. +79 The stream flows out through a pair of 1 foot diameter sewer pipes. +79 It would be advisable to use the exit. +80 You are in a maze of twisty little passages, all alike. +81 Dead end +82 Dead end +83 You are in a maze of twisty little passages, all alike. +84 You are in a maze of twisty little passages, all alike. +85 Dead end +86 Dead end +87 You are in a maze of twisty little passages, all alike. +88 You are in a long, narrow corridor stretching out of sight to the +88 west. At the eastern end is a hole through which you can see a +88 profusion of leaves. +89 There is nothing here to climb. Use "up" or "out" to leave the pit. +90 You have climbed up the plant and out of the pit. +91 You are at the top of a steep incline above a large room. You could +91 climb down here, but you would not be able to climb up. There is a +91 passage leading back to the north. +92 You are in the Giant Room. The ceiling here is too high up for your +92 lamp to show it. Cavernous passages lead east, north, and south. On +92 the west wall is scrawled the inscription, "Fee fie foe foo" [sic]. +93 The passage here is blocked by a recent cave-in. +94 You are at one end of an immense north/south passage. +95 You are in a magnificent cavern with a rushing stream, which cascades +95 over a sparkling waterfall into a roaring whirlpool which disappears +95 through a hole in the floor. Passages exit to the south and west. +96 You are in the Soft Room. The walls are covered with heavy curtains, +96 the floor with a thick pile carpet. Moss covers the ceiling. +97 This is the Oriental Room. Ancient oriental cave drawings cover the +97 walls. A gently sloping passage leads upward to the north, another +97 passage leads SE, and a hands and knees crawl leads west. +98 You are following a wide path around the outer edge of a large cavern. +98 Far below, through a heavy white mist, strange splashing noises can be +98 heard. The mist rises up through a fissure in the ceiling. The path +98 exits to the south and west. +99 You are in an alcove. A small NW path seems to widen after a short +99 distance. An extremely tight tunnel leads east. It looks like a very +99 tight squeeze. An eerie light can be seen at the other end. +100 You're in a small chamber lit by an eerie green light. An extremely +100 narrow tunnel exits to the west. A dark corridor leads ne. +101 You're in the Dark-Room. A corridor leading south is the only exit. +102 You are in an arched hall. A coral passage once continued up and east +102 from here, but is now blocked by debris. The air smells of sea water. +103 You're in a large room carved out of sedimentary rock. The floor and +103 walls are littered with bits of shells embedded in the stone. A +103 shallow passage proceeds downward, and a somewhat steeper one leads +103 up. A low hands and knees passage enters from the south. +104 You are in a long sloping corridor with ragged sharp walls. +105 You are in a cul-de-sac about eight feet across. +106 You are in an anteroom leading to a large passage to the east. Small +106 passages go west and up. The remnants of recent digging are evident. +106 A sign in midair here says "Cave under construction beyond this point. +106 Proceed at own risk. [Witt construction company]" +107 You are in a maze of twisty little passages, all different. +108 You are at Witt's End. Passages lead off in *all* directions. +109 You are in a north/south canyon about 25 feet across. The floor is +109 covered by white mist seeping in from the north. The walls extend +109 upward for well over 100 feet. Suspended from some unseen point far +109 above you, an enormous two-sided mirror is hanging parallel to and +109 midway between the canyon walls. (The mirror is obviously provided +109 for the use of the dwarves, who as you know, are extremely vain.) A +109 small window can be seen in either wall, some fifty feet up. +110 You're at a low window overlooking a huge pit, which extends up out of +110 sight. A floor is indistinctly visible over 50 feet below. Traces of +110 white mist cover the floor of the pit, becoming thicker to the left. +110 Marks in the dust around the window would seem to indicate that +110 someone has been here recently. Directly across the pit from you and +110 25 feet away there is a similar window looking into a lighted room. A +110 shadowy figure can be seen there peering back at you. +111 A large stalactite extends from the roof and almost reaches the floor +111 below. You could climb down it, and jump from it to the floor, but +111 having done so you would be unable to reach it to climb back up. +112 You are in a little maze of twisting passages, all different. +113 You are at the edge of a large underground reservoir. An opaque cloud +113 of white mist fills the room and rises rapidly upward. The lake is +113 fed by a stream, which tumbles out of a hole in the wall about 10 feet +113 overhead and splashes noisily into the water somewhere within the +113 mist. The only passage goes back toward the south. +114 Dead end +115 You are at the northeast end of an immense room, even larger than the +115 Giant Room. It appears to be a repository for the "Adventure" +115 program. Massive torches far overhead bathe the room with smoky +115 yellow light. Scattered about you can be seen a pile of bottles (all +115 of them empty), a nursery of young beanstalks