summaryrefslogtreecommitdiff
path: root/games/battlestar/com7.c
blob: 179107fc9cce4e45ef947016795c6f76ac6e0543 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
/*	$OpenBSD: com7.c,v 1.8 2000/07/24 01:02:43 pjanzen Exp $	*/
/*	$NetBSD: com7.c,v 1.3 1995/03/21 15:07:12 cgd Exp $	*/

/*
 * Copyright (c) 1983, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#ifndef lint
#if 0
static char sccsid[] = "@(#)com7.c	8.2 (Berkeley) 4/28/95";
#else
static char rcsid[] = "$OpenBSD: com7.c,v 1.8 2000/07/24 01:02:43 pjanzen Exp $";
#endif
#endif /* not lint */

#include "extern.h"

int
fight(enemy, strength)
	int     enemy, strength;
{
	int     lifeline = 0;
	int     hurt;
	char    auxbuf[LINELENGTH];
	char   *next;
	int     i;
	int     exhaustion;

fighton:
	ourtime++;
	snooze -= 5;
	if (snooze > ourtime)
		exhaustion = CYCLE / (snooze - ourtime);
	else {
		puts("You collapse exhausted, and he pulverizes your skull.");
		die(0);
	}
	if (snooze - ourtime < 20)
		puts("You look tired! I hope you're able to fight.");
	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
	for (i = 0; next && i < 10; i++)
		next = getword(next, words[i], -1);
	parse();
	switch (wordvalue[wordnumber]) {

	case KILL:
	case SMITE:
		if (TestBit(inven, TWO_HANDED))
			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
		else if (TestBit(inven, SWORD) || TestBit(inven, BROAD))
			hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
		else if (TestBit(inven, KNIFE) || TestBit(inven, MALLET) || TestBit(inven, CHAIN) || TestBit(inven, MACE) || TestBit(inven, HALBERD))
			hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
		else
			hurt = rnd(7) - encumber;
		if (hurt < 5)
			switch (rnd(3)) {

			case 0:
				puts("You swung wide and missed.");
				break;
			case 1:
				puts("He checked your blow. CLASH! CLANG!");
				break;
			case 2:
				puts("His filthy tunic hangs by one less thread.");
				break;
			}
		else if (hurt < 10) {
			switch (rnd(3)) {
			case 0:
				puts("He's bleeding.");
				break;
			case 1:
				puts("A trickle of blood runs down his face.");
				break;
			case 2:
				puts("A huge purple bruise is forming on the side of his face.");
				break;
			}
			lifeline++;
		}
		else if (hurt < 20) {
			switch (rnd(3)) {
			case 0:
				puts("He staggers back quavering.");
				break;
			case 1:
				puts("He jumps back with his hand over the wound.");
				break;
			case 2:
				puts("His shirt falls open with a swath across the chest.");
				break;
			}
			lifeline += 5;
		}
		else if (hurt < 30) {
			switch (rnd(3)) {
			case 0:
				printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
				break;
			case 1:
				puts("The steel bites home and scrapes along his ribs.");
				break;
			case 2:
				puts("You pierce him, and his breath hisses through clenched teeth.");
				break;
			}
			lifeline += 10;
		}
		else if (hurt < 40) {
			switch (rnd(3)) {
			case 0:
				puts("You smite him to the ground.");
				if (strength - lifeline > 20)
					puts("But in a flurry of steel he regains his feet!");
				break;
			case 1:
				puts("The force of your blow sends him to his knees.");
				puts("His arm swings lifeless at his side.");
				break;
			case 2:
				puts("Clutching his blood drenched shirt, he collapses stunned.");
				break;
			}
			lifeline += 20;
		}
		else {
			switch (rnd(3)) {
			case 0:
				puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
				break;
			case 1:
				puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
				puts("into his back, severing the spinal cord.");
				lifeline += 25;
				break;
			case 2:
				puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
				lifeline += 25;
				break;
			}
			lifeline += 30;
		}
		break;

	case BACK:
		if (enemy == DARK && lifeline > strength * 0.33) {
			puts("He throws you back against the rock and pummels your face.");
			if (TestBit(inven, AMULET) || TestBit(wear, AMULET)) {
				printf("Lifting the amulet from you, ");
				if (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) {
					puts("his power grows and the walls of\nthe earth tremble.");
					puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
					puts("The planet is consumed by darkness.");
					die(0);
				}
				if (TestBit(inven, AMULET)) {
					ClearBit(inven, AMULET);
					carrying -= objwt[AMULET];
					encumber -= objcumber[AMULET];
				} else
					ClearBit(wear, AMULET);
				puts("he flees down the dark caverns.");
				ClearBit(location[position].objects, DARK);
				injuries[SKULL] = 1;
				followfight = ourtime;
				return (0);
			} else {
				puts("I'm afraid you have been killed.");
				die(0);
			}
		} else {
			puts("You escape stunned and disoriented from the fight.");
			puts("A victorious bellow echoes from the battlescene.");
			if (back && position != back)
				moveplayer(back, BACK);
			else if (ahead &&position != ahead)
				moveplayer(ahead, AHEAD);
			else if (left && position != left)
				moveplayer(left, LEFT);
			else if (right && position != right)
				moveplayer(right, RIGHT);
			else
				moveplayer(location[position].down, AHEAD);
			return (0);
		}

	case SHOOT:
		if (TestBit(inven, LASER)) {
			if (strength - lifeline <= 50) {
				printf("The %s took a direct hit!\n", objsht[enemy]);
				lifeline += 50;
			} else {
				puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
				ClearBit(inven, LASER);
				SetBit(location[position].objects, LASER);
				carrying -= objwt[LASER];
				encumber -= objcumber[LASER];
			}
		} else
			puts("Unfortunately, you don't have a blaster handy.");
		break;

	case DROP:
	case DRAW:
		cypher();
		ourtime--;
		break;

	default:
		puts("You don't have a chance; he is too quick.");
		break;

	}
	if (lifeline >= strength) {
		printf("You have killed the %s.\n", objsht[enemy]);
		if (enemy == ELF || enemy == DARK)
			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
		ClearBit(location[position].objects, enemy);
		power += 2;
		notes[JINXED]++;
		return (0);
	}
	puts("He attacks...");
	/* some embellishments */
	hurt = rnd(NUMOFINJURIES) - (TestBit(inven, SHIELD) != 0) - (TestBit(wear, MAIL) != 0) - (TestBit(wear, HELM) != 0);
	hurt += (TestBit(wear, AMULET) != 0) + (TestBit(wear, MEDALION) != 0) + (TestBit(wear, TALISMAN) != 0);
	hurt = hurt < 0 ? 0 : hurt;
	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
	if (!injuries[hurt]) {
		injuries[hurt] = 1;
		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
	} else
		puts("You emerge unscathed.");
	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
		puts("I'm afraid you have suffered fatal injuries.");
		die(0);
	}
	goto fighton;
}