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-rw-r--r--games/snake/snake.610
1 files changed, 5 insertions, 5 deletions
diff --git a/games/snake/snake.6 b/games/snake/snake.6
index 45580c20827..a3fbc8c68a6 100644
--- a/games/snake/snake.6
+++ b/games/snake/snake.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: snake.6,v 1.1 1999/03/13 02:08:09 pjanzen Exp $
+.\" $OpenBSD: snake.6,v 1.2 1999/07/09 13:35:57 aaron Exp $
.\" $NetBSD: snake.6,v 1.5 1995/04/22 08:34:35 cgd Exp $
.\"
.\" Copyright (c) 1980, 1993
@@ -38,7 +38,7 @@
.Dt SNAKE 6
.Os
.Sh NAME
-.Nm snake ,
+.Nm snake ,
.Nm snscore
.Nd display chase game
.Sh SYNOPSIS
@@ -49,7 +49,7 @@
.br
.Nm snscore
.Sh DESCRIPTION
-.Nm snake
+.Nm snake
is a display-based game.
The object of the game is to make as much money as possible without
getting eaten by the snake. The
@@ -67,7 +67,7 @@ The snake is 6 squares long and is represented by S's.
The money is $, and an exit is #.
Your score is posted in the upper left hand corner.
.Pp
-You can move around using the same conventions as
+You can move around using the same conventions as
.Xr vi 1 :
that is, the
.Ic h ,
@@ -82,7 +82,7 @@ Other possibilities include:
These keys are like hjkl but form a directed pad around the d key.
.It Ic HJKL
These keys move you all the way in the indicated direction to the
-same row or column as the money. This does
+same row or column as the money. This does
.Em not
let you jump away from the snake, but rather saves you from having
to type a key repeatedly. The snake still gets all his turns.