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/* $OpenBSD: cribbage.h,v 1.12 2015/12/31 18:10:19 mestre Exp $ */
/* $NetBSD: cribbage.h,v 1.3 1995/03/21 15:08:46 cgd Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)cribbage.h 8.1 (Berkeley) 5/31/93
*/
#include <curses.h>
#include <stdbool.h>
#include "deck.h"
extern CARD deck[ CARDS ]; /* a deck */
extern CARD phand[ FULLHAND ]; /* player's hand */
extern CARD chand[ FULLHAND ]; /* computer's hand */
extern CARD crib[ CINHAND ]; /* the crib */
extern CARD turnover; /* the starter */
extern CARD known[ CARDS ]; /* cards we have seen */
extern int knownum; /* # of cards we know */
extern int pscore; /* player's score */
extern int cscore; /* comp's score */
extern int glimit; /* points to win game */
extern int pgames; /* player's games won */
extern int cgames; /* comp's games won */
extern int gamecount; /* # games played */
extern int Lastscore[2]; /* previous score for each */
extern bool iwon; /* if comp won last */
extern bool explain; /* player mistakes explained */
extern bool muggins; /* player mistakes exploited */
extern bool rflag; /* if all cuts random */
extern bool quiet; /* if suppress random mess */
extern bool playing; /* currently playing game */
extern char expl_string[128]; /* string for explanation */
void addmsg(const char *, ...);
int adjust(CARD [], CARD);
int anymove(CARD [], int, int);
int anysumto(CARD [], int, int, int);
void bye(void);
int cchose(CARD [], int, int);
void cdiscard(bool);
int chkscr(int *, int);
int comphand(CARD [], char *);
void cremove(CARD, CARD [], int);
int cut(bool, int);
int deal(bool);
void discard(bool);
void do_wait(void);
void endmsg(void);
int eq(CARD, CARD);
int fifteens(CARD [], int);
void game(void);
void gamescore(void);
char *get_line(void);
int getuchar(void);
int incard(CARD *);
int infrom(CARD [], int, char *);
void instructions(void);
int isone(CARD, CARD [], int);
void makeboard(void);
void makedeck(CARD []);
void makeknown(CARD [], int);
void msg(const char *, ...);
int msgcard(CARD, bool);
int msgcrd(CARD, bool, char *, bool);
int number(int, int, char *);
int numofval(CARD [], int, int);
int pairuns(CARD [], int);
int peg(bool);
int pegscore(CARD, CARD [], int, int);
int playhand(bool);
int plyrhand(CARD [], char *);
void prcard(WINDOW *, int, int, CARD, bool);
void prcrib(bool, bool);
void prhand(CARD [], int, WINDOW *, bool);
void printcard(WINDOW *, int, CARD, bool);
void prpeg(int, int, bool);
void prtable(int);
int readchar(void);
__dead void rintsig(int);
int score(bool);
int scorehand(CARD [], CARD, int, bool, bool);
void shuffle(CARD []);
void sorthand(CARD [], int);
void wait_for(int);
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