diff options
author | Theo de Raadt <deraadt@cvs.openbsd.org> | 2024-08-19 00:58:10 +0000 |
---|---|---|
committer | Theo de Raadt <deraadt@cvs.openbsd.org> | 2024-08-19 00:58:10 +0000 |
commit | 3beca77086cd8d57e97e3b1286232ae712f3146c (patch) | |
tree | 3e4645bedc9ea9d2028b6c51e1f08a86b76afe89 /games | |
parent | 47e55b15877ef26a188b36afc7ebd0d0ccc50ad8 (diff) |
21 years ago someone called "jsm" modified another version of this which is
also being distributed, with commit message "Fix capitalisation of compass directions."
Seems sensible.
Diffstat (limited to 'games')
-rw-r--r-- | games/adventure/glorkz | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/games/adventure/glorkz b/games/adventure/glorkz index c65c8fd383c..a00d400f00c 100644 --- a/games/adventure/glorkz +++ b/games/adventure/glorkz @@ -135,7 +135,7 @@ 71 combined. 72 You are in a large low room. Crawls lead north, SE, and SW. 73 Dead end crawl. -74 You are in a secret canyon which here runs e/w. It crosses over a +74 You are in a secret canyon which here runs E/W. It crosses over a 74 very tight canyon 15 feet below. If you go down you may not be able 74 to get back up. 75 You are at a wide place in a very tight N/S canyon. @@ -182,7 +182,7 @@ 99 distance. An extremely tight tunnel leads east. It looks like a very 99 tight squeeze. An eerie light can be seen at the other end. 100 You're in a small chamber lit by an eerie green light. An extremely -100 narrow tunnel exits to the west. A dark corridor leads ne. +100 narrow tunnel exits to the west. A dark corridor leads NE. 101 You're in the Dark-Room. A corridor leading south is the only exit. 102 You are in an arched hall. A coral passage once continued up and east 102 from here, but is now blocked by debris. The air smells of sea water. @@ -249,7 +249,7 @@ 119 You are in a secret canyon which exits to the north and east. 120 You are in a secret canyon which exits to the north and east. 121 You are in a secret canyon which exits to the north and east. -122 You are on the far side of the chasm. A ne path leads away from the +122 You are on the far side of the chasm. A NE path leads away from the 122 chasm on this side. 123 You're in a long east/west corridor. A faint rumbling noise can be 123 heard in the distance. |