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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/hack/hack.mon.c
initial import of NetBSD tree
Diffstat (limited to 'games/hack/hack.mon.c')
-rw-r--r--games/hack/hack.mon.c858
1 files changed, 858 insertions, 0 deletions
diff --git a/games/hack/hack.mon.c b/games/hack/hack.mon.c
new file mode 100644
index 00000000000..de3ddb3c72b
--- /dev/null
+++ b/games/hack/hack.mon.c
@@ -0,0 +1,858 @@
+/*
+ * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
+ */
+
+#ifndef lint
+static char rcsid[] = "$NetBSD: hack.mon.c,v 1.3 1995/03/23 08:30:57 cgd Exp $";
+#endif /* not lint */
+
+#include "hack.h"
+#include "hack.mfndpos.h"
+
+#ifndef NULL
+#define NULL (char *) 0
+#endif
+
+extern struct monst *makemon();
+extern struct obj *mkobj_at();
+
+int warnlevel; /* used by movemon and dochugw */
+long lastwarntime;
+int lastwarnlev;
+char *warnings[] = {
+ "white", "pink", "red", "ruby", "purple", "black"
+};
+
+movemon()
+{
+ register struct monst *mtmp;
+ register int fr;
+
+ warnlevel = 0;
+
+ while(1) {
+ /* find a monster that we haven't treated yet */
+ /* note that mtmp or mtmp->nmon might get killed
+ while mtmp moves, so we cannot just walk down the
+ chain (even new monsters might get created!) */
+ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if(mtmp->mlstmv < moves) goto next_mon;
+ /* treated all monsters */
+ break;
+
+ next_mon:
+ mtmp->mlstmv = moves;
+
+ /* most monsters drown in pools */
+ { boolean inpool, iseel;
+
+ inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
+ iseel = (mtmp->data->mlet == ';');
+ if(inpool && !iseel) {
+ if(cansee(mtmp->mx,mtmp->my))
+ pline("%s drowns.", Monnam(mtmp));
+ mondead(mtmp);
+ continue;
+ }
+ /* but eels have a difficult time outside */
+ if(iseel && !inpool) {
+ if(mtmp->mhp > 1) mtmp->mhp--;
+ mtmp->mflee = 1;
+ mtmp->mfleetim += 2;
+ }
+ }
+ if(mtmp->mblinded && !--mtmp->mblinded)
+ mtmp->mcansee = 1;
+ if(mtmp->mfleetim && !--mtmp->mfleetim)
+ mtmp->mflee = 0;
+ if(mtmp->mimic) continue;
+ if(mtmp->mspeed != MSLOW || !(moves%2)){
+ /* continue if the monster died fighting */
+ fr = -1;
+ if(Conflict && cansee(mtmp->mx,mtmp->my)
+ && (fr = fightm(mtmp)) == 2)
+ continue;
+ if(fr<0 && dochugw(mtmp))
+ continue;
+ }
+ if(mtmp->mspeed == MFAST && dochugw(mtmp))
+ continue;
+ }
+
+ warnlevel -= u.ulevel;
+ if(warnlevel >= SIZE(warnings))
+ warnlevel = SIZE(warnings)-1;
+ if(warnlevel >= 0)
+ if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
+ register char *rr;
+ switch(Warning & (LEFT_RING | RIGHT_RING)){
+ case LEFT_RING:
+ rr = "Your left ring glows";
+ break;
+ case RIGHT_RING:
+ rr = "Your right ring glows";
+ break;
+ case LEFT_RING | RIGHT_RING:
+ rr = "Both your rings glow";
+ break;
+ default:
+ rr = "Your fingertips glow";
+ break;
+ }
+ pline("%s %s!", rr, warnings[warnlevel]);
+ lastwarntime = moves;
+ lastwarnlev = warnlevel;
+ }
+
+ dmonsfree(); /* remove all dead monsters */
+}
+
+justswld(mtmp,name)
+register struct monst *mtmp;
+char *name;
+{
+
+ mtmp->mx = u.ux;
