diff options
author | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
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committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 1995-10-18 08:53:40 +0000 |
commit | d6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch) | |
tree | ece253b876159b39c620e62b6c9b1174642e070e /games/wump/wump.6 |
initial import of NetBSD tree
Diffstat (limited to 'games/wump/wump.6')
-rw-r--r-- | games/wump/wump.6 | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/games/wump/wump.6 b/games/wump/wump.6 new file mode 100644 index 00000000000..4a5c26e7fa1 --- /dev/null +++ b/games/wump/wump.6 @@ -0,0 +1,114 @@ +.\" $NetBSD: wump.6,v 1.4 1995/04/22 08:19:49 cgd Exp $ +.\" +.\" Copyright (c) 1989, 1993 +.\" The Regents of the University of California. All rights reserved. +.\" +.\" This code is derived from software contributed to Berkeley by +.\" Dave Taylor, of Intuitive Systems. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. All advertising materials mentioning features or use of this software +.\" must display the following acknowledgement: +.\" This product includes software developed by the University of +.\" California, Berkeley and its contributors. +.\" 4. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)wump.6 8.1 (Berkeley) 5/31/93 +.\" +.Dd May 31, 1993 +.Dt WUMP 6 +.Os +.Sh NAME +.Nm wump +.Nd hunt the wumpus in an underground cave +.Sh SYNOPSIS +.Nm wump +.Op Fl h +.Op Fl a Ar arrows +.Op Fl b Ar bats +.Op Fl p Ar pits +.Op Fl r Ar rooms +.Op Fl t Ar tunnels +.Sh DESCRIPTION +The game +.Nm wump +is based on a fantasy game first presented in the pages of +.Em People's Computer Company +in 1973. +In Hunt the Wumpus you are placed in a cave built of many different rooms, +all interconnected by tunnels. +Your quest is to find and shoot the evil Wumpus that resides elsewhere in +the cave without running into any pits or using up your limited supply of +arrows. +.Pp +The options are as follows: +.Bl -tag -width indent +.It Fl a +Specifies the number of magic arrows the adventurer gets. +The default is five. +.It Fl b +Specifies the number of rooms in the cave which contain bats. +The default is three. +.It Fl h +Play the hard version -- more pits, more bats, and a generally more +dangerous cave. +.It Fl p +Specifies the number of rooms in the cave which contain bottomless pits. +The default is three. +.It Fl r +Specifies the number of rooms in the cave. +The default cave size is twenty-five rooms. +.It Fl t +Specifies the number of tunnels connecting each room in the cave to +another room. +Beware, too many tunnels in a small cave can easily cause it to collapse! +The default cave room has three tunnels to other rooms. +.El +.Pp +While wandering through the cave you'll notice that, while there are tunnels +everywhere, there are some mysterious quirks to the cave topology, including +some tunnels that go from one room to another, but not necessarily back! +Also, most pesky of all are the rooms that are home to large numbers of bats, +which, upon being disturbed, will en masse grab you and move you to another +portion of the cave (including those housing bottomless pits, sure +death for unwary explorers). +.Pp +Fortunately, you're not going into the cave without any weapons or tools, +and in fact your biggest aids are your senses; you can often smell the +rather odiferous Wumpus up to +.Em two +rooms away, and you can always feel the drafts created by the occasional +bottomless pit and hear the rustle of the bats in caves they might be +sleeping within. +.Pp +To kill the wumpus, you'll need to shoot it with one of your magic arrows. +Fortunately, you don't have to be in the same room as the creature, and can +instead shoot the arrow from as far as three or four rooms away! +.Pp +When you shoot an arrow, you do so by typing in a list of rooms that you'd +like it to travel to. +If at any point in its travels it cannot find a tunnel to the room you +specify from the room it's in, it will instead randomly fly down one of the +tunnels, possibly, if you're real unlucky, even flying back into the room +you're in and hitting you! |