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/* $OpenBSD: phantglobs.c,v 1.4 2016/01/06 14:28:09 mestre Exp $ */
/* $NetBSD: phantglobs.c,v 1.2 1995/03/24 03:59:33 cgd Exp $ */
/*
* phantglobs.c - globals for Phantasia
*/
#include <stdio.h>
#include "phantdefs.h"
#include "phantstruct.h"
double Circle; /* which circle player is in */
double Shield; /* force field thrown up in monster battle */
bool Beyond; /* set if player is beyond point of no return */
bool Marsh; /* set if player is in dead marshes */
bool Throne; /* set if player is on throne */
bool Changed; /* set if important player stats have changed */
bool Wizard; /* set if player is the 'wizard' of the game */
bool Timeout; /* set if short timeout waiting for input */
bool Windows; /* set if we are set up for curses stuff */
bool Luckout; /* set if we have tried to luck out in fight */
bool Foestrikes; /* set if foe gets a chance to hit in battleplayer() */
bool Echo; /* set if echo input to terminal */
int Users; /* number of users currently playing */
int Whichmonster; /* which monster we are fighting */
int Lines; /* line on screen counter for fight routines */
char Ch_Erase; /* backspace key */
char Ch_Kill; /* linekill key */
long Fileloc; /* location in file of player statistics */
const char *Login; /* pointer to login of player */
char *Enemyname; /* pointer name of monster/player we are battling*/
struct player Player; /* stats for player */
struct player Other; /* stats for another player */
struct monster Curmonster;/* stats for current monster */
struct energyvoid Enrgyvoid;/* energy void buffer */
struct charstats *Statptr;/* pointer into Stattable[] */
/* lookup table for character type dependent statistics */
struct charstats Stattable[7] = {
/* MAGIC USER */
{
15.0, 200.0, 18.0, 175.0, 10,
{30, 6, 0.0}, {10, 6, 2.0}, {50, 51, 75.0},
{30, 16, 20.0}, {60, 26, 6.0}, {5, 5, 2.75}
},
/* FIGHTER */
{
10.0, 110.0, 15.0, 220.0, 20,
{30, 6, 0.0}, {40, 16, 3.0}, {30, 21, 40.0},
{45, 26, 30.0}, {25, 21, 3.0}, {3, 4, 1.5}
},
/* ELF */
{
12.0, 150.0, 17.0, 190.0, 13,
{32, 7, 0.0}, {35, 11, 2.5}, {45, 46, 65.0},
{30, 21, 25.0}, {40, 26, 4.0}, {4, 4, 2.0}
},
/* DWARF */
{ 7.0, 80.0, 13.0, 255.0, 25,
{25, 6, 0.0}, {50, 21, 5.0}, {25, 21, 30.0},
{60, 41, 35.0}, {20, 21, 2.5}, {2, 4, 1.0}
},
/* HALFLING */
{
11.0, 80.0, 10.0, 125.0, 40,
{34, 0, 0.0}, {20, 6, 2.0}, {25, 21, 30.0},
{55, 36, 30.0}, {40, 36, 4.5}, {1, 4, 1.0}
},
/* EXPERIMENTO */
{ 9.0, 90.0, 16.0, 160.0, 20,
{27, 0, 0.0}, {25, 0, 0.0}, {100, 0, 0.0},
{35, 0, 0.0}, {25, 0, 0.0}, {2, 0, 0.0}
},
/* SUPER */
{
15.0, 200.0, 10.0, 225.0, 40,
{38, 0, 0.0}, {65, 0, 5.0}, {100, 0, 75.0},
{80, 0, 35.0}, {85, 0, 6.0}, {9, 0, 2.75}
}
};
/* menu of items for purchase */
struct menuitem Menu[] = {
{"Mana", 1},
{"Shield", 5},
{"Book", 200},
{"Sword", 500},
{"Charm", 1000},
{"Quicksilver", 2500},
{"Blessing", 1000},
};
FILE *Playersfp; /* pointer to open player file */
FILE *Monstfp; /* pointer to open monster file */
FILE *Messagefp; /* pointer to open message file */
FILE *Energyvoidfp; /* pointer to open energy void file */
char Databuf[SZ_DATABUF]; /* a place to read data into */
/* some canned strings for messages */
char Illcmd[] = "Illegal command.\n";
char Illmove[] = "Too far.\n";
char Illspell[] = "Illegal spell.\n";
char Nomana[] = "Not enought mana for that spell.\n";
char Somebetter[] = "But you already have something better.\n";
char Nobetter[] = "That's no better than what you already have.\n";
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