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authorTheo de Raadt <deraadt@cvs.openbsd.org>1998-02-08 18:59:58 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1998-02-08 18:59:58 +0000
commit09a00a853f2ba06818d25b4cc017f754e28bfcc1 (patch)
tree8fb78c925478ac39fcc9925af3dfedcc03ee95cb /games/worm
parent79c51c968d61c800a129f366ff0bdd44d7b06c61 (diff)
cleanup; pjanzen@foatdi.harvard.edu
Diffstat (limited to 'games/worm')
-rw-r--r--games/worm/worm.622
-rw-r--r--games/worm/worm.c71
2 files changed, 58 insertions, 35 deletions
diff --git a/games/worm/worm.6 b/games/worm/worm.6
index a4ba9bdcf9a..88ab9b0bdf8 100644
--- a/games/worm/worm.6
+++ b/games/worm/worm.6
@@ -45,23 +45,19 @@
.Sh DESCRIPTION
In
.Nm worm,
-you are a little worm, your body is the "o"'s on the screen
+you are a little worm: your body is the "o"'s on the screen
and your head is the "@". You move with the hjkl keys (as in the game
-snake). If you don't press any keys, you continue in the direction you
+snake(6)). If you don't press any keys, you continue in the direction you
last moved. The upper case HJKL keys move you as if you had pressed
-several (9 for HL and 5 for JK) of the corresponding lower case key
-(unless you run into a digit, then it stops).
+several of the corresponding lower case key (9 for HL and 5 for JK, or
+until you run into a digit, whichever comes first).
.Pp
-On the screen you will see a digit, if your worm eats the digit is will
-grow longer, the actual amount longer depends on which digit it was
-that you ate. The object of the game is to see how long you can make
-the worm grow.
+On the screen you will see a digit. If your worm eats the digit it will
+grow longer by that number of "o"'s. The object of the game is to see how
+long you can make the worm grow.
.Pp
-The game ends when the worm runs into either the sides of the screen,
+The game ends when the worm runs into either the sides of the screen
or itself. The current score (how much the worm has grown) is kept in
-the upper left corner of the screen.
+the upper right corner of the screen.
.Pp
The optional argument, if present, is the initial length of the worm.
-.Sh BUGS
-If the initial length of the worm is set to less than one or more
-than 75, various strange things happen.
diff --git a/games/worm/worm.c b/games/worm/worm.c
index 23594347626..2e231516a9f 100644
--- a/games/worm/worm.c
+++ b/games/worm/worm.c
@@ -57,6 +57,7 @@ static char rcsid[] = "$NetBSD: worm.c,v 1.7 1995/04/29 01:12:41 mycroft Exp $";
#include <signal.h>
#include <stdlib.h>
#include <termios.h>
+#include <unistd.h>
#define newlink() (struct body *) malloc(sizeof (struct body));
#define HEAD '@'
@@ -81,8 +82,19 @@ int start_len = LENGTH;
char lastch;
char outbuf[BUFSIZ];
-void leave(), wake(), suspend();
+void crash __P((void));
+void display __P((struct body *, char));
+void leave __P((int));
+void life __P((void));
+void newpos __P((struct body *));
+void process __P((char));
+void prize __P((void));
+int rnd __P((int));
+void setup __P((void));
+void suspend __P((int));
+void wake __P((int));
+int
main(argc, argv)
int argc;
char **argv;
@@ -93,12 +105,8 @@ main(argc, argv)
setegid(getgid());
setgid(getgid());
- if (argc == 2)
- start_len = atoi(argv[1]);
- if ((start_len <= 0) || (start_len > 500))
- start_len = LENGTH;
setbuf(stdout, outbuf);
- srand(getpid());
+ srandom(getpid());
signal(SIGALRM, wake);
signal(SIGINT, leave);
signal(SIGQUIT, leave);
@@ -108,6 +116,10 @@ main(argc, argv)
noecho();
slow = (baudrate() <= 1200);
clear();
+ if (argc == 2)
+ start_len = atoi(argv[1]);
+ if ((start_len <= 0) || (start_len > ((LINES-3) * (COLS-2)) / 3))
+ start_len = LENGTH;
stw = newwin(1, COLS-1, 0, 0);
tv = newwin(LINES-1, COLS-1, 1, 0);
box(tv, '*', '*');
@@ -136,28 +148,36 @@ main(argc, argv)
}
}
+void
life()
{
register struct body *bp, *np;
- register int i;
+ register int i,j = 1;
head = newlink();
- head->x = start_len+2;
- head->y = 12;
+ head->x = start_len % (COLS-5) + 2;
+ head->y = LINES / 2;
head->next = NULL;
display(head, HEAD);
for (i = 0, bp = head; i < start_len; i++, bp = np) {
np = newlink();
np->next = bp;
bp->prev = np;
- np->x = bp->x - 1;
- np->y = bp->y;
+ if (((bp->x <= 2) && (j == 1)) || ((bp->x >= COLS-4)) && (j == -1)) {
+ j *= -1;
+ np->x = bp->x;
+ np->y = bp->y + 1;
+ } else {
+ np->x = bp->x - j;
+ np->y = bp->y;
+ }
display(np, BODY);
}
tail = np;
tail->prev = NULL;
}
+void
display(pos, chr)
struct body *pos;
char chr;
@@ -167,25 +187,30 @@ char chr;
}
void
-leave()
+leave(dummy)
+int dummy;
{
endwin();
exit(0);
}
void
-wake()
+wake(dummy)
+int dummy;
{
signal(SIGALRM, wake);
fflush(stdout);
process(lastch);
}
+int
rnd(range)
+int range;
{
- return abs((rand()>>5)+(rand()>>5)) % range;
+ return random() % range;
}
+void
newpos(bp)
struct body * bp;
{
@@ -196,6 +221,7 @@ struct body * bp;
} while(winch(tv) != ' ');
}
+void
prize()
{
int value;
@@ -206,6 +232,7 @@ prize()
wrefresh(tv);
}
+void
process(ch)
char ch;
{
@@ -226,7 +253,7 @@ char ch;
case 'K': y--; running = RUNLEN/2; ch = tolower(ch); break;
case 'L': x++; running = RUNLEN; ch = tolower(ch); break;
case '\f': setup(); return;
- case CNTRL('Z'): suspend(); return;
+ case CNTRL('Z'): suspend(0); return;
case CNTRL('C'): crash(); return;
case CNTRL('D'): crash(); return;
default: if (! running) alarm(1);
@@ -250,7 +277,7 @@ char ch;
prize();
score += growing;
running = 0;
- wmove(stw, 0, 68);
+ wmove(stw, 0, COLS - 12);
wprintw(stw, "Score: %3d", score);
wrefresh(stw);
}
@@ -269,22 +296,21 @@ char ch;
alarm(1);
}
+void
crash()
{
sleep(2);
clear();
- move(23, 0);
- refresh();
+ endwin();
printf("Well, you ran into something and the game is over.\n");
printf("Your final score was %d\n", score);
- leave();
+ exit(0); /* leave() calls endwin(), which would hose the printf()'s */
}
void
-suspend()
+suspend(dummy)
+int dummy;
{
- char *sh;
-
move(LINES-1, 0);
refresh();
endwin();
@@ -296,6 +322,7 @@ suspend()
setup();
}
+void
setup()
{
clear();