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/* $OpenBSD: cribbage.h,v 1.2 1999/11/29 06:42:20 millert Exp $ */
/* $NetBSD: cribbage.h,v 1.3 1995/03/21 15:08:46 cgd Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)cribbage.h 8.1 (Berkeley) 5/31/93
*/
extern CARD deck[ CARDS ]; /* a deck */
extern CARD phand[ FULLHAND ]; /* player's hand */
extern CARD chand[ FULLHAND ]; /* computer's hand */
extern CARD crib[ CINHAND ]; /* the crib */
extern CARD turnover; /* the starter */
extern CARD known[ CARDS ]; /* cards we have seen */
extern int knownum; /* # of cards we know */
extern int pscore; /* player's score */
extern int cscore; /* comp's score */
extern int glimit; /* points to win game */
extern int pgames; /* player's games won */
extern int cgames; /* comp's games won */
extern int gamecount; /* # games played */
extern int Lastscore[2]; /* previous score for each */
extern bool iwon; /* if comp won last */
extern bool explain; /* player mistakes explained */
extern bool rflag; /* if all cuts random */
extern bool quiet; /* if suppress random mess */
extern bool playing; /* currently playing game */
extern char expl[]; /* string for explanation */
void addmsg __P((const char *, ...));
int adjust __P((CARD [], CARD));
int anymove __P((CARD [], int, int));
int anysumto __P((CARD [], int, int, int));
void bye __P((void));
int cchose __P((CARD [], int, int));
void cdiscard __P((bool));
int chkscr __P((int *, int));
int comphand __P((CARD [], char *));
void cremove __P((CARD, CARD [], int));
int cut __P((bool, int));
int deal __P((int));
void discard __P((bool));
void do_wait __P((void));
void endmsg __P((void));
int eq __P((CARD, CARD));
int fifteens __P((CARD [], int));
void game __P((void));
void gamescore __P((void));
char *getline __P((void));
int getuchar __P((void));
int incard __P((CARD *));
int infrom __P((CARD [], int, char *));
void instructions __P((void));
int isone __P((CARD, CARD [], int));
void makeboard __P((void));
void makedeck __P((CARD []));
void makeknown __P((CARD [], int));
void msg __P((const char *, ...));
int msgcard __P((CARD, bool));
int msgcrd __P((CARD, bool, char *, bool));
int number __P((int, int, char *));
int numofval __P((CARD [], int, int));
int pairuns __P((CARD [], int));
int peg __P((bool));
int pegscore __P((CARD, CARD [], int, int));
int playhand __P((bool));
int plyrhand __P((CARD [], char *));
void prcard __P((WINDOW *, int, int, CARD, bool));
void prcrib __P((bool, bool));
void prhand __P((CARD [], int, WINDOW *, bool));
void printcard __P((WINDOW *, int, CARD, bool));
void prpeg __P((int, int, bool));
void prtable __P((int));
int readchar __P((void));
void rint __P((int));
int score __P((bool));
int scorehand __P((CARD [], CARD, int, bool, bool));
void shuffle __P((CARD []));
void sorthand __P((CARD [], int));
void wait_for __P((int));
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