+ mtmp->my = u.uy;
+ u.ustuck = mtmp;
+ pmon(mtmp);
+ kludge("%s swallows you!",name);
+ more();
+ seeoff(1);
+ u.uswallow = 1;
+ u.uswldtim = 0;
+ swallowed();
+}
+
+youswld(mtmp,dam,die,name)
+register struct monst *mtmp;
+register dam,die;
+char *name;
+{
+ if(mtmp != u.ustuck) return;
+ kludge("%s digests you!",name);
+ u.uhp -= dam;
+ if(u.uswldtim++ >= die){ /* a3 */
+ pline("It totally digests you!");
+ u.uhp = -1;
+ }
+ if(u.uhp < 1) done_in_by(mtmp);
+ /* flags.botlx = 1; /* should we show status line ? */
+}
+
+dochugw(mtmp) register struct monst *mtmp; {
+register x = mtmp->mx;
+register y = mtmp->my;
+register d = dochug(mtmp);
+register dd;
+ if(!d) /* monster still alive */
+ if(Warning)
+ if(!mtmp->mpeaceful)
+ if(mtmp->data->mlevel > warnlevel)
+ if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
+ if(dd < 100)
+ if(!canseemon(mtmp))
+ warnlevel = mtmp->data->mlevel;
+ return(d);
+}
+
+/* returns 1 if monster died moving, 0 otherwise */
+dochug(mtmp)
+register struct monst *mtmp;
+{
+ register struct permonst *mdat;
+ register tmp, nearby, scared;
+
+ if(mtmp->cham && !rn2(6))
+ (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
+ mdat = mtmp->data;
+ if(mdat->mlevel < 0)
+ panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
+
+ /* regenerate monsters */
+ if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
+ mtmp->mhp < mtmp->mhpmax)
+ mtmp->mhp++;
+
+ if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
+
+ if(mtmp->msleep) {
+ /* wake up, or get out of here. */
+ /* ettins are hard to surprise */
+ /* Nymphs and Leprechauns do not easily wake up */
+ if(cansee(mtmp->mx,mtmp->my) &&
+ (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
+ (!index("NL",mdat->mlet) || !rn2(50)) &&
+ (Aggravate_monster || index("d1", mdat->mlet)
+ || (!rn2(7) && !mtmp->mimic)))
+ mtmp->msleep = 0;
+ else return(0);
+ }
+
+ /* not frozen or sleeping: wipe out texts written in the dust */
+ wipe_engr_at(mtmp->mx, mtmp->my, 1);
+
+ /* confused monsters get unconfused with small probability */
+ if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
+
+ /* some monsters teleport */
+ if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
+ rloc(mtmp);
+ return(0);
+ }
+ if(mdat->mmove < rnd(6)) return(0);
+
+ /* fleeing monsters might regain courage */
+ if(mtmp->mflee && !mtmp->mfleetim
+ && mtmp->mhp == mtmp->mhpmax && !rn2(25))
+ mtmp->mflee = 0;
+
+ nearby = (dist(mtmp->mx, mtmp->my) < 3);
+ scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
+ sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
+ if(scared && !mtmp->mflee) {
+ mtmp->mflee = 1;
+ mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
+ }
+
+ if(!nearby ||
+ mtmp->mflee ||
+ mtmp->mconf ||
+ (mtmp->minvis && !rn2(3)) ||
+ (index("BIuy", mdat->mlet) && !rn2(4)) ||
+ (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
+ (!mtmp->mcansee && !rn2(4)) ||
+ mtmp->mpeaceful
+ ) {
+ tmp = m_move(mtmp,0); /* 2: monster died moving */
+ if(tmp == 2 || (tmp && mdat->mmove <= 12))
+ return(tmp == 2);
+ }
+
