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authorArtur Grabowski <art@cvs.openbsd.org>2002-01-23 00:39:49 +0000
committerArtur Grabowski <art@cvs.openbsd.org>2002-01-23 00:39:49 +0000
commit428a9d0c41ac6e6a1e3b34fe87ab6ef38f3764cb (patch)
treebca3c796baa50ba1a667d9fc1450766d842763b4 /sys/arch/m68k/include/frame.h
parentad9498378fb50081ca58cbd745f9705b789f2da8 (diff)
Pool deals fairly well with physical memory shortage, but it doesn't deal
well (not at all) with shortages of the vm_map where the pages are mapped (usually kmem_map). Try to deal with it: - group all information the backend allocator for a pool in a separate struct. The pool will only have a pointer to that struct. - change the pool_init API to reflect that. - link all pools allocating from the same allocator on a linked list. - Since an allocator is responsible to wait for physical memory it will only fail (waitok) when it runs out of its backing vm_map, carefully drain pools using the same allocator so that va space is freed. (see comments in code for caveats and details). - change pool_reclaim to return if it actually succeeded to free some memory, use that information to make draining easier and more efficient. - get rid of PR_URGENT, noone uses it.
Diffstat (limited to 'sys/arch/m68k/include/frame.h')
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