diff options
author | Ted Unangst <tedu@cvs.openbsd.org> | 2017-08-13 02:12:17 +0000 |
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committer | Ted Unangst <tedu@cvs.openbsd.org> | 2017-08-13 02:12:17 +0000 |
commit | 34933f21070220fde3231f179ff03a2839fdb12c (patch) | |
tree | 7c46a8300a15b878162e358b288c3e27afa11c4d /games/tetris/tetris.h | |
parent | 39201292e15e0c176feeeefc1c368beb1d94859d (diff) |
replace gettimeofday with monotonic gettime. from Scott Cheloha
ok tb
Diffstat (limited to 'games/tetris/tetris.h')
-rw-r--r-- | games/tetris/tetris.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/games/tetris/tetris.h b/games/tetris/tetris.h index 5eb3421db77..4faaf365509 100644 --- a/games/tetris/tetris.h +++ b/games/tetris/tetris.h @@ -1,4 +1,4 @@ -/* $OpenBSD: tetris.h,v 1.11 2015/11/20 07:40:23 tb Exp $ */ +/* $OpenBSD: tetris.h,v 1.12 2017/08/13 02:12:16 tedu Exp $ */ /* $NetBSD: tetris.h,v 1.2 1995/04/22 07:42:48 cgd Exp $ */ /*- @@ -135,15 +135,15 @@ extern const struct shape *nextshape; /* * Shapes fall at a rate faster than once per second. * - * The initial rate is determined by dividing 1 million microseconds - * by the game `level'. (This is at most 1 million, or one second.) - * Each time the fall-rate is used, it is decreased a little bit, + * The initial rate is determined by dividing 1 billion nanoseconds + * by the game `level'. (This is at most 1 billion, or one second.) + * Each time the fallrate is used, it is decreased a little bit, * depending on its current value, via the `faster' macro below. * The value eventually reaches a limit, and things stop going faster, * but by then the game is utterly impossible. */ -extern long fallrate; /* less than 1 million; smaller => faster */ -#define faster() (fallrate -= fallrate / 3000) +extern long fallrate; /* less than 1 billion; smaller => faster */ +#define faster() (fallrate -= fallrate / 3000000) /* * Game level must be between 1 and 9. This controls the initial fall rate |