murmuring quietly, a bed +115 of oysters, a bundle of black rods with rusty stars on their ends, and +115 a collection of brass lanterns. Off to one side a great many dwarves +115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do +115 not disturb the dwarves!" An immense mirror is hanging against one +115 wall, and stretches to the other end of the room, where various other +115 sundry objects can be glimpsed dimly in the distance. +116 You are at the southwest end of the Repository. To one side is a pit +116 full of fierce green snakes. On the other side is a row of small +116 wicker cages, each of which contains a little sulking bird. In one +116 corner is a bundle of black rods with rusty marks on their ends. A +116 large number of velvet pillows are scattered about on the floor. A +116 vast mirror stretches off to the northeast. At your feet is a large +116 steel grate, next to which is a sign which reads, "Treasure Vault. +116 Keys in Main Office." +117 You are on one side of a large, deep chasm. A heavy white mist rising +117 up from below obscures all view of the far side. A SW path leads away +117 from the chasm into a winding corridor. +118 You are in a long winding corridor sloping out of sight in both +118 directions. +119 You are in a secret canyon which exits to the north and east. +120 You are in a secret canyon which exits to the north and east. +121 You are in a secret canyon which exits to the north and east. +122 You are on the far side of the chasm. A ne path leads away from the +122 chasm on this side. +123 You're in a long east/west corridor. A faint rumbling noise can be +123 heard in the distance. +124 The path forks here. The left fork leads northeast. A dull rumbling +124 seems to get louder in that direction. The right fork leads southeast +124 down a gentle slope. The main corridor enters from the west. +125 The walls are quite warm here. From the north can be heard a steady +125 roar, so loud that the entire cave seems to be trembling. Another +125 passage leads south, and a low crawl goes east. +126 You are on the edge of a breath-taking view. Far below you is an +126 active volcano, from which great gouts of molten lava come surging +126 out, cascading back down into the depths. The glowing rock fills the +126 farthest reaches of the cavern with a blood-red glare, giving every- +126 thing an eerie, macabre appearance. The air is filled with flickering +126 sparks of ash and a heavy smell of brimstone. The walls are hot to +126 the touch, and the thundering of the volcano drowns out all other +126 sounds. Embedded in the jagged roof far overhead are myriad twisted +126 formations composed of pure white alabaster, which scatter the murky +126 light into sinister apparitions upon the walls. To one side is a deep +126 gorge, filled with a bizarre chaos of tortured rock which seems to +126 have been crafted by the devil himself. An immense river of fire +126 crashes out from the depths of the volcano, burns its way through the +126 gorge, and plummets into a bottomless pit far off to your left. To +126 the right, an immense geyser of blistering steam erupts continuously +126 from a barren island in the center of a sulfurous lake, which bubbles +126 ominously. The far right wall is aflame with an incandescence of its +126 own, which lends an additional infernal splendor to the already +126 hellish scene. A dark, foreboding passage exits to the south. +127 You are in a small chamber filled with large boulders. The walls are +127 very warm, causing the air in the room to be almost stifling from the +127 heat. The only exit is a crawl heading west, through which is coming +127 a low rumbling. +128 You are walking along a gently sloping north/south passage lined with +128 oddly shaped limestone formations. +129 You are standing at the entrance to a large, barren room. A sign +129 posted above the entrance reads: "Caution! Bear in room!" +130 You are inside a barren room. The center of the room is completely +130 empty except for some dust. Marks in the dust lead away toward the +130 far end of the room. The only exit is the way you came in. +131 You are in a maze of twisting little passages, all different. +132 You are in a little maze of twisty passages, all different. +133 You are in a twisting maze of little passages, all different. +134 You are in a twisting little maze of passages, all different. +135 You are in a twisty little maze of passages, all different. +136 You are in a twisty maze of little passages, all different. +137 You are in a little twisty maze of passages, all different. +138 You are in a maze of little twisting passages, all different. +139 You are in a maze of little twisty passages, all different. +140 Dead end +-1 End +2 +1 You're at end of road again. +2 You're at hill in road. +3 You're inside building. +4 You're in valley. +5 You're in forest. +6 You're in forest. +7 You're at slit in streambed. +8 You're outside grate. +9 You're below the grate. +10 You're in Cobble Crawl. +11 You're in Debris Room. +13 You're in Bird Chamber. +14 You're at top of small pit. +15 You're in Hall of Mists. +17 You're on east bank of fissure. +18 You're in Nugget of Gold Room. +19 You're in Hall of Mt King. +23 You're at west end of Twopit Room. +24 You're in east pit. +25 You're in west pit. +33 You're at "Y2". +35 You're at window on pit. +36 You're in