diff options
author | David Gwynne <dlg@cvs.openbsd.org> | 2013-11-06 07:46:32 +0000 |
---|---|---|
committer | David Gwynne <dlg@cvs.openbsd.org> | 2013-11-06 07:46:32 +0000 |
commit | b216caba55c7e384b7e349d5cb1939ab88059fc3 (patch) | |
tree | 59faa966cf2c9d4351f221ffa8c7a2eb80094abb /sys/uvm | |
parent | 1fb98cfbc3eb75dd431e45645c9a026cdcd8352f (diff) |
remove some abuse of bufqs where they were overloaded to store workq_tasks
for completing swap io against files. this in turn bloated struct buf.
this moves from using workq_tasks to the task api, but stores the task
handler in vndbuf which is allocated specially for every io in this path
anyway.
ok kettenis@ beck@
Diffstat (limited to 'sys/uvm')
-rw-r--r-- | sys/uvm/uvm_swap.c | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/sys/uvm/uvm_swap.c b/sys/uvm/uvm_swap.c index 348a0a3623f..24c50edfa77 100644 --- a/sys/uvm/uvm_swap.c +++ b/sys/uvm/uvm_swap.c @@ -1,4 +1,4 @@ -/* $OpenBSD: uvm_swap.c,v 1.120 2013/11/05 06:02:45 deraadt Exp $ */ +/* $OpenBSD: uvm_swap.c,v 1.121 2013/11/06 07:46:31 dlg Exp $ */ /* $NetBSD: uvm_swap.c,v 1.40 2000/11/17 11:39:39 mrg Exp $ */ /* @@ -50,6 +50,7 @@ #include <sys/syscallargs.h> #include <sys/swap.h> #include <sys/disk.h> +#include <sys/task.h> #if defined(NFSCLIENT) #include <sys/socket.h> #include <sys/domain.h> @@ -192,7 +193,7 @@ struct vndxfer { struct vndbuf { struct buf vb_buf; - struct vndxfer *vb_xfer; + struct task vb_task; }; @@ -1290,7 +1291,8 @@ sw_reg_strategy(struct swapdev *sdp, struct buf *bp, int bn) max(0, bp->b_validend - (bp->b_bcount-resid))); } - nbp->vb_xfer = vnx; /* patch it back in to vnx */ + /* patch it back to the vnx */ + task_set(&nbp->vb_task, sw_reg_iodone_internal, nbp, vnx); /* XXX: In case the underlying bufq is disksort: */ nbp->vb_buf.b_cylinder = nbp->vb_buf.b_blkno; @@ -1365,26 +1367,22 @@ sw_reg_start(struct swapdev *sdp) * => note that we can recover the vndbuf struct by casting the buf ptr * * XXX: - * We only put this onto a workq here, because of the maxactive game since + * We only put this onto a taskq here, because of the maxactive game since * it basically requires us to call back into VOP_STRATEGY() (where we must * be able to sleep) via sw_reg_start(). */ void sw_reg_iodone(struct buf *bp) { - struct bufq_swapreg *bq; - - bq = (struct bufq_swapreg *)&bp->b_bufq; - - workq_queue_task(NULL, &bq->bqf_wqtask, 0, - (workq_fn)sw_reg_iodone_internal, bp, NULL); + struct vndbuf *vbp = (struct vndbuf *)bp; + task_add(systq, &vbp->vb_task); } void -sw_reg_iodone_internal(void *arg0, void *unused) +sw_reg_iodone_internal(void *xvbp, void *xvnx) { - struct vndbuf *vbp = (struct vndbuf *)arg0; - struct vndxfer *vnx = vbp->vb_xfer; + struct vndbuf *vbp = xvbp; + struct vndxfer *vnx = xvnx; struct buf *pbp = vnx->vx_bp; /* parent buffer */ struct swapdev *sdp = vnx->vx_sdp; int resid, s; |