+ if(!index("Ea", mdat->mlet) && nearby &&
+ !mtmp->mpeaceful && u.uhp > 0 && !scared) {
+ if(mhitu(mtmp))
+ return(1); /* monster died (e.g. 'y' or 'F') */
+ }
+ /* extra movement for fast monsters */
+ if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
+ return(tmp == 2);
+}
+
+m_move(mtmp,after)
+register struct monst *mtmp;
+{
+ register struct monst *mtmp2;
+ register nx,ny,omx,omy,appr,nearer,cnt,i,j;
+ xchar gx,gy,nix,niy,chcnt;
+ schar chi;
+ boolean likegold, likegems, likeobjs;
+ char msym = mtmp->data->mlet;
+ schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
+ coord poss[9];
+ int info[9];
+
+ if(mtmp->mfroz || mtmp->msleep)
+ return(0);
+ if(mtmp->mtrapped) {
+ i = mintrap(mtmp);
+ if(i == 2) return(2); /* he died */
+ if(i == 1) return(0); /* still in trap, so didnt move */
+ }
+ if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
+ return(0); /* do not leave hiding place */
+
+#ifndef NOWORM
+ if(mtmp->wormno)
+ goto not_special;
+#endif NOWORM
+
+ /* my dog gets a special treatment */
+ if(mtmp->mtame) {
+ return( dog_move(mtmp, after) );
+ }
+
+ /* likewise for shopkeeper */
+ if(mtmp->isshk) {
+ mmoved = shk_move(mtmp);
+ if(mmoved >= 0)
+ goto postmov;
+ mmoved = 0; /* follow player outside shop */
+ }
+
+ /* and for the guard */
+ if(mtmp->isgd) {
+ mmoved = gd_move();
+ goto postmov;
+ }
+
+/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
+ if((msym == 't' && !rn2(5))
+ || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
+ || levl[u.ux][u.uy].typ == STAIRS))) {
+ if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
+ rloc(mtmp);
+ else
+ mnexto(mtmp);
+ mmoved = 1;
+ goto postmov;
+ }
+
+ /* spit fire ('D') or use a wand ('1') when appropriate */
+ if(index("D1", msym))
+ inrange(mtmp);
+
+ if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
+ mtmp->mcansee && rn2(5)) {
+ if(!Confusion)
+ pline("%s's gaze has confused you!", Monnam(mtmp));
+ else
+ pline("You are getting more and more confused.");
+ if(rn2(3)) mtmp->mcan = 1;
+ Confusion += d(3,4); /* timeout */
+ }
+not_special:
+ if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
+ appr = 1;
+ if(mtmp->mflee) appr = -1;
+ if(mtmp->mconf || Invis || !mtmp->mcansee ||
+ (index("BIy", msym) && !rn2(3)))
+ appr = 0;
+ omx = mtmp->mx;
+ omy = mtmp->my;
+ gx = u.ux;
+ gy = u.uy;
+ if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
+ appr = -1;
+
+ /* random criterion for 'smell' or track finding ability
+ should use mtmp->msmell or sth
+ */
+ if(msym == '@' ||
+ ('a' <= msym && msym <= 'z')) {
+ extern coord *gettrack();
+ register coord *cp;
+ schar mroom;
+ mroom = inroom(omx,omy);
+ if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
+ cp = gettrack(omx,omy);
+ if(cp){
+ gx = cp->x;
+ gy = cp->y;
+ }
+ }
+ }
+
+ /* look for gold or jewels nearby */
+ likegold = (index("LOD", msym) != NULL);
+ likegems = (index("ODu", msym) != NULL);
+ likeobjs = mtmp->mhide;
+#define SRCHRADIUS 25
+ { xchar mind = SRCHRADIUS; /* not too far away */
+ register int dd;
+ if(likegold){
+ register struct gold *gold;