dirty passage. +39 You're in Dusty Rock room. +41 You're at west end of Hall of Mists. +57 You're at brink of pit. +60 You're at east end of Long Hall. +61 You're at west end of Long Hall. +64 You're at Complex Junction. +66 You're in Swiss Cheese room. +67 You're at east end of Twopit Room. +68 You're in Slab Room. +71 You're at junction of three secret canyons. +74 You're in secret E/W canyon above tight canyon. +88 You're in narrow corridor. +91 You're at steep incline above large room. +92 You're in Giant Room. +95 You're in cavern with waterfall. +96 You're in Soft Room. +97 You're in Oriental Room. +98 You're in Misty Cavern. +99 You're in Alcove. +100 You're in Plover Room. +101 You're in Dark-Room. +102 You're in Arched Hall. +103 You're in Shell Room. +106 You're in Anteroom. +108 You're at Witt's End. +109 You're in Mirror Canyon. +110 You're at window on pit. +111 You're at top of stalactite. +113 You're at Reservoir. +115 You're at NE end. +116 You're at SW end. +117 You're on SW side of chasm. +118 You're in sloping corridor. +122 You're on NE side of chasm. +123 You're in corridor. +124 You're at fork in path. +125 You're at junction with warm walls. +126 You're at Breath-taking View. +127 You're in Chamber of Boulders. +128 You're in limestone passage. +129 You're in front of barren room. +130 You're in Barren Room. +-1 +3 +1 2 2 44 29 +1 3 3 12 19 43 +1 4 5 13 14 46 30 +1 5 6 45 43 +1 8 63 +2 1 2 12 7 43 45 30 +2 5 6 45 46 +3 1 3 11 32 44 +3 11 62 +3 33 65 +3 79 5 14 +4 1 4 12 45 +4 5 6 43 44 29 +4 7 5 46 30 +4 8 63 +5 4 9 43 30 +5 50005 6 7 45 +5 6 6 +5 5 44 46 +6 1 2 45 +6 4 9 43 44 30 +6 5 6 46 +7 1 12 +7 4 4 45 +7 5 6 43 44 +7 8 5 15 16 46 +7 595 60 14 30 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cobbl +19 inwar +19 insid +19 in +20 surfa +21 null +21 nowhe +22 dark +23 passa +23 tunne +24 low +25 canyo +26 awkwa +27 giant +28 view +29 upwar +29 up +29 u +29 above +29 ascen +30 d +30 downw +30 down +30 desce +31 pit +32 outdo +33 crack +34 steps +35 dome +36 left +37 right +38 hall +39 jump +40 barre +41 over +42 acros +43 east +43 e +44 west +44 w +45 north +45 n +46 south +46 s +47 ne +48 se +49 sw +50 nw +51 debri +52 hole +53 wall +54 broke +55 y2 +56 climb +57 look +57 exami +57 touch +57 descr +58 floor +59 room +60 slit +61 slab +61 slabr +62 xyzzy +63 depre +64 entra +65 plugh +66 secre +67 cave +69 cross +70 bedqu +71 plove +72 orien +73 caver +74 shell +75 reser +76 main +76 offic +77 fork +1001 keys +1001 key +1002 lamp +1002 headl +1002 lante +1003 grate +1004 cage +1005 wand +1005 rod +1006 wand +1006 rod (must be next object after "real" rod) +1007 steps +1008 bird +1009 door +1010 pillo +1010 velve +1011 snake +1012 fissu +1013 table +1014 clam +1015 oyste +1016 magaz +1016 issue +1016 spelu +1016 "spel +1017 dwarf +1017 dwarv +1018 knife +1018 knive +1019 food +1019 ratio +1020 bottl +1020 jar +1021 water +1021 h2o +1022 oil +1023 mirro +1024 plant +1024 beans +1025 plant (must be next object after "real" plant) +1026 stala +1027 shado +1027 figur +1028 axe +1029 drawi +1030 pirat +1031 drago +1032 chasm +1033 troll +1034 troll (must be next object after "real" troll) +1035 bear +1036 messa +1037 volca +1037 geyse (same as volcano) +1038 machi +1038 vendi +1039 batte +1040 carpe +1040 moss +1050 gold +1050 nugge +1051 diamo +1052 silve +1052 bars +1053 jewel +1054 coins +1055 chest +1055 box +1055 treas +1056 eggs +1056 egg +1056 nest +1057 tride +1058 vase +1058 ming +1058 shard +1058 potte +1059 emera +1060 plati +1060 pyram +1061 pearl +1062 rug +1062 persi +1063 spice +1064 chain +2001 carry +2001 take +2001 keep +2001 catch +2001 steal +2001 captu +2001 get +2001 tote +2002 drop +2002 relea +2002 free +2002 disca +2002 dump +2003 say +2003 chant +2003 sing +2003 utter +2003 mumbl +2004 unloc +2004 open +2005 nothi +2006 lock +2006 close +2007 light +2007 on +2008 extin +2008 off +2009 wave +2009 shake +2009 swing +2010 calm +2010 placa +2010 tame +2011 walk +2011 run +2011 trave +2011 go +2011 proce +2011 conti +2011 explo +2011 goto +2011 follo +2011 turn +2012 attac +2012 kill +2012 slay +2012 fight +2012 hit +2012 strik +2013 pour +2014 eat +2014 devou +2015 drink +2016 rub +2017 throw +2017 toss +2018 quit +2019 find +2019 where +2020 inven +2020 inv +2021 feed +2022 fill +2023 blast +2023 deton +2023 ignit +2023 blowu +2024 score +2025 fee +2025 fie +2025 foe +2025 foo +2025 fum +2026 brief +2027 read +2027 perus +2028 break +2028 shatt +2028 smash +2029 wake +2029 distu +2030 suspe +2030 pause +2030 save +2031 hours +3001 fee +3002 fie +3003 foe +3004 foo +3005 fum +3050 sesam +3050 opens +3050 abra +3050 abrac +3050 shaza +3050 hocus +3050 pocus +3051 help +3051 ? +3064 tree +3064 trees +3066 dig +3066 excav +3068 lost +3069 mist +3079 fuck +3139 stop +3142 info +3142 infor +3147 swim +-1 +5 +1 Set of keys +000 There are some keys on the ground here. +2 Brass lantern +000 There is a shiny brass lamp nearby. +100 There is a lamp shining nearby. +3 *Grate +000 The grate is locked. +100 The grate is open. +4 Wicker cage +000 There is a small wicker cage discarded nearby. +5 Black rod +000 A three foot black rod with a rusty star on an end lies nearby. +6 Black rod +000 A three foot black rod with a rusty mark on an end lies nearby. +7 *Steps +000 Rough stone steps lead down the pit. +100 Rough stone steps lead up the dome. +8 Little bird in cage +000 A cheerful little bird is sitting here singing. +100 There is a little bird in the cage. +9 *Rusty door +000 The way north is barred by a massive, rusty, iron door. +100 The way north leads through a massive, rusty, iron door. +10 Velvet pillow +000 A small velvet pillow lies on the floor. +11 *Snake +000 A huge green fierce snake bars the way! +100 >$< (Chased away) +12 *Fissure +000 >$< +100 A crystal bridge now spans the fissure. +200 The crystal bridge has vanished! +13 *Stone tablet +000 A massive stone tablet embedded in the wall reads: +000 "Congratulations on bringing light into the Dark-Room!" +14 Giant clam >grunt!