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path: root/games/phantasia/io.c
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/*	$OpenBSD: io.c,v 1.9 2016/01/10 13:35:09 mestre Exp $	*/
/*	$NetBSD: io.c,v 1.2 1995/03/24 03:58:50 cgd Exp $	*/

/*
 * io.c - input/output routines for Phantasia
 */

#include <ctype.h>
#include <curses.h>
#include <math.h>
#include <setjmp.h>
#include <signal.h>
#include <string.h>
#include <unistd.h>

#include "macros.h"
#include "phantdefs.h"
#include "phantglobs.h"

static jmp_buf Timeoenv;	/* used for timing out waiting for input */

/************************************************************************
/
/ FUNCTION NAME: getstring()
/
/ FUNCTION: read a string from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
/	char *cp - pointer to buffer area to fill
/	int mx - maximum number of characters to put in buffer
/
/ RETURN VALUE: none
/
/ MODULES CALLED: wmove(), _filbuf(), clearok(), waddstr(), wrefresh(), 
/	wclrtoeol()
/
/ GLOBAL INPUTS: Echo, _iob[], Wizard, *stdscr
/
/ GLOBAL OUTPUTS: _iob[]
/
/ DESCRIPTION:
/	Read a string from the keyboard.
/	This routine is specially designed to:
/
/	    - strip non-printing characters (unless Wizard)
/	    - echo, if desired
/	    - redraw the screen if CH_REDRAW is entered
/	    - read in only 'mx - 1' characters or less characters
/	    - nul-terminate string, and throw away newline
/
/	'mx' is assumed to be at least 2.
/
*************************************************************************/

void
getstring(char *cp, int mx)
{
	char   *inptr;		/* pointer into string for next string */
	int     x, y;		/* original x, y coordinates on screen */
	int     ch;		/* input */

	getyx(stdscr, y, x);	/* get coordinates on screen */
	inptr = cp;
	*inptr = '\0';		/* clear string to start */
	--mx;			/* reserve room in string for nul terminator */

	do
		/* get characters and process */
	{
		if (Echo)
			mvaddstr(y, x, cp);	/* print string on screen */
		clrtoeol();	/* clear any data after string */
		refresh();	/* update screen */

		ch = getchar();	/* get character */

		switch (ch) {
		case CH_NEWLINE:	/* terminate string */
		case CH_RETURN:
			break;

		case CH_REDRAW:	/* redraw screen */
			clearok(stdscr, TRUE);
			continue;

		default:		/* put data in string */
			if (ch == Ch_Erase) {	/* back up one character */
				if (inptr > cp)
					--inptr;
				break;
			} else if (ch == Ch_Kill) { /* back up to original location */
				inptr = cp;
				break;
			} else if (isprint(ch) || Wizard) {
				/* printing char; put in string */
				*inptr++ = ch;
			}
		}

		*inptr = '\0';	/* terminate string */
	}
	while (ch != CH_NEWLINE && ch != CH_RETURN && inptr < cp + mx);
}
/**/
/************************************************************************
/
/ FUNCTION NAME: more()
/
/ FUNCTION: pause and prompt player
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
/	int where - line on screen on which to pause
/
/ RETURN VALUE: none
/
/ MODULES CALLED: wmove(), waddstr(), getanswer()
/
/ GLOBAL INPUTS: *stdscr
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/	Print a message, and wait for a space character.
/
*************************************************************************/

void
more(int where)
{
	mvaddstr(where, 0, "-- more --");
	getanswer(" ", FALSE);
}
/**/
/************************************************************************
/
/ FUNCTION NAME: infloat()
/
/ FUNCTION: input a floating point number from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: floating point number from operator
/
/ MODULES CALLED: sscanf(), getstring()
/
/ GLOBAL INPUTS: Databuf[]
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/	Read a string from player, and scan for a floating point
/	number.
/	If no valid number is found, return 0.0.
/
*************************************************************************/

double
infloat(void)
{
	double  result;		/* return value */

	getstring(Databuf, SZ_DATABUF);
	if (sscanf(Databuf, "%lf", &result) < 1)
		/* no valid number entered */
		result = 0.0;

	return (result);
}
/**/
/************************************************************************
/
/ FUNCTION NAME: inputoption()
/
/ FUNCTION: input an option value from player
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: floor(), drandom(), getanswer()
/
/ GLOBAL INPUTS: Player
/
/ GLOBAL OUTPUTS: Player
/
/ DESCRIPTION:
/	Age increases with every move.
/	Refresh screen, and get a single character option from player.
/	Return a random value if player's ring has gone bad.
/
*************************************************************************/

