summaryrefslogtreecommitdiff
path: root/games/hack/hack.do.c
blob: aec8b91176b236a6a4dd73831754bb34e415730d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
/*
 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
 */

#ifndef lint
static char rcsid[] = "$NetBSD: hack.do.c,v 1.3 1995/03/23 08:29:53 cgd Exp $";
#endif /* not lint */

/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */

#include "hack.h"

extern struct obj *splitobj(), *addinv();
extern boolean hmon();
extern boolean level_exists[];
extern struct monst youmonst;
extern char *Doname();
extern char *nomovemsg;

static int drop();

dodrop() {
	return(drop(getobj("0$#", "drop")));
}

static int
drop(obj) register struct obj *obj; {
	if(!obj) return(0);
	if(obj->olet == '$') {		/* pseudo object */
		register long amount = OGOLD(obj);

		if(amount == 0)
			pline("You didn't drop any gold pieces.");
		else {
			mkgold(amount, u.ux, u.uy);
			pline("You dropped %ld gold piece%s.",
				amount, plur(amount));
			if(Invisible) newsym(u.ux, u.uy);
		}
		free((char *) obj);
		return(1);
	}
	if(obj->owornmask & (W_ARMOR | W_RING)){
		pline("You cannot drop something you are wearing.");
		return(0);
	}
	if(obj == uwep) {
		if(uwep->cursed) {
			pline("Your weapon is welded to your hand!");
			return(0);
		}
		setuwep((struct obj *) 0);
	}
	pline("You dropped %s.", doname(obj));
	dropx(obj);
	return(1);
}

/* Called in several places - should not produce texts */
dropx(obj)
register struct obj *obj;
{
	freeinv(obj);
	dropy(obj);
}

dropy(obj)
register struct obj *obj;
{
	if(obj->otyp == CRYSKNIFE)
		obj->otyp = WORM_TOOTH;
	obj->ox = u.ux;
	obj->oy = u.uy;
	obj->nobj = fobj;
	fobj = obj;
	if(Invisible) newsym(u.ux,u.uy);
	subfrombill(obj);
	stackobj(obj);
}

/* drop several things */
doddrop() {
	return(ggetobj("drop", drop, 0));
}

dodown()
{
	if(u.ux != xdnstair || u.uy != ydnstair) {
		pline("You can't go down here.");
		return(0);
	}
	if(u.ustuck) {
		pline("You are being held, and cannot go down.");
		return(1);
	}
	if(Levitation) {
		pline("You're floating high above the stairs.");
		return(0);
	}

	goto_level(dlevel+1, TRUE);
	return(1);
}

doup()
{
	if(u.ux != xupstair || u.uy != yupstair) {
		pline("You can't go up here.");
		return(0);
	}
	if(u.ustuck) {
		pline("You are being held, and cannot go up.");
		return(1);
	}
	if(!Levitation && inv_weight() + 5 > 0) {
		pline("Your load is too heavy to climb the stairs.");
		return(1);
	}

	goto_level(dlevel-1, TRUE);
	return(1);
}

goto_level(newlevel, at_stairs)
register int newlevel;
register boolean at_stairs;
{
	register fd;
	register boolean up = (newlevel < dlevel);

	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
	if(newlevel == dlevel) return;	      /* this can happen */

	glo(dlevel);
	fd = creat(lock, FMASK);
	if(fd < 0) {
		/*
		 * This is not quite impossible: e.g., we may have
		 * exceeded our quota. If that is the case then we
		 * cannot leave this level, and cannot save either.
		 * Another possibility is that the directory was not
		 * writable.
		 */
		pline("A mysterious force prevents you from going %s.",
			up ? "up" : "down");
		return;
	}

	if(Punished) unplacebc();
	u.utrap = 0;				/* needed in level_tele */
	u.ustuck = 0;				/* idem */
	keepdogs();
	seeoff(1);
	if(u.uswallow)				/* idem */
		u.uswldtim = u.uswallow = 0;
	flags.nscrinh = 1;
	u.ux = FAR;				/* hack */
	(void) inshop();			/* probably was a trapdoor */

	savelev(fd,dlevel);
	(void) close(fd);

	dlevel = newlevel;
	if(maxdlevel < dlevel)
		maxdlevel = dlevel;
	glo(dlevel);

	if(!level_exists[dlevel])
		mklev();
	else {
		extern int hackpid;

		if((fd = open(lock,0)) < 0) {
			pline("Cannot open %s .", lock);
			pline("Probably someone removed it.");
			done("tricked");
		}
		getlev(fd, hackpid, dlevel);
		(void) close(fd);
	}

