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authorTheo de Raadt <deraadt@cvs.openbsd.org>2008-05-08 08:05:17 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>2008-05-08 08:05:17 +0000
commita49f81bb6fb16a6e483d1628991511342597c556 (patch)
tree0022793cd0f10cc00da8d1b453d52b734ed051fb /games/banner
parentc7f04fbb1d6091e63f6b91fb10d182d4d997f955 (diff)
reorder elements in pf_state_peer to avoid wasting memory. cvs blame
shows that 3 developers screwed this up. look carefully at this diff and learn how to avoid wasting memory. on a 64 bit architecture, each of these was using 40 bytes instead of 32. ok henning
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