summaryrefslogtreecommitdiff
path: root/games/hack/hack.mkshop.c
blob: 4ecc92af1e944c560990cf405db66252b81e8287 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
/*
 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
 */

#ifndef lint
static char rcsid[] = "$NetBSD: hack.mkshop.c,v 1.4 1995/03/23 08:30:50 cgd Exp $";
#endif /* not lint */

#include <stdlib.h>
#ifndef QUEST
#include "hack.h"
#include "def.mkroom.h"
#include "def.eshk.h"
#define	ESHK	((struct eshk *)(&(shk->mextra[0])))
extern struct monst *makemon();
extern struct obj *mkobj_at();
extern int nroom;
extern char shtypes[];	/* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
schar shprobs[] = { 3,3,5,5,10,10,14,50 };	/* their probabilities */

mkshop(){
register struct mkroom *sroom;
register int sh,sx,sy,i = -1;
register char let;
int roomno;
register struct monst *shk;
#ifdef WIZARD
	/* first determine shoptype */
	if(wizard){
		register char *ep = getenv("SHOPTYPE");
		if(ep){
			if(*ep == 'z' || *ep == 'Z'){
				mkzoo(ZOO);
				return;
			}
			if(*ep == 'm' || *ep == 'M'){
				mkzoo(MORGUE);
				return;
			}
			if(*ep == 'b' || *ep == 'B'){
				mkzoo(BEEHIVE);
				return;
			}
			if(*ep == 's' || *ep == 'S'){
				mkswamp();
				return;
			}
			for(i=0; shtypes[i]; i++)
				if(*ep == shtypes[i]) break;
			goto gottype;
		}
	}
gottype:
#endif WIZARD
	for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
		if(sroom->hx < 0) return;
		if(sroom - rooms >= nroom) {
			pline("rooms not closed by -1?");
			return;
		}
		if(sroom->rtype) continue;
		if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
			continue;
		if(
#ifdef WIZARD
		   (wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
#endif WIZARD
			sroom->doorct <= 2 && sroom->doorct > 0) break;
	}

	if(i < 0) {			/* shoptype not yet determined */
	    register int j;

	    for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
		if(!shtypes[i]) break;			/* superfluous */
	    if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
		i = GENERAL-SHOPBASE;
	}
	sroom->rtype = i + SHOPBASE;
	let = shtypes[i];
	sh = sroom->fdoor;
	sx = doors[sh].x;
	sy = doors[sh].y;
	if(sx == sroom->lx-1) sx++; else
	if(sx == sroom->hx+1) sx--; else
	if(sy == sroom->ly-1) sy++; else
	if(sy == sroom->hy+1) sy--; else {
#ifdef WIZARD
	    /* This is said to happen sometimes, but I've never seen it. */
	    if(wizard) {
		register int j = sroom->doorct;
		extern int doorindex;

		pline("Where is shopdoor?");
		pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
			sroom->hx, sroom->hy);
		pline("doormax=%d doorct=%d fdoor=%d",
			doorindex, sroom->doorct, sh);
		while(j--) {
			pline("door [%d,%d]", doors[sh].x, doors[sh].y);
			sh++;
		}
		more();
	    }
#endif WIZARD
	    return;
	}
	if(!(shk = makemon(PM_SHK,sx,sy))) return;
	shk->isshk = shk->mpeaceful = 1;
	shk->msleep = 0;
	shk->mtrapseen = ~0;	/* we know all the traps already */
	ESHK->shoproom = roomno;
	ESHK->shoplevel = dlevel;
	ESHK->shd = doors[sh];
	ESHK->shk.x = sx;
	ESHK->shk.y = sy;
	ESHK->robbed = 0;
	ESHK->visitct = 0;
	ESHK->following = 0;
	shk->mgold = 1000 + 30*rnd(100);	/* initial capital */
	ESHK->billct = 0;
	findname(ESHK->shknam, let);
	for(sx = sroom->lx; sx <= sroom->hx; sx++)
	for(sy = sroom->ly; sy <= sroom->hy; sy++){
		register struct monst *mtmp;
		if((sx == sroom->lx && doors[sh].x == sx-1) ||
		   (sx == sroom->hx && doors[sh].x == sx+1) ||
		   (sy == sroom->ly && doors[sh].y == sy-1) ||
		   (sy == sroom->hy && doors[sh].y == sy+1)) continue;
		if(rn2(100) < dlevel && !m_at(sx,sy) &&
		   (mtmp = makemon(PM_MIMIC, sx, sy))){
			mtmp->mimic = 1;
			mtmp->mappearance =
			    (let && rn2(10) < dlevel) ? let : ']';
			continue;
		}
		(void) mkobj_at(let, sx, sy);
	}
}

