1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
|
/* $OpenBSD: answer.c,v 1.22 2017/01/21 08:22:57 krw Exp $ */
/* $NetBSD: answer.c,v 1.3 1997/10/10 16:32:50 lukem Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* + Neither the name of the University of California, San Francisco nor
* the names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/select.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <ctype.h>
#include <fcntl.h>
#include <stdlib.h>
#include <string.h>
#include <syslog.h>
#include <unistd.h>
#include "conf.h"
#include "hunt.h"
#include "server.h"
/* Exported symbols for hosts_access(): */
int allow_severity = LOG_INFO;
int deny_severity = LOG_WARNING;
/* List of spawning connections: */
struct spawn *Spawn = NULL;
static void stplayer(PLAYER *, int);
static void stmonitor(PLAYER *);
static IDENT * get_ident(struct sockaddr *, int, u_long, char *, char);
void
answer_first(void)
{
struct sockaddr sockstruct;
int newsock;
socklen_t socklen;
struct spawn *sp;
/*
* Answer the call to hunt, turning off blocking I/O, so a slow
* or dead terminal won't stop the game. All subsequent reads
* check how many bytes they read.
*/
socklen = sizeof sockstruct;
newsock = accept4(Socket, (struct sockaddr *) &sockstruct, &socklen,
SOCK_NONBLOCK);
if (newsock < 0) {
logit(LOG_ERR, "accept");
return;
}
/* Remember this spawning connection: */
sp = calloc(1, sizeof *sp);
if (sp == NULL) {
logit(LOG_ERR, "calloc");
close(newsock);
return;
}
/* Keep the calling machine's source addr for ident purposes: */
memcpy(&sp->source, &sockstruct, sizeof sp->source);
sp->sourcelen = socklen;
/* Warn if we lose connection info: */
if (socklen > sizeof Spawn->source)
logx(LOG_WARNING,
"struct sockaddr is not big enough! (%d > %zu)",
socklen, sizeof Spawn->source);
/* Start listening to the spawning connection */
sp->fd = newsock;
FD_SET(sp->fd, &Fds_mask);
if (sp->fd >= Num_fds)
Num_fds = sp->fd + 1;
sp->reading_msg = 0;
sp->inlen = 0;
/* Add to the spawning list */
if ((sp->next = Spawn) != NULL)
Spawn->prevnext = &sp->next;
sp->prevnext = &Spawn;
Spawn = sp;
}
int
answer_next(struct spawn *sp)
{
PLAYER *pp;
char *cp1, *cp2;
u_int32_t version;
FILE *conn;
int len;
char teamstr[] = "[x]";
if (sp->reading_msg) {
/* Receive a message from a player */
len = read(sp->fd, sp->msg + sp->msglen,
sizeof sp->msg - sp->msglen);
if (len < 0)
goto error;
sp->msglen += len;
if (len && sp->msglen < sizeof sp->msg)
return FALSE;
teamstr[1] = sp->team;
outyx(ALL_PLAYERS, HEIGHT, 0, "%s%s: %.*s",
sp->name,
sp->team == ' ' ? "": teamstr,
sp->msglen,
sp->msg);
ce(ALL_PLAYERS);
sendcom(ALL_PLAYERS, REFRESH);
sendcom(ALL_PLAYERS, READY, 0);
flush(ALL_PLAYERS);
goto close_it;
}
/* Fill the buffer */
len = read(sp->fd, sp->inbuf + sp->inlen,
sizeof sp->inbuf - sp->inlen);
if (len <= 0)
goto error;
sp->inlen += len;
if (sp->inlen < sizeof sp->inbuf)
return FALSE;
/* Extract values from the buffer */
cp1 = sp->inbuf;
memcpy(&sp->uid, cp1, sizeof (u_int32_t));
cp1+= sizeof(u_int32_t);
memcpy(sp->name, cp1, NAMELEN);
cp1+= NAMELEN;
memcpy(&sp->team, cp1, sizeof (u_int8_t));
cp1+= sizeof(u_int8_t);
memcpy(&sp->enter_status, cp1, sizeof (u_int32_t));
cp1+= sizeof(u_int32_t);
memcpy(sp->ttyname, cp1, NAMELEN);
cp1+= NAMELEN;
memcpy(&sp->mode, cp1, sizeof (u_int32_t));
cp1+= sizeof(u_int32_t);
/* Convert data from network byte order: */
sp->uid = ntohl(sp->uid);
sp->enter_status = ntohl(sp->enter_status);
sp->mode = ntohl(sp->mode);
/*
* Make sure the name contains only printable characters
* since we use control characters for cursor control
* between driver and player processes
*/
sp->name[NAMELEN] = '\0';
for (cp1 = cp2 = sp->name; *cp1 != '\0'; cp1++)