< +000 There is an enormous clam here with its shell tightly closed. +15 Giant oyster >groan!< +000 There is an enormous oyster here with its shell tightly closed. +100 Interesting. There seems to be something written on the underside of +100 The oyster. +16 "Spelunker Today" +000 There are a few recent issues of "Spelunker Today" magazine here. +19 Tasty food +000 There is food here. +20 Small bottle +000 There is a bottle of water here. +100 There is an empty bottle here. +200 There is a bottle of oil here. +21 Water in the bottle +22 Oil in the bottle +23 *Mirror +000 >$< +24 *Plant +000 There is a tiny little plant in the pit, murmuring "Water, water, ..." +100 The plant spurts into furious growth for a few seconds. +200 There is a 12-foot-tall beanstalk stretching up out of the pit, +200 bellowing "WATER!! WATER!!" +300 The plant grows explosively, almost filling the bottom of the pit. +400 There is a gigantic beanstalk stretching all the way up to the hole. +500 You've over-watered the plant! It's shriveling up! It's, it's... +25 *Phony plant (seen in twopit room only when tall enough) +000 >$< +100 The top of a 12-foot-tall beanstalk is poking out of the west pit. +200 There is a huge beanstalk growing out of the west pit up to the hole. +26 *Stalactite +000 >$< +27 *Shadowy figure +000 The shadowy figure seems to be trying to attract your attention. +28 Dwarf's axe +000 There is a little axe here. +100 There is a little axe lying beside the bear. +29 *Cave drawings +000 >$< +30 *Pirate +000 >$< +31 *Dragon +000 A huge green fierce dragon bars the way! +100 Congratulations! You have just vanquished a dragon with your bare +100 hands! (Unbelievable, isn't it?) +200 The body of a huge green dead dragon is lying off to one side. +32 *Chasm +000 A rickety wooden bridge extends across the chasm, vanishing into the +000 mist. A sign posted on the bridge reads, "Stop! Pay troll!" +100 The wreckage of a bridge (and a dead bear) can be seen at the bottom +100 of the chasm. +33 *Troll +000 A burly troll stands by the bridge and insists you throw him a +000 treasure before you may cross. +100 The troll steps out from beneath the bridge and blocks your way. +200 >$< (Chased away) +34 *Phony troll +000 The troll is nowhere to be seen. +35 >$< (Bear uses rtext 141) +000 There is a ferocious cave bear eying you from the far end of the room! +100 There is a gentle cave bear sitting placidly in one corner. +200 There is a contented-looking bear wandering about nearby. +300 >$< (Dead) +36 *Message in second maze +000 There is a message scrawled in the dust in a flowery script, reading: +000 "This is not the maze where the pirate leaves his treasure chest." +37 *Volcano and/or geyser +000 >$< +38 *Vending machine +000 There is a massive vending machine here. The instructions on it read: +000 "Drop coins here to receive fresh batteries." +39 Batteries +000 There are fresh batteries here. +100 Some worn-out batteries have been discarded nearby. +40 *Carpet and/or moss +000 >$< +50 Large gold nugget +000 There is a large sparkling nugget of gold here! +51 Several diamonds +000 There are diamonds here! +52 Bars of silver +000 There are bars of silver here! +53 Precious jewelry +000 There is precious jewelry here! +54 Rare coins +000 There are many coins here! +55 Treasure chest +000 The pirate's treasure chest is here! +56 Golden eggs +000 There is a large nest here, full of golden eggs! +100 The nest of golden eggs has vanished! +200 Done! +57 Jeweled trident +000 There is a jewel-encrusted trident here! +58 Ming vase +000 There is a delicate, precious, Ming vase here! +100 The vase is now resting, delicately, on a velvet pillow. +200 The floor is littered with worthless shards of pottery. +300 The Ming vase drops with a delicate crash. +59 Egg-sized emerald +000 There is an emerald here the size of a plover's egg! +60 Platinum pyramid +000 There is a platinum pyramid here, 8 inches on a side! +61 Glistening pearl +000 Off to one side lies a glistening pearl! +62 Persian rug +000 There is a Persian rug spread out on the floor! +100 The dragon is sprawled out on a Persian rug!! +63 Rare spices +000 There are rare spices here! +64 Golden chain +000 There is a golden chain lying in a heap on the floor! +100 The bear is locked to the wall with a golden chain! +200 There is a golden chain locked to the wall! +-1 +6 +1 Somewhere nearby is Colossal Cave, where others have found fortunes in +1 treasure and gold, though it is rumored that some who enter are never +1 seen again. Magic is said to work in the cave. I will be your eyes +1 and hands. Direct me with commands of 1 or 2 words. I should warn +1 you that I look at only the first five letters of each word, so