int
inputoption(void)
{
	++Player.p_age;		/* increase age */

	if (Player.p_ring.ring_type != R_SPOILED)
		/* ring ok */
		return (getanswer("T ", TRUE));
	else
		/* bad ring */
	{
		getanswer(" ", TRUE);
		return ((int) ROLL(0.0, 5.0) + '0');
	}
}
/**/
/************************************************************************
/
/ FUNCTION NAME: interrupt()
/
/ FUNCTION: handle interrupt from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: fork(), exit(), wait(), death(), alarm(), execl(), wmove(), 
/	signal(), getenv(), wclear(), crmode(), clearok(), waddstr(),
/	cleanup(), wrefresh(), leavegame(), getanswer()
/
/ GLOBAL INPUTS: Player, *stdscr
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/	Allow player to quit upon hitting the interrupt key.
/	If the player wants to quit while in battle, he/she automatically
/	dies.
/
*************************************************************************/

void
interrupt(void)
{
	char    line[81];	/* a place to store data already on screen */
	int     loop;		/* counter */
	int     x, y;		/* coordinates on screen */
	int     ch;		/* input */
	unsigned savealarm;	/* to save alarm value */

	savealarm = alarm(0);	/* turn off any alarms */

	getyx(stdscr, y, x);	/* save cursor location */

	for (loop = 0; loop < 80; ++loop) {	/* save line on screen */
		move(4, loop);
		line[loop] = inch();
	}
	line[80] = '\0';	/* nul terminate */

	if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
		/* in midst of fighting */
	{
		mvaddstr(4, 0, "Quitting now will automatically kill your character.  Still want to ? ");
		ch = getanswer("NY", FALSE);
		if (ch == 'Y')
			death("Bailing out");
	} else {
		mvaddstr(4, 0, "Do you really want to quit ? ");
		ch = getanswer("NY", FALSE);
		if (ch == 'Y')
			leavegame();
	}

	mvaddstr(4, 0, line);	/* restore data on screen */
	move(y, x);		/* restore cursor */
	refresh();

	alarm(savealarm);	/* restore alarm */
}
/**/
/************************************************************************
/
/ FUNCTION NAME: getanswer()
/
/ FUNCTION: get an answer from operator
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
/	char *choices - string of (upper case) valid choices
/	bool def - set if default answer
/
/ RETURN VALUE: none
/
/ MODULES CALLED: alarm(), wmove(), waddch(), signal(), setjmp(), strchr(), 
/	_filbuf(), clearok(), toupper(), wrefresh(), mvprintw(), wclrtoeol()
/
/ GLOBAL INPUTS: catchalarm(), Echo, _iob[], _ctype[], *stdscr, Timeout, 
/	Timeoenv[]
/
/ GLOBAL OUTPUTS: _iob[]
/
/ DESCRIPTION:
/	Get a single character answer from operator.
/	Timeout waiting for response.  If we timeout, or the
/	answer in not in the list of valid choices, print choices,
/	and wait again, otherwise return the first character in ths
/	list of choices.
/	Give up after 3 tries.
/
*************************************************************************/

int
getanswer(char *choices, bool def)
{
	         int ch;	 /* input */
	volatile int loop;	 /* counter */
	volatile int oldx, oldy; /* original coordinates on screen */

	getyx(stdscr, oldy, oldx);
	alarm(0);		/* make sure alarm is off */

	for (loop = 3; loop; --loop)
	for (loop = 3; loop; --loop)
		/* try for 3 times */
	{
		if (setjmp(Timeoenv) != 0)
			/* timed out waiting for response */
		{
			if (def || loop <= 1)
				/* return default answer */
				break;
			else
				/* prompt, and try again */
				goto YELL;
		} else
			/* wait for response */
		{
			clrtoeol();
			refresh();
			signal(SIGALRM, catchalarm);
			/* set timeout */
			if (Timeout)
				alarm(7);	/* short */
			else
				alarm(600);	/* long */

			ch = getchar();

			alarm(0);	/* turn off timeout */

			if (ch < 0) {
				/* caught some signal */
				++loop;
				continue;
			} else if (ch == CH_REDRAW) {
				/* redraw screen */
				clearok(stdscr, TRUE);	/* force clear screen */
				++loop;	/* don't count this input */
				continue;
			} else if (Echo) {
				addch(ch);	/* echo character */
				refresh();
			}
			if (islower(ch))
				/* convert to upper case */
				ch = toupper(ch);

			if (def || strchr(choices, ch) != NULL)
				/* valid choice */
				return (ch);
			else if (!def && loop > 1) {
				/* bad choice; prompt, and try again */
			YELL:	mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
				move(oldy, oldx);
				clrtoeol();
				continue;
			} else
				/* return default answer */
				break;
		}
	}

	return (*choices);
}
/**/
/************************************************************************
/
/ FUNCTION NAME: catchalarm()
/
/ FUNCTION: catch timer when waiting for input
/
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: longjmp()
/
/ GLOBAL INPUTS: Timeoenv[]
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/	Come here when the alarm expires while waiting for input.
/	Simply longjmp() into getanswer().
/
*************************************************************************/

void
catchalarm(int dummy)
{
	longjmp(Timeoenv, 1);
}