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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/larn/main.c
initial import of NetBSD tree
Diffstat (limited to 'games/larn/main.c')
-rw-r--r--games/larn/main.c883
1 files changed, 883 insertions, 0 deletions
diff --git a/games/larn/main.c b/games/larn/main.c
new file mode 100644
index 00000000000..fcacc3cd7aa
--- /dev/null
+++ b/games/larn/main.c
@@ -0,0 +1,883 @@
+#ifndef lint
+static char rcsid[] = "$NetBSD: main.c,v 1.7 1995/04/24 12:24:01 cgd Exp $";
+#endif /* not lint */
+
+/* main.c */
+#include <sys/types.h>
+#include "header.h"
+#include <pwd.h>
+#include <string.h>
+
+static char copyright[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
+int srcount=0; /* line counter for showstr() */
+int dropflag=0; /* if 1 then don't lookforobject() next round */
+int rmst=80; /* random monster creation counter */
+int userid; /* the players login user id number */
+char nowelcome=0,nomove=0; /* if (nomove) then don't count next iteration as a move */
+static char viewflag=0;
+ /* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
+char restorflag=0; /* 1 means restore has been done */
+static char cmdhelp[] = "\
+Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
+ -s show the scoreboard\n\
+ -l show the logfile (wizard id only)\n\
+ -i show scoreboard with inventories of dead characters\n\
+ -c create new scoreboard (wizard id only)\n\
+ -n suppress welcome message on starting game\n\
+ -## specify level of difficulty (example: -5)\n\
+ -h print this help text\n\
+ ++ restore game from checkpoint file\n\
+ -o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
+";
+#ifdef VT100
+static char *termtypes[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
+ "vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
+ "vt341" };
+#endif VT100
+/*
+ ************
+ MAIN PROGRAM
+ ************
+ */
+main(argc,argv)
+ int argc;
+ char **argv;
+ {
+ register int i,j;
+ int hard;
+ char *ptr=0,*ttype;
+ struct passwd *pwe;
+
+/*
+ * first task is to identify the player
+ */
+#ifndef VT100
+ init_term(); /* setup the terminal (find out what type) for termcap */
+#endif VT100
+ if (((ptr = getlogin()) == 0) || (*ptr==0)) /* try to get login name */
+ if (pwe=getpwuid(getuid())) /* can we get it from /etc/passwd? */
+ ptr = pwe->pw_name;
+ else
+ if ((ptr = getenv("USER")) == 0)
+ if ((ptr = getenv("LOGNAME")) == 0)
+ {
+ noone: write(2, "Can't find your logname. Who Are You?\n",39);
+ exit();
+ }
+ if (ptr==0) goto noone;
+ if (strlen(ptr)==0) goto noone;
+/*
+ * second task is to prepare the pathnames the player will need
+ */
+ strcpy(loginname,ptr); /* save loginname of the user for logging purposes */
+ strcpy(logname,ptr); /* this will be overwritten with the players name */
+ if ((ptr = getenv("HOME")) == 0) ptr = ".";
+ strcpy(savefilename, ptr);
+ strcat(savefilename, "/Larn.sav"); /* save file name in home directory */
+ sprintf(optsfile, "%s/.larnopts",ptr); /* the .larnopts filename */
+
+/*
+ * now malloc the memory for the dungeon
+ */
+ cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY);
+ if (cell == 0) died(-285); /* malloc failure */
+ lpbuf = malloc((5* BUFBIG)>>2); /* output buffer */
+ inbuffer = malloc((5*MAXIBUF)>>2); /* output buffer */
+ if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */
+
+ lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1;
+
+#ifdef VT100
+/*
+ * check terminal type to avoid users who have not vt100 type terminals