if (isprint((unsigned char)*cp1) || *cp1 == ' ')
*cp2++ = *cp1;
*cp2 = '\0';
/* Make sure team name is valid */
if (sp->team < '1' || sp->team > '9')
sp->team = ' ';
/* Tell the other end this server's hunt driver version: */
version = htonl((u_int32_t) HUNT_VERSION);
(void) write(sp->fd, &version, sizeof version);
if (sp->mode == C_MESSAGE) {
/* The clients only wants to send a message: */
sp->msglen = 0;
sp->reading_msg = 1;
return FALSE;
}
/* Use a stdio file descriptor from now on: */
conn = fdopen(sp->fd, "w");
/* The player is a monitor: */
if (sp->mode == C_MONITOR) {
if (conf_monitor && End_monitor < &Monitor[MAXMON]) {
pp = End_monitor++;
if (sp->team == ' ')
sp->team = '*';
} else {
/* Too many monitors */
fprintf(conn, "Too many monitors\n");
fflush(conn);
logx(LOG_NOTICE, "too many monitors");
goto close_it;
}
/* The player is a normal hunter: */
} else {
if (End_player < &Player[MAXPL])
pp = End_player++;
else {
fprintf(conn, "Too many players\n");
fflush(conn);
/* Too many players */
logx(LOG_NOTICE, "too many players");
goto close_it;
}
}
/* Find the player's running scorecard */
pp->p_ident = get_ident(&sp->source, sp->sourcelen, sp->uid,
sp->name, sp->team);
pp->p_output = conn;
pp->p_death[0] = '\0';
pp->p_fd = sp->fd;
/* No idea where the player starts: */
pp->p_y = 0;
pp->p_x = 0;
/* Mode-specific initialisation: */
if (sp->mode == C_MONITOR)
stmonitor(pp);
else
stplayer(pp, sp->enter_status);
/* And, they're off! Caller should remove and free sp. */
return TRUE;
error:
if (len < 0)
logit(LOG_WARNING, "read");
else
logx(LOG_WARNING, "lost connection to new client");
close_it:
/* Destroy the spawn */
*sp->prevnext = sp->next;
if (sp->next) sp->next->prevnext = sp->prevnext;
FD_CLR(sp->fd, &Fds_mask);
close(sp->fd);
free(sp);
return FALSE;
}
/* Start a monitor: */
static void
stmonitor(PLAYER *pp)
{
/* Monitors get to see the entire maze: */
memcpy(pp->p_maze, Maze, sizeof pp->p_maze);
drawmaze(pp);
/* Put the monitor's name near the bottom right on all screens: */
outyx(ALL_PLAYERS,
STAT_MON_ROW + 1 + (pp - Monitor), STAT_NAME_COL,
"%5.5s%c%-10.10s %c", " ",
stat_char(pp), pp->p_ident->i_name, pp->p_ident->i_team);
/* Ready the monitor: */
sendcom(pp, REFRESH);
sendcom(pp, READY, 0);
flush(pp);
}
/* Start a player: */
static void
stplayer(PLAYER *newpp, int enter_status)
{
int x, y;
PLAYER *pp;
int len;
Nplayer++;
for (y = 0; y < UBOUND; y++)
for (x = 0; x < WIDTH; x++)
newpp->p_maze[y][x] = Maze[y][x];
for ( ; y < DBOUND; y++) {
for (x = 0; x < LBOUND; x++)
newpp->p_maze[y][x] = Maze[y][x];
for ( ; x < RBOUND; x++)
newpp->p_maze[y][x] = SPACE;
for ( ; x < WIDTH; x++)
newpp->p_maze[y][x] = Maze[y][x];
}
for ( ; y < HEIGHT; y++)
for (x = 0; x < WIDTH; x++)
newpp->p_maze[y][x] = Maze[y][x];
/* Drop the new player somewhere in the maze: */
do {
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
} while (Maze[y][x] != SPACE);
newpp->p_over = SPACE;
newpp->p_x = x;
newpp->p_y = y;
newpp->p_undershot = FALSE;
/* Send them flying if needed */
if (enter_status == Q_FLY && conf_fly) {
newpp->p_flying = rand_num(conf_flytime);
newpp->p_flyx = 2 * rand_num(conf_flystep + 1) - conf_flystep;
newpp->p_flyy = 2 * rand_num(conf_flystep + 1) - conf_flystep;
newpp->p_face = FLYER;
} else {
newpp->p_flying = -1;
newpp->p_face = rand_dir();
}
/* Initialize the new player's attributes: */
newpp->p_damage = 0;
newpp->p_damcap = conf_maxdam;
newpp->p_nchar = 0;
newpp->p_ncount = 0;
newpp->p_nexec = 0;
newpp->p_ammo = conf_ishots;
newpp->p_nboots = 0;
/* Decide on what cloak/scan status to enter with */
if (enter_status == Q_SCAN && conf_scan) {
newpp->p_scan = conf_scanlen * Nplayer;
newpp->p_cloak = 0;
} else if (conf_cloak) {
newpp->p_scan = 0;
newpp->p_cloak = conf_cloaklen;
