diff options
author | Paul Janzen <pjanzen@cvs.openbsd.org> | 1999-09-25 15:52:22 +0000 |
---|---|---|
committer | Paul Janzen <pjanzen@cvs.openbsd.org> | 1999-09-25 15:52:22 +0000 |
commit | 1f392a4b5afa2c9b7442b8574263220a9400956f (patch) | |
tree | 86df7545a070242cc88b1c37212ee0954992be45 /games/wump | |
parent | 14e587faa87cde5eab2f480ee4d6f8e56f18a4a1 (diff) |
Tidying and minor changes from or based on jsm28@cam.ac.uk's work for the
Linux bsd-games package and NetBSD. Mainly using 'const'.
Diffstat (limited to 'games/wump')
-rw-r--r-- | games/wump/wump.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/games/wump/wump.c b/games/wump/wump.c index 928fbd9dae2..ec2df32bba7 100644 --- a/games/wump/wump.c +++ b/games/wump/wump.c @@ -1,4 +1,4 @@ -/* $OpenBSD: wump.c,v 1.11 1999/08/17 09:13:12 millert Exp $ */ +/* $OpenBSD: wump.c,v 1.12 1999/09/25 15:52:21 pjanzen Exp $ */ /* * Copyright (c) 1989, 1993 @@ -47,7 +47,7 @@ static char copyright[] = #if 0 static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93"; #else -static char rcsid[] = "$OpenBSD: wump.c,v 1.11 1999/08/17 09:13:12 millert Exp $"; +static char rcsid[] = "$OpenBSD: wump.c,v 1.12 1999/09/25 15:52:21 pjanzen Exp $"; #endif #endif /* not lint */ @@ -65,6 +65,7 @@ static char rcsid[] = "$OpenBSD: wump.c,v 1.11 1999/08/17 09:13:12 millert Exp $ #include <stdio.h> #include <stdlib.h> #include <string.h> +#include <time.h> #include <unistd.h> #include "pathnames.h" @@ -272,7 +273,7 @@ quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n", void display_room_stats() { - register int i; + int i; /* * Routine will explain what's going on with the current room, as well @@ -555,9 +556,8 @@ into room %d!\n", arrow_location, next, cave[arrow_location].tunnel[link]); void cave_init() { - register int i, j, k, link; - int delta, int_compare(); - time_t time(); + int i, j, k, link; + int delta; /* * This does most of the interesting work in this program actually! @@ -644,7 +644,7 @@ try_again: link = (random() % room_num) + 1; void clear_things_in_cave() { - register int i; + int i; /* * remove bats and pits from the current cave in preparation for us @@ -657,7 +657,7 @@ clear_things_in_cave() void initialize_things_in_cave() { - register int i, loc; + int i, loc; /* place some bats, pits, the wumpus, and the player. */ for (i = 0; i < bat_num; ++i) { @@ -730,7 +730,7 @@ getans(prompt) int bats_nearby() { - register int i; + int i; /* check for bats in the immediate vicinity */ for (i = 0; i < link_num; ++i) @@ -742,7 +742,7 @@ bats_nearby() int pit_nearby() { - register int i; + int i; /* check for pits in the immediate vicinity */ for (i = 0; i < link_num; ++i) @@ -754,7 +754,7 @@ pit_nearby() int wump_nearby() { - register int i, j; + int i, j; /* check for a wumpus within TWO caves of where we are */ for (i = 0; i < link_num; ++i) { |