+ */
+ ttype = getenv("TERM");
+ for (j=1, i=0; i<sizeof(termtypes)/sizeof(char *); i++)
+ if (strcmp(ttype,termtypes[i]) == 0) { j=0; break; }
+ if (j)
+ {
+ lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
+ exit();
+ }
+#endif VT100
+
+/*
+ * now make scoreboard if it is not there (don't clear)
+ */
+ if (access(scorefile,0) == -1) /* not there */
+ makeboard();
+
+/*
+ * now process the command line arguments
+ */
+ for (i=1; i<argc; i++)
+ {
+ if (argv[i][0] == '-')
+ switch(argv[i][1])
+ {
+ case 's': showscores(); exit(); /* show scoreboard */
+
+ case 'l': /* show log file */
+ diedlog(); exit();
+
+ case 'i': showallscores(); exit(); /* show all scoreboard */
+
+ case 'c': /* anyone with password can create scoreboard */
+ lprcat("Preparing to initialize the scoreboard.\n");
+ if (getpassword() != 0) /*make new scoreboard*/
+ {
+ makeboard(); lprc('\n'); showscores();
+ }
+ exit();
+
+ case 'n': /* no welcome msg */ nowelcome=1; argv[i][0]=0; break;
+
+ case '0': case '1': case '2': case '3': case '4': case '5':
+ case '6': case '7': case '8': case '9': /* for hardness */
+ sscanf(&argv[i][1],"%d",&hard);
+ break;
+
+ case 'h': /* print out command line arguments */
+ write(1,cmdhelp,sizeof(cmdhelp)); exit();
+
+ case 'o': /* specify a .larnopts filename */
+ strncpy(optsfile,argv[i]+2,127); break;
+
+ default: printf("Unknown option <%s>\n",argv[i]); exit();
+ };
+
+ if (argv[i][0] == '+')
+ {
+ clear(); restorflag = 1;
+ if (argv[i][1] == '+')
+ {
+ hitflag=1; restoregame(ckpfile); /* restore checkpointed game */
+ }
+ i = argc;
+ }
+ }
+
+ readopts(); /* read the options file if there is one */
+
+
+#ifdef UIDSCORE
+ userid = geteuid(); /* obtain the user's effective id number */
+#else UIDSCORE
+ userid = getplid(logname); /* obtain the players id number */
+#endif UIDSCORE
+ if (userid < 0) { write(2,"Can't obtain playerid\n",22); exit(); }
+
+#ifdef HIDEBYLINK
+/*
+ * this section of code causes the program to look like something else to ps
+ */
+ if (strcmp(psname,argv[0])) /* if a different process name only */
+ {
+ if ((i=access(psname,1)) < 0)
+ { /* link not there */
+ if (link(argv[0],psname)>=0)
+ {
+ argv[0] = psname; execv(psname,argv);
+ }
+ }
+ else
+ unlink(psname);
+ }
+
+ for (i=1; i<argc; i++)
+ {
+ szero(argv[i]); /* zero the argument to avoid ps snooping */
+ }
+#endif HIDEBYLINK
+
+ if (access(savefilename,0)==0) /* restore game if need to */
+ {
+ clear(); restorflag = 1;
+ hitflag=1; restoregame(savefilename); /* restore last game */
+ }
+ sigsetup(); /* trap all needed signals */
+ sethard(hard); /* set up the desired difficulty */
+ setupvt100(); /* setup the terminal special mode */
+ if (c[HP]==0) /* create new game */
+ {
+ makeplayer(); /* make the character that will play */
+ newcavelevel(0);/* make the dungeon */
+ predostuff = 1; /* tell signals that we are in the welcome screen */
+ if (nowelcome==0) welcome(); /* welcome the player to the game */
+ }
+ drawscreen(); /* show the initial dungeon */
+ predostuff = 2; /* tell the trap functions that they must do a showplayer()
+ from here on */
+ /* nice(1); /* games should be run niced */
+ yrepcount = hit2flag = 0;
+ while (1)
+ {
+ if (dropflag==0) lookforobject(); /* see if there is an object here */
+ else dropflag=0; /* don't show it just dropped an item */
+ if (hitflag==0) { if (c[HASTEMONST]) movemonst(); movemonst(); } /* move the monsters */