you'll +1 have to enter "northeast" as "ne" to distinguish it from "north". +1 (Should you get stuck, type "help" for some general hints. For +1 information on how to end your adventure, etc., type "info".) +1 - - - +1 This program was originally developed by Will Crowther. Most of the +1 features of the current program were added by Don Woods. Address +1 complaints about the UNIX version to Jim Gillogly (jim@rand.org). +2 A little dwarf with a big knife blocks your way. +3 A little dwarf just walked around a corner, saw you, threw a little +3 axe at you (which missed), cursed, and ran away. +4 There is a threatening little dwarf in the room with you! +5 One sharp nasty knife is thrown at you! +6 None of them hit you! +7 One of them gets you! +8 A hollow voice says "Plugh". +9 There is no way to go that direction. +10 I am unsure how you are facing. Use compass points or nearby objects. +11 I don't know in from out here. Use compass points or name something +11 in the general direction you want to go. +12 I don't know how to apply that word here. +13 I don't understand that! +14 I'm game. Would you care to explain how? +15 Sorry, but I am not allowed to give more detail. I will repeat the +15 long description of your location. +16 It is now pitch dark. If you proceed you will likely fall into a pit. +17 If you prefer, simply type w rather than west. +18 Are you trying to catch the bird? +19 The bird is frightened right now and you cannot catch it no matter +19 what you try. Perhaps you might try later. +20 Are you trying to somehow deal with the snake? +21 You can't kill the snake, or drive it away, or avoid it, or anything +21 like that. There is a way to get by, but you don't have the necessary +21 resources right now. +22 Do you really want to quit now? +23 You fell into a pit and broke every bone in your body! +24 You are already carrying it! +25 You can't be serious! +26 The bird was unafraid when you entered, but as you approach it becomes +26 disturbed and you cannot catch it. +27 You can catch the bird, but you cannot carry it. +28 There is nothing here with a lock! +29 You aren't carrying it! +30 The little bird attacks the green snake, and in an astounding flurry +30 drives the snake away. +31 You have no keys! +32 It has no lock. +33 I don't know how to lock or unlock such a thing. +34 It was already locked. +35 The grate is now locked. +36 The grate is now unlocked. +37 It was already unlocked. +38 You have no source of light. +39 Your lamp is now on. +40 Your lamp is now off. +41 There is no way to get past the bear to unlock the chain, which is +41 probably just as well. +42 Nothing happens. +43 Where? +44 There is nothing here to attack. +45 The little bird is now dead. Its body disappears. +46 Attacking the snake both doesn't work and is very dangerous. +47 You killed a little dwarf. +48 You attack a little dwarf, but he dodges out of the way. +49 With what? Your bare hands? +50 Good try, but that is an old worn-out magic word. +51 I know of places, actions, and things. Most of my vocabulary +51 describes places and is used to move you there. To move, try words +51 like forest, building, downstream, enter, east, west, north, south, +51 up, or down. I know about a few special objects, like a black rod +51 hidden in the cave. These objects can be manipulated using some of +51 the action words that I know. Usually you will need to give both the +51 object and action words (in either order), but sometimes I can infer +51 the object from the verb alone. Some objects also imply verbs; in +51 particular, "inventory" implies "take inventory", which causes me to +51 give you a list of what you're carrying. The objects have side +51 effects; for instance, the rod scares the bird. Usually people having +51 trouble moving just need to try a few more words. Usually people +51 trying unsuccessfully to manipulate an object are attempting something +51 beyond their (or my!) capabilities and should try a completely +51 different tack. To speed the game you can sometimes move long +51 distances with a single word. For example, "building" usually gets +51 you to the building from anywhere above ground except when lost in the +51 forest. Also, note that cave passages turn a lot, and that leaving a +51 room to the north does not guarantee entering the next from the south. +51 Good luck! +52 It misses! +53 It gets you! +54 OK +55 You can't unlock the keys. +56 You have crawled around in some little holes and wound up back in the +56 main passage. +57 I don't know where the cave is, but hereabouts no stream can run on +57 the surface for long. I would try the stream. +58 I need more detailed instructions to do that. +59 I can only tell you what you see as you move about and manipulate +59 things. I cannot tell you where remote things are. +60 I don't know that word. +61 What? +62 Are you trying to get into the cave? +63 The grate is very solid and has a hardened steel lock. You cannot +63 enter without a key, and there are no keys nearby. I would recommend +63 looking elsewhere for the keys. +64 The trees of the forest are large hardwood oak and maple, with an +64 occasional grove of pine or spruce. There is quite a bit of under- +64 growth, largely birch and ash saplings plus nondescript bushes of +64 various sorts. This time of year visibility is quite restricted by +64 all the leaves, but