mkzoo(type)
int type;
{
	register struct mkroom *sroom;
	register struct monst *mon;
	register int sh,sx,sy,i;
	int goldlim = 500 * dlevel;
	int moct = 0;
	struct permonst *morguemon();

	i = nroom;
	for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
		if(sroom == &rooms[nroom])
			sroom = &rooms[0];
		if(!i-- || sroom->hx < 0)
			return;
		if(sroom->rtype)
			continue;
		if(type == MORGUE && sroom->rlit)
			continue;
		if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
			continue;
		if(sroom->doorct == 1 || !rn2(5))
			break;
	}
	sroom->rtype = type;
	sh = sroom->fdoor;
	for(sx = sroom->lx; sx <= sroom->hx; sx++)
	for(sy = sroom->ly; sy <= sroom->hy; sy++){
		if((sx == sroom->lx && doors[sh].x == sx-1) ||
		   (sx == sroom->hx && doors[sh].x == sx+1) ||
		   (sy == sroom->ly && doors[sh].y == sy-1) ||
		   (sy == sroom->hy && doors[sh].y == sy+1)) continue;
		mon = makemon(
		   (type == MORGUE) ? morguemon() :
		   (type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
		   sx, sy);
		if(mon) mon->msleep = 1;
		switch(type) {
		case ZOO:
		   i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
		   if(i >= goldlim) i = 5*dlevel;
		   goldlim -= i;
		   mkgold((long)(10 + rn2(i)), sx, sy);
		   break;
		case MORGUE:
		   /* Usually there is one dead body in the morgue */
		   if(!moct && rn2(3)) {
			mksobj_at(CORPSE, sx, sy);
			moct++;
		   }
		   break;
		case BEEHIVE:
		   if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
		   break;
		}
	}
}

struct permonst *
morguemon()
{
	extern struct permonst pm_ghost;
	register int i = rn2(100), hd = rn2(dlevel);

	if(hd > 10 && i < 10) return(PM_DEMON);
	if(hd > 8 && i > 85) return(PM_VAMPIRE);
	return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
}

mkswamp()	/* Michiel Huisjes & Fred de Wilde */
{
	register struct mkroom *sroom;
	register int sx,sy,i,eelct = 0;
	extern struct permonst pm_eel;

	for(i=0; i<5; i++) {		/* 5 tries */
		sroom = &rooms[rn2(nroom)];
		if(sroom->hx < 0 || sroom->rtype ||
		   has_upstairs(sroom) || has_dnstairs(sroom))
			continue;

		/* satisfied; make a swamp */
		sroom->rtype = SWAMP;
		for(sx = sroom->lx; sx <= sroom->hx; sx++)
		for(sy = sroom->ly; sy <= sroom->hy; sy++)
		if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
			     && !m_at(sx,sy) && !nexttodoor(sx,sy)){
			levl[sx][sy].typ = POOL;
			levl[sx][sy].scrsym = POOL_SYM;
			if(!eelct || !rn2(4)) {
				(void) makemon(PM_EEL, sx, sy);
				eelct++;
			}
		}
	}
}

nexttodoor(sx,sy)
register sx,sy;
{
	register dx,dy;
	register struct rm *lev;
	for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
		if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
		    lev->typ == SDOOR || lev->typ == LDOOR)
			return(1);
	return(0);
}

has_dnstairs(sroom)
register struct mkroom *sroom;
{
	return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
		   sroom->ly <= ydnstair && ydnstair <= sroom->hy);
}

has_upstairs(sroom)
register struct mkroom *sroom;
{
	return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
		   sroom->ly <= yupstair && yupstair <= sroom->hy);
}

isbig(sroom)
register struct mkroom *sroom;
{
	register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
	return( area > 20 );
}

dist2(x0,y0,x1,y1){
	return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
}

sq(a) int a; {
	return(a*a);
}
#endif QUEST