1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
|
/* $OpenBSD: gamesupport.c,v 1.6 2003/04/25 21:37:47 deraadt Exp $ */
/* $NetBSD: gamesupport.c,v 1.3 1995/04/24 12:24:28 cgd Exp $ */
/*
* gamesupport.c - auxiliary routines for support of Phantasia
*/
#include "include.h"
/************************************************************************
/
/ FUNCTION NAME: changestats()
/
/ FUNCTION: examine/change statistics for a player
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
/ bool ingameflag - set if called while playing game (Wizard only)
/
/ RETURN VALUE: none
/
/ MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(),
/ time(), more(), wmove(), wclear(), strcmp(), printw(), strlcpy(),
/ infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(),
/ localtime(), getanswer(), descrtype(), getstring()
/
/ GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[],
/ Fileloc
/
/ GLOBAL OUTPUTS: Echo
/
/ DESCRIPTION:
/ Prompt for player name to examine/change.
/ If the name is NULL, print a list of all players.
/ If we are called from within the game, check for the
/ desired name being the same as the current player's name.
/ Only the 'Wizard' may alter players.
/ Items are changed only if a non-zero value is specified.
/ To change an item to 0, use 0.1; it will be truncated later.
/
/ Players may alter their names and passwords, if the following
/ are true:
/ - current login matches the character's logins
/ - the password is known
/ - the player is not in the middle of the game (ingameflag == FALSE)
/
/ The last condition is imposed for two reasons:
/ - the game could possibly get a bit hectic if a player were
/ continually changing his/her name
/ - another player structure would be necessary to check for names
/ already in use
/
*************************************************************************/
void
changestats(ingameflag)
bool ingameflag;
{
static char flag[2] = /* for printing values of bools */
{'F', 'T'};
struct player *playerp; /* pointer to structure to alter */
char *prompt; /* pointer to prompt string */
int c; /* input */
int today; /* day of year of today */
int temp; /* temporary variable */
long loc; /* location in player file */
time_t now; /* time now */
double dtemp; /* temporary variable */
bool *bptr; /* pointer to bool item to change */
double *dptr; /* pointer to double item to change */
short *sptr; /* pointer to short item to change */
clear();
for (;;)
/* get name of player to examine/alter */
{
mvaddstr(5, 0, "Which character do you want to look at ? ");
getstring(Databuf, SZ_DATABUF);
truncstring(Databuf);
if (Databuf[0] == '\0')
userlist(ingameflag);
else
break;
}
loc = -1L;
if (!ingameflag)
/* use 'Player' structure */
playerp = &Player;
else
if (strcmp(Databuf, Player.p_name) == 0)
/* alter/examine current player */
{
playerp = &Player;
loc = Fileloc;
} else
/* use 'Other' structure */
playerp = &Other;
/* find player on file */
if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
/* didn't find player */
{
clear();
mvaddstr(11, 0, "Not found.");
return;
}
time(&now);
today = localtime(&now)->tm_yday;
clear();
for (;;)
/* print player structure, and prompt for action */
{
mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
if (Wizard)
printw("B:Password %s\n", playerp->p_password);
else
addstr("B:Password XXXXXXXX\n");
printw(" :Login %s\n", playerp->p_login);
printw("C:Experience %.0f\n", playerp->p_experience);
printw("D:Level %.0f\n", playerp->p_level);
printw("E:Strength %.0f\n", playerp->p_strength);
printw("F:Sword %.0f\n", playerp->p_sword);
printw(" :Might %.0f\n", playerp->p_might);
printw("G:Energy %.0f\n", playerp->p_energy);
printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
printw("I:Shield %.0f\n", playerp->p_shield);
printw("J:Quickness %.0f\n", playerp->p_quickness);
printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
printw(" :Speed %.0f\n", playerp->p_speed);
printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
printw("M:Mana %.0f\n", playerp->p_mana);
printw("N:Brains %.0f\n", playerp->p_brains);
if (Wizard || playerp->p_specialtype != SC_VALAR)
mvaddstr(0, 40, descrstatus(playerp));
mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
if (Wizard) {
mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
} else {
mvaddstr(5, 40, "S:X-coord ?\n");
mvaddstr(6, 40, "T:Y-coord ?\n");
}
mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
mvprintw(9, 40, "W:Type %d (%s)\n",
playerp->p_type, descrtype(playerp, FALSE) + 1);
mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
temp = today - playerp->p_lastused;
if (temp < 0)
/* last year */
temp += 365;
mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
flag[(int)playerp->p_palantir],
flag[(int)playerp->p_blessing],
flag[(int)playerp->p_virgin],
flag[(int)playerp->p_blindness]);
if (!Wizard)
mvprintw(19, 8, "8:Ring %c",
flag[playerp->p_ring.ring_type != R_NONE]);
else
mvprintw(19, 8, "8:Ring %d 9:Duration %d",
playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
if (!Wizard
/* not wizard */
&& (ingameflag || strcmp(Login, playerp->p_login) != 0))
/* in game or not examining own character */
{
if (ingameflag) {
more(LINES - 1);
clear();
return;
} else
cleanup(TRUE);
/* NOTREACHED */
}
mvaddstr(20, 0, "!:Quit ?:Delete");
mvaddstr(21, 0, "What would you like to change ? ");
if (Wizard)
c = getanswer(" ", TRUE);
else
/* examining own player; allow to change name and
* password */
c = getanswer("!BA", FALSE);
switch (c) {
case 'A': /* change name */
case 'B': /* change password */
if (!Wizard)
/* prompt for password */
{
mvaddstr(23, 0, "Password ? ");
Echo = FALSE;
getstring(Databuf, 9);
Echo = TRUE;
if (strcmp(Databuf, playerp->p_password) != 0)
continue;
}
if (c == 'A')
/* get new name */
{
mvaddstr(23, 0, "New name: ");
getstring(Databuf, SZ_NAME);
truncstring(Databuf);
if (Databuf[0] != '\0')
if (Wizard || findname(Databuf, &Other) < 0L)
strlcpy(playerp->p_name, Databuf,
sizeof playerp->p_name);
} else
/* get new password */
{
if (!Wizard)
Echo = FALSE;
do
/* get two copies of new password
* until they match */
{
/* get first copy */
mvaddstr(23, 0, "New password ? ");
getstring(Databuf, SZ_PASSWORD);
if (Databuf[0] == '\0')
break;
/* get second copy */
mvaddstr(23, 0, "One more time ? ");
getstring(playerp->p_password, SZ_PASSWORD);
}
while (strcmp(playerp->p_password, Databuf) != 0);
Echo = TRUE;
}
continue;
case 'C': /* change experience */
prompt = "experience";
dptr = &playerp->p_experience;
goto DALTER;
case 'D': /* change level */
prompt = "level";
dptr = &playerp->p_level;
goto DALTER;
case 'E': /* change strength */
prompt = "strength";
dptr = &playerp->p_strength;
goto DALTER;
case 'F': /* change swords */
prompt = "sword";
dptr = &playerp->p_sword;
goto DALTER;
case 'G': /* change energy */
prompt = "energy";
dptr = &playerp->p_energy;
goto DALTER;
case 'H': /* change maximum energy */
prompt = "max energy";
dptr = &playerp->p_maxenergy;
goto DALTER;
case 'I': /* change shields */
prompt = "shield";
dptr = &playerp->p_shield;
goto DALTER;
case 'J': /* change quickness */
prompt = "quickness";
dptr = &playerp->p_quickness;
goto DALTER;
case 'K': /* change quicksilver */
prompt = "quicksilver";
dptr = &playerp->p_quksilver;
goto DALTER;
case 'L': /* change magic */
prompt = "magic level";