+ for(gold = fgold; gold; gold = gold->ngold)
+ if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
+ mind = dd;
+ gx = gold->gx;
+ gy = gold->gy;
+ }
+ }
+ if(likegems || likeobjs){
+ register struct obj *otmp;
+ for(otmp = fobj; otmp; otmp = otmp->nobj)
+ if(likeobjs || otmp->olet == GEM_SYM)
+ if(msym != 'u' ||
+ objects[otmp->otyp].g_val != 0)
+ if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
+ mind = dd;
+ gx = otmp->ox;
+ gy = otmp->oy;
+ }
+ }
+ if(mind < SRCHRADIUS && appr == -1) {
+ if(dist(omx,omy) < 10) {
+ gx = u.ux;
+ gy = u.uy;
+ } else
+ appr = 1;
+ }
+ }
+ nix = omx;
+ niy = omy;
+ cnt = mfndpos(mtmp,poss,info,
+ msym == 'u' ? NOTONL :
+ (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
+ index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
+ /* ALLOW_ROCK for some monsters ? */
+ chcnt = 0;
+ chi = -1;
+ for(i=0; i<cnt; i++) {
+ nx = poss[i].x;
+ ny = poss[i].y;
+ for(j=0; j<MTSZ && j<cnt-1; j++)
+ if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
+ if(rn2(4*(cnt-j))) goto nxti;
+#ifdef STUPID
+ /* some stupid compilers think that this is too complicated */
+ { int d1 = DIST(nx,ny,gx,gy);
+ int d2 = DIST(nix,niy,gx,gy);
+ nearer = (d1 < d2);
+ }
+#else
+ nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
+#endif STUPID
+ if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
+ !mmoved ||
+ (!appr && !rn2(++chcnt))){
+ nix = nx;
+ niy = ny;
+ chi = i;
+ mmoved = 1;
+ }
+ nxti: ;
+ }
+ if(mmoved){
+ if(info[chi] & ALLOW_M){
+ mtmp2 = m_at(nix,niy);
+ if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
+ hitmm(mtmp2,mtmp) == 2) return(2);
+ return(0);
+ }
+ if(info[chi] & ALLOW_U){
+ (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
+ return(0);
+ }
+ mtmp->mx = nix;
+ mtmp->my = niy;
+ for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
+ mtmp->mtrack[0].x = omx;
+ mtmp->mtrack[0].y = omy;
+#ifndef NOWORM
+ if(mtmp->wormno) worm_move(mtmp);
+#endif NOWORM
+ } else {
+ if(msym == 'u' && rn2(2)){
+ rloc(mtmp);
+ return(0);
+ }
+#ifndef NOWORM
+ if(mtmp->wormno) worm_nomove(mtmp);
+#endif NOWORM
+ }
+postmov:
+ if(mmoved == 1) {
+ if(mintrap(mtmp) == 2) /* he died */
+ return(2);
+ if(likegold) mpickgold(mtmp);
+ if(likegems) mpickgems(mtmp);
+ if(mtmp->mhide) mtmp->mundetected = 1;
+ }
+ pmon(mtmp);
+ return(mmoved);
+}
+
+mpickgold(mtmp) register struct monst *mtmp; {
+register struct gold *gold;
+ while(gold = g_at(mtmp->mx, mtmp->my)){
+ mtmp->mgold += gold->amount;
+ freegold(gold);
+ if(levl[mtmp->mx][mtmp->my].scrsym == '$')
+ newsym(mtmp->mx, mtmp->my);
+ }
+}
+
+mpickgems(mtmp) register struct monst *mtmp; {
+register struct obj *otmp;
+ for(otmp = fobj; otmp; otmp = otmp->nobj)
+ if(otmp->olet == GEM_SYM)
+ if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
+ if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
+ freeobj(otmp);
+ mpickobj(mtmp, otmp);
+ if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
+ newsym(mtmp->mx, mtmp->my); /* %% */
+ return; /* pick only one object */
+ }
+}
+
+/* return number of acceptable neighbour positions */
