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/* $OpenBSD: server.h,v 1.7 2002/02/17 19:42:20 millert Exp $ */
/* $NetBSD: hunt.h,v 1.5 1998/09/13 15:27:28 hubertf Exp $ */
/*
* Hunt
* Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
* San Francisco, California
*/
#include <stdio.h>
#include <sys/socket.h>
#ifndef __GNUC__
#define __attribute__(x)
#endif
/*
* Choose MAXPL and MAXMON carefully. The screen is assumed to be
* 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0)
* or (MAXPL + MAXMON <= 16).
*/
#define MAXPL 14
#define MAXMON 2
#if (MAXPL + MAXMON > 16)
#warning "MAXPL + MAXMON is excessive"
#endif
#define MSGLEN SCREEN_WIDTH
#define UBOUND 1
#define DBOUND (HEIGHT - 1)
#define LBOUND 1
#define RBOUND (WIDTH - 1)
#define NASCII 128
/* Layout of the scoreboard: */
#define STAT_LABEL_COL 60
#define STAT_VALUE_COL 74
#define STAT_NAME_COL 61
#define STAT_SCAN_COL (STAT_NAME_COL + 5)
#define STAT_AMMO_ROW 0
#define STAT_GUN_ROW 1
#define STAT_DAM_ROW 2
#define STAT_KILL_ROW 3
#define STAT_PLAY_ROW 5
#define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1)
#define STAT_NAME_LEN 18
/* Number of boots: */
#define NBOOTS 2
/* Bitmask of directions */
#define NORTH 01
#define SOUTH 02
#define EAST 010
#define WEST 020
# undef CTRL
#define CTRL(x) ((x) & 037)
#define BULREQ 1 /* 0 */
#define GRENREQ 9 /* 1 */
#define SATREQ 25 /* 2 */
#define BOMB7REQ 49 /* 3 */
#define BOMB9REQ 81 /* 4 */
#define BOMB11REQ 121 /* 5 */
#define BOMB13REQ 169 /* 6 */
#define BOMB15REQ 225 /* 7 */
#define BOMB17REQ 289 /* 8 */
#define BOMB19REQ 361 /* 9 */
#define BOMB21REQ 441 /* 10 */
#define MAXBOMB 11
#define SLIMEREQ 5 /* 0 */
#define SSLIMEREQ 10 /* 1 */
#define SLIME2REQ 15 /* 2 */
#define SLIME3REQ 20 /* 3 */
#define MAXSLIME 4
#define EXPLEN 16
#define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*')
#define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+')
#define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
typedef struct bullet_def BULLET;
typedef struct expl_def EXPL;
typedef struct player_def PLAYER;
typedef struct ident_def IDENT;
typedef struct regen_def REGEN;
#define ALL_PLAYERS ((PLAYER *)1)
struct ident_def {
char i_name[NAMELEN];
char i_team;
long i_machine;
long i_uid;
float i_kills;
int i_entries;
float i_score;
int i_absorbed;
int i_faced;
int i_shot;
int i_robbed;
int i_slime;
int i_missed;
int i_ducked;
int i_gkills, i_bkills, i_deaths, i_stillb, i_saved;
IDENT *i_next;
};
struct player_def {
IDENT *p_ident;
char p_over;
int p_face;
int p_undershot;
int p_flying;
int p_flyx, p_flyy;
int p_nboots;
FILE *p_output;
int p_fd;
int p_mask;
int p_damage;
int p_damcap;
int p_ammo;
int p_ncshot;
int p_scan;
int p_cloak;
int p_x, p_y;
int p_ncount;
int p_nexec;
long p_nchar;
char p_death[MSGLEN];
char p_maze[HEIGHT][WIDTH2];
int p_curx, p_cury;
int p_lastx, p_lasty;
char p_cbuf[BUFSIZ];
};
struct bullet_def {
int b_x, b_y;
int b_face;
int b_charge;
char b_type;
char b_size;
char b_over;
PLAYER *b_owner;
IDENT *b_score;
FLAG b_expl;
BULLET *b_next;
};
struct expl_def {
int e_x, e_y;
char e_char;
EXPL *e_next;
};
struct regen_def {
int r_x, r_y;
REGEN *r_next;
};
struct spawn {
int fd;
int reading_msg;
struct sockaddr source;
socklen_t sourcelen;
u_int32_t uid;
char name[NAMELEN+1];
u_int8_t team;
u_int32_t enter_status;
char ttyname[NAMELEN];
u_int32_t mode;
char msg[BUFSIZ];
int msglen;
struct spawn * next;
struct spawn ** prevnext;
int inlen;
char inbuf[ sizeof (u_int32_t) + NAMELEN +
sizeof (u_int8_t) + sizeof (u_int32_t) +
NAMELEN + sizeof (u_int32_t) ];
};
extern struct spawn * Spawn;
extern int Socket;
/* answer.c */
void answer_first(void);
int answer_next(struct spawn *);
int rand_dir(void);
void answer_info(FILE *);
/* draw.c */
void drawmaze(PLAYER *);
void look(PLAYER *);
void check(PLAYER *, int, int);
void showstat(PLAYER *);
void drawplayer(PLAYER *, FLAG);
void message(PLAYER *, char *);
/* driver.c */
int rand_num(int);
void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
void cleanup(int);
/* execute.c */
void mon_execute(PLAYER *);
void execute(PLAYER *);
void add_shot(int, int, int, char, int, PLAYER *, int, char);
BULLET *create_shot(int, int, int, char, int, int, PLAYER *, IDENT *,
int, char);
void ammo_update(PLAYER *);
/* expl.c */
void showexpl(int, int, char);
void rollexpl(void);
void makemaze(void);
void clearwalls(void);
int can_rollexpl(void);
/* makemaze.c */
void makemaze(void);
/* shots.c */
int can_moveshots(void);
void moveshots(void);
PLAYER *play_at(int, int);
int opposite(int, char);
BULLET *is_bullet(int, int);
void fixshots(int, int, char);
/* terminal.c */
void cgoto(PLAYER *, int, int);
void outch(PLAYER *, char);
void outstr(PLAYER *, char *, int);
void outyx(PLAYER *, int, int, const char *, ...)
__attribute__((format (printf, 4, 5)));
void clrscr(PLAYER *);
void ce(PLAYER *);
void sendcom(PLAYER *, int, ...);
void flush(PLAYER *);
void log(int, const char *, ...)
__attribute__((format (printf, 2, 3)));
void logx(int, const char *, ...)
__attribute__((format (printf, 2, 3)));
/* extern.c */
extern FLAG Am_monitor;
extern char Buf[BUFSIZ];
extern char Maze[HEIGHT][WIDTH2];
extern char Orig_maze[HEIGHT][WIDTH2];
extern fd_set Fds_mask;
extern fd_set Have_inp;
extern int Nplayer;
extern int Num_fds;
extern int Socket;
extern int Status;
extern int See_over[NASCII];
extern BULLET * Bullets;
extern EXPL * Expl[EXPLEN];
extern EXPL * Last_expl;
extern PLAYER Player[MAXPL];
extern PLAYER * End_player;
extern PLAYER Boot[NBOOTS];
extern IDENT * Scores;
extern PLAYER Monitor[MAXMON];
extern PLAYER * End_monitor;
extern int volcano;
extern int shot_req[MAXBOMB];
extern int shot_type[MAXBOMB];
extern int slime_req[MAXSLIME];
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