travel is quite easy if you detour around the +64 spruce and berry bushes. +65 Welcome to Adventure!! Would you like instructions? +66 Digging without a shovel is quite impractical. Even with a shovel +66 progress is unlikely. +67 Blasting requires dynamite. +68 I'm as confused as you are. +69 Mist is a white vapor, usually water, seen from time to time in +69 caverns. It can be found anywhere but is frequently a sign of a deep +69 pit leading down to water. +70 Your feet are now wet. +71 I think I just lost my appetite. +72 Thank you, it was delicious! +73 You have taken a drink from the stream. The water tastes strongly of +73 minerals, but is not unpleasant. It is extremely cold. +74 The bottle of water is now empty. +75 Rubbing the electric lamp is not particularly rewarding. Anyway, +75 nothing exciting happens. +76 Peculiar. Nothing unexpected happens. +77 Your bottle is empty and the ground is wet. +78 You can't pour that. +79 Watch it! +80 Which way? +81 Oh dear, you seem to have gotten yourself killed. I might be able to +81 help you out, but I've never really done this before. Do you want me +81 to try to reincarnate you? +82 All right. But don't blame me if something goes wr...... +82 --- Poof!! --- +82 You are engulfed in a cloud of orange smoke. Coughing and gasping, +82 you emerge from the smoke and find.... +83 You clumsy oaf, you've done it again! I don't know how long I can +83 keep this up. Do you want me to try reincarnating you again? +84 Okay, now where did I put my orange smoke?.... >poof!< +84 Everything disappears in a dense cloud of orange smoke. +85 Now you've really done it! I'm out of orange smoke! You don't expect +85 me to do a decent reincarnation without any orange smoke, do you? +86 Okay, if you're so smart, do it yourself! I'm leaving! +90 >>> Messages 81 thru 90 are reserved for "obituaries". <<< +91 Sorry, but I no longer seem to remember how it was you got here. +92 You can't carry anything more. You'll have to drop something first. +93 You can't go through a locked steel grate! +94 I believe what you want is right here with you. +95 You don't fit through a two-inch slit! +96 I respectfully suggest you go across the bridge instead of jumping. +97 There is no way across the fissure. +98 You're not carrying anything. +99 You are currently holding the following: +100 It's not hungry (it's merely pinin' for the fjords). Besides, you +100 have no bird seed. +101 The snake has now devoured your bird. +102 There's nothing here it wants to eat (except perhaps you). +103 You fool, dwarves eat only coal! Now you've made him *really* mad!! +104 You have nothing in which to carry it. +105 Your bottle is already full. +106 There is nothing here with which to fill the bottle. +107 Your bottle is now full of water. +108 Your bottle is now full of oil. +109 You can't fill that. +110 Don't be ridiculous! +111 The door is extremely rusty and refuses to open. +112 The plant indignantly shakes the oil off its leaves and asks, "water?" +113 The hinges are quite thoroughly rusted now and won't budge. +114 The oil has freed up the hinges so that the door will now move, +114 although it requires some effort. +115 The plant has exceptionally deep roots and cannot be pulled free. +116 The dwarves' knives vanish as they strike the walls of the cave. +117 Something you're carrying won't fit through the tunnel with you. +117 You'd best take inventory and drop something. +118 You can't fit this five-foot clam through that little passage! +119 You can't fit this five-foot oyster through that little passage! +120 I advise you to put down the clam before opening it. >strain!< +121 I advise you to put down the oyster before opening it. >wrench!< +122 You don't have anything strong enough to open the clam. +123 You don't have anything strong enough to open the oyster. +124 A glistening pearl falls out of the clam and rolls away. Goodness, +124 this must really be an oyster. (I never was very good at identifying +124 bivalves.) Whatever it is, it has now snapped shut again. +125 The oyster creaks open, revealing nothing but oyster inside. It +125 promptly snaps shut again. +126 You have crawled around in some little holes and found your way +126 blocked by a recent cave-in. You are now back in the main passage. +127 There are faint rustling noises from the darkness behind you. +128 Out from the shadows behind you pounces a bearded pirate! "Har, har," +128 he chortles, "I'll just take all this booty and hide it away with me +128 chest deep in the maze!" He snatches your treasure and vanishes into +128 the gloom. +129 A sepulchral voice reverberating through the cave, says, "Cave closing +129 soon. All adventurers exit immediately through Main Office." +130 A mysterious recorded voice groans into life and announces: +130 "This exit is closed. Please leave via Main Office." +131 It looks as though you're dead. Well, seeing as how it's so close to +131 closing time anyway, I think we'll just call it a day. +132 The sepulchral voice intones, "The cave is now closed." As the echoes +132 fade, there is a blinding flash of light (and a small puff of orange +132 smoke). . . . As your eyes refocus, you look around and find... +133 There is a loud explosion, and a twenty-foot hole appears in the far +133 wall, burying the dwarves in the rubble. You march through the hole +133 and find yourself in