+mfndpos(mon,poss,info,flag)
+register struct monst *mon;
+coord poss[9];
+int info[9], flag;
+{
+ register int x,y,nx,ny,cnt = 0,ntyp;
+ register struct monst *mtmp;
+ int nowtyp;
+ boolean pool;
+
+ x = mon->mx;
+ y = mon->my;
+ nowtyp = levl[x][y].typ;
+
+ pool = (mon->data->mlet == ';');
+nexttry: /* eels prefer the water, but if there is no water nearby,
+ they will crawl over land */
+ if(mon->mconf) {
+ flag |= ALLOW_ALL;
+ flag &= ~NOTONL;
+ }
+ for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
+ if(nx != x || ny != y) if(isok(nx,ny))
+ if(!IS_ROCK(ntyp = levl[nx][ny].typ))
+ if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
+ if((ntyp == POOL) == pool) {
+ info[cnt] = 0;
+ if(nx == u.ux && ny == u.uy){
+ if(!(flag & ALLOW_U)) continue;
+ info[cnt] = ALLOW_U;
+ } else if(mtmp = m_at(nx,ny)){
+ if(!(flag & ALLOW_M)) continue;
+ info[cnt] = ALLOW_M;
+ if(mtmp->mtame){
+ if(!(flag & ALLOW_TM)) continue;
+ info[cnt] |= ALLOW_TM;
+ }
+ }
+ if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
+ if(flag & NOGARLIC) continue;
+ info[cnt] |= NOGARLIC;
+ }
+ if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
+ (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
+ if(!(flag & ALLOW_SSM)) continue;
+ info[cnt] |= ALLOW_SSM;
+ }
+ if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
+ if(!(flag & ALLOW_ROCK)) continue;
+ info[cnt] |= ALLOW_ROCK;
+ }
+ if(!Invis && online(nx,ny)){
+ if(flag & NOTONL) continue;
+ info[cnt] |= NOTONL;
+ }
+ /* we cannot avoid traps of an unknown kind */
+ { register struct trap *ttmp = t_at(nx, ny);
+ register int tt;
+ if(ttmp) {
+ tt = 1 << ttmp->ttyp;
+ if(mon->mtrapseen & tt){
+ if(!(flag & tt)) continue;
+ info[cnt] |= tt;
+ }
+ }
+ }
+ poss[cnt].x = nx;
+ poss[cnt].y = ny;
+ cnt++;
+ }
+ if(!cnt && pool && nowtyp != POOL) {
+ pool = FALSE;
+ goto nexttry;
+ }
+ return(cnt);
+}
+
+dist(x,y) int x,y; {
+ return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
+}
+
+poisoned(string, pname)
+register char *string, *pname;
+{
+ register int i;
+
+ if(Blind) pline("It was poisoned.");
+ else pline("The %s was poisoned!",string);
+ if(Poison_resistance) {
+ pline("The poison doesn't seem to affect you.");
+ return;
+ }
+ i = rn2(10);
+ if(i == 0) {
+ u.uhp = -1;
+ pline("I am afraid the poison was deadly ...");
+ } else if(i <= 5) {
+ losestr(rn1(3,3));
+ } else {
+ losehp(rn1(10,6), pname);
+ }
+ if(u.uhp < 1) {
+ killer = pname;
+ done("died");
+ }
+}
+
+mondead(mtmp)
+register struct monst *mtmp;
+{
+ relobj(mtmp,1);
+ unpmon(mtmp);
+ relmon(mtmp);
+ unstuck(mtmp);
+ if(mtmp->isshk) shkdead(mtmp);
+ if(mtmp->isgd) gddead();
+#ifndef NOWORM
+ if(mtmp->wormno) wormdead(mtmp);
+#endif NOWORM
+ monfree(mtmp);
+}
+
+/* called when monster is moved to larger structure */
+replmon(mtmp,mtmp2)
+register struct monst *mtmp, *mtmp2;
+{
+ relmon(mtmp);
+ monfree(mtmp);
+ mtmp2->nmon = fmon;
+ fmon = mtmp2;
+ if(u.ustuck == mtmp) u.ustuck = mtmp2;
+ if(mtmp2->isshk) replshk(mtmp,mtmp2);
+ if(mtmp2->isgd) replgd(mtmp,mtmp2);
+}
+
+relmon(mon)
