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-rw-r--r--games/battlestar/parse.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/games/battlestar/parse.c b/games/battlestar/parse.c
index 399216e24b1..4f35155a05e 100644
--- a/games/battlestar/parse.c
+++ b/games/battlestar/parse.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: parse.c,v 1.13 2004/07/10 07:26:22 deraadt Exp $ */
+/* $OpenBSD: parse.c,v 1.14 2007/11/24 12:59:28 jmc Exp $ */
/* $NetBSD: parse.c,v 1.3 1995/03/21 15:07:48 cgd Exp $ */
/*
@@ -34,7 +34,7 @@
#if 0
static char sccsid[] = "@(#)parse.c 8.2 (Berkeley) 4/28/95";
#else
-static char rcsid[] = "$OpenBSD: parse.c,v 1.13 2004/07/10 07:26:22 deraadt Exp $";
+static char rcsid[] = "$OpenBSD: parse.c,v 1.14 2007/11/24 12:59:28 jmc Exp $";
#endif
#endif /* not lint */
@@ -151,7 +151,7 @@ parse(void)
/* If there is a sequence (NOUN | OBJECT) AND EVERYTHING
* then move all the EVERYTHINGs to the beginning, since that's where
* they're expected. We can't get rid of the NOUNs and OBJECTs in
- * case they aren't in EVERYTHING (i.e. not here or nonexistant).
+ * case they aren't in EVERYTHING (i.e. not here or nonexistent).
*/
flag = 1;
while (flag) {