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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/rogue/room.c
initial import of NetBSD tree
Diffstat (limited to 'games/rogue/room.c')
-rw-r--r--games/rogue/room.c655
1 files changed, 655 insertions, 0 deletions
diff --git a/games/rogue/room.c b/games/rogue/room.c
new file mode 100644
index 00000000000..88cd0e36dd8
--- /dev/null
+++ b/games/rogue/room.c
@@ -0,0 +1,655 @@
+/* $NetBSD: room.c,v 1.3 1995/04/22 10:28:17 cgd Exp $ */
+
+/*
+ * Copyright (c) 1988, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Timothy C. Stoehr.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
+#else
+static char rcsid[] = "$NetBSD: room.c,v 1.3 1995/04/22 10:28:17 cgd Exp $";
+#endif
+#endif /* not lint */
+
+/*
+ * room.c
+ *
+ * This source herein may be modified and/or distributed by anybody who
+ * so desires, with the following restrictions:
+ * 1.) No portion of this notice shall be removed.
+ * 2.) Credit shall not be taken for the creation of this source.
+ * 3.) This code is not to be traded, sold, or used for personal
+ * gain or profit.
+ *
+ */
+
+#include "rogue.h"
+
+room rooms[MAXROOMS];
+boolean rooms_visited[MAXROOMS];
+
+extern short blind;
+extern boolean detect_monster, jump, passgo, no_skull, ask_quit;
+extern char *nick_name, *fruit, *save_file, *press_space;
+
+#define NOPTS 7
+
+struct option {
+ char *prompt;
+ boolean is_bool;
+ char **strval;
+ boolean *bval;
+} options[NOPTS] = {
+ {
+ "Show position only at end of run (\"jump\"): ",
+ 1, (char **) 0, &jump
+ },
+ {
+ "Follow turnings in passageways (\"passgo\"): ",
+ 1, (char **) 0, &passgo
+ },
+ {
+ "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
+ 1, (char **) 0, &no_skull
+ },
+ {
+ "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
+ 1, (char **) 0, &ask_quit
+ },
+ {
+ "Name (\"name\"): ",
+ 0, &nick_name
+ },
+ {
+ "Fruit (\"fruit\"): ",
+ 0, &fruit
+ },
+ {
+ "Save file (\"file\"): ",
+ 0, &save_file
+ }
+};
+
+light_up_room(rn)
+int rn;
+{
+ short i, j;
+
+ if (!blind) {
+ for (i = rooms[rn].top_row;
+ i <= rooms[rn].bottom_row; i++) {
+ for (j = rooms[rn].left_col;
+ j <= rooms[rn].right_col; j++) {
+ if (dungeon[i][j] & MONSTER) {
+ object *monster;
+
+ if (monster = object_at(&level_monsters, i, j)) {
+ dungeon[monster->row][monster->col] &= (~MONSTER);
+ monster->trail_char =
+ get_dungeon_char(monster->row, monster->col);
+ dungeon[monster->row][monster->col] |= MONSTER;
+ }
+ }
+ mvaddch(i, j, get_dungeon_char(i, j));
+ }
+ }
+ mvaddch(rogue.row, rogue.col, rogue.fchar);
+ }
+}
+
+light_passage(row, col)
+{
+ short i, j, i_end, j_end;
+
+ if (blind) {
+ return;
+ }
+ i_end = (row < (DROWS-2)) ? 1 : 0;
+ j_end = (col < (DCOLS-1)) ? 1 : 0;
+
+ for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
+ for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
+ if (can_move(row, col, row+i, col+j)) {
+ mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
+ }
+ }
+ }
+}
+
+darken_room(rn)
+short rn;
+{
+ short i, j;
+