+register struct monst *mon;
+{
+ register struct monst *mtmp;
+
+ if(mon == fmon) fmon = fmon->nmon;
+ else {
+ for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
+ mtmp->nmon = mon->nmon;
+ }
+}
+
+/* we do not free monsters immediately, in order to have their name
+ available shortly after their demise */
+struct monst *fdmon; /* chain of dead monsters, need not to be saved */
+
+monfree(mtmp) register struct monst *mtmp; {
+ mtmp->nmon = fdmon;
+ fdmon = mtmp;
+}
+
+dmonsfree(){
+register struct monst *mtmp;
+ while(mtmp = fdmon){
+ fdmon = mtmp->nmon;
+ free((char *) mtmp);
+ }
+}
+
+unstuck(mtmp)
+register struct monst *mtmp;
+{
+ if(u.ustuck == mtmp) {
+ if(u.uswallow){
+ u.ux = mtmp->mx;
+ u.uy = mtmp->my;
+ u.uswallow = 0;
+ setsee();
+ docrt();
+ }
+ u.ustuck = 0;
+ }
+}
+
+killed(mtmp)
+register struct monst *mtmp;
+{
+#ifdef lint
+#define NEW_SCORING
+#endif lint
+ register int tmp,tmp2,nk,x,y;
+ register struct permonst *mdat;
+ extern long newuexp();
+
+ if(mtmp->cham) mtmp->data = PM_CHAMELEON;
+ mdat = mtmp->data;
+ if(Blind) pline("You destroy it!");
+ else {
+ pline("You destroy %s!",
+ mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
+ }
+ if(u.umconf) {
+ if(!Blind) pline("Your hands stop glowing blue.");
+ u.umconf = 0;
+ }
+
+ /* count killed monsters */
+#define MAXMONNO 100
+ nk = 1; /* in case we cannot find it in mons */
+ tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
+ if(tmp >= 0 && tmp < CMNUM+2) {
+ extern char fut_geno[];
+ u.nr_killed[tmp]++;
+ if((nk = u.nr_killed[tmp]) > MAXMONNO &&
+ !index(fut_geno, mdat->mlet))
+ charcat(fut_geno, mdat->mlet);
+ }
+
+ /* punish bad behaviour */
+ if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
+ if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
+ if(mdat->mlet == 'u') u.uluck -= 5;
+ if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
+
+ /* give experience points */
+ tmp = 1 + mdat->mlevel * mdat->mlevel;
+ if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
+ if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
+ tmp += 2*mdat->mlevel;
+ if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
+ if(mdat->mlevel > 6) tmp += 50;
+ if(mdat->mlet == ';') tmp += 1000;
+
+#ifdef NEW_SCORING
+ /* ------- recent addition: make nr of points decrease
+ when this is not the first of this kind */
+ { int ul = u.ulevel;
+ int ml = mdat->mlevel;
+
+ if(ul < 14) /* points are given based on present and future level */
+ for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
+ if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
+ >= 10*pow((unsigned)(ul-1)))
+ if(++ul == 14) break;
+
+ tmp2 = ml - ul -1;
+ tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
+ if(!tmp) tmp = 1;
+ }
+ /* note: ul is not necessarily the future value of u.ulevel */
+ /* ------- end of recent valuation change ------- */
+#endif NEW_SCORING
+
+ more_experienced(tmp,0);
+ flags.botl = 1;
+ while(u.ulevel < 14 && u.uexp >= newuexp()){
+ pline("Welcome to experience level %u.", ++u.ulevel);
+ tmp = rnd(10);
