1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
/* $OpenBSD: convert.c,v 1.3 2001/01/28 23:41:47 niklas Exp $ */
/* $NetBSD: convert.c,v 1.2 1995/03/24 03:58:34 cgd Exp $ */
/*
* Convert Phantasia 3.3.1 and 3.3.1+ characs file format to 3.3.2
*
*/
#include "include.h"
#include "oldplayer.h"
struct oldplayer Oldplayer; /* old format structure */
struct player Newplayer; /* new format structure */
char Oldpfile[] = DEST/characs"; /* old format file */
char Newpfile[] = DEST/newcharacs"; /* new format file */
/************************************************************************
/
/ FUNCTION NAME: main()
/
/ FUNCTION: convert old Phantasia player file to new format
/
/ AUTHOR: C. Robertson, 9/1/85 E. A. Estes, 3/12/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: time(), exit(), fread(), fopen(), srandom(), floor(),
/ random(), strcmp(), fwrite(), strcpy(), fclose(), fprintf()
/
/ GLOBAL INPUTS: _iob[], Oldplayer, Newplayer
/
/ GLOBAL OUTPUTS: Oldplayer, Newplayer
/
/ DESCRIPTION:
/ Read in old player structures and write out to new file in
/ new format.
/ Old player file is unmodified.
/ New file is "DEST/newcharacs".
/ #define PHANTPLUS to convert from 3.3.1+.
/
/************************************************************************/
main()
{
FILE *oldcharac, *newcharac; /* to open old and new files */
if ((oldcharac = fopen(Oldpfile, "r")) == NULL)
{
fprintf(stderr, "Cannot open original character file!\n");
exit(1);
}
if ((newcharac = fopen(Newpfile, "w")) == NULL)
{
fprintf(stderr, "Cannot create new character file!\n");
exit(1);
}
srandom((unsigned) time(NULL)); /* prime random numbers */
while (fread((char *) &Oldplayer, sizeof(struct oldplayer), 1, oldcharac) == 1)
/* read and convert old structures into new */
{
Newplayer.p_experience = Oldplayer.o_experience;
Newplayer.p_level = (double) Oldplayer.o_level;
Newplayer.p_strength = Oldplayer.o_strength;
Newplayer.p_sword = Oldplayer.o_sword;
Newplayer.p_might = 0.0; /* game will calculate */
Newplayer.p_energy = Oldplayer.o_energy;
Newplayer.p_maxenergy = Oldplayer.o_maxenergy;
Newplayer.p_shield = Oldplayer.o_shield;
Newplayer.p_quickness = (double) Oldplayer.o_quickness;
Newplayer.p_quksilver = (double) Oldplayer.o_quksilver;
Newplayer.p_speed = 0.0; /* game will calculate */
Newplayer.p_magiclvl = Oldplayer.o_magiclvl;
Newplayer.p_mana = Oldplayer.o_mana;
Newplayer.p_brains = Oldplayer.o_brains;
Newplayer.p_poison = Oldplayer.o_poison;
Newplayer.p_gold = Oldplayer.o_gold;
Newplayer.p_gems = Oldplayer.o_gems;
Newplayer.p_sin = Oldplayer.o_sin;
Newplayer.p_x = Oldplayer.o_x;
Newplayer.p_y = Oldplayer.o_y;
Newplayer.p_1scratch = Oldplayer.o_1scratch;
Newplayer.p_2scratch = Oldplayer.o_2scratch;
Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type;
Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration;
Newplayer.p_ring.ring_inuse = FALSE;
Newplayer.p_age = (long) Oldplayer.o_degenerated * N_AGE;
Newplayer.p_degenerated = Oldplayer.o_degenerated + 1;
/* convert character type into character type and special type */
if (Oldplayer.o_type < 0)
/* player with crown */
Oldplayer.o_type = -Oldplayer.o_type;
if (Oldplayer.o_type == 99)
/* valar */
{
Newplayer.p_specialtype = SC_VALAR;
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
}
else if (Oldplayer.o_type == 90)
/* ex-valar */
{
Newplayer.p_specialtype = SC_EXVALAR;
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
Newplayer.p_lives = 0;
}
else if (Oldplayer.o_type > 20)
/* council of wise */
{
Newplayer.p_specialtype = SC_COUNCIL;
Newplayer.p_type = Oldplayer.o_type - 20;
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
}
else if (Oldplayer.o_type > 10)
/* king */
{
Newplayer.p_specialtype = SC_KING;
Newplayer.p_type = Oldplayer.o_type - 10;
Newplayer.p_lives = 0;
}
else
/* normal player */
{
Newplayer.p_specialtype = SC_NONE;
Newplayer.p_type = Oldplayer.o_type;
Newplayer.p_lives = 0;
}
Newplayer.p_lives = 0;
Newplayer.p_crowns = Oldplayer.o_crowns;
Newplayer.p_charms = Oldplayer.o_charms;
Newplayer.p_amulets = Oldplayer.o_amulets;
Newplayer.p_holywater = Oldplayer.o_holywater;
Newplayer.p_lastused = Oldplayer.o_lastused;
/* convert status and name into status */
Newplayer.p_status = Oldplayer.o_status + S_OFF;
if (strcmp(Oldplayer.m_name, "<null>") == 0)
/* unused recored */
Newplayer.p_status = S_NOTUSED;
if (Oldplayer.o_quickness < 0)
/* hung up player */
{
Newplayer.p_quickness = (double) Oldplayer.o_tampered;
Oldplayer.o_tampered = T_OFF;
Newplayer.p_status = S_HUNGUP;
}
Newplayer.p_tampered = Oldplayer.o_tampered + T_OFF;
Newplayer.p_istat = I_OFF;
Newplayer.p_palantir = Oldplayer.o_palantir;
Newplayer.p_blessing = Oldplayer.o_blessing;
Newplayer.p_virgin = Oldplayer.o_virgin;
Newplayer.p_blindness = Oldplayer.o_blindness;
strcpy(Newplayer.p_name, Oldplayer.o_name);
strcpy(Newplayer.p_password, Oldplayer.o_password);
strcpy(Newplayer.p_login, Oldplayer.o_login);
/* write new structure */
fwrite((char *) &Newplayer, sizeof(Newplayer), 1, newcharac);
}
fclose(oldcharac); /* close files */
fclose(newcharac);
exit(0);
}
/**/
/************************************************************************
/
/ FUNCTION NAME: drandom()
/
/ FUNCTION: return a random number between 0.0 < 1.0
/
/ AUTHOR: E. A. Estes, 2/7/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: random number
/
/ MODULES CALLED: random()
/
/ GLOBAL INPUTS: none
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Return a random number.
/
/************************************************************************/
double
drandom()
{
if (sizeof(int) != 2)
return((double) (random() & 0x7fff) / 32768.0);
else
return((double) random() / 32768.0);
}
|