+ for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
+ for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
+ if (blind) {
+ mvaddch(i, j, ' ');
+ } else {
+ if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
+ !(detect_monster && (dungeon[i][j] & MONSTER))) {
+ if (!imitating(i, j)) {
+ mvaddch(i, j, ' ');
+ }
+ if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
+ mvaddch(i, j, '^');
+ }
+ }
+ }
+ }
+ }
+}
+
+get_dungeon_char(row, col)
+register row, col;
+{
+ register unsigned short mask = dungeon[row][col];
+
+ if (mask & MONSTER) {
+ return(gmc_row_col(row, col));
+ }
+ if (mask & OBJECT) {
+ object *obj;
+
+ obj = object_at(&level_objects, row, col);
+ return(get_mask_char(obj->what_is));
+ }
+ if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
+ if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
+ return(((mask & STAIRS) ? '%' : '#'));
+ }
+ if (mask & HORWALL) {
+ return('-');
+ }
+ if (mask & VERTWALL) {
+ return('|');
+ }
+ if (mask & FLOOR) {
+ if (mask & TRAP) {
+ if (!(dungeon[row][col] & HIDDEN)) {
+ return('^');
+ }
+ }
+ return('.');
+ }
+ if (mask & DOOR) {
+ if (mask & HIDDEN) {
+ if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
+ ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
+ return('-');
+ } else {
+ return('|');
+ }
+ } else {
+ return('+');
+ }
+ }
+ }
+ return(' ');
+}
+
+get_mask_char(mask)
+register unsigned short mask;
+{
+ switch(mask) {
+ case SCROL:
+ return('?');
+ case POTION:
+ return('!');
+ case GOLD:
+ return('*');
+ case FOOD:
+ return(':');
+ case WAND:
+ return('/');
+ case ARMOR:
+ return(']');
+ case WEAPON:
+ return(')');
+ case RING:
+ return('=');
+ case AMULET:
+ return(',');
+ default:
+ return('~'); /* unknown, something is wrong */
+ }
+}
+
+gr_row_col(row, col, mask)
+short *row, *col;
+unsigned short mask;
+{
+ short rn;
+ short r, c;
+
+ do {
+ r = get_rand(MIN_ROW, DROWS-2);
+ c = get_rand(0, DCOLS-1);
+ rn = get_room_number(r, c);
+ } while ((rn == NO_ROOM) ||
+ (!(dungeon[r][c] & mask)) ||
+ (dungeon[r][c] & (~mask)) ||
+ (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
+ ((r == rogue.row) && (c == rogue.col)));
+
+ *row = r;
+ *col = c;
+}
+
+gr_room()
+{
+ short i;
+
+ do {
+ i = get_rand(0, MAXROOMS-1);
+ } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
+
+ return(i);
+}
+
+party_objects(rn)
+{
+ short i, j, nf = 0;
+ object *obj;
+ short n, N, row, col;
+ boolean found;
+
+ N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
+ ((rooms[rn].right_col - rooms[rn].left_col) - 1);
+ n = get_rand(5, 10);
+ if (n > N) {
+ n = N - 2;
+ }
+ for (i = 0; i < n; i++) {
+ for (j = found = 0; ((!found) && (j < 250)); j++) {
+ row = get_rand(rooms[rn].top_row+1,
+ rooms[rn].bottom_row-1);
+ col = get_rand(rooms[rn].left_col+1,
+ rooms[rn].right_col-1);
+ if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
+ found = 1;
+ }
+ }
+ if (found) {
+ obj = gr_object();
+ place_at(obj, row, col);
+ nf++;
+ }
+ }
+ return(nf);
+}
+
+get_room_number(row, col)
+register row, col;
+{
+ short i;
+
+ for (i = 0; i < MAXROOMS; i++) {