the Main Office, where a cheering band of +133 friendly elves carry the conquering adventurer off into the sunset. +134 There is a loud explosion, and a twenty-foot hole appears in the far +134 wall, burying the snakes in the rubble. A river of molten lava pours +134 in through the hole, destroying everything in its path, including you! +135 There is a loud explosion, and you are suddenly splashed across the +135 walls of the room. +136 The resulting ruckus has awakened the dwarves. There are now several +136 threatening little dwarves in the room with you! Most of them throw +136 knives at you! All of them get you! +137 Oh, leave the poor unhappy bird alone. +138 I dare say whatever you want is around here somewhere. +139 I don't know the word "stop". Use "quit" if you want to give up. +140 You can't get there from here. +141 You are being followed by a very large, tame bear. +142 If you want to end your adventure early, say "quit". To suspend your +142 adventure such that you can continue later, say "suspend" (or "pause" +142 or "save"). To see what hours the cave is normally open, say "hours". +142 To see how well you're doing, say "score". To get full credit for a +142 treasure, you must have left it safely in the building, though you get +142 partial credit just for locating it. You lose points for getting +142 killed, or for quitting, though the former costs you more. There are +142 also points based on how much (if any) of the cave you've managed to +142 explore; in particular, there is a large bonus just for getting in (to +142 distinguish the beginners from the rest of the pack), and there are +142 other ways to determine whether you've been through some of the more +142 harrowing sections. If you think you've found all the treasures, just +142 keep exploring for a while. If nothing interesting happens, you +142 haven't found them all yet. If something interesting *does* happen, +142 it means you're getting a bonus and have an opportunity to garner many +142 more points in the Master's Section. I may occasionally offer hints +142 if you seem to be having trouble. If I do, I'll warn you in advance +142 how much it will affect your score to accept the hints. Finally, to +142 save paper, you may specify "brief", which tells me never to repeat +142 the full description of a place unless you explicitly ask me to. +143 Do you indeed wish to quit now? +144 There is nothing here with which to fill the vase. +145 The sudden change in temperature has delicately shattered the vase. +146 It is beyond your power to do that. +147 I don't know how. +148 It is too far up for you to reach. +149 You killed a little dwarf. The body vanishes in a cloud of greasy +149 black smoke. +150 The shell is very strong and is impervious to attack. +151 What's the matter, can't you read? Now you'd best start over. +152 The axe bounces harmlessly off the dragon's thick scales. +153 The dragon looks rather nasty. You'd best not try to get by. +154 The little bird attacks the green dragon, and in an astounding flurry +154 gets burnt to a cinder. The ashes blow away. +155 On what? +156 Okay, from now on I'll only describe a place in full the first time +156 you come to it. To get the full description, say "look". +157 Trolls are close relatives with the rocks and have skin as tough as +157 that of a rhinoceros. The troll fends off your blows effortlessly. +158 The troll deftly catches the axe, examines it carefully, and tosses it +158 back, declaring, "Good workmanship, but it's not valuable enough." +159 The troll catches your treasure and scurries away out of sight. +160 The troll refuses to let you cross. +161 There is no longer any way across the chasm. +162 Just as you reach the other side, the bridge buckles beneath the +162 weight of the bear, which was still following you around. You +162 scrabble desperately for support, but as the bridge collapses you +162 stumble back and fall into the chasm. +163 The bear lumbers toward the troll, who lets out a startled shriek and +163 scurries away. The bear soon gives up the pursuit and wanders back. +164 The axe misses and lands near the bear where you can't get at it. +165 With what? Your bare hands? Against *his* bear hands?? +166 The bear is confused; he only wants to be your friend. +167 For crying out loud, the poor thing is already dead! +168 The bear eagerly wolfs down your food, after which he seems to calm +168 down considerably and even becomes rather friendly. +169 The bear is still chained to the wall. +170 The chain is still locked. +171 The chain is now unlocked. +172 The chain is now locked. +173 There is nothing here to which the chain can be locked. +174 There is nothing here to eat. +175 Do you want the hint? +176 Do you need help getting out of the maze? +177 You can make the passages look less alike by dropping things. +178 Are you trying to explore beyond the Plover Room? +179 There is a way to explore that region without having to worry about +179 falling into a pit. None of the objects available is immediately +179 useful in discovering the secret. +180 Do you need help getting out of here? +181 Don't go west. +182 Gluttony is not one of the troll's vices. Avarice, however, is. +183 Your lamp is getting dim. You'd best start wrapping this up, unless +183 You can find some fresh batteries. I seem to recall there's a vending +183 machine in