summaryrefslogtreecommitdiff
path: root/games
diff options
context:
space:
mode:
authorJason McIntyre <jmc@cvs.openbsd.org>2004-12-06 10:02:59 +0000
committerJason McIntyre <jmc@cvs.openbsd.org>2004-12-06 10:02:59 +0000
commit32416910894706c922c773e54b55a2b266056754 (patch)
treee2f9174b800b80100804c3f1b15303838c9cced9 /games
parent191c1bd26ad1fe5310f9d0eeb6c44681682eda24 (diff)
typo from pjanzen@
Diffstat (limited to 'games')
-rw-r--r--games/sail/sail.64
1 files changed, 2 insertions, 2 deletions
diff --git a/games/sail/sail.6 b/games/sail/sail.6
index 1348f923a02..d6199ca997d 100644
--- a/games/sail/sail.6
+++ b/games/sail/sail.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: sail.6,v 1.11 2004/04/27 12:02:40 jmc Exp $
+.\" $OpenBSD: sail.6,v 1.12 2004/12/06 10:02:58 jmc Exp $
.\" $NetBSD: sail.6,v 1.4 1995/04/22 10:37:24 cgd Exp $
.\"
.\" Copyright (c) 1988, 1993
@@ -533,7 +533,7 @@ Your two broadsides may be loaded with four kinds of shot:
grape, chain, round, and double.
You have guns and carronades in both the port and starboard batteries.
Carronades only have a range of two, so you have to get in
-close to be able to fire them.e
+close to be able to fire them.
You have the choice of firing at the hull
or rigging of another ship.
If the range of the ship is greater than 6,