+ if (viewflag==0) showcell(playerx,playery); else viewflag=0; /* show stuff around player */
+ if (hit3flag) flushall();
+ hitflag=hit3flag=0; nomove=1;
+ bot_linex(); /* update bottom line */
+ while (nomove)
+ {
+ if (hit3flag) flushall();
+ nomove=0; parse();
+ } /* get commands and make moves */
+ regen(); /* regenerate hp and spells */
+ if (c[TIMESTOP]==0)
+ if (--rmst <= 0)
+ { rmst = 120-(level<<2); fillmonst(makemonst(level)); }
+ }
+ }
+
+/*
+ showstr()
+
+ show character's inventory
+ */
+showstr()
+ {
+ register int i,number;
+ for (number=3, i=0; i<26; i++)
+ if (iven[i]) number++; /* count items in inventory */
+ t_setup(number); qshowstr(); t_endup(number);
+ }
+
+qshowstr()
+ {
+ register int i,j,k,sigsav;
+ srcount=0; sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
+ if (c[GOLD]) { lprintf(".) %d gold pieces",(long)c[GOLD]); srcount++; }
+ for (k=26; k>=0; k--)
+ if (iven[k])
+ { for (i=22; i<84; i++)
+ for (j=0; j<=k; j++) if (i==iven[j]) show3(j); k=0; }
+
+ lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime+99)/100+1),(long)((TIMELIMIT-gtime)/100));
+ more(); nosignal=sigsav;
+ }
+
+/*
+ * subroutine to clear screen depending on # lines to display
+ */
+t_setup(count)
+ register int count;
+ {
+ if (count<20) /* how do we clear the screen? */
+ {
+ cl_up(79,count); cursor(1,1);
+ }
+ else
+ {
+ resetscroll(); clear();
+ }
+ }
+
+/*
+ * subroutine to restore normal display screen depending on t_setup()
+ */
+t_endup(count)
+ register int count;
+ {
+ if (count<18) /* how did we clear the screen? */
+ draws(0,MAXX,0,(count>MAXY) ? MAXY : count);
+ else
+ {
+ drawscreen(); setscroll();
+ }
+ }
+
+/*
+ function to show the things player is wearing only
+ */
+showwear()
+ {
+ register int i,j,sigsav,count;
+ sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
+ srcount=0;
+
+ for (count=2,j=0; j<=26; j++) /* count number of items we will display */
+ if (i=iven[j])
+ switch(i)
+ {
+ case OLEATHER: case OPLATE: case OCHAIN:
+ case ORING: case OSTUDLEATHER: case OSPLINT:
+ case OPLATEARMOR: case OSSPLATE: case OSHIELD:
+ count++;
+ };
+
+ t_setup(count);
+
+ for (i=22; i<84; i++)
+ for (j=0; j<=26; j++)
+ if (i==iven[j])
+ switch(i)
+ {
+ case OLEATHER: case OPLATE: case OCHAIN:
+ case ORING: case OSTUDLEATHER: case OSPLINT:
+ case OPLATEARMOR: case OSSPLATE: case OSHIELD:
+ show3(j);
+ };
+ more(); nosignal=sigsav; t_endup(count);
+ }
+
+/*
+ function to show the things player can wield only
+ */
+showwield()
+ {
+ register int i,j,sigsav,count;
+ sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
+ srcount=0;
+
+ for (count=2,j=0; j<=26; j++) /* count how many items */
+ if (i=iven[j])
+ switch(i)
+ {
+ case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
+ case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
+ case OSPIRITSCARAB: case OCUBEofUNDEAD:
+ case OPOTION: case OSCROLL: break;
+ default: count++;
+ };
+
+ t_setup(count);
+
+ for (i=22; i<84; i++)
+ for (j=0; j<=26; j++)
+ if (i==iven[j])
+ switch(i)
+ {
+ case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
+ case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
+ case OSPIRITSCARAB: case OCUBEofUNDEAD:
+ case OPOTION: case OSCROLL: break;
+ default: show3(j);
+ };
+ more(); nosignal=sigsav; t_endup(count);
+ }
+
+/*
+ * function to show the things player can read only
+ */
+showread()
+ {
+ register int i,j,sigsav,count;
+ sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
+ srcount=0;
+
+ for (count=2,j=0; j<=26; j++)
+ switch(iven[j])