dptr = &playerp->p_magiclvl;
goto DALTER;
case 'M': /* change mana */
prompt = "mana";
dptr = &playerp->p_mana;
goto DALTER;
case 'N': /* change brains */
prompt = "brains";
dptr = &playerp->p_brains;
goto DALTER;
case 'O': /* change poison */
prompt = "poison";
dptr = &playerp->p_poison;
goto DALTER;
case 'P': /* change gold */
prompt = "gold";
dptr = &playerp->p_gold;
goto DALTER;
case 'Q': /* change gems */
prompt = "gems";
dptr = &playerp->p_gems;
goto DALTER;
case 'R': /* change sin */
prompt = "sin";
dptr = &playerp->p_sin;
goto DALTER;
case 'S': /* change x coord */
prompt = "x";
dptr = &playerp->p_x;
goto DALTER;
case 'T': /* change y coord */
prompt = "y";
dptr = &playerp->p_y;
goto DALTER;
case 'U': /* change age */
mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
dtemp = infloat();
if (dtemp != 0.0)
playerp->p_age = (long) dtemp;
continue;
case 'V': /* change degen */
mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
dtemp = infloat();
if (dtemp != 0.0)
playerp->p_degenerated = (int) dtemp;
continue;
case 'W': /* change type */
prompt = "type";
sptr = &playerp->p_type;
goto SALTER;
case 'X': /* change special type */
prompt = "special type";
sptr = &playerp->p_specialtype;
goto SALTER;
case 'Y': /* change lives */
prompt = "lives";
sptr = &playerp->p_lives;
goto SALTER;
case 'Z': /* change crowns */
prompt = "crowns";
sptr = &playerp->p_crowns;
goto SALTER;
case '0': /* change charms */
prompt = "charm";
sptr = &playerp->p_charms;
goto SALTER;
case '1': /* change amulet */
prompt = "amulet";
sptr = &playerp->p_amulets;
goto SALTER;
case '2': /* change holy water */
prompt = "holy water";
sptr = &playerp->p_holywater;
goto SALTER;
case '3': /* change last-used */
prompt = "last-used";
sptr = &playerp->p_lastused;
goto SALTER;
case '4': /* change palantir */
prompt = "palantir";
bptr = &playerp->p_palantir;
goto BALTER;
case '5': /* change blessing */
prompt = "blessing";
bptr = &playerp->p_blessing;
goto BALTER;
case '6': /* change virgin */
prompt = "virgin";
bptr = &playerp->p_virgin;
goto BALTER;
case '7': /* change blindness */
prompt = "blindness";
bptr = &playerp->p_blindness;
goto BALTER;
case '8': /* change ring type */
prompt = "ring-type";
sptr = &playerp->p_ring.ring_type;
goto SALTER;
case '9': /* change ring duration */
prompt = "ring-duration";
sptr = &playerp->p_ring.ring_duration;
goto SALTER;
case '!': /* quit, update */
if (Wizard &&
(!ingameflag || playerp != &Player))
/* turn off status if not modifying self */
{
playerp->p_status = S_OFF;
playerp->p_tampered = T_OFF;
}
writerecord(playerp, loc);
clear();
return;
case '?': /* delete player */
if (ingameflag && playerp == &Player)
/* cannot delete self */
continue;
freerecord(playerp, loc);
clear();
return;
default:
continue;
}
DALTER:
mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
dtemp = infloat();
if (dtemp != 0.0)
*dptr = dtemp;
continue;
SALTER:
mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
dtemp = infloat();
if (dtemp != 0.0)
*sptr = (short) dtemp;
continue;
BALTER:
mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
prompt);
c = getanswer("\nTF", TRUE);
if (c == 'T')
*bptr = TRUE;
else
if (c == 'F')
*bptr = FALSE;
continue;
}
}
/**/
/************************************************************************
/
/ FUNCTION NAME: monstlist()
/
/ FUNCTION: print a monster listing
/
/ AUTHOR: E. A. Estes, 2/27/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: puts(), fread(), fseek(), printf()
/
/ GLOBAL INPUTS: Curmonster, *Monstfp
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Read monster file, and print a monster listing on standard output.