+ if(tmp < 3) tmp = rnd(10);
+ u.uhpmax += tmp;
+ u.uhp += tmp;
+ flags.botl = 1;
+ }
+
+ /* dispose of monster and make cadaver */
+ x = mtmp->mx; y = mtmp->my;
+ mondead(mtmp);
+ tmp = mdat->mlet;
+ if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
+ /* note: the dead minotaur will be on top of it! */
+ mksobj_at(WAN_DIGGING, x, y);
+ /* if(cansee(x,y)) atl(x,y,fobj->olet); */
+ stackobj(fobj);
+ } else
+#ifndef NOWORM
+ if(tmp == 'w') {
+ mksobj_at(WORM_TOOTH, x, y);
+ stackobj(fobj);
+ } else
+#endif NOWORM
+ if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
+
+ if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
+ if(x != u.ux || y != u.uy) /* might be here after swallowed */
+ if(index("NTVm&",mdat->mlet) || rn2(5)) {
+ register struct obj *obj2 = mkobj_at(tmp,x,y);
+ if(cansee(x,y))
+ atl(x,y,obj2->olet);
+ stackobj(obj2);
+ }
+}
+
+kludge(str,arg)
+register char *str,*arg;
+{
+ if(Blind) {
+ if(*str == '%') pline(str,"It");
+ else pline(str,"it");
+ } else pline(str,arg);
+}
+
+rescham() /* force all chameleons to become normal */
+{
+ register struct monst *mtmp;
+
+ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if(mtmp->cham) {
+ mtmp->cham = 0;
+ (void) newcham(mtmp, PM_CHAMELEON);
+ }
+}
+
+newcham(mtmp,mdat) /* make a chameleon look like a new monster */
+ /* returns 1 if the monster actually changed */
+register struct monst *mtmp;
+register struct permonst *mdat;
+{
+ register mhp, hpn, hpd;
+
+ if(mdat == mtmp->data) return(0); /* still the same monster */
+#ifndef NOWORM
+ if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
+#endif NOWORM
+ if (u.ustuck == mtmp) {
+ if (u.uswallow) {
+ u.uswallow = 0;
+ u.uswldtim = 0;
+ mnexto (mtmp);
+ docrt ();
+ prme ();
+ }
+ u.ustuck = 0;
+ }
+ hpn = mtmp->mhp;
+ hpd = (mtmp->data->mlevel)*8;
+ if(!hpd) hpd = 4;
+ mtmp->data = mdat;
+ mhp = (mdat->mlevel)*8;
+ /* new hp: same fraction of max as before */
+ mtmp->mhp = 2 + (hpn*mhp)/hpd;
+ hpn = mtmp->mhpmax;
+ mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
+ mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
+#ifndef NOWORM
+ if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
+ /* perhaps we should clear mtmp->mtame here? */
+#endif NOWORM
+ unpmon(mtmp); /* necessary for 'I' and to force pmon */
+ pmon(mtmp);
+ return(1);
+}
+
+mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
+struct monst *mtmp;
+{
+ extern coord enexto();
+ coord mm;
+ mm = enexto(u.ux, u.uy);
+ mtmp->mx = mm.x;
+ mtmp->my = mm.y;
+ pmon(mtmp);
+}
+
+ishuman(mtmp) register struct monst *mtmp; {
+ return(mtmp->data->mlet == '@');
+}
+
+setmangry(mtmp) register struct monst *mtmp; {
+ if(!mtmp->mpeaceful) return;
+ if(mtmp->mtame) return;
+ mtmp->mpeaceful = 0;
+ if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
+}
+
+/* not one hundred procent correct: now a snake may hide under an
+ invisible object */
+canseemon(mtmp)
+register struct monst *mtmp;
+{
+ return((!mtmp->minvis || See_invisible)
+ && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
+ && cansee(mtmp->mx, mtmp->my));
+}