	if(at_stairs) {
	    if(up) {
		u.ux = xdnstair;
		u.uy = ydnstair;
		if(!u.ux) {		/* entering a maze from below? */
		    u.ux = xupstair;	/* this will confuse the player! */
		    u.uy = yupstair;
		}
		if(Punished && !Levitation){
			pline("With great effort you climb the stairs.");
			placebc(1);
		}
	    } else {
		u.ux = xupstair;
		u.uy = yupstair;
		if(inv_weight() + 5 > 0 || Punished){
			pline("You fall down the stairs.");	/* %% */
			losehp(rnd(3), "fall");
			if(Punished) {
			    if(uwep != uball && rn2(3)){
				pline("... and are hit by the iron ball.");
				losehp(rnd(20), "iron ball");
			    }
			    placebc(1);
			}
			selftouch("Falling, you");
		}
	    }
	    { register struct monst *mtmp = m_at(u.ux, u.uy);
	      if(mtmp)
		mnexto(mtmp);
	    }
	} else {	/* trapdoor or level_tele */
	    do {
		u.ux = rnd(COLNO-1);
		u.uy = rn2(ROWNO);
	    } while(levl[u.ux][u.uy].typ != ROOM ||
			m_at(u.ux,u.uy));
	    if(Punished){
		if(uwep != uball && !up /* %% */ && rn2(5)){
			pline("The iron ball falls on your head.");
			losehp(rnd(25), "iron ball");
		}
		placebc(1);
	    }
	    selftouch("Falling, you");
	}
	(void) inshop();
	initrack();

	losedogs();
	{ register struct monst *mtmp;
	  if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp);	/* riv05!a3 */
	}
	flags.nscrinh = 0;
	setsee();
	seeobjs();	/* make old cadavers disappear - riv05!a3 */
	docrt();
	pickup(1);
	read_engr_at(u.ux,u.uy);
}

donull() {
	return(1);	/* Do nothing, but let other things happen */
}

dopray() {
	nomovemsg = "You finished your prayer.";
	nomul(-3);
	return(1);
}

struct monst *bhit(), *boomhit();
dothrow()
{
	register struct obj *obj;
	register struct monst *mon;
	register tmp;

	obj = getobj("#)", "throw");   /* it is also possible to throw food */
				       /* (or jewels, or iron balls ... ) */
	if(!obj || !getdir(1))	       /* ask "in what direction?" */
		return(0);
	if(obj->owornmask & (W_ARMOR | W_RING)){
		pline("You can't throw something you are wearing.");
		return(0);
	}

	u_wipe_engr(2);

	if(obj == uwep){
		if(obj->cursed){
			pline("Your weapon is welded to your hand.");
			return(1);
		}
		if(obj->quan > 1)
			setuwep(splitobj(obj, 1));
		else
			setuwep((struct obj *) 0);
	}
	else if(obj->quan > 1)
		(void) splitobj(obj, 1);
	freeinv(obj);
	if(u.uswallow) {
		mon = u.ustuck;
		bhitpos.x = mon->mx;
		bhitpos.y = mon->my;
	} else if(u.dz) {
	  if(u.dz < 0) {
	    pline("%s hits the ceiling, then falls back on top of your head.",
		Doname(obj));		/* note: obj->quan == 1 */
	    if(obj->olet == POTION_SYM)
		potionhit(&youmonst, obj);
	    else {
		if(uarmh) pline("Fortunately, you are wearing a helmet!");
		losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
		dropy(obj);
	    }
	  } else {
	    pline("%s hits the floor.", Doname(obj));
	    if(obj->otyp == EXPENSIVE_CAMERA) {
		pline("It is shattered in a thousand pieces!");
		obfree(obj, Null(obj));
	    } else if(obj->otyp == EGG) {
		pline("\"Splash!\"");
		obfree(obj, Null(obj));
	    } else if(obj->olet == POTION_SYM) {
		pline("The flask breaks, and you smell a peculiar odor ...");
		potionbreathe(obj);
		obfree(obj, Null(obj));
	    } else {
		dropy(obj);
	    }
	  }
	  return(1);
	} else if(obj->otyp == BOOMERANG) {
		mon = boomhit(u.dx, u.dy);
		if(mon == &youmonst) {		/* the thing was caught */
			(void) addinv(obj);
			return(1);
		}
	} else {
		if(obj->otyp == PICK_AXE && shkcatch(obj))
		    return(1);