/
*************************************************************************/
void
monstlist()
{
int count = 0; /* count in file */
puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
fseek(Monstfp, 0L, SEEK_SET);
while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
}
/**/
/************************************************************************
/
/ FUNCTION NAME: scorelist()
/
/ FUNCTION: print player score board
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: fread(), fopen(), printf(), fclose()
/
/ GLOBAL INPUTS:
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Read the scoreboard file and print the contents.
/
*************************************************************************/
void
scorelist()
{
struct scoreboard sbuf; /* for reading entries */
FILE *fp; /* to open the file */
if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
fclose(fp);
}
}
/**/
/************************************************************************
/
/ FUNCTION NAME: activelist()
/
/ FUNCTION: print list of active players to standard output
/
/ AUTHOR: E. A. Estes, 3/7/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype()
/
/ GLOBAL INPUTS: Other, *Playersfp
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Read player file, and print list of active records to standard output.
/
*************************************************************************/
void
activelist()
{
fseek(Playersfp, 0L, SEEK_SET);
printf("Current characters on file are:\n\n");
while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
if (Other.p_status != S_NOTUSED)
printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
Other.p_name, Other.p_login, Other.p_level,
descrtype(&Other, FALSE), descrstatus(&Other));
}
/**/
/************************************************************************
/
/ FUNCTION NAME: purgeoldplayers()
/
/ FUNCTION: purge inactive players from player file
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime()
/
/ GLOBAL INPUTS: Other, *Playersfp
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Delete characters which have not been used with the last
/ three weeks.
/
*************************************************************************/
void
purgeoldplayers()
{
int today; /* day of year for today */
int daysold; /* how many days since the character has been
* used */
time_t ltime; /* time in seconds */
long loc = 0L; /* location in file */
time(<ime);
today = localtime(<ime)->tm_yday;
for (;;) {
fseek(Playersfp, loc, SEEK_SET);
if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
break;
daysold = today - Other.p_lastused;
if (daysold < 0)
daysold += 365;
if (daysold > N_DAYSOLD)
/* player hasn't been used in a while; delete */
freerecord(&Other, loc);
loc += SZ_PLAYERSTRUCT;
}
}
/**/
/************************************************************************
/
/ FUNCTION NAME: enterscore()
/
/ FUNCTION: enter player into scoreboard
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(),
/ strlcpy(), fwrite(), descrtype()
/
/ GLOBAL INPUTS: Player
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ The scoreboard keeps track of the highest character on a
/ per-login basis.
/ Search the scoreboard for an entry for the current login,
/ if an entry is found, and it is lower than the current player,
/ replace it, otherwise create an entry.
/
*************************************************************************/
void
enterscore()
{
struct scoreboard sbuf; /* buffer to read in scoreboard entries */
FILE *fp; /* to open scoreboard file */
long loc = 0L; /* location in scoreboard file */
bool found = FALSE; /* set if we found an entry for this login */
if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
found = TRUE;
break;
} else
loc += SZ_SCORESTRUCT;
} else {
error(_PATH_SCORE);
/* NOTREACHED */
}
/*
* At this point, 'loc' will either indicate a point beyond
* the end of file, or the place where the previous entry
* was found.
*/
if ((!found) || Player.p_level > sbuf.sb_level)
/* put new entry in for this login */
{
strlcpy(sbuf.sb_login, Player.p_login,
sizeof sbuf.sb_login);
strlcpy(sbuf.sb_name, Player.p_name,
sizeof sbuf.sb_name);
sbuf.sb_level = Player.p_level;
strlcpy(sbuf.sb_type, descrtype(&Player, TRUE),
sizeof sbuf.sb_type);
}
/* update entry */
fseek(fp, loc, SEEK_SET);
fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
fclose(fp);
}
|