+ {
+ case OBOOK: case OSCROLL: count++;
+ };
+ t_setup(count);
+
+ for (i=22; i<84; i++)
+ for (j=0; j<=26; j++)
+ if (i==iven[j])
+ switch(i)
+ {
+ case OBOOK: case OSCROLL: show3(j);
+ };
+ more(); nosignal=sigsav; t_endup(count);
+ }
+
+/*
+ * function to show the things player can eat only
+ */
+showeat()
+ {
+ register int i,j,sigsav,count;
+ sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
+ srcount=0;
+
+ for (count=2,j=0; j<=26; j++)
+ switch(iven[j])
+ {
+ case OCOOKIE: count++;
+ };
+ t_setup(count);
+
+ for (i=22; i<84; i++)
+ for (j=0; j<=26; j++)
+ if (i==iven[j])
+ switch(i)
+ {
+ case OCOOKIE: show3(j);
+ };
+ more(); nosignal=sigsav; t_endup(count);
+ }
+
+/*
+ function to show the things player can quaff only
+ */
+showquaff()
+ {
+ register int i,j,sigsav,count;
+ sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
+ srcount=0;
+
+ for (count=2,j=0; j<=26; j++)
+ switch(iven[j])
+ {
+ case OPOTION: count++;
+ };
+ t_setup(count);
+
+ for (i=22; i<84; i++)
+ for (j=0; j<=26; j++)
+ if (i==iven[j])
+ switch(i)
+ {
+ case OPOTION: show3(j);
+ };
+ more(); nosignal=sigsav; t_endup(count);
+ }
+
+show1(idx,str2)
+ register int idx;
+ register char *str2[];
+ {
+ lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
+ if (str2!=0 && str2[ivenarg[idx]][0]!=0) lprintf(" of%s",str2[ivenarg[idx]]);
+ }
+
+show3(index)
+ register int index;
+ {
+ switch(iven[index])
+ {
+ case OPOTION: show1(index,potionname); break;
+ case OSCROLL: show1(index,scrollname); break;
+
+ case OLARNEYE: case OBOOK: case OSPIRITSCARAB:
+ case ODIAMOND: case ORUBY: case OCUBEofUNDEAD:
+ case OEMERALD: case OCHEST: case OCOOKIE:
+ case OSAPPHIRE: case ONOTHEFT: show1(index,(char **)0); break;
+
+ default: lprintf("\n%c) %s",index+'a',objectname[iven[index]]);
+ if (ivenarg[index]>0) lprintf(" + %d",(long)ivenarg[index]);
+ else if (ivenarg[index]<0) lprintf(" %d",(long)ivenarg[index]);
+ break;
+ }
+ if (c[WIELD]==index) lprcat(" (weapon in hand)");
+ if ((c[WEAR]==index) || (c[SHIELD]==index)) lprcat(" (being worn)");
+ if (++srcount>=22) { srcount=0; more(); clear(); }
+ }
+
+/*
+ subroutine to randomly create monsters if needed
+ */
+randmonst()
+ {
+ if (c[TIMESTOP]) return; /* don't make monsters if time is stopped */
+ if (--rmst <= 0)
+ {
+ rmst = 120 - (level<<2); fillmonst(makemonst(level));
+ }
+ }
+
+
+/*
+ parse()
+
+ get and execute a command
+ */
+parse()
+ {
+ register int i,j,k,flag;
+ while (1)
+ {
+ k = yylex();
+ switch(k) /* get the token from the input and switch on it */
+ {
+ case 'h': moveplayer(4); return; /* west */
+ case 'H': run(4); return; /* west */
+ case 'l': moveplayer(2); return; /* east */
+ case 'L': run(2); return; /* east */
+ case 'j': moveplayer(1); return; /* south */
+ case 'J': run(1); return; /* south */
+ case 'k': moveplayer(3); return; /* north */
+ case 'K': run(3); return; /* north */
+ case 'u': moveplayer(5); return; /* northeast */
+ case 'U': run(5); return; /* northeast */
+ case 'y': moveplayer(6); return; /* northwest */
+ case 'Y': run(6); return; /* northwest */
+ case 'n': moveplayer(7); return; /* southeast */
+ case 'N': run(7); return; /* southeast */
+ case 'b': moveplayer(8); return; /* southwest */
+ case 'B': run(8); return; /* southwest */
+
+ case '.': if (yrepcount) viewflag=1; return; /* stay here */
+
+ case 'w': yrepcount=0; wield(); return; /* wield a weapon */
+
+ case 'W': yrepcount=0; wear(); return; /* wear armor */
+
+ case 'r': yrepcount=0;