+ if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
+ (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
+ return(i);
+ }
+ }
+ return(NO_ROOM);
+}
+
+is_all_connected()
+{
+ short i, starting_room;
+
+ for (i = 0; i < MAXROOMS; i++) {
+ rooms_visited[i] = 0;
+ if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
+ starting_room = i;
+ }
+ }
+
+ visit_rooms(starting_room);
+
+ for (i = 0; i < MAXROOMS; i++) {
+ if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
+ return(0);
+ }
+ }
+ return(1);
+}
+
+visit_rooms(rn)
+int rn;
+{
+ short i;
+ short oth_rn;
+
+ rooms_visited[rn] = 1;
+
+ for (i = 0; i < 4; i++) {
+ oth_rn = rooms[rn].doors[i].oth_room;
+ if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
+ visit_rooms(oth_rn);
+ }
+ }
+}
+
+draw_magic_map()
+{
+ short i, j, ch, och;
+ unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
+ MONSTER);
+ unsigned short s;
+
+ for (i = 0; i < DROWS; i++) {
+ for (j = 0; j < DCOLS; j++) {
+ s = dungeon[i][j];
+ if (s & mask) {
+ if (((ch = mvinch(i, j)) == ' ') ||
+ ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
+ och = ch;
+ dungeon[i][j] &= (~HIDDEN);
+ if (s & HORWALL) {
+ ch = '-';
+ } else if (s & VERTWALL) {
+ ch = '|';
+ } else if (s & DOOR) {
+ ch = '+';
+ } else if (s & TRAP) {
+ ch = '^';
+ } else if (s & STAIRS) {
+ ch = '%';
+ } else if (s & TUNNEL) {
+ ch = '#';
+ } else {
+ continue;
+ }
+ if ((!(s & MONSTER)) || (och == ' ')) {
+ addch(ch);
+ }
+ if (s & MONSTER) {
+ object *monster;
+
+ if (monster = object_at(&level_monsters, i, j)) {
+ monster->trail_char = ch;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+dr_course(monster, entering, row, col)
+object *monster;
+boolean entering;
+short row, col;
+{
+ short i, j, k, rn;
+ short r, rr;
+
+ monster->row = row;
+ monster->col = col;
+
+ if (mon_sees(monster, rogue.row, rogue.col)) {
+ monster->trow = NO_ROOM;
+ return;
+ }
+ rn = get_room_number(row, col);
+
+ if (entering) { /* entering room */
+ /* look for door to some other room */
+ r = get_rand(0, MAXROOMS-1);
+ for (i = 0; i < MAXROOMS; i++) {
+ rr = (r + i) % MAXROOMS;
+ if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
+ continue;
+ }
+ for (k = 0; k < 4; k++) {
+ if (rooms[rr].doors[k].oth_room == rn) {
+ monster->trow = rooms[rr].doors[k].oth_row;
+ monster->tcol = rooms[rr].doors[k].oth_col;
+ if ((monster->trow == row) &&
+ (monster->tcol == col)) {
+ continue;
+ }
+ return;
+ }
+ }
+ }
+ /* look for door to dead end */
+ for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
+ for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
+ if ((i != monster->row) && (j != monster->col) &&
+ (dungeon[i][j] & DOOR)) {
+ monster->trow = i;
+ monster->tcol = j;
+ return;
+ }
+ }
+ }
+ /* return monster to room that he came from */
+ for (i = 0; i < MAXROOMS; i++) {
+ for (j = 0; j < 4; j++) {
+ if (rooms[i].doors[j].oth_room == rn) {
+ for (k = 0; k < 4; k++) {
+ if (rooms[rn].doors[k].oth_room == i) {
+ monster->trow = rooms[rn].doors[k].oth_row;
