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authorPaul Janzen <pjanzen@cvs.openbsd.org>2001-06-06 21:02:27 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>2001-06-06 21:02:27 +0000
commit1780442d7c9937463fd4011d5d5f88fd14347014 (patch)
tree1ea53a8066112d630656f346561af78c3fceef25 /games
parent67b795c9e48a0ba0646a798ea9db01c1f691b93c (diff)
Better formatting; removed extraneous right parenthesis.
Diffstat (limited to 'games')
-rw-r--r--games/bs/bs.645
1 files changed, 28 insertions, 17 deletions
diff --git a/games/bs/bs.6 b/games/bs/bs.6
index 4cbb671c183..613ea3b8520 100644
--- a/games/bs/bs.6
+++ b/games/bs/bs.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: bs.6,v 1.7 2001/06/06 20:52:17 pjanzen Exp $
+.\" $OpenBSD: bs.6,v 1.8 2001/06/06 21:02:26 pjanzen Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
.\"
@@ -42,40 +42,50 @@
.Op Fl c
.Sh DESCRIPTION
This program allows you to play the familiar Battleships game against the
-computer on a 10x10 board. The interface is visual and largely
-self-explanatory; you place your ships and pick your shots by moving the
-cursor around the
+computer on a 10x10 board.
+The interface is visual and largely self-explanatory;
+you place your ships and pick your shots by moving the cursor around the
.Sq sea
-with the rogue/hack motion keys
+with the
+.Xr rogue 6
+/
+.Xr hack 6
+motion keys
.Em hjklyubn .
.Pp
Note that when selecting a ship to place, you must type the capital letter
-(these are, after all, capital ships). During ship placement, the
+(these are, after all, capital ships).
+During ship placement, the
.Sq r
command may be used to ignore the current position and randomly place your
-currently selected ship. The
+currently selected ship.
+The
.Sq R
-command will place all remaining ships randomly. The ^L
-command (form feed, ASCII 12) will force a screen redraw).
+command will place all remaining ships randomly.
+The ^L command
+.Pq form feed, ASCII 12
+will force a screen redraw.
.Sh OPTIONS
The command-line arguments control game modes.
.Bl -tag -width XxXXX
.It Fl b
Selects a
.Sq blitz
-variant. This allows a side to shoot for as long as it continues to score
-hits.
+variant.
+This allows a side to shoot for as long as it continues to score hits.
.It Fl s
Selects a
.Sq salvo
-variant. This allows a player one shot per turn for each of his/her
-ships still afloat. This puts a premium on scoring hits early and knocking out
+variant.
+This allows a player one shot per turn for each of his/her
+ships still afloat.
+This puts a premium on scoring hits early and knocking out
some ships and also makes it much harder, for example, when you face a superior
force with only your PT-boat.
.It Fl c
-Permits ships to be placed adjacently. Normally, ships must be separated by
-at least one square of open water. This disables that check and allows them
-to close-pack.
+Permits ships to be placed adjacently.
+Normally, ships must be separated by at least one square of open water.
+This disables that check and allows them to close-pack.
.El
.Sh AUTHORS
Originally written by one Bruce Holloway in 1986.
@@ -86,4 +96,5 @@ option, code rewrite
and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989.
.Sh NOTES
The algorithm the computer uses once it has found a ship to sink is provably
-optimal. The dispersion criterion for the random-fire algorithm may not be.
+optimal.
+The dispersion criterion for the random-fire algorithm may not be.