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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/trek/help.c
initial import of NetBSD tree
Diffstat (limited to 'games/trek/help.c')
-rw-r--r--games/trek/help.c163
1 files changed, 163 insertions, 0 deletions
diff --git a/games/trek/help.c b/games/trek/help.c
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index 00000000000..f718070ee94
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+/* $NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $ */
+
+/*
+ * Copyright (c) 1980, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
+#else
+static char rcsid[] = "$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $";
+#endif
+#endif /* not lint */
+
+# include "trek.h"
+
+/*
+** call starbase for help
+**
+** First, the closest starbase is selected. If there is a
+** a starbase in your own quadrant, you are in good shape.
+** This distance takes quadrant distances into account only.
+**
+** A magic number is computed based on the distance which acts
+** as the probability that you will be rematerialized. You
+** get three tries.
+**
+** When it is determined that you should be able to be remater-
+** ialized (i.e., when the probability thing mentioned above
+** comes up positive), you are put into that quadrant (anywhere).
+** Then, we try to see if there is a spot adjacent to the star-
+** base. If not, you can't be rematerialized!!! Otherwise,
+** it drops you there. It only tries five times to find a spot
+** to drop you. After that, it's your problem.
+*/
+
+char *Cntvect[3] =
+{"first", "second", "third"};
+
+help()
+{
+ register int i;
+ double dist, x;
+ register int dx, dy;
+ int j, l;
+
+ /* check to see if calling for help is reasonable ... */
+ if (Ship.cond == DOCKED)
+ return (printf("Uhura: But Captain, we're already docked\n"));
+
+ /* or possible */
+ if (damaged(SSRADIO))
+ return (out(SSRADIO));
+ if (Now.bases <= 0)
+ return (printf("Uhura: I'm not getting any response from starbase\n"));
+
+ /* tut tut, there goes the score */
+ Game.helps += 1;
+
+ /* find the closest base */
+ dist = 1e50;
+ if (Quad[Ship.quadx][Ship.quady].bases <= 0)
+ {
+ /* there isn't one in this quadrant */
+ for (i = 0; i < Now.bases; i++)
+ {
+ /* compute distance */
+ dx = Now.base[i].x - Ship.quadx;
+ dy = Now.base[i].y - Ship.quady;
+ x = dx * dx + dy * dy;
+ x = sqrt(x);
+
+ /* see if better than what we already have */
+ if (x < dist)
+ {
+ dist = x;
+ l = i;
+ }
+ }
+
+ /* go to that quadrant */
+ Ship.quadx = Now.base[l].x;
+ Ship.quady = Now.base[l].y;
+ initquad(1);
+ }
+ else
+ {
+ dist = 0.0;
+ }
+
+ /* dematerialize the Enterprise */
+ Sect[Ship.sectx][Ship.secty] = EMPTY;
+ printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
+
+ /* this next thing acts as a probability that it will work */
+ x = pow(1.0 - pow(0.94, dist), 0.3333333);
+
+ /* attempt to rematerialize */
+ for (i = 0; i < 3; i++)
+ {
+ sleep(2);
+ printf("%s attempt to rematerialize ", Cntvect[i]);
+ if (franf() > x)
+ {
+ /* ok, that's good. let's see if we can set her down */
+ for (j = 0; j < 5; j++)
+ {
+ dx = Etc.starbase.x + ranf(3) - 1;
+ if (dx < 0 || dx >= NSECTS)
+ continue;
+ dy = Etc.starbase.y + ranf(3) - 1;
+ if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
+ continue;
+ break;
+ }
+ if (j < 5)
+ {
+ /* found an empty spot */
+ printf("succeeds\n");
+ Ship.sectx = dx;
+ Ship.secty = dy;
+ Sect[dx][dy] = Ship.ship;
+ dock();
+ compkldist(0);
+ return;
+ }
+ /* the starbase must have been surrounded */
+ }
+ printf("fails\n");
+ }
+
+ /* one, two, three strikes, you're out */
+ lose(L_NOHELP);
+}