the maze. Bring some coins with you. +184 Your lamp has run out of power. +185 There's not much point in wandering around out here, and you can't +185 explore the cave without a lamp. So let's just call it a day. +186 There are faint rustling noises from the darkness behind you. As you +186 turn toward them, the beam of your lamp falls across a bearded pirate. +186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've +186 been spotted! I'd best hie meself off to the maze to hide me chest!" +186 With that, he vanishes into the gloom. +187 Your lamp is getting dim. You'd best go back for those batteries. +188 Your lamp is getting dim. I'm taking the liberty of replacing the +188 batteries. +189 Your lamp is getting dim, and you're out of spare batteries. You'd +189 best start wrapping this up. +190 I'm afraid the magazine is written in Dwarvish. +191 "This is not the maze where the pirate leaves his treasure chest." +192 Hmmm, this looks like a clue, which means it'll cost you 10 points to +192 read it. Should I go ahead and read it anyway? +193 It says, "there is something strange about this place, such that one +193 of the words I've always known now has a new effect." +194 It says the same thing it did before. +195 I'm afraid I don't understand. +196 "Congratulations on bringing light into the Dark-Room!" +197 You strike the mirror a resounding blow, whereupon it shatters into a +197 myriad tiny fragments. +198 You have taken the vase and hurled it delicately to the ground. +199 You prod the nearest dwarf, who wakes up grumpily, takes one look at +199 you, curses, and grabs for his axe. +200 Is this acceptable? +201 There's no point in suspending a demonstration game. +202 You awaken only to discover your bits have been dissolving while you +202 slept. You disappear in a cloud of greasy black smoke. +-1 +7 +1 3 +2 3 +3 8 9 +4 10 +5 11 +6 0 +7 14 15 +8 13 +9 94 -1 +10 96 +11 19 -1 +12 17 27 +13 101 -1 +14 103 +15 0 +16 106 +17 0 -1 +18 0 +19 3 +20 3 +21 0 +22 0 +23 109 -1 +24 25 -1 +25 23 67 +26 111 -1 +27 35 110 +28 0 +29 97 -1 +30 0 -1 +31 119 121 +32 117 122 +33 117 122 +34 0 0 +35 130 -1 +36 0 -1 +37 126 -1 +38 140 -1 +39 0 +40 96 -1 +50 18 +51 27 +52 28 +53 29 +54 30 +55 0 +56 92 +57 95 +58 97 +59 100 +60 101 +61 0 +62 119 121 +63 127 +64 130 -1 +-1 +8 +1 24 +2 29 +3 0 +4 33 +5 0 +6 33 +7 38 +8 38 +9 42 +10 14 +11 43 +12 110 +13 29 +14 110 +15 73 +16 75 +17 29 +18 13 +19 59 +20 59 +21 174 +22 109 +23 67 +24 13 +25 147 +26 155 +27 195 +28 146 +29 110 +30 13 +31 13 +-1 +9 +0 1 2 3 4 5 6 7 8 9 10 +0 100 115 116 126 +2 1 3 4 7 38 95 113 24 +1 24 +3 46 47 48 54 56 58 82 85 86 +3 122 123 124 125 126 127 128 129 130 +4 8 +5 13 +6 19 +7 42 43 44 45 46 47 48 49 50 51 +7 52 53 54 55 56 80 81 82 86 87 +8 99 100 101 +9 108 +-1 +10 +35 You are obviously a rank amateur. Better luck next time. +100 Your score qualifies you as a Novice class Adventurer. +130 You have achieved the rating: "Experienced Adventurer". +200 You may now consider yourself a "Seasoned Adventurer". +250 You have reached "Junior Master" status. +300 Your score puts you in Master Adventurer Class C. +330 Your score puts you in Master Adventurer Class B. +349 Your score puts you in Master Adventurer Class A. +9999 All of Adventuredom gives tribute to you, Adventurer Grandmaster! +-1 +11 +2 9999 10 0 0 +3 9999 5 0 0 +4 4 2 62 63 +5 5 2 18 19 +6 8 2 20 21 +7 75 4 176 177 +8 25 5 178 179 +9 20 3 180 181 +-1 +12 +1 A large cloud of green smoke appears in front of you. It clears away +1 to reveal a tall wizard, clothed in grey. He fixes you with a steely +1 glare and declares, "This adventure has lasted too long." With that +1 he makes a single pass over you with his hands, and everything around +1 you fades away into a grey nothingness. +2 Even wizards have to wait longer than that! +3 I'm terribly sorry, but Colossal Cave is closed. Our hours are: +4 Only wizards are permitted within the cave right now. +5 We do allow visitors to make short explorations during our off hours. +5 Would you like to do that? +6 Colossal Cave is open to regular adventurers at the following hours: +7 Very well. +8 Only a wizard may continue an adventure this soon. +9 I suggest you resume your adventure at a later time. +10 Do you wish to see the hours? +11 Do you wish to change the hours? +12 New magic word (null to leave unchanged): +13 New magic number (null to leave unchanged): +14 Do you wish to change the message of the day? +15 Okay. You can save this version now. +16 Are you a wizard? +17 Prove it! Say the magic word! +18 That is not what I thought it was. Do you know what I thought it was? +19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . . +20 Foo, you are nothing but a charlatan! +21 New hours specified by defining "prime time". Give only the hour +21 (E.g. 14, not 14:00 or 2pm). Enter a negative number after last pair. +22 New hours for Colossal Cave: +23 Limit lines to 70 chars. End with null line. +24 Line too long, retype: +25 Not enough room for another line. Ending message here. +26 Do you wish to (re)schedule the next holiday? +27 To begin how many days from today? +28 To last how many days (zero if no holiday)? +29 To be called what (up to 20 characters)? +30 Too small! Assuming minimum value (45 minutes). +31 Break out of this and save your core-image. +32 Be sure to save your core-image... +-1 +0 + glorkz 8.1 93/05/31 |