		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
			obj->olet,
			(int (*)()) 0, (int (*)()) 0, obj);
	}
	if(mon) {
		/* awake monster if sleeping */
		wakeup(mon);

		if(obj->olet == WEAPON_SYM) {
			tmp = -1+u.ulevel+mon->data->ac+abon();
			if(obj->otyp < ROCK) {
				if(!uwep ||
				    uwep->otyp != obj->otyp+(BOW-ARROW))
					tmp -= 4;
				else {
					tmp += uwep->spe;
				}
			} else
			if(obj->otyp == BOOMERANG) tmp += 4;
			tmp += obj->spe;
			if(u.uswallow || tmp >= rnd(20)) {
				if(hmon(mon,obj,1) == TRUE){
				  /* mon still alive */
#ifndef NOWORM
				  cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
#endif NOWORM
				} else mon = 0;
				/* weapons thrown disappear sometimes */
				if(obj->otyp < BOOMERANG && rn2(3)) {
					/* check bill; free */
					obfree(obj, (struct obj *) 0);
					return(1);
				}
			} else miss(objects[obj->otyp].oc_name, mon);
		} else if(obj->otyp == HEAVY_IRON_BALL) {
			tmp = -1+u.ulevel+mon->data->ac+abon();
			if(!Punished || obj != uball) tmp += 2;
			if(u.utrap) tmp -= 2;
			if(u.uswallow || tmp >= rnd(20)) {
				if(hmon(mon,obj,1) == FALSE)
					mon = 0;	/* he died */
			} else miss("iron ball", mon);
		} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
			potionhit(mon, obj);
			return(1);
		} else {
			if(cansee(bhitpos.x,bhitpos.y))
				pline("You miss %s.",monnam(mon));
			else pline("You miss it.");
			if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
				if(tamedog(mon,obj)) return(1);
			if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
				!mon->mtame){
			 if(obj->dknown && objects[obj->otyp].oc_name_known){
			  if(objects[obj->otyp].g_val > 0){
			    u.uluck += 5;
			    goto valuable;
			  } else {
			    pline("%s is not interested in your junk.",
				Monnam(mon));
			  }
			 } else { /* value unknown to @ */
			    u.uluck++;
			valuable:
			    if(u.uluck > LUCKMAX)	/* dan@ut-ngp */
				u.uluck = LUCKMAX;
			    pline("%s graciously accepts your gift.",
				Monnam(mon));
			    mpickobj(mon, obj);
			    rloc(mon);
			    return(1);
			 }
			}
		}
	}
		/* the code following might become part of dropy() */
	if(obj->otyp == CRYSKNIFE)
		obj->otyp = WORM_TOOTH;
	obj->ox = bhitpos.x;
	obj->oy = bhitpos.y;
	obj->nobj = fobj;
	fobj = obj;
	/* prevent him from throwing articles to the exit and escaping */
	/* subfrombill(obj); */
	stackobj(obj);
	if(Punished && obj == uball &&
		(bhitpos.x != u.ux || bhitpos.y != u.uy)){
		freeobj(uchain);
		unpobj(uchain);
		if(u.utrap){
			if(u.utraptype == TT_PIT)
				pline("The ball pulls you out of the pit!");
			else {
			    register long side =
				rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
			    pline("The ball pulls you out of the bear trap.");
			    pline("Your %s leg is severely damaged.",
				(side == LEFT_SIDE) ? "left" : "right");
			    set_wounded_legs(side, 500+rn2(1000));
			    losehp(2, "thrown ball");
			}
			u.utrap = 0;
		}
		unsee();
		uchain->nobj = fobj;
		fobj = uchain;
		u.ux = uchain->ox = bhitpos.x - u.dx;
		u.uy = uchain->oy = bhitpos.y - u.dy;
		setsee();
		(void) inshop();
	}
	if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
	return(1);
}

/* split obj so that it gets size num */
/* remainder is put in the object structure delivered by this call */
struct obj *
splitobj(obj, num) register struct obj *obj; register int num; {
register struct obj *otmp;
	otmp = newobj(0);
	*otmp = *obj;		/* copies whole structure */
	otmp->o_id = flags.ident++;
	otmp->onamelth = 0;
	obj->quan = num;
	obj->owt = weight(obj);
	otmp->quan -= num;
	otmp->owt = weight(otmp);	/* -= obj->owt ? */
	obj->nobj = otmp;
	if(obj->unpaid) splitbill(obj,otmp);
	return(otmp);
}

more_experienced(exp,rexp)
register int exp, rexp;
{
	extern char pl_character[];

	u.uexp += exp;
	u.urexp += 4*exp + rexp;
	if(exp) flags.botl = 1;
	if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
		flags.beginner = 0;
}

set_wounded_legs(side, timex)
register long side;
register int timex;
{
	if(!Wounded_legs || (Wounded_legs & TIMEOUT))
		Wounded_legs |= side + timex;
	else
		Wounded_legs |= side;
}

heal_legs()
{
	if(Wounded_legs) {
		if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
			pline("Your legs feel somewhat better.");
		else
			pline("Your leg feels somewhat better.");
		Wounded_legs = 0;
	}
}