+ if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
+ if (c[TIMESTOP]==0) readscr(); return; /* to read a scroll */
+
+ case 'q': yrepcount=0; if (c[TIMESTOP]==0) quaff(); return; /* quaff a potion */
+
+ case 'd': yrepcount=0; if (c[TIMESTOP]==0) dropobj(); return; /* to drop an object */
+
+ case 'c': yrepcount=0; cast(); return; /* cast a spell */
+
+ case 'i': yrepcount=0; nomove=1; showstr(); return; /* status */
+
+ case 'e': yrepcount=0;
+ if (c[TIMESTOP]==0) eatcookie(); return; /* to eat a fortune cookie */
+
+ case 'D': yrepcount=0; seemagic(0); nomove=1; return; /* list spells and scrolls */
+
+ case '?': yrepcount=0; help(); nomove=1; return; /* give the help screen*/
+
+ case 'S': clear(); lprcat("Saving . . ."); lflush();
+ savegame(savefilename); wizard=1; died(-257); /* save the game - doesn't return */
+
+ case 'Z': yrepcount=0; if (c[LEVEL]>9) { oteleport(1); return; }
+ cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
+ return; /* teleport yourself */
+
+ case '^': /* identify traps */ flag=yrepcount=0; cursors();
+ lprc('\n'); for (j=playery-1; j<playery+2; j++)
+ {
+ if (j < 0) j=0; if (j >= MAXY) break;
+ for (i=playerx-1; i<playerx+2; i++)
+ {
+ if (i < 0) i=0; if (i >= MAXX) break;
+ switch(item[i][j])
+ {
+ case OTRAPDOOR: case ODARTRAP:
+ case OTRAPARROW: case OTELEPORTER:
+ lprcat("\nIts "); lprcat(objectname[item[i][j]]); flag++;
+ };
+ }
+ }
+ if (flag==0) lprcat("\nNo traps are visible");
+ return;
+
+#if WIZID
+ case '_': /* this is the fudge player password for wizard mode*/
+ yrepcount=0; cursors(); nomove=1;
+ if (userid!=wisid)
+ {
+ lprcat("Sorry, you are not empowered to be a wizard.\n");
+ scbr(); /* system("stty -echo cbreak"); */
+ lflush(); return;
+ }
+ if (getpassword()==0)
+ {
+ scbr(); /* system("stty -echo cbreak"); */ return;
+ }
+ wizard=1; scbr(); /* system("stty -echo cbreak"); */
+ for (i=0; i<6; i++) c[i]=70; iven[0]=iven[1]=0;
+ take(OPROTRING,50); take(OLANCE,25); c[WIELD]=1;
+ c[LANCEDEATH]=1; c[WEAR] = c[SHIELD] = -1;
+ raiseexperience(6000000L); c[AWARENESS] += 25000;
+ {
+ register int i,j;
+ for (i=0; i<MAXY; i++)
+ for (j=0; j<MAXX; j++) know[j][i]=1;
+ for (i=0; i<SPNUM; i++) spelknow[i]=1;
+ for (i=0; i<MAXSCROLL; i++) scrollname[i]=scrollhide[i];
+ for (i=0; i<MAXPOTION; i++) potionname[i]=potionhide[i];
+ }
+ for (i=0; i<MAXSCROLL; i++)
+ if (strlen(scrollname[i])>2) /* no null items */
+ { item[i][0]=OSCROLL; iarg[i][0]=i; }
+ for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
+ if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
+ { item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
+ for (i=1; i<MAXY; i++)
+ { item[0][i]=i; iarg[0][i]=0; }
+ for (i=MAXY; i<MAXY+MAXX; i++)
+ { item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
+ for (i=MAXX+MAXY; i<MAXX+MAXY+MAXY; i++)
+ { item[MAXX-1][i-MAXX-MAXY]=i; iarg[MAXX-1][i-MAXX-MAXY]=0; }
+ c[GOLD]+=25000; drawscreen(); return;
+#endif
+
+ case 'T': yrepcount=0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
+ if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
+ else lprcat("\nYou aren't wearing anything");
+ return;
+
+ case 'g': cursors();
+ lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
+ case ' ': yrepcount=0; nomove=1; return;
+
+ case 'v': yrepcount=0; cursors();
+ lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)c[HARDGAME]);
+ if (wizard) lprcat(" Wizard"); nomove=1;
+ if (cheat) lprcat(" Cheater");
+ lprcat(copyright);
+ return;
+