+ monster->tcol = rooms[rn].doors[k].oth_col;
+ return;
+ }
+ }
+ }
+ }
+ }
+ /* no place to send monster */
+ monster->trow = NO_ROOM;
+ } else { /* exiting room */
+ if (!get_oth_room(rn, &row, &col)) {
+ monster->trow = NO_ROOM;
+ } else {
+ monster->trow = row;
+ monster->tcol = col;
+ }
+ }
+}
+
+get_oth_room(rn, row, col)
+short rn, *row, *col;
+{
+ short d = -1;
+
+ if (*row == rooms[rn].top_row) {
+ d = UPWARD/2;
+ } else if (*row == rooms[rn].bottom_row) {
+ d = DOWN/2;
+ } else if (*col == rooms[rn].left_col) {
+ d = LEFT/2;
+ } else if (*col == rooms[rn].right_col) {
+ d = RIGHT/2;
+ }
+ if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
+ *row = rooms[rn].doors[d].oth_row;
+ *col = rooms[rn].doors[d].oth_col;
+ return(1);
+ }
+ return(0);
+}
+
+edit_opts()
+{
+ char save[NOPTS+1][DCOLS];
+ short i, j;
+ short ch;
+ boolean done = 0;
+ char buf[MAX_OPT_LEN + 2];
+
+ for (i = 0; i < NOPTS+1; i++) {
+ for (j = 0; j < DCOLS; j++) {
+ save[i][j] = mvinch(i, j);
+ }
+ if (i < NOPTS) {
+ opt_show(i);
+ }
+ }
+ opt_go(0);
+ i = 0;
+
+ while (!done) {
+ refresh();
+ ch = rgetchar();
+CH:
+ switch(ch) {
+ case '\033':
+ done = 1;
+ break;
+ case '\012':
+ case '\015':
+ if (i == (NOPTS - 1)) {
+ mvaddstr(NOPTS, 0, press_space);
+ refresh();
+ wait_for_ack();
+ done = 1;
+ } else {
+ i++;
+ opt_go(i);
+ }
+ break;
+ case '-':
+ if (i > 0) {
+ opt_go(--i);
+ } else {
+ sound_bell();
+ }
+ break;
+ case 't':
+ case 'T':
+ case 'f':
+ case 'F':
+ if (options[i].is_bool) {
+ *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
+ opt_show(i);
+ opt_go(++i);
+ break;
+ }
+ default:
+ if (options[i].is_bool) {
+ sound_bell();
+ break;
+ }
+ j = 0;
+ if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
+ opt_erase(i);
+ do {
+ if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
+ buf[j++] = ch;
+ buf[j] = '\0';
+ addch(ch);
+ } else if ((ch == '\010') && (j > 0)) {
+ buf[--j] = '\0';
+ move(i, j + strlen(options[i].prompt));
+ addch(' ');
+ move(i, j + strlen(options[i].prompt));
+ }
+ refresh();
+ ch = rgetchar();
+ } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
+ if (j != 0) {
+ (void) strcpy(*(options[i].strval), buf);
+ }
+ opt_show(i);
+ goto CH;
+ } else {
+ sound_bell();
+ }
+ break;
+ }
+ }
+
+ for (i = 0; i < NOPTS+1; i++) {
+ move(i, 0);
+ for (j = 0; j < DCOLS; j++) {
+ addch(save[i][j]);
+ }
+ }
+}
+
+opt_show(i)
+int i;
+{
+ char *s;
+ struct option *opt = &options[i];
+
+ opt_erase(i);
+
+ if (opt->is_bool) {
+ s = *(opt->bval) ? "True" : "False";
+ } else {
+ s = *(opt->strval);
+ }
+ addstr(s);
+}
+
+opt_erase(i)
+int i;
+{
+ struct option *opt = &options[i];
+
+ mvaddstr(i, 0, opt->prompt);
+ clrtoeol();
+}
+
+opt_go(i)
+int i;
+{
+ move(i, strlen(options[i].prompt));
+}
+
+do_shell()
+{
+#ifdef UNIX
+ char *sh;
+
+ md_ignore_signals();
+ if (!(sh = md_getenv("SHELL"))) {
+ sh = "/bin/sh";
+ }
+ move(LINES-1, 0);
+ refresh();
+ stop_window();
+ printf("\nCreating new shell...\n");
+ md_shell(sh);
+ start_window();
+ wrefresh(curscr);
+ md_heed_signals();
+#endif
+}