} else {
newpp->p_scan = 0;
newpp->p_cloak = 0;
}
newpp->p_ncshot = 0;
/*
* For each new player, place a large mine and
* a small mine somewhere in the maze:
*/
do {
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
} while (Maze[y][x] != SPACE);
Maze[y][x] = GMINE;
for (pp = Monitor; pp < End_monitor; pp++)
check(pp, y, x);
do {
x = rand_num(WIDTH - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
} while (Maze[y][x] != SPACE);
Maze[y][x] = MINE;
for (pp = Monitor; pp < End_monitor; pp++)
check(pp, y, x);
/* Create a score line for the new player: */
(void) snprintf(Buf, sizeof Buf, "%5.2f%c%-10.10s %c",
newpp->p_ident->i_score, stat_char(newpp),
newpp->p_ident->i_name, newpp->p_ident->i_team);
len = strlen(Buf);
y = STAT_PLAY_ROW + 1 + (newpp - Player);
for (pp = Player; pp < End_player; pp++) {
if (pp != newpp) {
/* Give everyone a few more shots: */
pp->p_ammo += conf_nshots;
newpp->p_ammo += conf_nshots;
outyx(pp, y, STAT_NAME_COL, Buf, len);
ammo_update(pp);
}
}
for (pp = Monitor; pp < End_monitor; pp++)
outyx(pp, y, STAT_NAME_COL, Buf, len);
/* Show the new player what they can see and where they are: */
drawmaze(newpp);
drawplayer(newpp, TRUE);
look(newpp);
/* Make sure that the position they enter in will be erased: */
if (enter_status == Q_FLY && conf_fly)
showexpl(newpp->p_y, newpp->p_x, FLYER);
/* Ready the new player: */
sendcom(newpp, REFRESH);
sendcom(newpp, READY, 0);
flush(newpp);
}
/*
* rand_dir:
* Return a random direction
*/
int
rand_dir(void)
{
switch (rand_num(4)) {
case 0:
return LEFTS;
case 1:
return RIGHT;
case 2:
return BELOW;
case 3:
return ABOVE;
}
return(-1);
}
/*
* get_ident:
* Get the score structure of a player
*/
static IDENT *
get_ident(struct sockaddr *sa, int salen, u_long uid, char *name, char team)
{
IDENT *ip;
static IDENT punt;
u_int32_t machine;
if (sa->sa_family == AF_INET)
machine = ntohl((u_long)((struct sockaddr_in *)sa)->sin_addr.s_addr);
else
machine = 0;
for (ip = Scores; ip != NULL; ip = ip->i_next)
if (ip->i_machine == machine
&& ip->i_uid == uid
/* && ip->i_team == team */
&& strncmp(ip->i_name, name, NAMELEN) == 0)
break;
if (ip != NULL) {
if (ip->i_team != team) {
logx(LOG_INFO, "player %s %s team %c",
name,
team == ' ' ? "left" : ip->i_team == ' ' ?
"joined" : "changed to",
team == ' ' ? ip->i_team : team);
ip->i_team = team;
}
if (ip->i_entries < conf_scoredecay)
ip->i_entries++;
else
ip->i_kills = (ip->i_kills * (conf_scoredecay - 1))
/ conf_scoredecay;
ip->i_score = ip->i_kills / (double) ip->i_entries;
}
else {
/* Alloc new entry -- it is released in clear_scores() */
ip = malloc(sizeof (IDENT));
if (ip == NULL) {
logit(LOG_ERR, "malloc");
/* Fourth down, time to punt */
ip = &punt;
}
ip->i_machine = machine;
ip->i_team = team;
ip->i_uid = uid;
strlcpy(ip->i_name, name, sizeof ip->i_name);
ip->i_kills = 0;
ip->i_entries = 1;
ip->i_score = 0;
ip->i_absorbed = 0;
ip->i_faced = 0;
ip->i_shot = 0;
ip->i_robbed = 0;
ip->i_slime = 0;
ip->i_missed = 0;
ip->i_ducked = 0;
ip->i_gkills = ip->i_bkills = ip->i_deaths = 0;
ip->i_stillb = ip->i_saved = 0;
ip->i_next = Scores;
Scores = ip;
logx(LOG_INFO, "new player: %s%s%c%s",
name,
team == ' ' ? "" : " (team ",
team,
team == ' ' ? "" : ")");
}
return ip;
}
void
answer_info(FILE *fp)
{
struct spawn *sp;
char buf[128];
const char *bf;
struct sockaddr_in *sa;
if (Spawn == NULL)
return;
fprintf(fp, "\nSpawning connections:\n");
for (sp = Spawn; sp; sp = sp->next) {
sa = (struct sockaddr_in *)&sp->source;
bf = inet_ntop(AF_INET, &sa->sin_addr, buf, sizeof buf);
if (!bf) {
logit(LOG_WARNING, "inet_ntop");
bf = "?";
}
fprintf(fp, "fd %d: state %d, from %s:%d\n",
sp->fd, sp->inlen + (sp->reading_msg ? sp->msglen : 0),
bf, sa->sin_port);
}
}
|