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authorTheo de Raadt <deraadt@cvs.openbsd.org>2024-08-19 00:58:10 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>2024-08-19 00:58:10 +0000
commit3beca77086cd8d57e97e3b1286232ae712f3146c (patch)
tree3e4645bedc9ea9d2028b6c51e1f08a86b76afe89 /games
parent47e55b15877ef26a188b36afc7ebd0d0ccc50ad8 (diff)
21 years ago someone called "jsm" modified another version of this which is
also being distributed, with commit message "Fix capitalisation of compass directions." Seems sensible.
Diffstat (limited to 'games')
-rw-r--r--games/adventure/glorkz6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/adventure/glorkz b/games/adventure/glorkz
index c65c8fd383c..a00d400f00c 100644
--- a/games/adventure/glorkz
+++ b/games/adventure/glorkz
@@ -135,7 +135,7 @@
71 combined.
72 You are in a large low room. Crawls lead north, SE, and SW.
73 Dead end crawl.
-74 You are in a secret canyon which here runs e/w. It crosses over a
+74 You are in a secret canyon which here runs E/W. It crosses over a
74 very tight canyon 15 feet below. If you go down you may not be able
74 to get back up.
75 You are at a wide place in a very tight N/S canyon.
@@ -182,7 +182,7 @@
99 distance. An extremely tight tunnel leads east. It looks like a very
99 tight squeeze. An eerie light can be seen at the other end.
100 You're in a small chamber lit by an eerie green light. An extremely
-100 narrow tunnel exits to the west. A dark corridor leads ne.
+100 narrow tunnel exits to the west. A dark corridor leads NE.
101 You're in the Dark-Room. A corridor leading south is the only exit.
102 You are in an arched hall. A coral passage once continued up and east
102 from here, but is now blocked by debris. The air smells of sea water.
@@ -249,7 +249,7 @@
119 You are in a secret canyon which exits to the north and east.
120 You are in a secret canyon which exits to the north and east.
121 You are in a secret canyon which exits to the north and east.
-122 You are on the far side of the chasm. A ne path leads away from the
+122 You are on the far side of the chasm. A NE path leads away from the
122 chasm on this side.
123 You're in a long east/west corridor. A faint rumbling noise can be
123 heard in the distance.