+ case 'Q': yrepcount=0; quit(); nomove=1; return; /* quit */
+
+ case 'L'-64: yrepcount=0; drawscreen(); nomove=1; return; /* look */
+
+#if WIZID
+#ifdef EXTRA
+ case 'A': yrepcount=0; nomove=1; if (wizard) { diag(); return; } /* create diagnostic file */
+ return;
+#endif
+#endif
+ case 'P': cursors();
+ if (outstanding_taxes>0)
+ lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
+ else
+ lprcat("\nYou do not owe any taxes.");
+ return;
+ };
+ }
+ }
+
+parse2()
+ {
+ if (c[HASTEMONST]) movemonst(); movemonst(); /* move the monsters */
+ randmonst(); regen();
+ }
+
+run(dir)
+ int dir;
+ {
+ register int i;
+ i=1; while (i)
+ {
+ i=moveplayer(dir);
+ if (i>0) { if (c[HASTEMONST]) movemonst(); movemonst(); randmonst(); regen(); }
+ if (hitflag) i=0;
+ if (i!=0) showcell(playerx,playery);
+ }
+ }
+
+/*
+ function to wield a weapon
+ */
+wield()
+ {
+ register int i;
+ while (1)
+ {
+ if ((i = whatitem("wield"))=='\33') return;
+ if (i != '.')
+ {
+ if (i=='*') showwield();
+ else if (iven[i-'a']==0) { ydhi(i); return; }
+ else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
+ else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
+ else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; }
+ else { c[WIELD]=i-'a'; if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; else c[LANCEDEATH]=0; bottomline(); return; }
+ }
+ }
+ }
+
+/*
+ common routine to say you don't have an item
+ */
+ydhi(x)
+ int x;
+ { cursors(); lprintf("\nYou don't have item %c!",x); }
+ycwi(x)
+ int x;
+ { cursors(); lprintf("\nYou can't wield item %c!",x); }
+
+/*
+ function to wear armor
+ */
+wear()
+ {
+ register int i;
+ while (1)
+ {
+ if ((i = whatitem("wear"))=='\33') return;
+ if (i != '.')
+ {
+ if (i=='*') showwear(); else
+ switch(iven[i-'a'])
+ {
+ case 0: ydhi(i); return;
+ case OLEATHER: case OCHAIN: case OPLATE: case OSTUDLEATHER:
+ case ORING: case OSPLINT: case OPLATEARMOR: case OSSPLATE:
+ if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; }
+ c[WEAR]=i-'a'; bottomline(); return;
+ case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; }
+ if (iven[c[WIELD]]==O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
+ c[SHIELD] = i-'a'; bottomline(); return;
+ default: lprcat("\nYou can't wear that!");
+ };
+ }
+ }
+ }
+
+/*
+ function to drop an object
+ */
+dropobj()
+ {
+ register int i;
+ register char *p;
+ long amt;
+ p = &item[playerx][playery];
+ while (1)
+ {
+ if ((i = whatitem("drop"))=='\33') return;
+ if (i=='*') showstr(); else
+ {
+ if (i=='.') /* drop some gold */
+ {
+ if (*p) { lprcat("\nThere's something here already!"); return; }
+ lprcat("\n\n");
+ cl_dn(1,23);
+ lprcat("How much gold do you drop? ");
+ if ((amt=readnum((long)c[GOLD])) == 0) return;
+ if (amt>c[GOLD])
+ { lprcat("\nYou don't have that much!"); return; }
+ if (amt<=32767)
+ { *p=OGOLDPILE; i=amt; }
+ else if (amt<=327670L)
+ { *p=ODGOLD; i=amt/10; amt = 10*i; }
+ else if (amt<=3276700L)
+ { *p=OMAXGOLD; i=amt/100; amt = 100*i; }
+ else if (amt<=32767000L)
+ { *p=OKGOLD; i=amt/1000; amt = 1000*i; }
+ else
+ { *p=OKGOLD; i=32767; amt = 32767000L; }
+ c[GOLD] -= amt;
+ lprintf("You drop %d gold pieces",(long)amt);
+ iarg[playerx][playery]=i; bottomgold();
+ know[playerx][playery]=0; dropflag=1; return;
+ }
+ drop_object(i-'a');
+ return;
+ }
+ }
+ }
+
+/*
+ * readscr() Subroutine to read a scroll one is carrying
+ */
+readscr()
+ {
+ register int i;
+ while (1)
+ {
+ if ((i = whatitem("read"))=='\33') return;
+ if (i != '.')
