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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /games/wump/wump.6
initial import of NetBSD tree
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+.\" $NetBSD: wump.6,v 1.4 1995/04/22 08:19:49 cgd Exp $
+.\"
+.\" Copyright (c) 1989, 1993
+.\" The Regents of the University of California. All rights reserved.
+.\"
+.\" This code is derived from software contributed to Berkeley by
+.\" Dave Taylor, of Intuitive Systems.
+.\"
+.\" Redistribution and use in source and binary forms, with or without
+.\" modification, are permitted provided that the following conditions
+.\" are met:
+.\" 1. Redistributions of source code must retain the above copyright
+.\" notice, this list of conditions and the following disclaimer.
+.\" 2. Redistributions in binary form must reproduce the above copyright
+.\" notice, this list of conditions and the following disclaimer in the
+.\" documentation and/or other materials provided with the distribution.
+.\" 3. All advertising materials mentioning features or use of this software
+.\" must display the following acknowledgement:
+.\" This product includes software developed by the University of
+.\" California, Berkeley and its contributors.
+.\" 4. Neither the name of the University nor the names of its contributors
+.\" may be used to endorse or promote products derived from this software
+.\" without specific prior written permission.
+.\"
+.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+.\" SUCH DAMAGE.
+.\"
+.\" @(#)wump.6 8.1 (Berkeley) 5/31/93
+.\"
+.Dd May 31, 1993
+.Dt WUMP 6
+.Os
+.Sh NAME
+.Nm wump
+.Nd hunt the wumpus in an underground cave
+.Sh SYNOPSIS
+.Nm wump
+.Op Fl h
+.Op Fl a Ar arrows
+.Op Fl b Ar bats
+.Op Fl p Ar pits
+.Op Fl r Ar rooms
+.Op Fl t Ar tunnels
+.Sh DESCRIPTION
+The game
+.Nm wump
+is based on a fantasy game first presented in the pages of
+.Em People's Computer Company
+in 1973.
+In Hunt the Wumpus you are placed in a cave built of many different rooms,
+all interconnected by tunnels.
+Your quest is to find and shoot the evil Wumpus that resides elsewhere in
+the cave without running into any pits or using up your limited supply of
+arrows.
+.Pp
+The options are as follows:
+.Bl -tag -width indent
+.It Fl a
+Specifies the number of magic arrows the adventurer gets.
+The default is five.
+.It Fl b
+Specifies the number of rooms in the cave which contain bats.
+The default is three.
+.It Fl h
+Play the hard version -- more pits, more bats, and a generally more
+dangerous cave.
+.It Fl p
+Specifies the number of rooms in the cave which contain bottomless pits.
+The default is three.
+.It Fl r
+Specifies the number of rooms in the cave.
+The default cave size is twenty-five rooms.
+.It Fl t
+Specifies the number of tunnels connecting each room in the cave to
+another room.
+Beware, too many tunnels in a small cave can easily cause it to collapse!
+The default cave room has three tunnels to other rooms.
+.El
+.Pp
+While wandering through the cave you'll notice that, while there are tunnels
+everywhere, there are some mysterious quirks to the cave topology, including
+some tunnels that go from one room to another, but not necessarily back!
+Also, most pesky of all are the rooms that are home to large numbers of bats,
+which, upon being disturbed, will en masse grab you and move you to another
+portion of the cave (including those housing bottomless pits, sure
+death for unwary explorers).
+.Pp
+Fortunately, you're not going into the cave without any weapons or tools,
+and in fact your biggest aids are your senses; you can often smell the
+rather odiferous Wumpus up to
+.Em two
+rooms away, and you can always feel the drafts created by the occasional
+bottomless pit and hear the rustle of the bats in caves they might be
+sleeping within.
+.Pp
+To kill the wumpus, you'll need to shoot it with one of your magic arrows.
+Fortunately, you don't have to be in the same room as the creature, and can
+instead shoot the arrow from as far as three or four rooms away!
+.Pp
+When you shoot an arrow, you do so by typing in a list of rooms that you'd
+like it to travel to.
+If at any point in its travels it cannot find a tunnel to the room you
+specify from the room it's in, it will instead randomly fly down one of the
+tunnels, possibly, if you're real unlucky, even flying back into the room
+you're in and hitting you!