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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/hack/hack.wizard.c
initial import of NetBSD tree
Diffstat (limited to 'games/hack/hack.wizard.c')
-rw-r--r--games/hack/hack.wizard.c194
1 files changed, 194 insertions, 0 deletions
diff --git a/games/hack/hack.wizard.c b/games/hack/hack.wizard.c
new file mode 100644
index 00000000000..984c8b63eff
--- /dev/null
+++ b/games/hack/hack.wizard.c
@@ -0,0 +1,194 @@
+/*
+ * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
+ */
+
+#ifndef lint
+static char rcsid[] = "$NetBSD: hack.wizard.c,v 1.3 1995/03/23 08:32:09 cgd Exp $";
+#endif /* not lint */
+
+/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
+
+#include "hack.h"
+extern struct permonst pm_wizard;
+extern struct monst *makemon();
+
+#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
+#define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
+
+char wizapp[] = "@DNPTUVXcemntx";
+
+/* If he has found the Amulet, make the wizard appear after some time */
+amulet(){
+ register struct obj *otmp;
+ register struct monst *mtmp;
+
+ if(!flags.made_amulet || !flags.no_of_wizards)
+ return;
+ /* find wizard, and wake him if necessary */
+ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
+ for(otmp = invent; otmp; otmp = otmp->nobj)
+ if(otmp->olet == AMULET_SYM && !otmp->spe) {
+ mtmp->msleep = 0;
+ if(dist(mtmp->mx,mtmp->my) > 2)
+ pline(
+ "You get the creepy feeling that somebody noticed your taking the Amulet."
+ );
+ return;
+ }
+}
+
+wiz_hit(mtmp)
+register struct monst *mtmp;
+{
+ /* if we have stolen or found the amulet, we disappear */
+ if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
+ mtmp->minvent->spe == 0) {
+ /* vanish -- very primitive */
+ fall_down(mtmp);
+ return(1);
+ }
+
+ /* if it is lying around someplace, we teleport to it */
+ if(!carrying(AMULET_OF_YENDOR)) {
+ register struct obj *otmp;
+
+ for(otmp = fobj; otmp; otmp = otmp->nobj)
+ if(otmp->olet == AMULET_SYM && !otmp->spe) {
+ if((u.ux != otmp->ox || u.uy != otmp->oy) &&
+ !m_at(otmp->ox, otmp->oy)) {
+
+ /* teleport to it and pick it up */
+ mtmp->mx = otmp->ox;
+ mtmp->my = otmp->oy;
+ freeobj(otmp);
+ mpickobj(mtmp, otmp);
+ pmon(mtmp);
+ return(0);
+ }
+ goto hithim;
+ }
+ return(0); /* we don't know where it is */
+ }
+hithim:
+ if(rn2(2)) { /* hit - perhaps steal */
+
+ /* if hit 1/20 chance of stealing amulet & vanish
+ - amulet is on level 26 again. */
+ if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
+ && !rn2(20) && stealamulet(mtmp))
+ ;
+ }
+ else
+ inrange(mtmp); /* try magic */
+ return(0);
+}
+
+inrange(mtmp)
+register struct monst *mtmp;
+{
+ register schar tx,ty;
+
+ /* do nothing if cancelled (but make '1' say something) */
+ if(mtmp->data->mlet != '1' && mtmp->mcan)
+ return;
+
+ /* spit fire only when both in a room or both in a corridor */
+ if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
+ tx = u.ux - mtmp->mx;
+ ty = u.uy - mtmp->my;
+ if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
+ || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
+ switch(mtmp->data->mlet) {
+ case 'D':
+ /* spit fire in the direction of @ (not nec. hitting) */
+ buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
+ break;
+ case '1':
+ if(rn2(WIZSHOT)) break;
+ /* if you zapped wizard with wand of cancellation,
+ he has to shake off the effects before he can throw
+ spells successfully. 1/2 the time they fail anyway */
+ if(mtmp->mcan || rn2(2)) {
+ if(canseemon(mtmp))
+ pline("%s makes a gesture, then curses.",
+ Monnam(mtmp));
+ else
+ pline("You hear mumbled cursing.");
+ if(!rn2(3)) {
+ mtmp->mspeed = 0;
+ mtmp->minvis = 0;
+ }
+ if(!rn2(3))
+ mtmp->mcan = 0;
+ } else {
+ if(canseemon(mtmp)){
+ if(!rn2(6) && !Invis) {
+ pline("%s hypnotizes you.", Monnam(mtmp));
+ nomul(rn2(3) + 3);
+ break;
+ } else
+ pline("%s chants an incantation.",
+ Monnam(mtmp));
+ } else
+ pline("You hear a mumbled incantation.");
+ switch(rn2(Invis ? 5 : 6)) {
+ case 0:
+ /* create a nasty monster from a deep level */
+ /* (for the moment, 'nasty' is not implemented) */
+ (void) makemon((struct permonst *)0, u.ux, u.uy);
+ break;
+ case 1:
+ pline("\"Destroy the thief, my pets!\"");
+ aggravate(); /* aggravate all the monsters */
+ /* fall into next case */
+ case 2:
+ if (flags.no_of_wizards == 1 && rnd(5) == 0)
+ /* if only 1 wizard, clone himself */
+ clonewiz(mtmp);
+ break;
+ case 3:
+ if(mtmp->mspeed == MSLOW)
+ mtmp->mspeed = 0;
+ else
+ mtmp->mspeed = MFAST;
+ break;
+ case 4:
+ mtmp->minvis = 1;
+ break;
+ case 5:
+ /* Only if not Invisible */
+ pline("You hear a clap of thunder!");
+ /* shoot a bolt of fire or cold, or a sleep ray */
+ buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
+ break;
+ }
+ }
+ }
+ if(u.uhp < 1) done_in_by(mtmp);
+ }
+}
+
+aggravate()
+{
+ register struct monst *mtmp;
+
+ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
+ mtmp->msleep = 0;
+ if(mtmp->mfroz && !rn2(5))
+ mtmp->mfroz = 0;
+ }
+}
+
+clonewiz(mtmp)
+register struct monst *mtmp;
+{
+ register struct monst *mtmp2;
+
+ if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
+ flags.no_of_wizards = 2;
+ unpmon(mtmp2);
+ mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
+ pmon(mtmp);
+ }
+}