+ {
+ if (i=='*') showread(); else
+ {
+ if (iven[i-'a']==OSCROLL) { read_scroll(ivenarg[i-'a']); iven[i-'a']=0; return; }
+ if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; }
+ if (iven[i-'a']==0) { ydhi(i); return; }
+ lprcat("\nThere's nothing on it to read"); return;
+ }
+ }
+ }
+ }
+
+/*
+ * subroutine to eat a cookie one is carrying
+ */
+eatcookie()
+{
+register int i;
+char *p;
+while (1)
+ {
+ if ((i = whatitem("eat"))=='\33') return;
+ if (i != '.')
+ if (i=='*') showeat(); else
+ {
+ if (iven[i-'a']==OCOOKIE)
+ {
+ lprcat("\nThe cookie was delicious.");
+ iven[i-'a']=0;
+ if (!c[BLINDCOUNT])
+ {
+ if (p=fortune())
+ {
+ lprcat(" Inside you find a scrap of paper that says:\n");
+ lprcat(p);
+ }
+ }
+ return;
+ }
+ if (iven[i-'a']==0) { ydhi(i); return; }
+ lprcat("\nYou can't eat that!"); return;
+ }
+ }
+}
+
+/*
+ * subroutine to quaff a potion one is carrying
+ */
+quaff()
+ {
+ register int i;
+ while (1)
+ {
+ if ((i = whatitem("quaff"))=='\33') return;
+ if (i != '.')
+ {
+ if (i=='*') showquaff(); else
+ {
+ if (iven[i-'a']==OPOTION) { quaffpotion(ivenarg[i-'a']); iven[i-'a']=0; return; }
+ if (iven[i-'a']==0) { ydhi(i); return; }
+ lprcat("\nYou wouldn't want to quaff that, would you? "); return;
+ }
+ }
+ }
+ }
+
+/*
+ function to ask what player wants to do
+ */
+whatitem(str)
+ char *str;
+ {
+ int i;
+ cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str);
+ i=0; while (i>'z' || (i<'a' && i!='*' && i!='\33' && i!='.')) i=getchar();
+ if (i=='\33') lprcat(" aborted");
+ return(i);
+ }
+
+/*
+ subroutine to get a number from the player
+ and allow * to mean return amt, else return the number entered
+ */
+unsigned long readnum(mx)
+ long mx;
+ {
+ register int i;
+ register unsigned long amt=0;
+ sncbr();
+ if ((i=getchar()) == '*') amt = mx; /* allow him to say * for all gold */
+ else
+ while (i != '\n')
+ {
+ if (i=='\033') { scbr(); lprcat(" aborted"); return(0); }
+ if ((i <= '9') && (i >= '0') && (amt<99999999))
+ amt = amt*10+i-'0';
+ i = getchar();
+ }
+ scbr(); return(amt);
+ }
+
+#ifdef HIDEBYLINK
+/*
+ * routine to zero every byte in a string
+ */
+szero(str)
+ register char *str;
+ {
+ while (*str)
+ *str++ = 0;
+ }
+#endif HIDEBYLINK